Search found 6 matches

by nerdkusi
Sat Jul 09, 2016 6:38 am
Forum: Mods
Topic: [MOD 0.12.x, 0.13.x] Honk!
Replies: 32
Views: 28315

Re: [MOD 0.12.x, 0.13.x] Honk!

Thanks for this mod its great I love it! There is one issue tho, if a train follows another on a rail it emmits the honk every 0.5 second or so, resulting in mashed noise.
Maybe you could add a minimum delay between two honks? A two to five seconds would probably do. :D
by nerdkusi
Wed Mar 23, 2016 11:08 am
Forum: Mods
Topic: [MOD 0.12.26] Laser Beam Turret
Replies: 99
Views: 60991

Re: [MOD 0.12.26] Laser Beam Turret

This breaks blueprints with turrents :( Its because Laser turret item places as laser beam turret, and construction bots don't know what turret to use. Blueprints should work, which version of the mod are you using? Checked again, it works perfectly, not sure what was causing the issue earlier, but...
by nerdkusi
Tue Mar 22, 2016 11:27 am
Forum: Mods
Topic: [MOD 0.12.26] Laser Beam Turret
Replies: 99
Views: 60991

Re: [MOD 0.12.26] Laser Beam Turret

This breaks blueprints with turrents :(

Its because Laser turret item places as laser beam turret, and construction bots don't know what turret to use.
by nerdkusi
Thu Mar 17, 2016 5:48 pm
Forum: Mods
Topic: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!
Replies: 25
Views: 31886

Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!

Narc wrote:I've made a pull request for Factorio 0.12.11+, and I also have an unofficial v0.1.1 (direct download) available. Please prefer GopherAtl's official update, whenever that occurs.
Thank you!! Good job :)
by nerdkusi
Mon Oct 05, 2015 6:15 am
Forum: Mods
Topic: [0.16.50] Dark Matter Replicators
Replies: 77
Views: 76158

Re: [MOD 0.12.5] Dark Matter Replicators

I'm getting this error when factorio starts, any ideas? :) Error while loading entity prototype "replicator-1" (assembling-machine): conversion of data to type "h" failed Modifications: dark-matter-replicators Factorio log: 0.000 2015-10-05 08:10:03; Factorio 0.12.10 (Build 17003...
by nerdkusi
Mon Apr 13, 2015 6:51 am
Forum: Mods
Topic: [MOD 11.18] Agricultural Mod
Replies: 8
Views: 17431

Re: [MOD 11.18] Agricultural Mod

Graphics look very good, I'll check it out :D

For OCD sake can you please include some way to plant new trees in the world?
I love the looks of factory in a forest but there is no good way of reforestation :D

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