Thanks for this mod its great I love it! There is one issue tho, if a train follows another on a rail it emmits the honk every 0.5 second or so, resulting in mashed noise.
Maybe you could add a minimum delay between two honks? A two to five seconds would probably do.
Search found 6 matches
- Sat Jul 09, 2016 6:38 am
- Forum: Mods
- Topic: [MOD 0.12.x, 0.13.x] Honk!
- Replies: 32
- Views: 28315
- Wed Mar 23, 2016 11:08 am
- Forum: Mods
- Topic: [MOD 0.12.26] Laser Beam Turret
- Replies: 99
- Views: 60991
Re: [MOD 0.12.26] Laser Beam Turret
This breaks blueprints with turrents :( Its because Laser turret item places as laser beam turret, and construction bots don't know what turret to use. Blueprints should work, which version of the mod are you using? Checked again, it works perfectly, not sure what was causing the issue earlier, but...
- Tue Mar 22, 2016 11:27 am
- Forum: Mods
- Topic: [MOD 0.12.26] Laser Beam Turret
- Replies: 99
- Views: 60991
Re: [MOD 0.12.26] Laser Beam Turret
This breaks blueprints with turrents
Its because Laser turret item places as laser beam turret, and construction bots don't know what turret to use.
Its because Laser turret item places as laser beam turret, and construction bots don't know what turret to use.
- Thu Mar 17, 2016 5:48 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!
- Replies: 25
- Views: 31886
Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!
Thank you!! Good jobNarc wrote:I've made a pull request for Factorio 0.12.11+, and I also have an unofficial v0.1.1 (direct download) available. Please prefer GopherAtl's official update, whenever that occurs.
- Mon Oct 05, 2015 6:15 am
- Forum: Mods
- Topic: [0.16.50] Dark Matter Replicators
- Replies: 77
- Views: 76158
Re: [MOD 0.12.5] Dark Matter Replicators
I'm getting this error when factorio starts, any ideas? :) Error while loading entity prototype "replicator-1" (assembling-machine): conversion of data to type "h" failed Modifications: dark-matter-replicators Factorio log: 0.000 2015-10-05 08:10:03; Factorio 0.12.10 (Build 17003...
- Mon Apr 13, 2015 6:51 am
- Forum: Mods
- Topic: [MOD 11.18] Agricultural Mod
- Replies: 8
- Views: 17431
Re: [MOD 11.18] Agricultural Mod
Graphics look very good, I'll check it out
For OCD sake can you please include some way to plant new trees in the world?
I love the looks of factory in a forest but there is no good way of reforestation
For OCD sake can you please include some way to plant new trees in the world?
I love the looks of factory in a forest but there is no good way of reforestation