Search found 10 matches

by ilbJanissary
Thu May 14, 2020 2:05 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Factorio Lab
Replies: 7
Views: 2746

Re: Factorio Lab

Would it be possible to indent the various levels of items? This would be complicated the way this calculator works today, since the same item could be indented different ways (e.g. gears required for red science vs gears required for space science). I did get a request on reddit to actually make t...
by ilbJanissary
Thu May 14, 2020 12:19 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Factorio Lab
Replies: 7
Views: 2746

Re: Factorio Lab

What about energy consumption? Leaving out energy consumption was a conscious decision. I did create this issue to track the request when I made the decision, but essentially, since beacons, inserters, roboports, etc. are inherently not accounted for in this kind of calculator, energy calculations ...
by ilbJanissary
Thu May 14, 2020 3:21 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Factorio Lab
Replies: 7
Views: 2746

Factorio Lab

I am proud to announce the release of Factorio Lab ! https://preview.redd.it/a0kl53zvbny41.png?width=642&format=png&auto=webp&s=030910297886e0a3508007a4237a39544bd62479 Simple 1K SPM! Factorio Lab is intended to build on the features of the Kirk McDonald Factorio calculator. While the ge...
by ilbJanissary
Mon Jun 24, 2019 5:45 pm
Forum: Resolved Problems and Bugs
Topic: [posila][0.17.x] Flicker on drag across differently scaled monitors
Replies: 2
Views: 1530

[posila][0.17.x] Flicker on drag across differently scaled monitors

I have seen this issue for quite some time (since 0.17.1), but have never reported it since it is not game breaking and does not crash. I have multiple monitors, and one of them is a 4k monitor (3840x2160) scaled at 150%. The others are 1920x1080 scaled at 100%. I always keep Factorio on the 2k moni...
by ilbJanissary
Tue Jun 11, 2019 7:46 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Self-Contained 0.17 1K SPM Base
Replies: 4
Views: 6772

Re: Self-Contained 0.17 1K SPM Base

You can do it on default settings if you go far enough away from your starting point (resource patches continue to get richer as you get further away), but I did tweak the resource settings in this map to be more favorable.
by ilbJanissary
Mon Jun 03, 2019 4:42 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Self-Contained 0.17 1K SPM Base
Replies: 4
Views: 6772

Re: Self-Contained 0.17 1K SPM Base

I don't typically bother with concrete either, at least until late game like this. It's nice, but not usually work the trouble. Glad you like the solar blueprint! There are a lot out there but feels good to make your own blueprints sometimes! πŸ˜€ I don't think the term self-contained factory has a ver...
by ilbJanissary
Tue May 28, 2019 4:19 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Self-contained 1000 SPM base
Replies: 13
Views: 43665

Re: Self-contained 1000 SPM base

Hi Ultramn, Can you please make another factory for the 0.17 science pack requirements? I have enjoyed using the blueprint for this factory many times. https://factoriomaps.com/anonymous/qblod/5k-min-military-mall/2018-09-03/index.html#3/67.58/-62.23/Night I noticed your comment while I was using t...
by ilbJanissary
Tue May 28, 2019 3:15 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Self-Contained 0.17 1K SPM Base
Replies: 4
Views: 6772

Self-Contained 0.17 1K SPM Base

Self-Contained 0.17 1K SPM Base This post is heavily based on ultramn's Self-contained 1000 SPM base . However, there were a few tweaks I wanted to make. 0.17 Formulas: I started this design in an old 0.16 base, but decided to restart in 0.17 before the base was 100% finished Minimize bots: Use pip...

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