Search found 6 matches

by scottmsul
Wed Dec 11, 2024 3:26 pm
Forum: General discussion
Topic: Quality and Speed: How much waste does haste make?
Replies: 66
Views: 12063

Re: Quality and Speed: How much waste does haste make?

For what it's worth I've been working on a linear solver script that can optimize number of modules used, buildings used, inputs used, etc. It can also check speed beacons. Linking it here in case anyone finds it valuable: https://github.com/scottmsul/FactorioQualityOptimizer

It can be difficult to ...
by scottmsul
Fri Oct 25, 2024 2:23 am
Forum: Ideas and Suggestions
Topic: Copy/paste should copy fluid orientation
Replies: 0
Views: 264

Copy/paste should copy fluid orientation

While setting up heavy oil cracking in my space age game, I first put down several chemical plants, then connected water and heavy oil pipes, then started setting the recipes. When I set the first chemical plant's recipe, the water/heavy oil were in the wrong spots, so I flipped the building. I then ...
by scottmsul
Sat Jan 15, 2022 7:36 pm
Forum: Gameplay Help
Topic: Base consuming more power than it should
Replies: 4
Views: 4377

Base consuming more power than it should

I was working on my kovarex setup, when out of nowhere, my entire power grid shut down. I was quite surprised when I saw a satisfaction of 0/9.5 GW in my ~300 MW base. Fortunately I had some autosaves so I could replay how the problem developed.

In the earliest autosave (21:10:00) things seemed ...
by scottmsul
Sat Feb 22, 2020 10:51 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3897
Views: 1765989

Re: Bugs & FAQ

This is the mod-list.json file in my AppData\Roaming\Factorio\mods folder.



{
"mods":
[

{
"name": "base",
"enabled": true
},

{
"name": "A Sea Block Config",
"enabled": true
},

{
"name": "angelsaddons-cab",
"enabled": false
},

{
"name": "angelsaddons-nilaus",
"enabled ...
by scottmsul
Sat Feb 22, 2020 10:24 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3897
Views: 1765989

Re: Bugs & FAQ

I updated to the latest version and am getting the following error. Not sure if it's a problem with angelsrefining or SeaBlock.

Error loading mods
Failed to load mods: Error while loading recipe "slag-processing-5" (recipe): Key "icon_size" not found in property tree at ROOT.recipe.slag-processing ...
by scottmsul
Fri Jul 12, 2019 1:58 am
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 129
Views: 76560

Re: [MOD 0.15.15+] FNEI Mod

Whenever I open "craft" or "usage" for any item or fluid, all I see is a single gray box with green text that says "recipe_name". Is this a bug? This only started happening recently, I opened the game for the first time in about a week and just started happening.

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