For what it's worth I've been working on a linear solver script that can optimize number of modules used, buildings used, inputs used, etc. It can also check speed beacons. Linking it here in case anyone finds it valuable: https://github.com/scottmsul/FactorioQualityOptimizer
It can be difficult to ...
Search found 6 matches
- Wed Dec 11, 2024 3:26 pm
- Forum: General discussion
- Topic: Quality and Speed: How much waste does haste make?
- Replies: 66
- Views: 12063
- Fri Oct 25, 2024 2:23 am
- Forum: Ideas and Suggestions
- Topic: Copy/paste should copy fluid orientation
- Replies: 0
- Views: 264
Copy/paste should copy fluid orientation
While setting up heavy oil cracking in my space age game, I first put down several chemical plants, then connected water and heavy oil pipes, then started setting the recipes. When I set the first chemical plant's recipe, the water/heavy oil were in the wrong spots, so I flipped the building. I then ...
- Sat Jan 15, 2022 7:36 pm
- Forum: Gameplay Help
- Topic: Base consuming more power than it should
- Replies: 4
- Views: 4377
Base consuming more power than it should
I was working on my kovarex setup, when out of nowhere, my entire power grid shut down. I was quite surprised when I saw a satisfaction of 0/9.5 GW in my ~300 MW base. Fortunately I had some autosaves so I could replay how the problem developed.
In the earliest autosave (21:10:00) things seemed ...
In the earliest autosave (21:10:00) things seemed ...
- Sat Feb 22, 2020 10:51 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3897
- Views: 1765989
Re: Bugs & FAQ
This is the mod-list.json file in my AppData\Roaming\Factorio\mods folder.
{
"mods":
[
{
"name": "base",
"enabled": true
},
{
"name": "A Sea Block Config",
"enabled": true
},
{
"name": "angelsaddons-cab",
"enabled": false
},
{
"name": "angelsaddons-nilaus",
"enabled ...
{
"mods":
[
{
"name": "base",
"enabled": true
},
{
"name": "A Sea Block Config",
"enabled": true
},
{
"name": "angelsaddons-cab",
"enabled": false
},
{
"name": "angelsaddons-nilaus",
"enabled ...
- Sat Feb 22, 2020 10:24 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3897
- Views: 1765989
Re: Bugs & FAQ
I updated to the latest version and am getting the following error. Not sure if it's a problem with angelsrefining or SeaBlock.
Error loading mods
Failed to load mods: Error while loading recipe "slag-processing-5" (recipe): Key "icon_size" not found in property tree at ROOT.recipe.slag-processing ...
Error loading mods
Failed to load mods: Error while loading recipe "slag-processing-5" (recipe): Key "icon_size" not found in property tree at ROOT.recipe.slag-processing ...
- Fri Jul 12, 2019 1:58 am
- Forum: Mods
- Topic: [MOD 0.15.15+] FNEI Mod
- Replies: 129
- Views: 76560
Re: [MOD 0.15.15+] FNEI Mod
Whenever I open "craft" or "usage" for any item or fluid, all I see is a single gray box with green text that says "recipe_name". Is this a bug? This only started happening recently, I opened the game for the first time in about a week and just started happening.