Search found 15 matches

by canisdirusleidy
Sun Jan 29, 2023 5:19 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1648274

Re: Bugs & FAQ

"Advanced Chemistry" is required to study "Oil steam cracking 1", but not for "Gas steam cracking 1". Is this a bug or is it intended that way?
by canisdirusleidy
Mon Jan 23, 2023 6:55 pm
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 130
Views: 104857

Re: [MOD 0.16] MadClown01's Processing

After last angel mods update wood making (Angel's Bioprocessing) is locked beyond transport science due to tech tree changes. Quick and dirty soultions:

Remove dependency on "Sulfur Processing 1" for "Phosphorus Processing 1" .
Or remove dependency on "Phosphorus Processing 1" for "Farming 1" .
by canisdirusleidy
Wed Jan 04, 2023 12:06 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1830431

Re: Development and Discussion

Oh, by the way. Why did Angels Petrochem make "Basic Chemistry" a prerequisite for "Mechanical Refining"?
by canisdirusleidy
Wed Jan 04, 2023 6:31 am
Forum: Bob's mods
Topic: [1.1] Bob's Mods: General Discussion
Replies: 70
Views: 47854

Re: [1.1] Bob's Mods: General Discussion



Is there an option to disable tech gate for basic boilers/steam plants?

No

Which, by the way, leads to the following: complete lack of power source for lab if new game started with "Burner electric generator" (Bob's Power) and "Burner power phase" (Bob's Technology) simultaneously disabled ...
by canisdirusleidy
Wed Jan 04, 2023 6:12 am
Forum: Bob's mods
Topic: [1.1] Bob's Mods: General Discussion
Replies: 70
Views: 47854

Re: [1.1] Bob's Mods: General Discussion

Is there an option to disable tech gate for basic boilers/steam plants?
by canisdirusleidy
Fri Mar 27, 2020 8:21 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1830431

Re: Development and Discussion

By the way. Angel's Industries currently don't play nice with Realistic Power mod (which, by default, multiply cost of steam engines and turbines by 4):
Screenshot_2020-03-26_19-54-22.png
The result is ambiguous: on the one hand almost 450 iron plates are expensive, for a start of the game, on the ...
by canisdirusleidy
Thu Mar 26, 2020 2:35 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 645788

Re: [MOD 0.14] AAI Programmable Vehicles

MysterGeOrGe wrote: Wed Mar 25, 2020 11:50 am Any solution ?
Fixed in new version:
Bugfixes:
- Fixed error when trying to load with mods with unusual icon sizes.
by canisdirusleidy
Sat Mar 21, 2020 9:19 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 645788

Re: [MOD 0.14] AAI Programmable Vehicles

The mod stopped working after updating Angel's Bioprocessing due to a new icon with a different size:
83.175 Mods to disable:Failed to load mods: The given sprite rectangle (left_top=0x0, right_bottom=32x32) is outside the actual sprite size (left_top=0x0, right_bottom=15x15).
If this is being used ...
by canisdirusleidy
Sat Mar 21, 2020 8:45 am
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 130
Views: 104857

Re: [MOD 0.16] MadClown01's Processing


Новый точечный рисунок.jpg

Quick and dirty fix: add property "icon_size = 32" to "data.raw.recipe["solid-salt"].icons" and "data.raw.recipe["solid-salt-from-saline"].icons" in file "Clowns-Processing_1.3.8/prototypes/overrides.lua" and uncomment this property for recipe "intermediate-salination ...
by canisdirusleidy
Sat Mar 21, 2020 8:39 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1648274

Re: Bugs & FAQ



Refining mod stopped working (after update to 0.11.5) with the following message: "Error while loading recipe prototype "solid-salt-from-saline" (recipe): Key "icon_size" not found in property tree at ROOT.recipe.solid-salt-from-saline".

I could not reproduce this. I suspect another mod is ...
by canisdirusleidy
Sat Mar 21, 2020 6:00 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1648274

Re: Bugs & FAQ

Refining mod stopped working (after update to 0.11.5) with the following message: "Error while loading recipe prototype "solid-salt-from-saline" (recipe): Key "icon_size" not found in property tree at ROOT.recipe.solid-salt-from-saline".
by canisdirusleidy
Sun Feb 23, 2020 1:44 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1830431

Re: Development and Discussion

By the way. This (everything from "Angel's Components" and "Angels Technology" is available from the very beginning of the game) is bug, feature or just beta stage?
Screenshot_2020-02-23_06-35-27.png
Screenshot_2020-02-23_06-35-27.png (570.49 KiB) Viewed 7367 times
by canisdirusleidy
Thu Feb 13, 2020 1:02 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1830431

Re: Development and Discussion


What about a burner flare stack? Could that work as an initial help?

Well, when I wrote about "lower tier", I kept in mind the old chimney stalks with natural draft and complete lack of any air filtering. But between them and burner flare stack, from a game mechanics point of view, there is not ...
by canisdirusleidy
Wed Feb 12, 2020 9:04 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1830431

Re: Development and Discussion


Also as to the early steel recipe requiring oxygen: that's quite annoying to be Frank. Problem is that there's no way to void gases yet. And all I got are the tiny 5k inline tanks for storage. I just keep deleting and rebuilding them periodically to get rid of the hydrogen. But it doesn't feel ...
by canisdirusleidy
Thu May 23, 2019 8:19 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1830431

Re: Development and Discussion

Speaking of balance. Current Bob's mods set "Alloy processing 1" as prerequisite for "Electronics" which leads to a rather strange tech tree:
Screenshot_2019-05-24_00-22-18.png
Does it really need to research some expensive (in early game) techs just to get basic metal mixing furnace and start ...

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