Search found 7 matches

by computerneek
Mon Aug 12, 2019 1:20 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.64] Inconsistent drill behavior on infinite resources
Replies: 3
Views: 2900

Re: [kovarex] [0.17.64] Inconsistent drill behavior on infinite resources

You're welcome, and thank you.

I am aware that the drill's inconsistent behavior is Not A Bug; it's simply annoying (yeah, I'm a little OCD). Is it possible that the function could be exposed to mods as well, to allow mods to alter this behavior?
by computerneek
Mon Aug 12, 2019 4:26 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.64] Inconsistent drill behavior on infinite resources
Replies: 3
Views: 2900

[kovarex] [0.17.64] Inconsistent drill behavior on infinite resources

I'll say up front, this issue is completely impossible on vanilla Factorio; infinite, mining-drill-accessible resources don't exist. However, with a very simple mod that merely sets all ores to be infinite (I used "Infinite Resources - Depletion", though I plan to build a custom version th...
by computerneek
Mon Aug 12, 2019 1:30 am
Forum: Modding help
Topic: How to rewrite drill behavior?
Replies: 2
Views: 1068

Re: How to rewrite drill behavior?

Yeah, it does look like the access is not granted. Since the idea is to make the drill more consistent without modifying individual ores or drills, so it'd work with all non-special modded ores, it seems to be impossible. No event fires when the drill produces... and without overwriting ore deposits...
by computerneek
Mon Aug 12, 2019 12:43 am
Forum: Modding help
Topic: How to rewrite drill behavior?
Replies: 2
Views: 1068

How to rewrite drill behavior?

I have a bit of a problem. It's a rather unusual problem... Thing is, I'm using an infinite-ores mod on my world, so the mining drills display such numbers as 350/s... yet still produce at their 0.5/s rate. What's more, if the overall drill has a displayed rate of 60/s or so but one of the ores it's...
by computerneek
Mon May 27, 2019 3:04 pm
Forum: Not a bug
Topic: [kovarex] [0.17.42] Train not looking far enough for alternate routes
Replies: 4
Views: 1673

Re: [kovarex] [0.17.42] Train not looking far enough for alternate routes

Dividing the stacker, especially when the number of trains to two of the three stations is known (and fixed), is definitely going to be the best solution- puts the trains for each station actually closest to that station. After doing that, I'm left with exactly 25 slots for the last station... Meh, ...
by computerneek
Mon May 27, 2019 12:50 pm
Forum: Not a bug
Topic: [kovarex] [0.17.42] Train not looking far enough for alternate routes
Replies: 4
Views: 1673

Re: [kovarex] [0.17.42] Train not looking far enough for alternate routes

Okay... so if I want this station to work fluidly every time in vanilla, I have to redesign the stack to separate the three types of inbound trains (ore, fuel, and plate). Which isn't hard... Also tells me this stacking system is only "flawless"ly reliable up to 26 slots. Good thing I know...
by computerneek
Thu May 23, 2019 9:40 am
Forum: Not a bug
Topic: [kovarex] [0.17.42] Train not looking far enough for alternate routes
Replies: 4
Views: 1673

[kovarex] [0.17.42] Train not looking far enough for alternate routes

https://www.dropbox.com/s/d4xzsh1k57vgnte/TrainProblem.PNG?dl=1 Here we are: The train that refuses to reach the station. The station is occupied in the screenshot; I have, however, vacated the station and found the issue to remain. The problem is that the train should be pathing through one of tho...

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