Search found 93 matches

by MEOWMI
Sat Jun 06, 2020 3:22 am
Forum: Not a bug
Topic: [0.18.27] Transport belt icon is off-color
Replies: 7
Views: 260

Re: [0.18.27] Transport belt icon is off-color

There's plenty of structures that look remarkably different from their icon representations. Just part of design. It's meant to look recognizable, not exactly the same.

Maybe there is discoloration? Seems unlikely though, and based on response, even more unlikely.
by MEOWMI
Fri Jun 05, 2020 6:31 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 62
Views: 8404

Re: Friday Facts #350 - Electric mining drill redesign

I like this redesign, it's more authentic. I was somewhat fond of the old design and it never bothered me but the new sprite looks good. The fact that it digs a 5x5 square area was just a seemingly believable logical extension of the fact that it was designed like a square - a shape so ubiquitous in...
by MEOWMI
Mon Jun 01, 2020 9:55 am
Forum: Ideas and Suggestions
Topic: Better use of trash slots
Replies: 4
Views: 112

Re: Better use of trash slots

If they're still in the trash slots, you can just drag them back into your inventory, I do believe? Admittedly I do forget whether turning off logistics means it won't autotrash items either, which may be of relevance... That aside, as Zarylo was hinting at, I think this wouldn't be added because it...
by MEOWMI
Fri May 29, 2020 3:48 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 50
Views: 5856

Re: Friday Facts #349 - The 1.0 plan

Love the progress! Lots of great features.

Looking forward to see if I find any changes from the proofreading, and I hope you can get some of those fluid processing improvements!
by MEOWMI
Sat May 23, 2020 12:52 pm
Forum: Releases
Topic: Version 0.18.26
Replies: 45
Views: 7056

Re: Version 0.18.26

Changes Disallowed saving over autosave files or making saves that begin with '_autosave'. Oh come on. I sometimes use autosaves to save something temporarily without any intent to keep it for longer. What about an option in the pause menu that performs an autosave immediately? Perhaps this could b...
by MEOWMI
Wed May 20, 2020 9:15 am
Forum: Technical Help
Topic: save files replaced??
Replies: 8
Views: 234

Re: save files replaced??

To add to my previous post, is this issue perhaps more common than we thought? Via TheSkiGeek on Reddit at https://www.reddit.com/r/factorio/comments/gn3ps4/factorio_is_the_most_polished_game_there_is_out/fr7j11k/ : The autosave system is confusing enough that it eats people's worlds with some regul...
by MEOWMI
Tue May 19, 2020 2:19 pm
Forum: Gameplay Help
Topic: [0.18.24] Unpredictable number of science packs preloaded into laboratory
Replies: 11
Views: 284

Re: [0.18.24] Unpredictable number of science packs preloaded into laboratory

I don't quite follow. If you set the stack size to 1, do they not load a predictable amount of science packs every time? Afaik they will. If you don't set the stack size to 1, they will load however many they can grab and this is intended behavior. edit: Inserters are not meant to solve everything a...
by MEOWMI
Mon May 18, 2020 12:09 pm
Forum: Technical Help
Topic: save files replaced??
Replies: 8
Views: 234

Re: save files replaced??

Is there a potential problem with how when you load an autosave, the system will next time automatically prompt you to actively save over the same autosave? Even though this functionality is logical, it is against save file principles and can be unexpected behavior, because autosaves are not the sam...
by MEOWMI
Fri May 15, 2020 4:56 pm
Forum: News
Topic: Friday Facts #347 - New hope demo levels
Replies: 46
Views: 4348

Re: Friday Facts #347 - New hope demo levels

Golden! Not only can I refer friends and strangers, owners and potential buyers alike to exactly the thing I want, but I can refer them to the same thing . These missions are what I think really sealed the deal for me when I bought the game and started playing it. They're what I keep referring to wh...
by MEOWMI
Wed May 13, 2020 8:29 pm
Forum: Releases
Topic: Version 0.18.24
Replies: 39
Views: 7186

Re: Version 0.18.24

As long as it doesn't end up corrupting player data, I don't see a problem with having occasional issues like this. As stable as Factorio is, this is the experimental branch, like others also pointed out. Extra layers of testing could be worthwhile if it helped preventing big problems such as the af...
by MEOWMI
Wed May 13, 2020 1:50 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3521
Views: 603163

Re: Development and Discussion

It breaks the flow of the game a bit that I'm able to unlock facilities and recipes without having unlocked prerequisites for using them. For example, steel smelting which requires oxygen is researchable without having researched electrolysis to get the oxygen. Similarly, the crop processing plant r...
by MEOWMI
Mon May 11, 2020 7:57 am
Forum: Gameplay Help
Topic: Stuck at lubricant production
Replies: 13
Views: 564

Re: Stuck at lubricant production

You need red circuits to produce roboports, which are needed for robots anyways, especially if you're making enormous amounts of robots! So I would go about automating production of those. And as was already mentioned, you can't have too big of a stash of plastics or red circuits.
by MEOWMI
Mon May 11, 2020 2:05 am
Forum: Bug Reports
Topic: [0.18.22] Seam between belts
Replies: 5
Views: 251

Re: [0.18.22] Seam between belts

I run into these belt seams (or very similar ones) all the time in vanilla. Specific zoom levels just seem to exhibit that kind of behavior.
by MEOWMI
Wed May 06, 2020 8:51 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse (16GB ram minimum required)
Replies: 76
Views: 26771

Re: Nauvis Post Collapse (16GB ram minimum required)

Just wanted to add: First of all, amazing work. So much detail and atmosphere! (Small exploration spoiler: Darn, you can't pick up the rocket silos for yourself! ) Secondly, the map runs perfectly on my machine. Takes a LONG time to load and save which is perfectly understandable, but it runs at a s...
by MEOWMI
Sat May 02, 2020 9:34 am
Forum: Gameplay Help
Topic: Radars marked for deconstruction eventually loose that marking?
Replies: 5
Views: 215

Re: Radars marked for deconstruction eventually loose that marking?

That definitely seems wrong to me. First of all, I didn't know anything about the expiring, which is already a shortcoming of the mechanic and its UX. - Is that actually what the purple bar on ghosts is, a countdown timer? That would be very interesting... I always thought it was a weird health bar ...
by MEOWMI
Sat May 02, 2020 9:05 am
Forum: Gameplay Help
Topic: Map Editor - Add back Fog of War?
Replies: 2
Views: 113

Re: Map Editor - Add back Fog of War?

What that code snippet will do (presumably) is reset the explored areas for each force. Run it in the chat in the editor. Prior to doing the editing, you can also avoid the issue to begin with by changing forces in the editor, so the explored terrain won't show up for the player, but for the enemy (...
by MEOWMI
Sat May 02, 2020 6:59 am
Forum: Gameplay Help
Topic: Radars marked for deconstruction eventually loose that marking?
Replies: 5
Views: 215

Re: Radars marked for deconstruction eventually loose that marking?

So does it happen consistently? If so that sounds like enough cause for a real bug report even though it's a minor issue.
by MEOWMI
Sat May 02, 2020 12:42 am
Forum: General discussion
Topic: [0.18] There is No Spoon
Replies: 14
Views: 1084

Re: [0.18] There is No Spoon

Nicely done. Doing this without bots is definitely a significant challenge! For those willing to cheese, I heard you can also follow like Nefrums' speed run guide and just play along with the explanations and still be able to finish with time left. I haven't tried said method myself though because I...
by MEOWMI
Thu Apr 30, 2020 2:38 am
Forum: General discussion
Topic: Meaningful Content Update
Replies: 39
Views: 2648

Re: Meaningful Content Update

While those features would be very cool, I think the team would be doing themselves a disservice if they didn't polish up the game as a whole, with how thoroughly crafted many of its parts are. Not to mention, it's about time they work on getting a full release for the game. They have mentioned addi...

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