Search found 335 matches

by MEOWMI
Sat Nov 30, 2024 2:00 am
Forum: Pending
Topic: [2.0.21] Bug rendering items on the belt (?)
Replies: 4
Views: 187

Re: [2.0.21] Bug rendering items on the belt (?)

Are you talking about the "boundary" with how the items on it are drawn, in the middle of the lower belt? The clusters on each side are rendered slightly differently and look kinda different when you look closely. I've seen that frequently too, but I assume there's some sort of reason for ...
by MEOWMI
Tue Nov 26, 2024 12:56 am
Forum: General discussion
Topic: Eggs spoiling... in space?
Replies: 1
Views: 252

Re: Eggs spoiling... in space?

They actually survive there (strangely enough). Sometimes they're neutral, but they can start attacking things, and if they destroy the platform hub, the platform is lost.
by MEOWMI
Fri Nov 22, 2024 12:51 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 102
Views: 13574

Re: Friday Facts #438 - Space Age wrap up

Thanks for the soundtrack update! It is great to hear the pieces in full glory, even as I type this.

Thanks for all the bug fixes, I've seen the amount of small issues go down drastically!

I also look forward to the last small additions you have in mind.

It's really been a delight!
by MEOWMI
Wed Nov 20, 2024 2:54 am
Forum: Duplicates
Topic: [2.0.20] smart bot update doesn't consider bots running out of power
Replies: 2
Views: 167

Re: [2.0.20] smart bot update doesn't consider bots running out of power

I have seen this several times as well. I don't know how fixable it is, but it does look kind of odd when it happens.
by MEOWMI
Wed Nov 20, 2024 2:37 am
Forum: Balancing
Topic: Went to Gleba first -- how to deal with stompers?
Replies: 16
Views: 2460

Re: Went to Gleba first -- how to deal with stompers?

I have been told it's important that mines are further away, prior to when the enemies aggro to turrets, for them to be properly effective. Explosives are a great choice anyway, and as such, rocket turrets and explosive damage upgrades should most likely be high priority. For me, running around and ...
by MEOWMI
Wed Nov 13, 2024 3:35 am
Forum: Ideas and Suggestions
Topic: Posibility to take and and add items to the Cargo Bay
Replies: 31
Views: 3523

Re: Posibility to take and and add items to the Cargo Bay

My first thought was how incredibly powerful it would be, when I first thought to try it. It makes sense that it's not allowed, it would be basically overpowered, both on planets and on space platforms. Pretty much all of my ship designs would have been reduced to "add cargo bays and don't both...
by MEOWMI
Tue Nov 12, 2024 6:43 pm
Forum: Releases
Topic: Version 2.0.17
Replies: 25
Views: 10131

Re: Version 2.0.17

Quite many nice changes! I notice a lot of the small things every few days, and it sure is nice every time! Thanks again.
by MEOWMI
Sun Nov 10, 2024 2:59 pm
Forum: Technical Help
Topic: [2.0.15] Lower UPS than someone with same CPU
Replies: 4
Views: 309

Re: [2.0.15] Lower UPS than someone with same CPU

Factorio is indeed limited by memory speed more often than CPU. You'll have to compare your hardware specs in more detail, in particular, RAM memory.
by MEOWMI
Sun Nov 10, 2024 9:28 am
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.15-4] Agricultural towers destroy ghost entities
Replies: 4
Views: 1582

Re: [2.0.15-4] Agricultural towers destroy ghost entities

+1

I've had this issue as well and it feels like very unintended behavior.
by MEOWMI
Sat Nov 09, 2024 7:23 pm
Forum: Pending
Topic: [2.0.15][MacOs] Deconstructed Space Platform Buildings sometimes disappear
Replies: 2
Views: 168

Re: [2.0.15][MacOs] Deconstructed Space Platform Buildings sometimes disappear

I was gonna post about this myself, I have a save file. Turns out, as I'm doing it, an inserter grabs a building item and gets stuck, and the building is marked as missing. It was happening when I was doing a full space platform super force build and undoing it. That made an inserter grab an item, s...
by MEOWMI
Fri Nov 08, 2024 2:55 pm
Forum: Balancing
Topic: Isn't mining in earth orbit too OP?
Replies: 18
Views: 1221

Re: Isn't mining in earth orbit too OP?

I don't think space mining increases evolution on its own, but on DW in particular, evolution increases rapidly even with the mere passage of time. I have more than 50% evolution caused by just time, and deploying new space ships has been a pretty time intensive process for me as I'm learning it. Ho...
by MEOWMI
Fri Nov 08, 2024 12:26 pm
Forum: Ideas and Suggestions
Topic: Allow custom Upgrade Planners to generically upgrade Quality
Replies: 10
Views: 482

Re: Allow custom Upgrade Planners to generically upgrade Quality

I'm surprised this isn't in the game already. (I understand why but it would make so much sense.)

+1
by MEOWMI
Fri Nov 08, 2024 12:18 pm
Forum: Balancing
Topic: Isn't mining in earth orbit too OP?
Replies: 18
Views: 1221

Re: Isn't mining in earth orbit too OP?

I used it for producing extra belts, but that's about it. It's also no doubt the reason for why you can only have 1 cargo landing pad. But even then, it's usually easier to take a new ore patch, which produces a much larger stream of ore, and efficiency modules greatly reduce enemy attacks. Evolutio...
by MEOWMI
Fri Nov 08, 2024 12:04 pm
Forum: News
Topic: Friday Facts #436 - Lost in Translation
Replies: 80
Views: 11602

Re: Friday Facts #436 - Lost in Translation

I am very impressed. Customized support for "IME troubles" is exceptionally rare to see, and I'm very glad to have it. It is just that little bit of extra annoyance, having to carefully convert words in IME, just because you want to search for something, so this can really help make it smo...
by MEOWMI
Mon Nov 04, 2024 12:46 pm
Forum: Ideas and Suggestions
Topic: Auto-launching of mixed rockets
Replies: 36
Views: 7137

Re: Auto-launching of mixed rockets

+1 The simplest solution in my mind is just have an option: "Launch rocket when full". Now that's not without edge cases nor caveats, but from all I've tested, tried, and thought of, it creates a possible solution for pretty much any situation that presently isn't available. Why can you ev...
by MEOWMI
Sun Nov 03, 2024 7:48 am
Forum: News
Topic: Friday Facts #435 - Space Age Soundtrack release
Replies: 26
Views: 5262

Re: Friday Facts #435 - Space Age Soundtrack release

Were some tracks omitted because they didn't have "full album versions"...? I can assure you, they would still be a great addition and practically everyone would want them even if they only have some very basic remastering! I'm really glad you included the full versions that we otherwise d...
by MEOWMI
Fri Oct 18, 2024 11:30 am
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 28672

Re: Friday Facts #433 - Liftoff Initiated

Here's to a smooth launch! Needless to say I am excited!
by MEOWMI
Fri Oct 04, 2024 5:09 pm
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 33744

Re: Friday Facts #431 - Gleba & Captivity

The work-in-progress lab graphics already look good. It feels like its in good hands and I already feel confident it will look great!

Also I have to say I really like how all your improvements and ideas are coming together at the end.
by MEOWMI
Mon Sep 30, 2024 12:30 am
Forum: Cheatsheets / Calculators / Viewers
Topic: YAFC - Factorio calculator/analyser for modded games
Replies: 8
Views: 12228

Re: YAFC - Factorio calculator/analyser for modded games

I have to say this is by far the best Factorio calculator I have seen. Every other calculator seizes up after I throw a complex optimization problem at it, but not this tool. Admittedly sometimes I need to prod around a bit, when I get it stuck with impossible inputs, but the important part is that ...
by MEOWMI
Fri Sep 06, 2024 1:40 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 36672

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

Wow, those are quite radical combat changes. My main worry here is just the fact that the game really does not need to become any more difficult than it currently is. Yes, experienced players may appreciate a challenge, but this is meant for all players, and I'd rather have the default settings be m...

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