Search found 316 matches
- Fri Sep 06, 2024 1:40 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 182
- Views: 20494
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
Wow, those are quite radical combat changes. My main worry here is just the fact that the game really does not need to become any more difficult than it currently is. Yes, experienced players may appreciate a challenge, but this is meant for all players, and I'd rather have the default settings be m...
- Fri Aug 02, 2024 11:26 am
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 111
- Views: 16890
Re: Friday Facts #422 - Tesla Turret
I feel like the graphics for the bounces/chaining could use a small touchup. Maybe something like a few small particles, or a small impact effect. Other than that, it looks and sounds great!
- Fri Jul 26, 2024 11:49 am
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 19161
Re: Friday Facts #421 - Optimizations 2.0
Those improvements are really quite big in aggregate. Like, imagine if you could get these kinds of improvements on your endgame gear in an MMO. That would be extreme!
- Fri Jul 12, 2024 11:17 am
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 117
- Views: 18849
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
As usual, good changes. For panels with multiple lines of text (so you have to hover to see it in full), maybe it would be useful to have a small visual indicator that there actually is more text to be displayed? Like a small "[...]" icon in the corner or something. The point is, then user...
- Fri Jun 07, 2024 12:28 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 396
- Views: 50194
Re: Friday Facts #414 - Spoils of Agriculture
The biochamber could use a little finishing touches on the texturing, to make it really match the art style, but otherwise the graphics look really nice. Interesting gameplay also, by the sound of things.
- Fri May 31, 2024 11:31 am
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 119
- Views: 25171
Re: Friday Facts #413 - Gleba
Would definitely be interesting if you could see the occasional creature. I remember you added bird sounds in an earlier post, maybe you could, once in a while, see a bird too? The same, and more, goes for Gleba. It's definitely optional, but it would make every place seem so much more alive. Also b...
- Fri May 24, 2024 11:21 am
- Forum: News
- Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
- Replies: 62
- Views: 11636
Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
These are some of the best improvements so far (but only some, because you've showcased some absolutely amazing ones previously too!)
- Sat May 04, 2024 12:02 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 31597
Re: Friday Facts #409 - Diminishing beacons
I'd say this is a good change. The old playstyle is not invalidated. No-one will build 12-beacon setups out of normal rarity beacons. It's an end-game strategy with mass production of highest tier modules. In every situation except "12 normal rarity beacons", everything is viable, with its...
- Fri Apr 26, 2024 4:35 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 156
- Views: 23828
Re: Friday Facts #408 - Statistics improvements, Linux adventures
I feel like, if science is important enough to be its own (meta) item in the production graph, then there should just be a button to show it without having to type.
- Fri Apr 05, 2024 7:05 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 141
- Views: 24281
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
Part of me wonders if the logistic network browser won't be in the way sometimes, if it's forced to be visible on the remote view screen. Or perhaps you already did add a way to hide it. I like what you did with the belt graphics for the whole belt reader, as well as the change to the rocket silo an...
- Fri Mar 29, 2024 12:47 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 112
- Views: 21294
Re: Friday Facts #404 - Frustration not found
Calling it the 'RTS tool' is a bit absurd, but otherwise these are good changes. Great, even.
- Fri Mar 22, 2024 12:13 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 131
- Views: 26269
Re: Friday Facts #403 - Train stops 2.0
I love all these features. In particular being able to operate so much from the map feels really convenient and pleasant, especially when it makes sense that you should be able to!
- Fri Mar 15, 2024 2:10 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 170
- Views: 32474
Re: Friday Facts #402 - Lightspeed circuits
I'm so glad you made these additions. So many game devs just wouldn't bother, yet these were some fairly substantial bumps that you just smoothed out.
- Tue Mar 12, 2024 9:53 am
- Forum: Ideas and Suggestions
- Topic: Rename nuclear fuel to reduce ambiguity
- Replies: 4
- Views: 677
Re: Rename nuclear fuel to reduce ambiguity
The slot inside the reactor will, if hovered over, specify that it can only take "Uranium fuel cell", but this discrepancy is a little odd. What's extra weird is the capitalization (or lack of its consistency). I checked in another language, and the same issue is present. It's as if it's i...
- Fri Mar 08, 2024 3:42 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 105
- Views: 28725
Re: Friday Facts #401 - New terrain, new planet
Although being different in nature, I always very much enjoyed the beauty of the Alien Biomes mod, so I'm very happy that you got to work on improving the Nauvis terrain.
- Fri Feb 23, 2024 12:19 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 58047
Re: Friday Facts #399 - Trash to Treasure
Amped and electrified for sure!
Developing it behind closed doors is and has been the completely correct solution, I think.
Developing it behind closed doors is and has been the completely correct solution, I think.
- Fri Jan 26, 2024 1:17 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 24436
Re: Friday Facts #395 - Generic interrupts and Train stop priority
Great stuff. I hope that you can improve the existing train tutorials, because that will really be needed. Even with just the chain signals, the current tutorial feels a bit short. You could accidentally beat it, or beat it without really internalizing the meaning, and even right now it would need a...
- Fri Jan 19, 2024 2:35 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 28954
Re: Friday Facts #394 - Assembler flipping and circuit control
The entity flipping and assembler circuitry are amazing. I think you demonstrate well just how worthwhile it is in the long run to focus on doing things properly.
Also, I think you've made the right decision with regards to the inserter naming.
Also, I think you've made the right decision with regards to the inserter naming.
- Wed Jan 10, 2024 1:38 am
- Forum: General discussion
- Topic: Landmines, the underestimated weapon against Biters
- Replies: 8
- Views: 3403
Re: Landmines, the underestimated weapon against Biters
The sole fact, that I saw speedrunners highly utilize mines for deathworld runs, has made me see how absurdly strong they are. I didn't even know they were this cheap! They're even amazing offensively! Heck, they're even amazing when placed in mass next to nests!
- Fri Jan 05, 2024 4:19 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 134
- Views: 31741
Re: Friday Facts #392 - Parametrised blueprints
The only thing that confuses me at first glance is the "Value" and "Ingredient of" fields. It's not quite clear what they refer to, but I'm sure you could get used to it quickly.