Search found 307 matches
- Fri Apr 05, 2024 7:05 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 135
- Views: 14362
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
Part of me wonders if the logistic network browser won't be in the way sometimes, if it's forced to be visible on the remote view screen. Or perhaps you already did add a way to hide it. I like what you did with the belt graphics for the whole belt reader, as well as the change to the rocket silo an...
- Fri Mar 29, 2024 12:47 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 111
- Views: 14543
Re: Friday Facts #404 - Frustration not found
Calling it the 'RTS tool' is a bit absurd, but otherwise these are good changes. Great, even.
- Fri Mar 22, 2024 12:13 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 129
- Views: 16507
Re: Friday Facts #403 - Train stops 2.0
I love all these features. In particular being able to operate so much from the map feels really convenient and pleasant, especially when it makes sense that you should be able to!
- Fri Mar 15, 2024 2:10 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 22626
Re: Friday Facts #402 - Lightspeed circuits
I'm so glad you made these additions. So many game devs just wouldn't bother, yet these were some fairly substantial bumps that you just smoothed out.
- Tue Mar 12, 2024 9:53 am
- Forum: Ideas and Suggestions
- Topic: Rename nuclear fuel to reduce ambiguity
- Replies: 4
- Views: 365
Re: Rename nuclear fuel to reduce ambiguity
The slot inside the reactor will, if hovered over, specify that it can only take "Uranium fuel cell", but this discrepancy is a little odd. What's extra weird is the capitalization (or lack of its consistency). I checked in another language, and the same issue is present. It's as if it's i...
- Fri Mar 08, 2024 3:42 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 102
- Views: 19980
Re: Friday Facts #401 - New terrain, new planet
Although being different in nature, I always very much enjoyed the beauty of the Alien Biomes mod, so I'm very happy that you got to work on improving the Nauvis terrain.
- Fri Feb 23, 2024 12:19 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35142
Re: Friday Facts #399 - Trash to Treasure
Amped and electrified for sure!
Developing it behind closed doors is and has been the completely correct solution, I think.
Developing it behind closed doors is and has been the completely correct solution, I think.
- Fri Jan 26, 2024 1:17 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 17088
Re: Friday Facts #395 - Generic interrupts and Train stop priority
Great stuff. I hope that you can improve the existing train tutorials, because that will really be needed. Even with just the chain signals, the current tutorial feels a bit short. You could accidentally beat it, or beat it without really internalizing the meaning, and even right now it would need a...
- Fri Jan 19, 2024 2:35 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 133
- Views: 20985
Re: Friday Facts #394 - Assembler flipping and circuit control
The entity flipping and assembler circuitry are amazing. I think you demonstrate well just how worthwhile it is in the long run to focus on doing things properly.
Also, I think you've made the right decision with regards to the inserter naming.
Also, I think you've made the right decision with regards to the inserter naming.
- Wed Jan 10, 2024 1:38 am
- Forum: General discussion
- Topic: Landmines, the underestimated weapon against Biters
- Replies: 8
- Views: 1804
Re: Landmines, the underestimated weapon against Biters
The sole fact, that I saw speedrunners highly utilize mines for deathworld runs, has made me see how absurdly strong they are. I didn't even know they were this cheap! They're even amazing offensively! Heck, they're even amazing when placed in mass next to nests!
- Fri Jan 05, 2024 4:19 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 131
- Views: 24144
Re: Friday Facts #392 - Parametrised blueprints
The only thing that confuses me at first glance is the "Value" and "Ingredient of" fields. It's not quite clear what they refer to, but I'm sure you could get used to it quickly.
- Sat Dec 30, 2023 1:11 pm
- Forum: Gameplay Help
- Topic: Worker robot speed (Is the research tree correct?)
- Replies: 9
- Views: 914
Re: Worker robot speed (Is the research tree correct?)
Somewhat relevant, but the logistics chests research also requires no purple science while requiring yellow science, and it is also robotics related. That's why in my mind, yellow science is always related to robotics (even aside from the fact that it uses a robot frame in the recipe).
- Wed Dec 20, 2023 9:20 am
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Per-spawner evolution
- Replies: 16
- Views: 3120
Re: [REQUEST] Per-spawner evolution
If you can detect when attacks are triggered (maybe like a wave as a whole, that shouldn't be very expensive), you could perhaps use that as a measurement of local pollution absorption, and thus local evolution.
- Sun Dec 17, 2023 1:31 pm
- Forum: Implemented in 2.0
- Topic: Spidertron Group
- Replies: 15
- Views: 1828
Re: Spidertron Group
I guess it makes sense. The difficulty, is that you would require almost RTS game controls in addition to having Factorio's game controls. Very difficult to create well, while giving a small return. Remember, the controls have to still remain intuitive and simple. I'm kind of OK with the current sta...
- Sun Dec 17, 2023 9:10 am
- Forum: Outdated/Not implemented
- Topic: Diminishing returns on parallel research
- Replies: 12
- Views: 1364
Re: Diminishing returns on parallel research
I do not think this is a good idea for balancing the "new players researching things faster than they can go through them" phenomenon. Also, don't punish players needlessly just because they can go fast. I would even argue, that reseraching too fast is also one of Factorio's logistical cha...
- Fri Dec 15, 2023 12:13 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 25809
Re: Friday Facts #389 - Train control improvements
Truly superb! For a veteran player, the game really benefits so much from all of these improvements (new players will of course use them too).
- Fri Dec 08, 2023 2:26 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 149
- Views: 24477
Re: Friday Facts #388 - Smaller things for 2.0
As usual, the attention to detail is simply beautiful.
- Thu Dec 07, 2023 6:13 am
- Forum: General discussion
- Topic: Maximum throughput of a rail line
- Replies: 83
- Views: 9478
Re: Maximum throughput of a rail line
Since it looks like we're assuming that trains can have a reason to brake even when not at a station, we then need to assess the reason for why they brake. Almost always, that's going to be because of an intersection. Thus, the throughput is bounded by the throughput of the intersection, which in tu...
- Tue Dec 05, 2023 5:50 pm
- Forum: Gameplay Help
- Topic: How can people play without infinite resource mod?
- Replies: 10
- Views: 1903
Re: How can people play without infinite resource mod?
Are you not automating enough? I find there are many methods that greatly simplify expansion and rebuilding. Bots and trains are the primary ones, but even things like having separate smelting facilities is part of smoothing out the process (means you don't need to rebuild furnace lines just because...
- Fri Dec 01, 2023 12:41 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 39446
Re: Friday Facts #387 - Swimming in lava
Those foundry audiovisuals are just pure candy! The drill looks amazing too.
I keep saying it, there was never any real doubt, but every FFF just keeps showing how utterly impressive the expansion is.
I keep saying it, there was never any real doubt, but every FFF just keeps showing how utterly impressive the expansion is.