Search found 335 matches
- Sat Nov 30, 2024 2:00 am
- Forum: Pending
- Topic: [2.0.21] Bug rendering items on the belt (?)
- Replies: 4
- Views: 187
Re: [2.0.21] Bug rendering items on the belt (?)
Are you talking about the "boundary" with how the items on it are drawn, in the middle of the lower belt? The clusters on each side are rendered slightly differently and look kinda different when you look closely. I've seen that frequently too, but I assume there's some sort of reason for ...
- Tue Nov 26, 2024 12:56 am
- Forum: General discussion
- Topic: Eggs spoiling... in space?
- Replies: 1
- Views: 252
Re: Eggs spoiling... in space?
They actually survive there (strangely enough). Sometimes they're neutral, but they can start attacking things, and if they destroy the platform hub, the platform is lost.
- Fri Nov 22, 2024 12:51 pm
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 102
- Views: 13574
Re: Friday Facts #438 - Space Age wrap up
Thanks for the soundtrack update! It is great to hear the pieces in full glory, even as I type this.
Thanks for all the bug fixes, I've seen the amount of small issues go down drastically!
I also look forward to the last small additions you have in mind.
It's really been a delight!
Thanks for all the bug fixes, I've seen the amount of small issues go down drastically!
I also look forward to the last small additions you have in mind.
It's really been a delight!
- Wed Nov 20, 2024 2:54 am
- Forum: Duplicates
- Topic: [2.0.20] smart bot update doesn't consider bots running out of power
- Replies: 2
- Views: 167
Re: [2.0.20] smart bot update doesn't consider bots running out of power
I have seen this several times as well. I don't know how fixable it is, but it does look kind of odd when it happens.
- Wed Nov 20, 2024 2:37 am
- Forum: Balancing
- Topic: Went to Gleba first -- how to deal with stompers?
- Replies: 16
- Views: 2460
Re: Went to Gleba first -- how to deal with stompers?
I have been told it's important that mines are further away, prior to when the enemies aggro to turrets, for them to be properly effective. Explosives are a great choice anyway, and as such, rocket turrets and explosive damage upgrades should most likely be high priority. For me, running around and ...
- Wed Nov 13, 2024 3:35 am
- Forum: Ideas and Suggestions
- Topic: Posibility to take and and add items to the Cargo Bay
- Replies: 31
- Views: 3523
Re: Posibility to take and and add items to the Cargo Bay
My first thought was how incredibly powerful it would be, when I first thought to try it. It makes sense that it's not allowed, it would be basically overpowered, both on planets and on space platforms. Pretty much all of my ship designs would have been reduced to "add cargo bays and don't both...
- Tue Nov 12, 2024 6:43 pm
- Forum: Releases
- Topic: Version 2.0.17
- Replies: 25
- Views: 10131
Re: Version 2.0.17
Quite many nice changes! I notice a lot of the small things every few days, and it sure is nice every time! Thanks again.
- Sun Nov 10, 2024 2:59 pm
- Forum: Technical Help
- Topic: [2.0.15] Lower UPS than someone with same CPU
- Replies: 4
- Views: 309
Re: [2.0.15] Lower UPS than someone with same CPU
Factorio is indeed limited by memory speed more often than CPU. You'll have to compare your hardware specs in more detail, in particular, RAM memory.
- Sun Nov 10, 2024 9:28 am
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.15-4] Agricultural towers destroy ghost entities
- Replies: 4
- Views: 1582
Re: [2.0.15-4] Agricultural towers destroy ghost entities
+1
I've had this issue as well and it feels like very unintended behavior.
I've had this issue as well and it feels like very unintended behavior.
- Sat Nov 09, 2024 7:23 pm
- Forum: Pending
- Topic: [2.0.15][MacOs] Deconstructed Space Platform Buildings sometimes disappear
- Replies: 2
- Views: 168
Re: [2.0.15][MacOs] Deconstructed Space Platform Buildings sometimes disappear
I was gonna post about this myself, I have a save file. Turns out, as I'm doing it, an inserter grabs a building item and gets stuck, and the building is marked as missing. It was happening when I was doing a full space platform super force build and undoing it. That made an inserter grab an item, s...
- Fri Nov 08, 2024 2:55 pm
- Forum: Balancing
- Topic: Isn't mining in earth orbit too OP?
- Replies: 18
- Views: 1221
Re: Isn't mining in earth orbit too OP?
I don't think space mining increases evolution on its own, but on DW in particular, evolution increases rapidly even with the mere passage of time. I have more than 50% evolution caused by just time, and deploying new space ships has been a pretty time intensive process for me as I'm learning it. Ho...
- Fri Nov 08, 2024 12:26 pm
- Forum: Ideas and Suggestions
- Topic: Allow custom Upgrade Planners to generically upgrade Quality
- Replies: 10
- Views: 482
Re: Allow custom Upgrade Planners to generically upgrade Quality
I'm surprised this isn't in the game already. (I understand why but it would make so much sense.)
+1
+1
- Fri Nov 08, 2024 12:18 pm
- Forum: Balancing
- Topic: Isn't mining in earth orbit too OP?
- Replies: 18
- Views: 1221
Re: Isn't mining in earth orbit too OP?
I used it for producing extra belts, but that's about it. It's also no doubt the reason for why you can only have 1 cargo landing pad. But even then, it's usually easier to take a new ore patch, which produces a much larger stream of ore, and efficiency modules greatly reduce enemy attacks. Evolutio...
- Fri Nov 08, 2024 12:04 pm
- Forum: News
- Topic: Friday Facts #436 - Lost in Translation
- Replies: 80
- Views: 11602
Re: Friday Facts #436 - Lost in Translation
I am very impressed. Customized support for "IME troubles" is exceptionally rare to see, and I'm very glad to have it. It is just that little bit of extra annoyance, having to carefully convert words in IME, just because you want to search for something, so this can really help make it smo...
- Mon Nov 04, 2024 12:46 pm
- Forum: Ideas and Suggestions
- Topic: Auto-launching of mixed rockets
- Replies: 36
- Views: 7137
Re: Auto-launching of mixed rockets
+1 The simplest solution in my mind is just have an option: "Launch rocket when full". Now that's not without edge cases nor caveats, but from all I've tested, tried, and thought of, it creates a possible solution for pretty much any situation that presently isn't available. Why can you ev...
- Sun Nov 03, 2024 7:48 am
- Forum: News
- Topic: Friday Facts #435 - Space Age Soundtrack release
- Replies: 26
- Views: 5262
Re: Friday Facts #435 - Space Age Soundtrack release
Were some tracks omitted because they didn't have "full album versions"...? I can assure you, they would still be a great addition and practically everyone would want them even if they only have some very basic remastering! I'm really glad you included the full versions that we otherwise d...
- Fri Oct 18, 2024 11:30 am
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 28672
Re: Friday Facts #433 - Liftoff Initiated
Here's to a smooth launch! Needless to say I am excited!
- Fri Oct 04, 2024 5:09 pm
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 33744
Re: Friday Facts #431 - Gleba & Captivity
The work-in-progress lab graphics already look good. It feels like its in good hands and I already feel confident it will look great!
Also I have to say I really like how all your improvements and ideas are coming together at the end.
Also I have to say I really like how all your improvements and ideas are coming together at the end.
- Mon Sep 30, 2024 12:30 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: YAFC - Factorio calculator/analyser for modded games
- Replies: 8
- Views: 12228
Re: YAFC - Factorio calculator/analyser for modded games
I have to say this is by far the best Factorio calculator I have seen. Every other calculator seizes up after I throw a complex optimization problem at it, but not this tool. Admittedly sometimes I need to prod around a bit, when I get it stuck with impossible inputs, but the important part is that ...
- Fri Sep 06, 2024 1:40 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 36672
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
Wow, those are quite radical combat changes. My main worry here is just the fact that the game really does not need to become any more difficult than it currently is. Yes, experienced players may appreciate a challenge, but this is meant for all players, and I'd rather have the default settings be m...