Search found 244 matches

by MEOWMI
Wed Nov 16, 2022 2:13 am
Forum: Outdated/Not implemented
Topic: Make tanks and cars turning controls the same
Replies: 3
Views: 188

Make tanks and cars turning controls the same

TL;DR Turning controls are different for tanks and cars. Make them be the same so muscle memory doesn't suffer. What ? Currently, cars and tanks turn differently when reversing. The proposal is to make them both be the same (favoring the cars functionality I guess?). If you don't follow, do the fol...
by MEOWMI
Fri Nov 04, 2022 10:21 pm
Forum: Ideas and Suggestions
Topic: Add concrete to Upgrade Planner
Replies: 34
Views: 3846

Re: Add concrete to Upgrade Planner

+1 Noticed it wasn't a feature, but it seems like a natural feature to the upgrade planner. Not a huge issue for me personally, but still. (On a side note, I wonder if the reason it's not been implemented just has to do with tiles? Seeing as how tiles tend to be dealt with differently in the planner...
by MEOWMI
Sat Oct 29, 2022 12:12 pm
Forum: Ideas and Suggestions
Topic: Consumption/Production / Electric Network Info / Power Meter
Replies: 61
Views: 16284

Re: Consumption/Production / Electric Network Info / Power Meter

refers to this moved post: viewtopic.php?p=576241#p576241 — ssilk

The merged suggestion seems different from the original intent of the topic, which was the power bars, as opposed to production stats.
by MEOWMI
Wed Oct 26, 2022 4:08 pm
Forum: Gameplay Help
Topic: I suddenly got "game over" for no apparent reason
Replies: 11
Views: 586

Re: I suddenly got "game over" for no apparent reason

If you click continue/respawn, you can check the chat log to see what killed you, since it shows up there.
by MEOWMI
Wed Oct 26, 2022 4:05 pm
Forum: General discussion
Topic: Why are you guys so pressed?
Replies: 16
Views: 1722

Re: Why are you guys so pressed?

I, for one, have complete trust in Wube's ability to deliver. I'm sure a very large portion of the playerbase feels the same way, but perhaps it isn't quite as big as one might hope.

A delayed game is eventually good, but a rushed game is always bad.
by MEOWMI
Thu Oct 20, 2022 10:43 pm
Forum: General discussion
Topic: Why are containers UPS problems?
Replies: 7
Views: 857

Re: Why are containers UPS problems?

I'm kind of speculating, but it feels like the short answer is "decent idea but not worth the effort (right now)". Like mentioned, not being needed in vanilla makes it a lot less desirable of an idea. I don't think even building a hashtable of any sort would be even remotely trivial. At fi...
by MEOWMI
Wed Oct 12, 2022 12:49 pm
Forum: Gameplay Help
Topic: do resources in factorio go up or down. and at what productivity lvl they switch direction?
Replies: 18
Views: 831

Re: do resources in factorio go up or down. and at what productivity lvl they switch direction?

It's not so much that the resources increase, it's more that it's hard to tell exactly how much you can get out of an ore patch in total if you're rapidly researching productivity upgrades. It will eventually run out. The only way to prevent that would be to constantly add new mines which requires m...
by MEOWMI
Fri Sep 30, 2022 12:31 pm
Forum: Combinator Creations
Topic: Pairwise Arithmetic / each op each
Replies: 17
Views: 1070

Re: Pairwise Arithmetic / each op each

This seems very useful. I've wanted to do several of these on more than once occasion but they're such a pain to make on the spot. And like you said, hard to find as well... Big thanks! Well done making them have full throughput, as well as cataloguing their latencies! It is somewhat sad that mere d...
by MEOWMI
Mon Sep 26, 2022 12:41 am
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 70
Views: 13125

Re: Friday Facts #370 - The journey to Nintendo Switch

Very cool to hear the expansion progressing. It's nice to hear, and I'm glad you're able to share something about what the development is like even though you obviously can't reveal much about it yet.

Also good job on the Switch release!
by MEOWMI
Thu Sep 15, 2022 9:01 pm
Forum: Gameplay Help
Topic: [Solved] Browsing list of train stops with same name?
Replies: 2
Views: 197

Re: Browsing list of train stops with same name?

There is a "Trains" button next to the others by the minimap. It lists all trains and it also has a tab to show all train stations. Have you seen that one before? I've found it does what I need.
by MEOWMI
Thu Sep 15, 2022 8:42 pm
Forum: Gameplay Help
Topic: Electric Furnace Pollution Math
Replies: 2
Views: 212

Re: Electric Furnace Pollution Math

It's (misleadingly) not the full story, because there are two factors that affect an entity's pollution: Changes to its power consumption Changes to its (displayed) pollution attribute The actual pollution is the relative energy consumption multiplied by the pollution value. Prod module 1's have +40...
by MEOWMI
Thu Sep 15, 2022 7:36 pm
Forum: Ideas and Suggestions
Topic: Flip Dot Display Pixels
Replies: 17
Views: 763

Re: Flip Dot Display Pixels

I do agree it would be very good if "lamps screens" were more readable. So many nerfs to them for so little reason. I get that the sprite was remade several times and that it quite possibly was an oversight, but it would definitely be a good change. Something as simple as darkening the gla...
by MEOWMI
Mon Sep 05, 2022 9:10 pm
Forum: Mods
Topic: [MOD 1.1] Space exploration - is it this easy?
Replies: 3
Views: 848

Re: [MOD 1.1] Space exploration - is it this easy?

I played on deathworld in SE 0.5 and it seemed rather close to vanilla deathworld. I can't comment on pollution or evolution settings, I didn't notice a difference, they seemed fairly normal to me as well (unless they changed in 0.6 which seems unlikely though.) Unfortunately, I have no idea about t...
by MEOWMI
Sun Sep 04, 2022 7:34 pm
Forum: Technical Help
Topic: [1.1.63] Low available space in Steam Remote Storage warning
Replies: 18
Views: 1633

Re: [1.1.63] Low available space in Steam Remote Storage warning

This issue has been resolved for me in the past few weeks. I'm not sure when exactly, but I no longer get the error message shown in the opening post. I'm not sure if it getting fixed coincided with an update of Steam (specifically, Steam, not Factorio on Steam ). There was a note about something va...
by MEOWMI
Thu Aug 11, 2022 3:44 pm
Forum: Technical Help
Topic: [1.1.63] Low available space in Steam Remote Storage warning
Replies: 18
Views: 1633

Re: [1.1.63] Low available space in Steam Remote Storage warning

I'm having this issue as well since last week. On ver 1.1.61 currently. I don't feel like fiddling around with files and restarting the game repeatedly and trying to find some random games. As long as it doesn't cause issues I'm ok with clicking the box, but it would be great to know if it's actuall...
by MEOWMI
Mon Aug 01, 2022 10:57 am
Forum: Gameplay Help
Topic: Unfair train scheduling
Replies: 8
Views: 933

Re: Unfair train scheduling

In most scenarios, the end result would be that most trains just stop as the factory backs up, until that one key train can move again, to supply that last missing part of the production cycle. After that, a similar train cycle might repeat as the factory kicks into action again. If you claim that t...
by MEOWMI
Fri May 06, 2022 5:49 pm
Forum: Balancing
Topic: Idea: reduce pollution emitted by machines on floor tiles
Replies: 20
Views: 2193

Re: Idea: reduce pollution emitted by machines on floor tiles

Concrete causing a loss in pollution absorption is probably a fair trade for granting movement speed, however I'd say it's excessive that it loses 100%. Something like 80% would be enough, and you'd still maintain some natural absorption that way even with crazy plays like covering every tile with c...
by MEOWMI
Mon Apr 25, 2022 6:37 am
Forum: Ideas and Suggestions
Topic: Improvements to the Dropper aka Pipette tool (Q)
Replies: 15
Views: 5805

Re: Improvements to the Dropper aka Pipette tool (Q)

There's a setting in vanilla which enables automatically placing ghosts when you don't have that building type in your inventory.
by MEOWMI
Tue Apr 12, 2022 8:39 am
Forum: Minor issues
Topic: [0.18.18] Consumption graph inaccurate with modded lab.
Replies: 7
Views: 2479

Re: [0.18.18] Consumption graph inaccurate with modded lab.

To chime in some: If two items combine into just one, then at least one full item's worth of durability has been used up across both items combined, as otherwise they couldn't combine into just one item (they must be at 50% or lower on average, meaning at least 50% durability has been used on each i...
by MEOWMI
Tue Mar 15, 2022 8:38 pm
Forum: Duplicates
Topic: [1.1.56] stark belt priority overflow issue
Replies: 12
Views: 1336

Re: [1.1.56] stark belt priority overflow issue

That's very peculiar. I have a lot of builds which rely on this behavior working properly, and they do work. It's pretty standard behavior that belts can't sideload onto a full belt. The tail of the belt will always have priority. (It's literally the reason why many "1 splitter lance balancers&...

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