Search found 301 matches

by MEOWMI
Fri Feb 23, 2024 12:19 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 271
Views: 24928

Re: Friday Facts #399 - Trash to Treasure

Amped and electrified for sure!

Developing it behind closed doors is and has been the completely correct solution, I think.
by MEOWMI
Fri Jan 26, 2024 1:17 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 136
Views: 14458

Re: Friday Facts #395 - Generic interrupts and Train stop priority

Great stuff. I hope that you can improve the existing train tutorials, because that will really be needed. Even with just the chain signals, the current tutorial feels a bit short. You could accidentally beat it, or beat it without really internalizing the meaning, and even right now it would need a...
by MEOWMI
Fri Jan 19, 2024 2:35 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 130
Views: 18063

Re: Friday Facts #394 - Assembler flipping and circuit control

The entity flipping and assembler circuitry are amazing. I think you demonstrate well just how worthwhile it is in the long run to focus on doing things properly.

Also, I think you've made the right decision with regards to the inserter naming.
by MEOWMI
Wed Jan 10, 2024 1:38 am
Forum: General discussion
Topic: Landmines, the underestimated weapon against Biters
Replies: 8
Views: 1394

Re: Landmines, the underestimated weapon against Biters

The sole fact, that I saw speedrunners highly utilize mines for deathworld runs, has made me see how absurdly strong they are. I didn't even know they were this cheap! They're even amazing offensively! Heck, they're even amazing when placed in mass next to nests!
by MEOWMI
Fri Jan 05, 2024 4:19 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 131
Views: 21896

Re: Friday Facts #392 - Parametrised blueprints

The only thing that confuses me at first glance is the "Value" and "Ingredient of" fields. It's not quite clear what they refer to, but I'm sure you could get used to it quickly.
by MEOWMI
Sat Dec 30, 2023 1:11 pm
Forum: Gameplay Help
Topic: Worker robot speed (Is the research tree correct?)
Replies: 9
Views: 723

Re: Worker robot speed (Is the research tree correct?)

Somewhat relevant, but the logistics chests research also requires no purple science while requiring yellow science, and it is also robotics related. That's why in my mind, yellow science is always related to robotics (even aside from the fact that it uses a robot frame in the recipe).
by MEOWMI
Wed Dec 20, 2023 9:20 am
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Per-spawner evolution
Replies: 16
Views: 2837

Re: [REQUEST] Per-spawner evolution

If you can detect when attacks are triggered (maybe like a wave as a whole, that shouldn't be very expensive), you could perhaps use that as a measurement of local pollution absorption, and thus local evolution.
by MEOWMI
Sun Dec 17, 2023 1:31 pm
Forum: Ideas and Suggestions
Topic: Spidertron Group
Replies: 9
Views: 970

Re: Spidertron Group

I guess it makes sense. The difficulty, is that you would require almost RTS game controls in addition to having Factorio's game controls. Very difficult to create well, while giving a small return. Remember, the controls have to still remain intuitive and simple. I'm kind of OK with the current sta...
by MEOWMI
Sun Dec 17, 2023 9:10 am
Forum: Outdated/Not implemented
Topic: Diminishing returns on parallel research
Replies: 12
Views: 1145

Re: Diminishing returns on parallel research

I do not think this is a good idea for balancing the "new players researching things faster than they can go through them" phenomenon. Also, don't punish players needlessly just because they can go fast. I would even argue, that reseraching too fast is also one of Factorio's logistical cha...
by MEOWMI
Fri Dec 15, 2023 12:13 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 23282

Re: Friday Facts #389 - Train control improvements

Truly superb! For a veteran player, the game really benefits so much from all of these improvements (new players will of course use them too).
by MEOWMI
Fri Dec 08, 2023 2:26 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 148
Views: 21968

Re: Friday Facts #388 - Smaller things for 2.0

As usual, the attention to detail is simply beautiful.
by MEOWMI
Thu Dec 07, 2023 6:13 am
Forum: General discussion
Topic: Maximum throughput of a rail line
Replies: 83
Views: 8000

Re: Maximum throughput of a rail line

Since it looks like we're assuming that trains can have a reason to brake even when not at a station, we then need to assess the reason for why they brake. Almost always, that's going to be because of an intersection. Thus, the throughput is bounded by the throughput of the intersection, which in tu...
by MEOWMI
Tue Dec 05, 2023 5:50 pm
Forum: Gameplay Help
Topic: How can people play without infinite resource mod?
Replies: 10
Views: 1469

Re: How can people play without infinite resource mod?

Are you not automating enough? I find there are many methods that greatly simplify expansion and rebuilding. Bots and trains are the primary ones, but even things like having separate smelting facilities is part of smoothing out the process (means you don't need to rebuild furnace lines just because...
by MEOWMI
Fri Dec 01, 2023 12:41 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 135
Views: 23764

Re: Friday Facts #387 - Swimming in lava

Those foundry audiovisuals are just pure candy! The drill looks amazing too.

I keep saying it, there was never any real doubt, but every FFF just keeps showing how utterly impressive the expansion is.
by MEOWMI
Mon Nov 27, 2023 12:47 am
Forum: Not a bug
Topic: [1.1.98] Pumpjacks keep working even though adjacent pipe is 100% full
Replies: 5
Views: 528

Re: [1.1.98] Pumpjacks keep working even though adjacent pipe is 100% full

To explain: Pumpjacks have an internal buffer, which isn't shown anywhere, but they fill it up even when no pipes are connected. It's released whenever there is space in adjacent pipes. The wiki suggests they have a buffer of 1000.
by MEOWMI
Sat Nov 25, 2023 12:27 am
Forum: Technical Help
Topic: [1.0.0] Crashing every few minutes: IDXGISwapChain::ResizeBuffers failed in acknowledgeResize, E_OUTOFMEMORY
Replies: 4
Views: 930

Re: [1.0.0] Crashing every few minutes: IDXGISwapChain::ResizeBuffers failed in acknowledgeResize, E_OUTOFMEMORY

I see you're running Space Exploration. Make sure you use the trim chunks/surfaces option, since that can sometimes lower disk/RAM usage significantly.
by MEOWMI
Fri Nov 24, 2023 2:28 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 116
Views: 21872

Re: Friday Facts #386 - Vulcanus

I'm surprised there are even husks of trees! Truthfully did not expect it to harbor life. Although having said that, you did a good job justifying the plausibility of their presence. Anyway, the graphics look amazing! A real friday treat again to read this. I also want to add, I am very pleased with...
by MEOWMI
Fri Nov 17, 2023 12:10 pm
Forum: News
Topic: Friday Facts #385 - Asteroid Collector
Replies: 57
Views: 12478

Re: Friday Facts #385 - Asteroid Collector

I have to say, your choice for the grappling tentacle really is clearly the best one! The polished graphics and animation of course make it even easier to tell.

Also love the "behind the scenes" looks!
by MEOWMI
Wed Nov 15, 2023 2:41 pm
Forum: Ideas and Suggestions
Topic: Do not pause game when looking at research in single player
Replies: 69
Views: 27632

Re: Do not pause game when looking at research in single player

While it is a tiny annoyance, I really do not mind it. The upsides of the pause outweigh its downsides. It also has to be put into the context of me being a veteran player, whereas it has to remain accessible to someone new to the game. (It is also worth considering that speedrunners have to specifi...
by MEOWMI
Fri Nov 03, 2023 12:26 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 171
Views: 26689

Re: Friday Facts #383 - Super force building

I love seeing all these goodies, they're exactly what you wanna see from an expansion. The quantity that Wube delivers them in, and their quality, is always impressive. It really is shaping up to be one of those "a great game, made even greater with its expansion pack" moments, except in t...

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