Search found 347 matches

by MEOWMI
Thu Mar 27, 2025 2:44 pm
Forum: Gameplay Help
Topic: How to deal with space platforms that get hit very rarely?
Replies: 5
Views: 258

Re: How to deal with space platforms that get hit very rarely?

I guess the best you can do is hop into editor mode and test the ship at 64x speed for a while. You will want to make sure that your ship can get both repair packs and replacement equipment, because in the long run it is likely that something is going to get hit and destroyed. You wanna not have to ...
by MEOWMI
Wed Mar 26, 2025 2:55 pm
Forum: Releases
Topic: Version 2.0.43
Replies: 9
Views: 5207

Re: Version 2.0.43

Seeing the Gleba spore changes in action, this is the first time I can really say that I feel Gleba is properly balanced.
by MEOWMI
Thu Mar 20, 2025 11:39 am
Forum: Releases
Topic: Version 2.0.42
Replies: 3
Views: 5102

Re: Version 2.0.42

As usual, a lot of great fixes.

Added more variations to small explosion to improve the visuals when many small entities explode at the same time (happens a lot when a space platform is hit by a larger asteroid).

This in particular had been on my mind for a month or so now. Are you psychics ...
by MEOWMI
Sat Mar 15, 2025 4:17 pm
Forum: General discussion
Topic: [Poll] Would you be happy to pay for more official planets and expansions?
Replies: 35
Views: 3125

Re: [Poll] Would you be happy to pay for more official planets and expansions?

I struggle to see how anyone would vote no, if there were more expansions and they were of the same high quality, but I think that's also the catch: It would be an enormous amount of work.

A second expansion would be exponentially more difficult to execute well on and just as much more work. The ...
by MEOWMI
Fri Mar 14, 2025 2:22 am
Forum: General discussion
Topic: Unbeatable anti-cheat.
Replies: 11
Views: 1003

Re: Unbeatable anti-cheat.

This is so interesting to hear. I'd thought about it several times, and it makes sense that it should hold up quite well, but I had no proof that it would work this well.
by MEOWMI
Tue Mar 11, 2025 2:34 pm
Forum: Ideas and Suggestions
Topic: Deconstruction planner for out of resouce mining drills.
Replies: 2
Views: 483

Re: Deconstruction planner for out of resouce mining drills.

This is a small QoL, but it could be useful.

For now, as a workaround, you can connect miners to the circuit network, and use that to activate a speaker. It's quite useful, especially if you worry about having to check up on the ore field to see if it's running out.


Not quite sure how this works ...
by MEOWMI
Mon Feb 17, 2025 10:08 pm
Forum: Ideas and Suggestions
Topic: Cliff explosives alternative around blue science
Replies: 19
Views: 926

Re: Cliff explosives alternative around blue science

Milichip wrote: Mon Feb 17, 2025 7:36 pm Having crappier but early cliff explosives would just be a nice option, that's all.
You can do this in the form of a nuclear reactor. They explode if destroyed at higher than 900 degrees, and the explosion will destroy nearby cliffs.
by MEOWMI
Fri Feb 07, 2025 8:11 am
Forum: Balancing
Topic: base health of rocket turret is too low
Replies: 6
Views: 879

Re: base health of rocket turret is too low

I do agree it just feels too low no matter how you look at it. You could even double the HP and they would still not be too strong. So... actually doubling their health is actually an outright realistic suggestion! That's just how extremely low their HP is!

The critical weaknesses of rocket turrets ...
by MEOWMI
Wed Feb 05, 2025 5:32 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.33] Bots fail to build land mines on Gleba
Replies: 5
Views: 936

Re: [Lou][2.0.33] Bots fail to build land mines on Gleba

Thanks for fixing!


If you are sure with your specific steps, could you maybe send a save with the blueprint and place where you observed the behaviour?
(If you are willing to look into it further, I would recommend placing some water canes on the margins of tiles in editor)

I simply copy pasted ...
by MEOWMI
Mon Feb 03, 2025 10:17 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.33] Bots fail to build land mines on Gleba
Replies: 5
Views: 936

Re: [2.0.33] Bots fail to build land mines on Gleba


in most stuck mine ghosts the issue seems to be missing landfill(ghosts). I discovered that in some cases landfill ghost can be removed without removing the landmine ghosts, which might be the cause of this.

Do you remember what method you used for building the mines (manual physical, remote ...
by MEOWMI
Fri Jan 31, 2025 9:16 pm
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.33] Bots fail to build land mines on Gleba
Replies: 5
Views: 936

[Lou][2.0.33] Bots fail to build land mines on Gleba

Construction bots will occasionally fail to build land mines (on Gleba in this case).

They seem very much stuck permanently, until manually canceled (and can seemingly cause further construction orders to be stuck as a result too). In my experience, this usually happens in locations close to edges ...
by MEOWMI
Tue Dec 10, 2024 10:46 pm
Forum: Not a bug
Topic: [2.0.9] Decider combinator bug
Replies: 10
Views: 1217

Re: [2.0.9] Decider combinator bug

I personally did find it useful to have Anything as the output signal, but I may not be informed of all the intricacies of this matter.
by MEOWMI
Sat Nov 30, 2024 2:00 am
Forum: Pending
Topic: [2.0.21] Bug rendering items on the belt (?)
Replies: 4
Views: 456

Re: [2.0.21] Bug rendering items on the belt (?)

Are you talking about the "boundary" with how the items on it are drawn, in the middle of the lower belt? The clusters on each side are rendered slightly differently and look kinda different when you look closely. I've seen that frequently too, but I assume there's some sort of reason for it. I ...
by MEOWMI
Tue Nov 26, 2024 12:56 am
Forum: General discussion
Topic: Eggs spoiling... in space?
Replies: 1
Views: 512

Re: Eggs spoiling... in space?

They actually survive there (strangely enough). Sometimes they're neutral, but they can start attacking things, and if they destroy the platform hub, the platform is lost.
by MEOWMI
Fri Nov 22, 2024 12:51 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 107
Views: 30997

Re: Friday Facts #438 - Space Age wrap up

Thanks for the soundtrack update! It is great to hear the pieces in full glory, even as I type this.

Thanks for all the bug fixes, I've seen the amount of small issues go down drastically!

I also look forward to the last small additions you have in mind.

It's really been a delight!
by MEOWMI
Wed Nov 20, 2024 2:54 am
Forum: Duplicates
Topic: [2.0.20] smart bot update doesn't consider bots running out of power
Replies: 2
Views: 318

Re: [2.0.20] smart bot update doesn't consider bots running out of power

I have seen this several times as well. I don't know how fixable it is, but it does look kind of odd when it happens.
by MEOWMI
Wed Nov 20, 2024 2:37 am
Forum: Balancing
Topic: Went to Gleba first -- how to deal with stompers?
Replies: 16
Views: 8498

Re: Went to Gleba first -- how to deal with stompers?

I have been told it's important that mines are further away, prior to when the enemies aggro to turrets, for them to be properly effective. Explosives are a great choice anyway, and as such, rocket turrets and explosive damage upgrades should most likely be high priority.

For me, running around and ...
by MEOWMI
Wed Nov 13, 2024 3:35 am
Forum: Ideas and Suggestions
Topic: Posibility to take and and add items to the Cargo Bay
Replies: 31
Views: 7260

Re: Posibility to take and and add items to the Cargo Bay

My first thought was how incredibly powerful it would be, when I first thought to try it. It makes sense that it's not allowed, it would be basically overpowered, both on planets and on space platforms. Pretty much all of my ship designs would have been reduced to "add cargo bays and don't bother ...
by MEOWMI
Tue Nov 12, 2024 6:43 pm
Forum: Releases
Topic: Version 2.0.17
Replies: 25
Views: 12877

Re: Version 2.0.17

Quite many nice changes! I notice a lot of the small things every few days, and it sure is nice every time! Thanks again.
by MEOWMI
Sun Nov 10, 2024 2:59 pm
Forum: Technical Help
Topic: [2.0.15] Lower UPS than someone with same CPU
Replies: 4
Views: 618

Re: [2.0.15] Lower UPS than someone with same CPU

Factorio is indeed limited by memory speed more often than CPU. You'll have to compare your hardware specs in more detail, in particular, RAM memory.

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