Search found 10 matches

by MEOWMI
Sat Sep 21, 2019 10:55 pm
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 49
Views: 5418

Re: Friday Facts #313 - Light at the end of the bug tunnel

I really do like the diagonal landfill. Prevents some potentially bad visuals that could otherwise result from slightly misaligning grids.

Congrats on all the progress!
by MEOWMI
Sat Sep 07, 2019 3:55 pm
Forum: Technical Help
Topic: Belts are turning. Other objects turn on their own
Replies: 7
Views: 306

Re: Belts are turning. Other objects turn on their own

I swear this has happened to me as well a few times, but I couldn't entirely outrule the possibility of having hit R at a very unfortunate timing, which seemed by far like the most simple explanation, so I fixed it and moved on.
by MEOWMI
Sat Aug 31, 2019 3:29 pm
Forum: Ideas and Suggestions
Topic: Blueprint Book Covers
Replies: 2
Views: 61

Blueprint Book Covers

As of v. 0.17.66, blueprint books do not have good covers. Take a look at the screenshot attached. I have 7 blueprint books, and I am never able to tell which book is which by just looking at their icon. I have to resort to reading their name every time, otherwise I am completely unable to recognize...
by MEOWMI
Wed Aug 21, 2019 1:28 am
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 183
Views: 119001

Re: Peace with Aliens

I recently did a pacifist playthrough where I purposefully kept pollution low and built my base to minimize its harm (actually by maximizing area, so that there is more nature to absorb the pollution). I thought it was a really interesting idea and actually got quite far, enjoying the various new ch...
by MEOWMI
Wed Aug 07, 2019 8:53 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 154
Views: 11530

Re: Friday Facts #306 - Experimental Demo

I absolutely agree with many of the previous posters here, that the loss of the entire old campaign is quite sad. It indeed teached you a lot of the mechanics that you might not think of, and really helps shape the atmosphere of the game. I would most certainly not have had as good of an experience ...
by MEOWMI
Wed Jul 17, 2019 11:25 pm
Forum: Desyncs with mods
Topic: [0.17.58] Gridlock Cluster Desync
Replies: 0
Views: 171

[0.17.58] Gridlock Cluster Desync

I was suggested to post this here. Playing on the Gridlock Cluster custom servers during their current event. This was on the Lockwood server. I had two desyncs along with perhaps a dozen other players (but only one archive somehow). From what I caught of the moments, the first desync was caused by ...
by MEOWMI
Tue Jun 11, 2019 3:38 pm
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 9143

Re: Friday Facts #298 - Demo upgrade for Stable

Regarding the new campaign, I want to say it's really easy for someone to accidentally miss the electric miner unlock upgrade. Even as an experienced player, I did not see it until 15-20m after it became available, and I was actively looking for when it would become available. The upgrade tree is ju...
by MEOWMI
Thu May 23, 2019 7:39 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 390
Views: 125725

Re: Just bought the game; What were Your first impressions?

My first thoughts were that the game flows very well, is very fun to play with its plethora of mechanics, feels very well optimized, and has a compelling atmosphere. The campaign was a great start to it before jumping into free play and trying out the alternative modes. It started out as an amazing ...
by MEOWMI
Thu May 23, 2019 7:34 pm
Forum: General discussion
Topic: The new (enemy) graphics look sterile
Replies: 20
Views: 2799

Re: The new (enemy) graphics look sterile

Having played 1.7, I have to say I agree with OP about the new enemy graphics, almost down to the word. They do not look good. Factorio has great graphics, but these are definitely a step backwards. This applies to all enemy units and buildings. I believe the main issue is that they don't feel organ...
by MEOWMI
Wed May 22, 2019 12:26 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1016
Views: 122690

Re: Simple Questions and Short Answers

How do I replace an item on the item bar in 1.7? I spent 10 minutes trying to figure it out and didn't manage to. I can't believe it's a bug.

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