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by orzelek
Mon Jan 09, 2023 10:40 pm
Forum: Mod portal Discussion
Topic: Error: Failed to upload mod: Unknown error. (code: 500)
Replies: 4
Views: 217

Re: Error: Failed to upload mod: Unknown error. (code: 500)

Same result with new version of my mod.
by orzelek
Thu Dec 08, 2022 11:52 pm
Forum: Resource Spawner Overhaul
Topic: No non-starter resources near spawn in 1.0
Replies: 7
Views: 2819

Re: No non-starter resources near spawn in 1.0

Bumping because the issue mentioned just above came up again : https://www.twitch.tv/videos/1626861552?t=5h20m3s (Not sure about biters starting much closer for you, did you check multiple maps against just bad luck ? Did you disable RSO biter generation and enable vanilla biter generation ??) It w...
by orzelek
Thu Sep 15, 2022 12:51 am
Forum: Resource Spawner Overhaul
Topic: Can I limit where ores can spawn? Or hook into on_chunk_generated handler?
Replies: 6
Views: 751

Re: Can I limit where ores can spawn? Or hook into on_chunk_generated handler?

I've looked at the code a bit. RSO already has a concept of regions but they are simply squares and a region is identified by {floor(x / size), floor(y / size)}. When a chunk for a new region is generated ROS rolls the dice and places some amount of ores at some locations inside the region. If it h...
by orzelek
Mon Sep 12, 2022 5:46 pm
Forum: Resource Spawner Overhaul
Topic: Can I limit where ores can spawn? Or hook into on_chunk_generated handler?
Replies: 6
Views: 751

Re: Can I limit where ores can spawn? Or hook into on_chunk_generated handler?

I've looked at the code a bit. RSO already has a concept of regions but they are simply squares and a region is identified by {floor(x / size), floor(y / size)}. When a chunk for a new region is generated ROS rolls the dice and places some amount of ores at some locations inside the region. If it h...
by orzelek
Sat Sep 10, 2022 8:36 pm
Forum: Resource Spawner Overhaul
Topic: Can I limit where ores can spawn? Or hook into on_chunk_generated handler?
Replies: 6
Views: 751

Re: Can I limit where ores can spawn? Or hook into on_chunk_generated handler?

Currently RSO is cheating a lot (at leasts thats what I think the result is). Basically RSO will check chunks that might not be generated yet and I'm not sure what game does then. For the scenario when you are not using on chunk generated this would work without problems since it should still work a...
by orzelek
Tue Jul 26, 2022 6:42 pm
Forum: Resource Spawner Overhaul
Topic: Another new mod, Natural Gas
Replies: 2
Views: 645

Re: Another new mod, Natural Gas

Posted 6.2.20 with added config.
by orzelek
Fri Jul 08, 2022 5:49 pm
Forum: Resource Spawner Overhaul
Topic: New Tin mod (bztin)
Replies: 2
Views: 614

Re: New Tin mod (bztin)

I have added it and released 6.2.19.
by orzelek
Sun Jun 26, 2022 9:14 pm
Forum: PyMods
Topic: Starting ores
Replies: 6
Views: 1010

Re: Starting ores

Please grab new RSO (6.2.17) and let me know if it works correctly for both new and old variant of PyMods.
by orzelek
Sat Jun 25, 2022 9:13 pm
Forum: PyMods
Topic: Starting ores
Replies: 6
Views: 1010

Re: Starting ores

Hmmmm wait.. so rso will be to early for maybe even few months?
Maybe I should roll it back?
by orzelek
Sat May 28, 2022 11:45 am
Forum: Resource Spawner Overhaul
Topic: PyMods Updates
Replies: 2
Views: 979

Re: PyMods Updates

I took all the files and posted 6.2.15 with them. Let me know if it works correctly.
by orzelek
Fri Mar 18, 2022 8:57 pm
Forum: Resource Spawner Overhaul
Topic: Ore config for Qatmore.
Replies: 9
Views: 2055

Re: Ore config for Qatmore.

Released 6.2.14 with updated config.
by orzelek
Mon Mar 14, 2022 10:58 pm
Forum: Resource Spawner Overhaul
Topic: Ore config for Qatmore.
Replies: 9
Views: 2055

Re: Ore config for Qatmore.

Qatavin wrote:
Sun Mar 13, 2022 4:04 pm
Sorry to bother, but the new config file hasn't been added to RSO yet.
I'm a bit busy for next few days - will get an update out near the weekend or during it.
by orzelek
Mon Feb 28, 2022 9:11 pm
Forum: Resource Spawner Overhaul
Topic: Ore config for Qatmore.
Replies: 9
Views: 2055

Re: Ore config for Qatmore.

Let me know when you release new version of mod and I will add the config.
by orzelek
Mon Feb 14, 2022 5:26 pm
Forum: Technical Help
Topic: [1.1.50] FPS drop when menus/inventory open
Replies: 4
Views: 952

Re: [1.1.50] FPS drop when menus/inventory open

Hello, i have the exact same problem, any suggestions? Im playing on a pretty strong system not a laptop. I can upload logs and screenshots i neccessary. Cheers. Edit: Logfile: https://pastebin.com/CkwmssvF Screenshot with debug: 20220212135724_1.jpg For me it seems that the gui render time is too ...
by orzelek
Mon Jan 31, 2022 1:10 pm
Forum: Resource Spawner Overhaul
Topic: Config for bzcarbon (Graphite & Diamonds), and bzaluminum (Aluminum)
Replies: 5
Views: 1301

Re: Config for bzcarbon (Graphite & Diamonds), and bzaluminum (Aluminum)

Sorry it seems I missed this thread earlier - I'll try to take a look and add those during weekend.
by orzelek
Thu Jan 20, 2022 8:35 pm
Forum: General discussion
Topic: [Finished] Testing new CDN providers for Factorio
Replies: 14
Views: 2176

Re: Testing new CDN providers for Factorio

My ISP is UPC in Poland - 1000/40 link. I have results from 3 tries: "Wube CDN" % Total % Received % Xferd Average Speed Time Time Time Current Dload Upload Total Spent Left Speed 100 1400M 100 1400M 0 0 20.2M 0 0:01:09 0:01:09 --:--:-- 22.7M "CDN77" % Total % Received % Xferd Av...
by orzelek
Sun Jan 16, 2022 7:48 pm
Forum: Technical Help
Topic: Very slow downloads from the website
Replies: 29
Views: 3876

Re: Very slow downloads from the website

as i'm not the only person living in BC, I imagine there's more people who experience this BC as in British Columbia? To troubleshoot this further I would like you to do some network path testing with a tool like https://en.wikipedia.org/wiki/MTR_(software) or https://en.wikipedia.org/wiki/PathPing...
by orzelek
Sun Jan 16, 2022 7:44 pm
Forum: Gameplay Help
Topic: Base consuming more power than it should
Replies: 4
Views: 1144

Re: [1.1.50] Base consuming more power than it should

Can you please make your question a bit more clear? You seem to be asking about base power consumption but you are discussing numbers shown in Satisfaction part. And thats one of most misleading stats on this screen. It works decently until your base won't start going above your power production and...
by orzelek
Sun Jan 16, 2022 7:37 pm
Forum: General discussion
Topic: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1
Replies: 26
Views: 4944

Re: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1

It might be slightly tangential to the discussion but since pipes were mentioned above: I think that we reached a point where pipes should behave like belts in terms of way of building and direction management instead of current connect to everything behavior. This would make building and managing p...

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