Search found 3905 matches
- Mon Jan 09, 2023 10:40 pm
- Forum: Mod portal Discussion
- Topic: Error: Failed to upload mod: Unknown error. (code: 500)
- Replies: 4
- Views: 217
Re: Error: Failed to upload mod: Unknown error. (code: 500)
Same result with new version of my mod.
- Thu Dec 08, 2022 11:52 pm
- Forum: Resource Spawner Overhaul
- Topic: No non-starter resources near spawn in 1.0
- Replies: 7
- Views: 2819
Re: No non-starter resources near spawn in 1.0
Bumping because the issue mentioned just above came up again : https://www.twitch.tv/videos/1626861552?t=5h20m3s (Not sure about biters starting much closer for you, did you check multiple maps against just bad luck ? Did you disable RSO biter generation and enable vanilla biter generation ??) It w...
- Thu Sep 15, 2022 12:51 am
- Forum: Resource Spawner Overhaul
- Topic: Can I limit where ores can spawn? Or hook into on_chunk_generated handler?
- Replies: 6
- Views: 751
Re: Can I limit where ores can spawn? Or hook into on_chunk_generated handler?
I've looked at the code a bit. RSO already has a concept of regions but they are simply squares and a region is identified by {floor(x / size), floor(y / size)}. When a chunk for a new region is generated ROS rolls the dice and places some amount of ores at some locations inside the region. If it h...
- Mon Sep 12, 2022 5:46 pm
- Forum: Resource Spawner Overhaul
- Topic: Can I limit where ores can spawn? Or hook into on_chunk_generated handler?
- Replies: 6
- Views: 751
Re: Can I limit where ores can spawn? Or hook into on_chunk_generated handler?
I've looked at the code a bit. RSO already has a concept of regions but they are simply squares and a region is identified by {floor(x / size), floor(y / size)}. When a chunk for a new region is generated ROS rolls the dice and places some amount of ores at some locations inside the region. If it h...
- Sat Sep 10, 2022 8:36 pm
- Forum: Resource Spawner Overhaul
- Topic: Can I limit where ores can spawn? Or hook into on_chunk_generated handler?
- Replies: 6
- Views: 751
Re: Can I limit where ores can spawn? Or hook into on_chunk_generated handler?
Currently RSO is cheating a lot (at leasts thats what I think the result is). Basically RSO will check chunks that might not be generated yet and I'm not sure what game does then. For the scenario when you are not using on chunk generated this would work without problems since it should still work a...
- Tue Jul 26, 2022 6:42 pm
- Forum: Resource Spawner Overhaul
- Topic: Another new mod, Natural Gas
- Replies: 2
- Views: 645
Re: Another new mod, Natural Gas
Posted 6.2.20 with added config.
- Fri Jul 08, 2022 5:49 pm
- Forum: Resource Spawner Overhaul
- Topic: New Tin mod (bztin)
- Replies: 2
- Views: 614
Re: New Tin mod (bztin)
I have added it and released 6.2.19.
- Sun Jun 26, 2022 9:14 pm
- Forum: PyMods
- Topic: Starting ores
- Replies: 6
- Views: 1010
Re: Starting ores
Please grab new RSO (6.2.17) and let me know if it works correctly for both new and old variant of PyMods.
- Sat Jun 25, 2022 9:13 pm
- Forum: PyMods
- Topic: Starting ores
- Replies: 6
- Views: 1010
Re: Starting ores
Hmmmm wait.. so rso will be to early for maybe even few months?
Maybe I should roll it back?
Maybe I should roll it back?
- Sat May 28, 2022 11:45 am
- Forum: Resource Spawner Overhaul
- Topic: PyMods Updates
- Replies: 2
- Views: 979
Re: PyMods Updates
I took all the files and posted 6.2.15 with them. Let me know if it works correctly.
- Fri Mar 18, 2022 8:57 pm
- Forum: Resource Spawner Overhaul
- Topic: Ore config for Qatmore.
- Replies: 9
- Views: 2055
Re: Ore config for Qatmore.
Released 6.2.14 with updated config.
- Mon Mar 14, 2022 10:58 pm
- Forum: Resource Spawner Overhaul
- Topic: Ore config for Qatmore.
- Replies: 9
- Views: 2055
- Mon Feb 28, 2022 9:11 pm
- Forum: Resource Spawner Overhaul
- Topic: Ore config for Qatmore.
- Replies: 9
- Views: 2055
Re: Ore config for Qatmore.
Let me know when you release new version of mod and I will add the config.
- Mon Feb 14, 2022 5:26 pm
- Forum: Technical Help
- Topic: [1.1.50] FPS drop when menus/inventory open
- Replies: 4
- Views: 952
Re: [1.1.50] FPS drop when menus/inventory open
Hello, i have the exact same problem, any suggestions? Im playing on a pretty strong system not a laptop. I can upload logs and screenshots i neccessary. Cheers. Edit: Logfile: https://pastebin.com/CkwmssvF Screenshot with debug: 20220212135724_1.jpg For me it seems that the gui render time is too ...
- Fri Feb 11, 2022 5:55 pm
- Forum: Resource Spawner Overhaul
- Topic: Config for bzcarbon (Graphite & Diamonds), and bzaluminum (Aluminum)
- Replies: 5
- Views: 1301
Re: Config for bzcarbon (Graphite & Diamonds), and bzaluminum (Aluminum)
Added both configs in 6.2.13.
- Mon Jan 31, 2022 1:10 pm
- Forum: Resource Spawner Overhaul
- Topic: Config for bzcarbon (Graphite & Diamonds), and bzaluminum (Aluminum)
- Replies: 5
- Views: 1301
Re: Config for bzcarbon (Graphite & Diamonds), and bzaluminum (Aluminum)
Sorry it seems I missed this thread earlier - I'll try to take a look and add those during weekend.
- Thu Jan 20, 2022 8:35 pm
- Forum: General discussion
- Topic: [Finished] Testing new CDN providers for Factorio
- Replies: 14
- Views: 2176
Re: Testing new CDN providers for Factorio
My ISP is UPC in Poland - 1000/40 link. I have results from 3 tries: "Wube CDN" % Total % Received % Xferd Average Speed Time Time Time Current Dload Upload Total Spent Left Speed 100 1400M 100 1400M 0 0 20.2M 0 0:01:09 0:01:09 --:--:-- 22.7M "CDN77" % Total % Received % Xferd Av...
- Sun Jan 16, 2022 7:48 pm
- Forum: Technical Help
- Topic: Very slow downloads from the website
- Replies: 29
- Views: 3876
Re: Very slow downloads from the website
as i'm not the only person living in BC, I imagine there's more people who experience this BC as in British Columbia? To troubleshoot this further I would like you to do some network path testing with a tool like https://en.wikipedia.org/wiki/MTR_(software) or https://en.wikipedia.org/wiki/PathPing...
- Sun Jan 16, 2022 7:44 pm
- Forum: Gameplay Help
- Topic: Base consuming more power than it should
- Replies: 4
- Views: 1144
Re: [1.1.50] Base consuming more power than it should
Can you please make your question a bit more clear? You seem to be asking about base power consumption but you are discussing numbers shown in Satisfaction part. And thats one of most misleading stats on this screen. It works decently until your base won't start going above your power production and...
- Sun Jan 16, 2022 7:37 pm
- Forum: General discussion
- Topic: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1
- Replies: 26
- Views: 4944
Re: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1
It might be slightly tangential to the discussion but since pipes were mentioned above: I think that we reached a point where pipes should behave like belts in terms of way of building and direction management instead of current connect to everything behavior. This would make building and managing p...