Search found 50 matches

by xaetral
Mon Apr 15, 2024 7:17 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Beautiful Sushi Belts
Replies: 85
Views: 123033

Re: Beautiful Sushi Belts

Well, with rate limiting there really isn't any magic to it. And with 12 that is 6 per side or half a yellow belt each. It's even simpler than the 7 science packs of vanilla. Ahah how cute, when I mean "for the expansion" I really mean it! Which means I take into consideration the new bel...
by xaetral
Sun Apr 14, 2024 9:54 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Beautiful Sushi Belts
Replies: 85
Views: 123033

Re: Beautiful Sushi Belts

No problem! My bad on expecting everyone to know what rate-limited sushi is.

BTW I think I have my setup for the 12 science packs of the expansion, can't wait to try that out :D
by xaetral
Sat Apr 13, 2024 9:41 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Beautiful Sushi Belts
Replies: 85
Views: 123033

Re: Beautiful Sushi Belts

Thank you for explaining it, you did understood right πŸ‘
It's just like a real sushi belt restaurant, you're free to pick plates or not, but don't block the belt or the other customers will get angry (and hungry) πŸ˜‹

I totally admit this may be an issue when building or modifying the setup though.
by xaetral
Sat Apr 13, 2024 10:00 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Beautiful Sushi Belts
Replies: 85
Views: 123033

Re: Beautiful Sushi Belts

Just because the research is stopped doesn't mean the belt is πŸ˜„ I've added the blueprint to the post, feel free to try it out to see the limits by yourself. As long as the science packs arrive on the correct side of the correct belt and the sushi belt itself is a continuous piece of express belt, it...
by xaetral
Fri Apr 12, 2024 2:59 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Beautiful Sushi Belts
Replies: 85
Views: 123033

Re: Beautiful Sushi Belts

FuryoftheStars wrote: ↑Fri Apr 12, 2024 1:47 pm Have you tested it under the concept of one of the science packs running out completely and then making sure it can re-insert even if the current belt completely empties out of it and then fills up with everything else?
Of course, that's exactly the nature of the improvement 😊
by xaetral
Fri Apr 12, 2024 1:33 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Beautiful Sushi Belts
Replies: 85
Views: 123033

Re: Beautiful Sushi Belts

FuryoftheStars wrote: ↑Fri Apr 12, 2024 1:25 pm 2.0 may make this easier to accomplish, too, with the full belt reader.
What's easier than circuitless sushi? XD
by xaetral
Fri Apr 12, 2024 1:14 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Beautiful Sushi Belts
Replies: 85
Views: 123033

Re: Beautiful Sushi Belts

However, if for some reason one science pack isn't produced any more and the labs stop research and you don't notice this in time, the belt loop will slowly fill with every science pack still available until it's completely filled. That's why I made the new design I just talked about, it now featur...
by xaetral
Fri Apr 12, 2024 8:07 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Beautiful Sushi Belts
Replies: 85
Views: 123033

Re: Beautiful Sushi Belts

The thread is nearly 5 years old and reached 100k views, looks like the perfect time for me to share my latest tech.

I edited the first post, feel free to check it out :D
by xaetral
Sat Oct 21, 2023 12:04 pm
Forum: Implemented mod requests
Topic: positionless player.play_sound()
Replies: 8
Views: 1697

Re: positionless player.play_sound()

Hello, Playing the sound as a global when a position is not defined makes sense to me. In fact, it already behaves like that in 2.0, the change happened as a part of some refactoring I was doing. I'll think about it a little more but I think I'll make the change in 1.1.x as well, I don't see a reas...
by xaetral
Tue Oct 10, 2023 2:53 pm
Forum: Implemented mod requests
Topic: positionless player.play_sound()
Replies: 8
Views: 1697

Re: positionless player.play_sound()

Possible duplicate of https://forums.factorio.com/viewtopic.php?f=221&t=64281 I don't think so, I've done a post search before doing this one and it seems like this topic is more about making a sound position follow an entity, which is different from my proposal of not having a position at all.
by xaetral
Sun Oct 08, 2023 11:17 pm
Forum: Implemented mod requests
Topic: positionless player.play_sound()
Replies: 8
Views: 1697

Re: positionless player.play_sound()

Thank you for the suggestion, sadly the value "must be" in the range [0;1] and 1 is still positioned on the game surface :/
by xaetral
Sun Oct 08, 2023 9:24 pm
Forum: Implemented mod requests
Topic: positionless player.play_sound()
Replies: 8
Views: 1697

positionless player.play_sound()

I have multiple mods that require or will require being able to play sounds to a player directly, without the sound having coordinates. For example if I make some sort of user interface and use the player.play_sound() method, the sound is not audible if the player moves away from the coordinates it ...
by xaetral
Mon Oct 02, 2023 9:27 am
Forum: Wiki Talk
Topic: Suggestions for the Wiki regarding Factorio Expansion Add-ons
Replies: 39
Views: 17138

Re: Suggestions for the Wiki regarding Factorio Expansion Add-ons

Space age mod in particular will also affect the page text, not just the infobox. Ideas for that: Integrate it directly in the text with the icon ideas above. E.g. This entity works in xyz way on space platforms*. Different sections for expansion/non-expansion. Completely different page tabs for ex...
by xaetral
Sun Oct 01, 2023 8:10 pm
Forum: Wiki Talk
Topic: Suggestions for the Wiki regarding Factorio Expansion Add-ons
Replies: 39
Views: 17138

Suggestions for the Wiki regarding Factorio Expansion Add-ons

I don't claim to bring all the solutions (or any actually) to all the issues that may come from the addition of the new optional vanilla "mods" that will be bundled in the expansion but I just wanted to bring my thoughts. (and anyone else is welcomed to do so here as well) As a general ide...
by xaetral
Sun Oct 01, 2023 7:13 pm
Forum: Development tools
Topic: Lua Requires Generator (Batch Script)
Replies: 0
Views: 756

Lua Requires Generator (Batch Script)

To help making my big overhaul mod I made a little batch script that scans all the ".lua" files in the directory "./prototypes" (yes, even subfolders) and append each corresponding require to a fresh data.lua script. In case that script is of any use to somebody else, here is it:...
by xaetral
Tue Jun 27, 2023 12:12 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.80] "wind" and "ambient" sound types are not available in sound prototypes
Replies: 2
Views: 1442

Re: [1.1.80] "wind" and "ambient" sound types are not available in sound prototypes

Thank you for the quick fix πŸ‘
Sorry for the spelling, the mistake is on my side.
And thank you for the little explanation, it confirms what I guessed from the documentation πŸ˜„
by xaetral
Thu Jun 22, 2023 8:38 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.80] "wind" and "ambient" sound types are not available in sound prototypes
Replies: 2
Views: 1442

[1.1.80] "wind" and "ambient" sound types are not available in sound prototypes

When making a "sound" prototype, the "category" field is supposed to accept the strings "game-effect", "gui-effect", "ambient", "environment", "walking", "alert" or "wind", according to the official documentati...
by xaetral
Sun Jun 18, 2023 10:19 am
Forum: Minor issues
Topic: [1.1.61] Pipe Graphic Glitch on Specific Coordinates
Replies: 3
Views: 1786

Re: [1.1.61] Pipe Graphic Glitch on Specific Coordinates

Thank you for looking into it. I attached an example save, you have nothing to do except pressing ctrl+F9 then scrolling one step up. Also here are my graphical settings: graphical_settings.jpg From what I have tried the fullscreen/windowed option, the resolution of the viewport and the flip/blit op...
by xaetral
Tue Apr 11, 2023 11:51 am
Forum: Minor issues
Topic: [1.1.61] Pipe Graphic Glitch on Specific Coordinates
Replies: 3
Views: 1786

Re: [1.1.61] Pipe Graphic Glitch on Specific Coordinates

I came across the same issue now in 1.1.76 at the X and/or Y coordinate -208 at the default zoom level (again, I mean ctrl + F9) and zoomed in 2 steps further. Here an example on a new vanilla game at both coordinates being -208: https://cdn.discordapp.com/attachments/371988532274790410/109531434823...
by xaetral
Sun Jan 15, 2023 10:06 pm
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 260
Views: 87525

Re: All the different ways to increase the efficiency of a nuclear power plant

When there is less than 1 steam in the tank, it means the boiler temperature is less than 500 degrees. To be honest I don't 100% understand everything here, like for how long you integrate your consumption measurement or something but I do get that part with detecting the temperature using the stea...

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