Search found 9 matches
- Fri Jul 29, 2016 1:08 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 90 second rocket base
- Replies: 4
- Views: 7348
Re: 90 second rocket base
Thanks for sharing this, and for giving credit where it is due! I think a lot of us are familiar with the great belt-based designs of Dave, Spock, and Pi, Zuri, Xeteth etc. but implementing them with your own twists is no easy task. The launch facility is also very unique. I don't think I've seen a ...
- Sun Jul 03, 2016 5:47 pm
- Forum: Combinator Creations
- Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
- Replies: 418
- Views: 207231
Re: Smart, dynamic train deliveries with combinator Magick
Huge thanks to Sigg, Choumi and everyone else in this thread. This is the kind of rewarding challenge that really helps keep the game interesting for me. Definitely interested in whatever you come up with for .13 now that we have an updated mod to play with.
- Sat Apr 16, 2016 12:12 am
- Forum: Show your Creations
- Topic: My take on a Modular factory (WIP)
- Replies: 6
- Views: 6129
Re: My take on a Modular factory (WIP)
I am still trying to find practical applications - I am a total amateur when it comes to combinators though, so I have no idea what I'm doing. I was thinking of adding another column to the east of the bus (sort of a logic bus) that would handle signals from each rack back to a command center where ...
- Fri Apr 15, 2016 1:05 am
- Forum: Show your Creations
- Topic: My take on a Modular factory (WIP)
- Replies: 6
- Views: 6129
Re: My take on a Modular factory (WIP)
Thanks for posting this (and thanks to dee for the original thread!) - I am about to try a similar setup and was wondering what it would look like with a wider bus. What are your thoughts on integrating combinators to work out some kind of rack control system, maybe setting conditions for when each ...
- Mon Jun 29, 2015 4:50 pm
- Forum: Show your Creations
- Topic: One minute rocket defense
- Replies: 47
- Views: 50093
Re: One minute rocket defense
This is absolutely incredible.
Was this an iterative design you figured out along the way, or did you plan this all out ahead of time? Any bottlenecking/jams with a rail network that busy?
![Surprised :o](./images/smilies/icon_e_surprised.gif)
- Thu Jun 18, 2015 7:06 pm
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 173786
Re: [MOD 0.11.22] Supreme Warfare - 1.0.3
The new graphics are great! Thanks for all your hard work, this mod adds some much-needed variety to hardmode maps. Really enjoying it with Dynamic Expansion.
- Thu Jun 11, 2015 4:44 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final (Maxed) Designs
- Replies: 99
- Views: 100718
Re: Final (Maxed) Designs
These are great, Pi. Thank You! Any others? ![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
- Fri Jun 05, 2015 6:26 pm
- Forum: Show your Creations
- Topic: My Factorio Game Setup
- Replies: 8
- Views: 17626
Re: My Factorio Game Setup
Thanks for sharing this - I've been looking for a new way to play the game. I'm trying this out with a little less terrain segmentation so I have more room to build. I know this will mean larger fronts to be attacked on as well, but it's worth a shot! I'm curious how you handle trains in a map like ...
- Thu Apr 02, 2015 8:21 pm
- Forum: Show your Creations
- Topic: Car_Factory_design_1_silbus
- Replies: 8
- Views: 12388
Re: Car_Factory_design_1_silbus
I like the idea of automating car production, then distributing one to every outpost along with general supplies... also useful if you're going to use them on belts like vampiricdust explored here:
https://forums.factorio.com/forum/viewtopic.php?f=8&t=8805
This gives me some ideas, thanks for ...
https://forums.factorio.com/forum/viewtopic.php?f=8&t=8805
This gives me some ideas, thanks for ...