Search found 21 matches

by GG Cannon
Tue Jan 21, 2020 8:23 am
Forum: Ideas and Suggestions
Topic: GG's Starlog 10 - FactoRadio
Replies: 6
Views: 198

Re: GG's Starlog 10 - FactoRadio

Why should it be limited? It makes no sense. :) and only 50 tiles? Two wires with big poles? Come on... :) Realism and immersion. 50 tiles is only the small and weak power-output radio while the high power-output one is at least 3 times as strong. Those were just some arbitrary values I set as exam...
by GG Cannon
Sun Jan 12, 2020 4:18 am
Forum: Ideas and Suggestions
Topic: GG's Starlog 10 - FactoRadio
Replies: 6
Views: 198

GG's Starlog 10 - FactoRadio

Back to Index Entry Number: 10 - [Creation: 12/01/2020 || Last update: 12/01/2020]                                           Wireless Circuitry        ------------------------------------------------------------------------------------------------------------------------------------------------- Lo...
by GG Cannon
Sun Jan 12, 2020 2:18 am
Forum: Ideas and Suggestions
Topic: GG's Starlog 4 - Modular Gaming
Replies: 2
Views: 209

Re: GG's Starlog 4 - Modular Gaming

Sorry it took me so long to reply. Life happened. I actually read and am extremely thankful for all your replies in all my posts so far and will try to reply to all of them in due time, but I felt I should reply to this one first and even used Gimp to make a few image examples this time, as a way to...
by GG Cannon
Sun Nov 24, 2019 3:56 am
Forum: Ideas and Suggestions
Topic: GG's Starlog 7 - Recharge
Replies: 8
Views: 330

Re: GG's Starlog 7 - Recharge

There are already some mods which implement electric trains. No link, surely you’ll find em. I have only been playing whole vanilla game with not even texture mods, as it halts the possibility of receiving steam achievements, as I am sure a lot of new players will for a long time... I understand th...
by GG Cannon
Sun Nov 24, 2019 3:37 am
Forum: Ideas and Suggestions
Topic: GG's Starlog 8 - Logistic, Building & Editing
Replies: 3
Views: 186

Re: GG's Starlog 8 - Logistic, Building & Editing

Its a bit over enngineered, but that part of the coded Logistic network would be fun to play with. Thank you! ^^ I did over-engineered it quite a bit, but I always try to get my suggestions as complete as I can get as I believe its easier to simplify aomething, cutting out that which is not needed,...
by GG Cannon
Sat Nov 23, 2019 2:51 pm
Forum: Ideas and Suggestions
Topic: GG's Starlog 9 - Crafting Order
Replies: 4
Views: 170

Re: GG's Starlog 9 - Crafting Order

Several no's for this suggestion in the past. Automate instead of hand craft. I understand that, yet, handcrafting is indeed part of the game and before you can automate, you handcraft a lot. Sometimes you can give preference to automate bigger and more important things while handcrafting that whic...
by GG Cannon
Fri Nov 22, 2019 8:01 pm
Forum: Ideas and Suggestions
Topic: GG's Starlog 9 - Crafting Order
Replies: 4
Views: 170

GG's Starlog 9 - Crafting Order

Back to Index Entry Number: 9 - [Creation: 22/11/2019 || Last update: 22/11/2019]                                                 Crafting Order         --------------------------------------------------------------------------------------------------------------------------------------------------...
by GG Cannon
Fri Nov 15, 2019 5:16 pm
Forum: Ideas and Suggestions
Topic: GG's Starlog 8 - Logistic, Building & Editing
Replies: 3
Views: 186

GG's Starlog 8 - Logistic, Building & Editing

Back to Index Entry Number: 8 - [Creation: 15/11/2019 || Last update: 15/11/2019]                                    Networks, Ghosts & Blueprints        -------------------------------------------------------------------------------------------------------------------------------------------------...
by GG Cannon
Sun Nov 03, 2019 5:38 am
Forum: Ideas and Suggestions
Topic: GG's Starlog 7 - Recharge
Replies: 8
Views: 330

Re: GG's Starlog 7 - Recharge

Gameplay-wise, using mostly robots is not targeted for Factorio. There are a lot discusion about it, and my opinion is also, that the real fun comes, when using all types of transport. Strongly recommened. There are mods, that use the power grid for loading power armor or for trains (and I gues som...
by GG Cannon
Fri Nov 01, 2019 2:46 pm
Forum: Ideas and Suggestions
Topic: GG's Starlog 7 - Recharge
Replies: 8
Views: 330

Re: GG's Starlog 7 - Recharge

Another possibility to reduce processing power consumption would be to make the energy grid check when the drones come in and out of it instead of the opposite. Whenever a drone comes into the energy grid, it adds a status to that drone which gives it permanent full battery and converts its energy u...
by GG Cannon
Fri Nov 01, 2019 1:46 pm
Forum: Ideas and Suggestions
Topic: GG's Starlog 7 - Recharge
Replies: 8
Views: 330

Re: GG's Starlog 7 - Recharge

Wireless energy transmission: means, that every bot/vehicle etc. needs to check when moving, if it is in range of electric network every tick. Without offense: No way to do this. :) I miss also the why. How does this increase gameplay value? I didn't know it could take that much processing power =/...
by GG Cannon
Fri Nov 01, 2019 3:20 am
Forum: Ideas and Suggestions
Topic: GG's Starlog 7 - Recharge
Replies: 8
Views: 330

GG's Starlog 7 - Recharge

Back to Index Entry Number: 7 - [Creation: 01/11/2019 || Last update: 01/11/2019]                                                          Recharge        ------------------------------------------------------------------------------------------------------------------------------------------------...
by GG Cannon
Fri May 10, 2019 11:46 pm
Forum: Ideas and Suggestions
Topic: GG's Starlog 6 - Expanding Concepts #1
Replies: 3
Views: 292

Re: GG's Starlog 6 - Expanding Concepts #1

This won't work tmk. Is the same as procedural maps, or loading maps side by side but connected. Factorio depends on real time updates, this would just crash the game by doubling, or tripling even the resources. The only way I could think ld it working is if it stripped away most of the update chec...
by GG Cannon
Tue May 07, 2019 9:59 pm
Forum: Ideas and Suggestions
Topic: GG's Starlog 6 - Expanding Concepts #1
Replies: 3
Views: 292

GG's Starlog 6 - Expanding Concepts #1

Back to Index Entry Number: 6 - [Creation: 07/05/2019 || Last update: 07/05/2019]                                                Up & Down (Tibia inspired) Expanding on: GG's Starlog 1's - Over & Under building & GG's Starlog 3's - Idle Insectoids Behavior, Liquid Spills & Leisure +Small visual ref...
by GG Cannon
Thu Apr 25, 2019 10:21 pm
Forum: Ideas and Suggestions
Topic: GG's Starlog 5 - Robot Enthusiasts
Replies: 1
Views: 160

GG's Starlog 5 - Robot Enthusiasts

Back to Index Entry Number: 5 - [Creation: 25/04/2019 || Last update: 26/04/2019]                                          Robot Enthusiasts        ------------------------------------------------------------------------------------------------------------------------------------------------- +"Req...
by GG Cannon
Tue Apr 23, 2019 5:18 am
Forum: Ideas and Suggestions
Topic: GG's Starlog 4 - Modular Gaming
Replies: 2
Views: 209

GG's Starlog 4 - Modular Gaming

Back to Index Entry Number: 4 - [Creation: 23/04/2019 || Last update: 23/04/2019]                                           Modular Gaming        ------------------------------------------------------------------------------------------------------------------------------------------------- +3 New ...
by GG Cannon
Fri Apr 19, 2019 5:37 pm
Forum: Ideas and Suggestions
Topic: GG's Starlog 1 - The Big Proposal
Replies: 4
Views: 367

Re: GG's Starlog 1 - The Big Proposal

So... I guess to be blunt: This is so far beyond factorio's gameplay that it has no chance of ever even being seriously considered. I mean... don't get me wrong... it looks kinda cool and I love me both some MoO and Starbound, but this just doesn't even come close to fitting what Factorio is. How n...
by GG Cannon
Fri Apr 19, 2019 8:43 am
Forum: Ideas and Suggestions
Topic: GG's Starlog 3 - Extras
Replies: 1
Views: 167

GG's Starlog 3 - Extras

Back to Index Entry Number: 3 - [Creation: 19/04/2019 || Last update: 07/05/2019]                                                    Extras        -------------------------------------------------------------------------------------------------------------------------------------------------   +Idl...
by GG Cannon
Fri Apr 19, 2019 8:43 am
Forum: Ideas and Suggestions
Topic: GG's Starlog 2 - Supply Lines
Replies: 1
Views: 161

GG's Starlog 2 - Supply Lines

Back to Index Entry Number: 2 - [Creation: 19/04/2019 || Last update: 25/04/2019]                                                Supply Lines        -------------------------------------------------------------------------------------------------------------------------------------------------   +R...
by GG Cannon
Fri Apr 19, 2019 8:42 am
Forum: Ideas and Suggestions
Topic: GG's Starlog 1 - The Big Proposal
Replies: 4
Views: 367

GG's Starlog 1 - The Big Proposal

Back to Index Entry Number: 1 - [Creation: 19/04/2019 || Last update: 25/04/2019]                                                Not Over Yet (Starbound + 1996's Master of Orion 2 inspired)        ------------------------------------------------------------------------------------------------------...

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