Oh damn... I kind of completely forgot I had made this post.
I've been playing almost non-stop since the DLC dropped for quite a while now and I just revisited the forum for the first time in years.
Search found 29 matches
- Sun Feb 16, 2025 4:06 am
- Forum: Ideas and Suggestions
- Topic: GG's Starlog 1 - The Big Proposal
- Replies: 5
- Views: 4111
- Tue Dec 05, 2023 3:09 pm
- Forum: Ideas and Suggestions
- Topic: Tier 2 and 3 walls + new liquid
- Replies: 20
- Views: 4233
Re: Tier 2 and 3 walls + new liquid
I'll be honest, I really didn't expect this to blow up in the way it did and your discussion with each other is interesting.
On the one hand, it could be setup where each wall segment needs a power pole covering it and each have their own drain (like inserters; and yes, I'm aware that you could ...
On the one hand, it could be setup where each wall segment needs a power pole covering it and each have their own drain (like inserters; and yes, I'm aware that you could ...
- Sun Dec 03, 2023 5:53 am
- Forum: Ideas and Suggestions
- Topic: Tier 2 and 3 walls + new liquid
- Replies: 20
- Views: 4233
Tier 2 and 3 walls + new liquid
As much as I like the current wall sprite and would, I can't help but feel that it should have some way to make improvements on it with the technologies available to our character.
As such, I was thinking of next tier walls, possible recipes for them
Tier 2: Steel Reinforced Wall
Recipe: 5 Wall ...
As such, I was thinking of next tier walls, possible recipes for them
Tier 2: Steel Reinforced Wall
Recipe: 5 Wall ...
- Sat Dec 02, 2023 5:11 pm
- Forum: Ideas and Suggestions
- Topic: Robots, A small change that will give a big improvement.
- Replies: 1
- Views: 542
Robots, A small change that will give a big improvement.
I've noticed a pretty big issue with both the logistic and construction robots when you have a really big network of roboports.
No matter the distance they have to cross, they will always try to go straight for their target without regard to their battery charge and, when their battery depletes ...
No matter the distance they have to cross, they will always try to go straight for their target without regard to their battery charge and, when their battery depletes ...
- Tue Aug 18, 2020 5:27 pm
- Forum: Videos
- Topic: Spidertron got moves
- Replies: 3
- Views: 1956
- Tue Aug 18, 2020 5:13 pm
- Forum: Videos
- Topic: Spidertron got moves
- Replies: 3
- Views: 1956
- Tue Aug 18, 2020 4:48 pm
- Forum: Videos
- Topic: Spidertron got moves
- Replies: 3
- Views: 1956
Re: Spidertron got moves
I had a lot of fun messing around with it xD
I can make it. I CAN MAKE IT!
... I can't make it...
https://scontent-gig2-1.xx.fbcdn.net/v/t1.0-0/p180x540/117637039_10219859918260732_4078909110619355082_o.jpg?_nc_cat=106&_nc_sid=07e735&_nc_eui2=AeEdoQHPAzsESftcBEu38be8UxvoFLY65bFTG ...
I can make it. I CAN MAKE IT!
... I can't make it...
https://scontent-gig2-1.xx.fbcdn.net/v/t1.0-0/p180x540/117637039_10219859918260732_4078909110619355082_o.jpg?_nc_cat=106&_nc_sid=07e735&_nc_eui2=AeEdoQHPAzsESftcBEu38be8UxvoFLY65bFTG ...
- Tue Aug 18, 2020 4:22 pm
- Forum: Videos
- Topic: Spidertron got moves
- Replies: 3
- Views: 1956
Spidertron got moves
I finally made my first Spidertron and was having a LOT of fun and laughing just messing around with it, so I had a funny idea and decided to make a little video to celebrate with it and posted it to YouTube xD
Hope you guys like it.
https://www.youtube.com/watch?v=DZyuPPisloE
https://streamable ...
Hope you guys like it.
https://www.youtube.com/watch?v=DZyuPPisloE
https://streamable ...
- Tue Jan 21, 2020 8:23 am
- Forum: Ideas and Suggestions
- Topic: GG's Starlog 10 - FactoRadio
- Replies: 8
- Views: 3336
Re: GG's Starlog 10 - FactoRadio
Why should it be limited? It makes no sense. :) and only 50 tiles? Two wires with big poles? Come on... :)
Realism and immersion.
50 tiles is only the small and weak power-output radio while the high power-output one is at least 3 times as strong.
Those were just some arbitrary values I set as ...
- Sun Jan 12, 2020 4:18 am
- Forum: Ideas and Suggestions
- Topic: GG's Starlog 10 - FactoRadio
- Replies: 8
- Views: 3336
GG's Starlog 10 - FactoRadio
Back to Index
Entry Number: 10 - [Creation: 12/01/2020 || Last update: 12/01/2020]
Wireless Circuitry
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Long distance wireless signal input ...
Entry Number: 10 - [Creation: 12/01/2020 || Last update: 12/01/2020]
Wireless Circuitry
-------------------------------------------------------------------------------------------------------------------------------------------------
Long distance wireless signal input ...
- Sun Jan 12, 2020 2:18 am
- Forum: Ideas and Suggestions
- Topic: GG's Starlog 4 - Modular Gaming
- Replies: 3
- Views: 3060
Re: GG's Starlog 4 - Modular Gaming
Sorry it took me so long to reply. Life happened.
I actually read and am extremely thankful for all your replies in all my posts so far and will try to reply to all of them in due time, but I felt I should reply to this one first and even used Gimp to make a few image examples this time, as a way to ...
I actually read and am extremely thankful for all your replies in all my posts so far and will try to reply to all of them in due time, but I felt I should reply to this one first and even used Gimp to make a few image examples this time, as a way to ...
- Sun Nov 24, 2019 3:56 am
- Forum: Ideas and Suggestions
- Topic: GG's Starlog 7 - Recharge
- Replies: 8
- Views: 4163
Re: GG's Starlog 7 - Recharge
There are already some mods which implement electric trains. No link, surely you’ll find em.
I have only been playing whole vanilla game with not even texture mods, as it halts the possibility of receiving steam achievements, as I am sure a lot of new players will for a long time...
I ...
- Sun Nov 24, 2019 3:37 am
- Forum: Ideas and Suggestions
- Topic: GG's Starlog 8 - Logistic, Building & Editing
- Replies: 3
- Views: 1934
Re: GG's Starlog 8 - Logistic, Building & Editing
Its a bit over enngineered, but that part of the coded Logistic network would be fun to play with.
Thank you! ^^
I did over-engineered it quite a bit, but I always try to get my suggestions as complete as I can get as I believe its easier to simplify aomething, cutting out that which is not ...
- Sat Nov 23, 2019 2:51 pm
- Forum: Ideas and Suggestions
- Topic: GG's Starlog 9 - Crafting Order
- Replies: 4
- Views: 2448
Re: GG's Starlog 9 - Crafting Order
Several no's for this suggestion in the past.
Automate instead of hand craft.
I understand that, yet, handcrafting is indeed part of the game and before you can automate, you handcraft a lot.
Sometimes you can give preference to automate bigger and more important things while handcrafting ...
- Fri Nov 22, 2019 8:01 pm
- Forum: Ideas and Suggestions
- Topic: GG's Starlog 9 - Crafting Order
- Replies: 4
- Views: 2448
GG's Starlog 9 - Crafting Order
Back to Index
Entry Number: 9 - [Creation: 22/11/2019 || Last update: 22/11/2019]
Crafting Order
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
Being allowed to change the ...
Entry Number: 9 - [Creation: 22/11/2019 || Last update: 22/11/2019]
Crafting Order
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
Being allowed to change the ...
- Fri Nov 15, 2019 5:16 pm
- Forum: Ideas and Suggestions
- Topic: GG's Starlog 8 - Logistic, Building & Editing
- Replies: 3
- Views: 1934
GG's Starlog 8 - Logistic, Building & Editing
Back to Index
Entry Number: 8 - [Creation: 15/11/2019 || Last update: 15/11/2019]
Networks, Ghosts & Blueprints
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Number Coded Logistic Networks ...
Entry Number: 8 - [Creation: 15/11/2019 || Last update: 15/11/2019]
Networks, Ghosts & Blueprints
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Number Coded Logistic Networks ...
- Sun Nov 03, 2019 5:38 am
- Forum: Ideas and Suggestions
- Topic: GG's Starlog 7 - Recharge
- Replies: 8
- Views: 4163
Re: GG's Starlog 7 - Recharge
Gameplay-wise, using mostly robots is not targeted for Factorio. There are a lot discusion about it, and my opinion is also, that the real fun comes, when using all types of transport. Strongly recommened.
There are mods, that use the power grid for loading power armor or for trains (and I gues ...
- Fri Nov 01, 2019 2:46 pm
- Forum: Ideas and Suggestions
- Topic: GG's Starlog 7 - Recharge
- Replies: 8
- Views: 4163
Re: GG's Starlog 7 - Recharge
Another possibility to reduce processing power consumption would be to make the energy grid check when the drones come in and out of it instead of the opposite.
Whenever a drone comes into the energy grid, it adds a status to that drone which gives it permanent full battery and converts its energy ...
Whenever a drone comes into the energy grid, it adds a status to that drone which gives it permanent full battery and converts its energy ...
- Fri Nov 01, 2019 1:46 pm
- Forum: Ideas and Suggestions
- Topic: GG's Starlog 7 - Recharge
- Replies: 8
- Views: 4163
Re: GG's Starlog 7 - Recharge
Wireless energy transmission: means, that every bot/vehicle etc. needs to check when moving, if it is in range of electric network every tick. Without offense: No way to do this. :)
I miss also the why. How does this increase gameplay value?
I didn't know it could take that much processing ...
- Fri Nov 01, 2019 3:20 am
- Forum: Ideas and Suggestions
- Topic: GG's Starlog 7 - Recharge
- Replies: 8
- Views: 4163
GG's Starlog 7 - Recharge
Back to Index
Entry Number: 7 - [Creation: 01/11/2019 || Last update: 01/11/2019]
Recharge
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+Wireless Electricity Transmissions
Allows for ...
Entry Number: 7 - [Creation: 01/11/2019 || Last update: 01/11/2019]
Recharge
-------------------------------------------------------------------------------------------------------------------------------------------------
+Wireless Electricity Transmissions
Allows for ...