Search found 29 matches

by GG Cannon
Sun Feb 16, 2025 4:06 am
Forum: Ideas and Suggestions
Topic: GG's Starlog 1 - The Big Proposal
Replies: 5
Views: 4111

Re: GG's Starlog 1 - The Big Proposal

Oh damn... I kind of completely forgot I had made this post.
I've been playing almost non-stop since the DLC dropped for quite a while now and I just revisited the forum for the first time in years.
by GG Cannon
Tue Dec 05, 2023 3:09 pm
Forum: Ideas and Suggestions
Topic: Tier 2 and 3 walls + new liquid
Replies: 20
Views: 4233

Re: Tier 2 and 3 walls + new liquid

I'll be honest, I really didn't expect this to blow up in the way it did and your discussion with each other is interesting.


On the one hand, it could be setup where each wall segment needs a power pole covering it and each have their own drain (like inserters; and yes, I'm aware that you could ...
by GG Cannon
Sun Dec 03, 2023 5:53 am
Forum: Ideas and Suggestions
Topic: Tier 2 and 3 walls + new liquid
Replies: 20
Views: 4233

Tier 2 and 3 walls + new liquid

As much as I like the current wall sprite and would, I can't help but feel that it should have some way to make improvements on it with the technologies available to our character.

As such, I was thinking of next tier walls, possible recipes for them

Tier 2: Steel Reinforced Wall
Recipe: 5 Wall ...
by GG Cannon
Sat Dec 02, 2023 5:11 pm
Forum: Ideas and Suggestions
Topic: Robots, A small change that will give a big improvement.
Replies: 1
Views: 542

Robots, A small change that will give a big improvement.

I've noticed a pretty big issue with both the logistic and construction robots when you have a really big network of roboports.
No matter the distance they have to cross, they will always try to go straight for their target without regard to their battery charge and, when their battery depletes ...
by GG Cannon
Tue Aug 18, 2020 5:27 pm
Forum: Videos
Topic: Spidertron got moves
Replies: 3
Views: 1956

Spidertron + Lasers v2.0

by GG Cannon
Tue Aug 18, 2020 5:13 pm
Forum: Videos
Topic: Spidertron got moves
Replies: 3
Views: 1956

Spidertron + Lasers = Balanced

by GG Cannon
Tue Aug 18, 2020 4:48 pm
Forum: Videos
Topic: Spidertron got moves
Replies: 3
Views: 1956

Re: Spidertron got moves

I had a lot of fun messing around with it xD

I can make it. I CAN MAKE IT!
... I can't make it...
https://scontent-gig2-1.xx.fbcdn.net/v/t1.0-0/p180x540/117637039_10219859918260732_4078909110619355082_o.jpg?_nc_cat=106&_nc_sid=07e735&_nc_eui2=AeEdoQHPAzsESftcBEu38be8UxvoFLY65bFTG ...
by GG Cannon
Tue Aug 18, 2020 4:22 pm
Forum: Videos
Topic: Spidertron got moves
Replies: 3
Views: 1956

Spidertron got moves

I finally made my first Spidertron and was having a LOT of fun and laughing just messing around with it, so I had a funny idea and decided to make a little video to celebrate with it and posted it to YouTube xD

Hope you guys like it.

https://www.youtube.com/watch?v=DZyuPPisloE
https://streamable ...
by GG Cannon
Tue Jan 21, 2020 8:23 am
Forum: Ideas and Suggestions
Topic: GG's Starlog 10 - FactoRadio
Replies: 8
Views: 3336

Re: GG's Starlog 10 - FactoRadio


Why should it be limited? It makes no sense. :) and only 50 tiles? Two wires with big poles? Come on... :)


Realism and immersion.
50 tiles is only the small and weak power-output radio while the high power-output one is at least 3 times as strong.
Those were just some arbitrary values I set as ...
by GG Cannon
Sun Jan 12, 2020 4:18 am
Forum: Ideas and Suggestions
Topic: GG's Starlog 10 - FactoRadio
Replies: 8
Views: 3336

GG's Starlog 10 - FactoRadio

Back to Index
Entry Number: 10 - [Creation: 12/01/2020 || Last update: 12/01/2020]
Wireless Circuitry
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Long distance wireless signal input ...
by GG Cannon
Sun Jan 12, 2020 2:18 am
Forum: Ideas and Suggestions
Topic: GG's Starlog 4 - Modular Gaming
Replies: 3
Views: 3060

Re: GG's Starlog 4 - Modular Gaming

Sorry it took me so long to reply. Life happened.
I actually read and am extremely thankful for all your replies in all my posts so far and will try to reply to all of them in due time, but I felt I should reply to this one first and even used Gimp to make a few image examples this time, as a way to ...
by GG Cannon
Sun Nov 24, 2019 3:56 am
Forum: Ideas and Suggestions
Topic: GG's Starlog 7 - Recharge
Replies: 8
Views: 4163

Re: GG's Starlog 7 - Recharge


There are already some mods which implement electric trains. No link, surely you’ll find em.


I have only been playing whole vanilla game with not even texture mods, as it halts the possibility of receiving steam achievements, as I am sure a lot of new players will for a long time...

I ...
by GG Cannon
Sun Nov 24, 2019 3:37 am
Forum: Ideas and Suggestions
Topic: GG's Starlog 8 - Logistic, Building & Editing
Replies: 3
Views: 1934

Re: GG's Starlog 8 - Logistic, Building & Editing


Its a bit over enngineered, but that part of the coded Logistic network would be fun to play with.


Thank you! ^^

I did over-engineered it quite a bit, but I always try to get my suggestions as complete as I can get as I believe its easier to simplify aomething, cutting out that which is not ...
by GG Cannon
Sat Nov 23, 2019 2:51 pm
Forum: Ideas and Suggestions
Topic: GG's Starlog 9 - Crafting Order
Replies: 4
Views: 2448

Re: GG's Starlog 9 - Crafting Order


Several no's for this suggestion in the past.

Automate instead of hand craft.


I understand that, yet, handcrafting is indeed part of the game and before you can automate, you handcraft a lot.

Sometimes you can give preference to automate bigger and more important things while handcrafting ...
by GG Cannon
Fri Nov 22, 2019 8:01 pm
Forum: Ideas and Suggestions
Topic: GG's Starlog 9 - Crafting Order
Replies: 4
Views: 2448

GG's Starlog 9 - Crafting Order

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Entry Number: 9 - [Creation: 22/11/2019 || Last update: 22/11/2019]
Crafting Order

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Being allowed to change the ...
by GG Cannon
Fri Nov 15, 2019 5:16 pm
Forum: Ideas and Suggestions
Topic: GG's Starlog 8 - Logistic, Building & Editing
Replies: 3
Views: 1934

GG's Starlog 8 - Logistic, Building & Editing

Back to Index
Entry Number: 8 - [Creation: 15/11/2019 || Last update: 15/11/2019]
Networks, Ghosts & Blueprints

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Number Coded Logistic Networks ...
by GG Cannon
Sun Nov 03, 2019 5:38 am
Forum: Ideas and Suggestions
Topic: GG's Starlog 7 - Recharge
Replies: 8
Views: 4163

Re: GG's Starlog 7 - Recharge


Gameplay-wise, using mostly robots is not targeted for Factorio. There are a lot discusion about it, and my opinion is also, that the real fun comes, when using all types of transport. Strongly recommened.

There are mods, that use the power grid for loading power armor or for trains (and I gues ...
by GG Cannon
Fri Nov 01, 2019 2:46 pm
Forum: Ideas and Suggestions
Topic: GG's Starlog 7 - Recharge
Replies: 8
Views: 4163

Re: GG's Starlog 7 - Recharge

Another possibility to reduce processing power consumption would be to make the energy grid check when the drones come in and out of it instead of the opposite.
Whenever a drone comes into the energy grid, it adds a status to that drone which gives it permanent full battery and converts its energy ...
by GG Cannon
Fri Nov 01, 2019 1:46 pm
Forum: Ideas and Suggestions
Topic: GG's Starlog 7 - Recharge
Replies: 8
Views: 4163

Re: GG's Starlog 7 - Recharge


Wireless energy transmission: means, that every bot/vehicle etc. needs to check when moving, if it is in range of electric network every tick. Without offense: No way to do this. :)

I miss also the why. How does this increase gameplay value?


I didn't know it could take that much processing ...
by GG Cannon
Fri Nov 01, 2019 3:20 am
Forum: Ideas and Suggestions
Topic: GG's Starlog 7 - Recharge
Replies: 8
Views: 4163

GG's Starlog 7 - Recharge

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Entry Number: 7 - [Creation: 01/11/2019 || Last update: 01/11/2019]
Recharge

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+Wireless Electricity Transmissions
Allows for ...

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