Search found 62 matches
- Tue Feb 04, 2020 1:02 pm
- Forum: Ideas and Suggestions
- Topic: Train Stop Tags
- Replies: 23
- Views: 6405
Re: Train Stop Tags
I guess we just don't agree on what content is then because for me a mod don't need to add any entity or items (Or very little) to add a lot of content
- Sat Feb 01, 2020 11:23 pm
- Forum: Ideas and Suggestions
- Topic: 8th kind of science pack
- Replies: 2
- Views: 1045
Re: 8th kind of science pack
I don't think the OP cares if it's before or after space science
Edit: Don't mind me I'm just stupid and didn't knew what I was talking about
Edit: Don't mind me I'm just stupid and didn't knew what I was talking about
- Sat Feb 01, 2020 10:30 pm
- Forum: Ideas and Suggestions
- Topic: New Achievement Ideas
- Replies: 120
- Views: 37159
Re: Recommendations: More Achievements
I mainly agree with you but I am against two of those ideas 5) Put X fish into space The actual achivement is an easter egg and one player doing every achievement would get it from doing put x fish into space and it would spoil the joy from findinf it yourself 8) Have X people logged in to the map a...
- Fri Jan 31, 2020 11:53 pm
- Forum: Ideas and Suggestions
- Topic: Display train's ID number on scheduler UI
- Replies: 15
- Views: 5273
Re: Display train's ID number on scheduler UI
A user defined Id why not but not an antire combinator it would add too much complexity to an entity that is in my opinion already the most complexe entity of the game, in the number of feature it as. I would be fine with a constant combinator cargo though that could do the same thing just not on th...
- Fri Jan 31, 2020 1:37 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 438
- Views: 222060
Re: Parrallel processing in games & applications
Run a server for each one of them and acces it via only one client?BlueTemplar wrote: βThu Jan 30, 2020 4:32 pmSpeaking of which, any way to have multiple Factorio instances share as much "stuff" as possible ?
(I'm especially thinking of atlases in VRAM, anything else ?)
It's not much sharing
- Fri Jan 31, 2020 12:15 pm
- Forum: Ideas and Suggestions
- Topic: Add friction to rails?
- Replies: 17
- Views: 3488
Re: Add friction to rails?
Yes but this as nothing to do with rails or at least very little and maglev wouldn't help for that. What you need for this kind of behavior is a closed tunel where the pressure at the back of the train is higher than at the front or no air at all/very little in front. And you may already know that b...
- Fri Jan 31, 2020 11:48 am
- Forum: Outdated/Not implemented
- Topic: Set chain signals to red via circuit network
- Replies: 95
- Views: 31196
Re: Set chain signals to red via circuit network
Yes that is a lot more satisfying argument Mys opinion is that it's the oposite actually the are overly simple yet do something so intricated that until you have a feeling for them they feel hard to grasp. Or at least it's my experience with them I had a hard time dealing with them until on fatefull...
- Fri Jan 31, 2020 7:59 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Beautiful Sushi Belts
- Replies: 85
- Views: 113615
Re: Beautiful Sushi Belts
Please don't keep track of that because I may or may not be a very heavy circuit user
- Fri Jan 31, 2020 7:58 am
- Forum: Outdated/Not implemented
- Topic: Set chain signals to red via circuit network
- Replies: 95
- Views: 31196
Re: Set chain signals to red via circuit network
Those are incorrect examples. Everbody is able to say some nonsense, that doesn't mean it's possible to win a discussion in such easy way. I will not argue about it. I will admit the fork one is incorect the other two are in my opinion more debatable And of course they seems incorrect they were on ...
- Fri Jan 31, 2020 6:22 am
- Forum: Not a bug
- Topic: [0.17.79] Splitters not splitting items evenly
- Replies: 4
- Views: 1877
Re: [0.17.79] Splitters not splitting items evenly
It split them evenly it is just that it split indifferently of the item type.
Spliting is not mixing.
Edit: I could even explain you why it is like that if you wanted just too long if you are not interested
Spliting is not mixing.
Edit: I could even explain you why it is like that if you wanted just too long if you are not interested
- Fri Jan 31, 2020 5:56 am
- Forum: General discussion
- Topic: Request: Max number of trains for stations
- Replies: 93
- Views: 44651
Re: Request: Max number of trains for stations
Oh I didn't I was just in play mood and probably wanted to look funny (mostly for myself) that's why I includded a smiley after, maybe it was innapropriate (probably). Anyway I don't really understand on what "route as distinct temporary stop" would resolve the issues op as with the curren...
- Fri Jan 31, 2020 4:55 am
- Forum: Ideas and Suggestions
- Topic: not able to place train stop in an inclined track
- Replies: 4
- Views: 1792
Re: not able to place train stop in an inclined track
I do believe you wan't the game to be redone from scratch. If you don't understand why I say that you should ask yourself why is the track the one and only thing that you can put down diagonally Also as why pythagoras is an answer is because then the size of wagon doesn't match with the size of a ti...
- Fri Jan 31, 2020 3:37 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt content side swapping
- Replies: 13
- Views: 11529
Re: Belt content side swapping
20 hours in and I finally figured out how to fill both lanes on my own. After seeing the rest of these designs I am in amazement. I could have saved so much time if I had checked the forums. Yes but it would have been way less satisfying to find the solution and you would be way less amazed from ot...
- Fri Jan 31, 2020 3:18 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Beautiful Sushi Belts
- Replies: 85
- Views: 113615
Re: Beautiful Sushi Belts
... Yes but it's far from circuit free Edit: Yeah My comment is kind of irelevant since it was a response but still I do check this forum to see beautifull circuit free sushi belt and was sadend after waiting for the loading of the image to see that there were in fact discusting circuit hanging in ...
- Fri Jan 31, 2020 3:16 am
- Forum: Ideas and Suggestions
- Topic: Display train's ID number on scheduler UI
- Replies: 15
- Views: 5273
Re: Display train's ID number on scheduler UI
The Train ID would be a lot more useful if it were possible for the user to supply his own Train ID. You only think that because they chosed to show the train Id. I bet the train Id is not just something they show but somthing that is used internally and if you alllow user to change the value it wo...
- Fri Jan 31, 2020 2:35 am
- Forum: General discussion
- Topic: Request: Max number of trains for stations
- Replies: 93
- Views: 44651
Re: Request: Max number of trains for stations
snip I can snip too :evil: I souldn't have used clumsy player. And it s not because I haven't found a good exemple that one doesn't exist you could also not use it not to request only the number of train you need but use it to distribute your train equally to all active stops.If you open a new stop...
- Fri Jan 31, 2020 2:23 am
- Forum: Ideas and Suggestions
- Topic: Train Stop Tags
- Replies: 23
- Views: 6405
- Fri Jan 31, 2020 2:17 am
- Forum: Outdated/Not implemented
- Topic: Set chain signals to red via circuit network
- Replies: 95
- Views: 31196
Re: Allow "close signal" circuit action for chain signals
Actually, chain signal is equal to regural rail signal, just one feature added. A fork is a equal to a spoon just one feature added. A key is equal to a piece of metal just one feature added. A door is equal to a wall just one feature added. Your hand is equal to your foot just one feature added(as...
- Fri Jan 31, 2020 2:05 am
- Forum: Implemented Suggestions
- Topic: Exporting both logisticts network content and robot statistics to a circuit network
- Replies: 9
- Views: 8459
- Fri Jan 31, 2020 1:55 am
- Forum: General discussion
- Topic: Request: Max number of trains for stations
- Replies: 93
- Views: 44651
Re: Request: Max number of trains for stations
- if the train has to repath it will always path towards this station A, regardless of the current, new maxTrain value and how many trains are right now pathing there. This is mandatory, otherwise this system will not work properly. I have to disagree on that with you sir Imagine the following situ...