Search found 62 matches

by Olacken
Tue Feb 04, 2020 1:02 pm
Forum: Ideas and Suggestions
Topic: Train Stop Tags
Replies: 23
Views: 6405

Re: Train Stop Tags

I guess we just don't agree on what content is then because for me a mod don't need to add any entity or items (Or very little) to add a lot of content
by Olacken
Sat Feb 01, 2020 11:23 pm
Forum: Ideas and Suggestions
Topic: 8th kind of science pack
Replies: 2
Views: 1045

Re: 8th kind of science pack

I don't think the OP cares if it's before or after space science

Edit: Don't mind me I'm just stupid and didn't knew what I was talking about
by Olacken
Sat Feb 01, 2020 10:30 pm
Forum: Ideas and Suggestions
Topic: New Achievement Ideas
Replies: 120
Views: 37159

Re: Recommendations: More Achievements

I mainly agree with you but I am against two of those ideas 5) Put X fish into space The actual achivement is an easter egg and one player doing every achievement would get it from doing put x fish into space and it would spoil the joy from findinf it yourself 8) Have X people logged in to the map a...
by Olacken
Fri Jan 31, 2020 11:53 pm
Forum: Ideas and Suggestions
Topic: Display train's ID number on scheduler UI
Replies: 15
Views: 5273

Re: Display train's ID number on scheduler UI

A user defined Id why not but not an antire combinator it would add too much complexity to an entity that is in my opinion already the most complexe entity of the game, in the number of feature it as. I would be fine with a constant combinator cargo though that could do the same thing just not on th...
by Olacken
Fri Jan 31, 2020 1:37 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 438
Views: 222060

Re: Parrallel processing in games & applications

BlueTemplar wrote: ↑
Thu Jan 30, 2020 4:32 pm
Speaking of which, any way to have multiple Factorio instances share as much "stuff" as possible ?
(I'm especially thinking of atlases in VRAM, anything else ?)
Run a server for each one of them and acces it via only one client?
It's not much sharing
by Olacken
Fri Jan 31, 2020 12:15 pm
Forum: Ideas and Suggestions
Topic: Add friction to rails?
Replies: 17
Views: 3488

Re: Add friction to rails?

Yes but this as nothing to do with rails or at least very little and maglev wouldn't help for that. What you need for this kind of behavior is a closed tunel where the pressure at the back of the train is higher than at the front or no air at all/very little in front. And you may already know that b...
by Olacken
Fri Jan 31, 2020 11:48 am
Forum: Outdated/Not implemented
Topic: Set chain signals to red via circuit network
Replies: 95
Views: 31196

Re: Set chain signals to red via circuit network

Yes that is a lot more satisfying argument Mys opinion is that it's the oposite actually the are overly simple yet do something so intricated that until you have a feeling for them they feel hard to grasp. Or at least it's my experience with them I had a hard time dealing with them until on fatefull...
by Olacken
Fri Jan 31, 2020 7:59 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Beautiful Sushi Belts
Replies: 85
Views: 113615

Re: Beautiful Sushi Belts

Please don't keep track of that because I may or may not be a very heavy circuit user
by Olacken
Fri Jan 31, 2020 7:58 am
Forum: Outdated/Not implemented
Topic: Set chain signals to red via circuit network
Replies: 95
Views: 31196

Re: Set chain signals to red via circuit network

Those are incorrect examples. Everbody is able to say some nonsense, that doesn't mean it's possible to win a discussion in such easy way. I will not argue about it. I will admit the fork one is incorect the other two are in my opinion more debatable And of course they seems incorrect they were on ...
by Olacken
Fri Jan 31, 2020 6:22 am
Forum: Not a bug
Topic: [0.17.79] Splitters not splitting items evenly
Replies: 4
Views: 1877

Re: [0.17.79] Splitters not splitting items evenly

It split them evenly it is just that it split indifferently of the item type.
Spliting is not mixing.

Edit: I could even explain you why it is like that if you wanted just too long if you are not interested
by Olacken
Fri Jan 31, 2020 5:56 am
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 93
Views: 44651

Re: Request: Max number of trains for stations

Oh I didn't I was just in play mood and probably wanted to look funny (mostly for myself) that's why I includded a smiley after, maybe it was innapropriate (probably). Anyway I don't really understand on what "route as distinct temporary stop" would resolve the issues op as with the curren...
by Olacken
Fri Jan 31, 2020 4:55 am
Forum: Ideas and Suggestions
Topic: not able to place train stop in an inclined track
Replies: 4
Views: 1792

Re: not able to place train stop in an inclined track

I do believe you wan't the game to be redone from scratch. If you don't understand why I say that you should ask yourself why is the track the one and only thing that you can put down diagonally Also as why pythagoras is an answer is because then the size of wagon doesn't match with the size of a ti...
by Olacken
Fri Jan 31, 2020 3:37 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt content side swapping
Replies: 13
Views: 11529

Re: Belt content side swapping

20 hours in and I finally figured out how to fill both lanes on my own. After seeing the rest of these designs I am in amazement. I could have saved so much time if I had checked the forums. Yes but it would have been way less satisfying to find the solution and you would be way less amazed from ot...
by Olacken
Fri Jan 31, 2020 3:18 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Beautiful Sushi Belts
Replies: 85
Views: 113615

Re: Beautiful Sushi Belts

... Yes but it's far from circuit free Edit: Yeah My comment is kind of irelevant since it was a response but still I do check this forum to see beautifull circuit free sushi belt and was sadend after waiting for the loading of the image to see that there were in fact discusting circuit hanging in ...
by Olacken
Fri Jan 31, 2020 3:16 am
Forum: Ideas and Suggestions
Topic: Display train's ID number on scheduler UI
Replies: 15
Views: 5273

Re: Display train's ID number on scheduler UI

The Train ID would be a lot more useful if it were possible for the user to supply his own Train ID. You only think that because they chosed to show the train Id. I bet the train Id is not just something they show but somthing that is used internally and if you alllow user to change the value it wo...
by Olacken
Fri Jan 31, 2020 2:35 am
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 93
Views: 44651

Re: Request: Max number of trains for stations

snip I can snip too :evil: I souldn't have used clumsy player. And it s not because I haven't found a good exemple that one doesn't exist you could also not use it not to request only the number of train you need but use it to distribute your train equally to all active stops.If you open a new stop...
by Olacken
Fri Jan 31, 2020 2:23 am
Forum: Ideas and Suggestions
Topic: Train Stop Tags
Replies: 23
Views: 6405

Re: Train Stop Tags

steinio wrote: ↑
Thu Jan 30, 2020 10:14 pm
It's literally only a new train stop.
Yeah I guess all this extra stuff about requesting train, different train network doesn't count and don't play a big part in the mod uses.
I to use a shotgun to scrape my back.
by Olacken
Fri Jan 31, 2020 2:17 am
Forum: Outdated/Not implemented
Topic: Set chain signals to red via circuit network
Replies: 95
Views: 31196

Re: Allow "close signal" circuit action for chain signals

Actually, chain signal is equal to regural rail signal, just one feature added. A fork is a equal to a spoon just one feature added. A key is equal to a piece of metal just one feature added. A door is equal to a wall just one feature added. Your hand is equal to your foot just one feature added(as...
by Olacken
Fri Jan 31, 2020 2:05 am
Forum: Implemented Suggestions
Topic: Exporting both logisticts network content and robot statistics to a circuit network
Replies: 9
Views: 8459

Re: Exporting both logisticts network content and robot statistics to a circuit network

netmand wrote: ↑
Thu Jan 30, 2020 9:00 pm
this and/or broadcast the bot stats on wireless as well.
What do you mean bot stats are already accesible on every station of the network and are the same on all of them
by Olacken
Fri Jan 31, 2020 1:55 am
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 93
Views: 44651

Re: Request: Max number of trains for stations

- if the train has to repath it will always path towards this station A, regardless of the current, new maxTrain value and how many trains are right now pathing there. This is mandatory, otherwise this system will not work properly. I have to disagree on that with you sir Imagine the following situ...

Go to advanced search