Search found 15 matches
- Sat Jan 04, 2025 7:26 pm
- Forum: Wiki Talk
- Topic: [ANSWERED] Description dissapeared after editing infobox
- Replies: 2
- Views: 542
Re: Discription dissapeared after editing infobox
You are only looking at the infobox page. Check the URL of this page.
- Thu Jan 02, 2025 3:39 am
- Forum: Not a bug
- Topic: [2.0.28] Bots will instantly construct an entity without traveling to its location
- Replies: 2
- Views: 243
Re: [2.0.28] Bots will instantly construct an entity without traveling to its location
What's happening is since it's close enough to place the entity down, the player itself will place it down instead of needing the bot to travel to it when the MouseOverConstruction mod is enabled. The bot isn't the one constructing it. Too bad I can't delete this report anymore.
- Thu Jan 02, 2025 3:30 am
- Forum: Not a bug
- Topic: [2.0.28] Bots will instantly construct an entity without traveling to its location
- Replies: 2
- Views: 243
[2.0.28] Bots will instantly construct an entity without traveling to its location
The game is so well coded, I have to question whether this is a bug or not.
When attempting to construct using bots, bots will instantly construct the item in close proximity to player, but will travel to construct if a bit further away from the player. I expect the bots to always travel to the ...
When attempting to construct using bots, bots will instantly construct the item in close proximity to player, but will travel to construct if a bit further away from the player. I expect the bots to always travel to the ...
- Sun Dec 22, 2024 9:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.12] Stale space platform ghosts visible in map view (MR)
- Replies: 7
- Views: 1897
Re: [2.0.12] Stale space platform ghosts visible in map view (ghost/deconstructed/deconstructing/still/update) (MR)
Posting a picture for easier conversation. The red arrow points to the entities that don't exist. What I don't know if this is the exact issue OP is mentioning, as you can see in my picture, it is close to my ship, so it's not in the fog of war.
- Sat Jul 13, 2024 2:12 am
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 119
- Views: 30267
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
First thing that came to mind when reading this. This is a nice QoL addition.dragon_gawain wrote: Fri Jul 12, 2024 5:25 pm 1. It would be nice if the on map/alt display text had some sort of symbol to let me (and others) know that there was more text that can be seen upon hovering over/opening the display panel.
- Thu Nov 25, 2021 2:37 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 299
- Views: 206481
Re: Friday Facts #365 - Future plans
I'm excited to learn the new stuff the devs are working on. Personally, I would love an expansion pack that focused on... exploration! I always had this idea that to claim fertile land ripe for exploiting, you'd have to defeat the "Queen" located deep in a cavern. Cavern because then you'd make use ...
- Fri May 17, 2019 2:16 am
- Forum: Releases
- Topic: Version 0.17.40
- Replies: 20
- Views: 14797
- Wed May 15, 2019 2:44 am
- Forum: Duplicates
- Topic: [0.17.39] Stack Inserters to Filter Cargo Wagon Freezes
- Replies: 3
- Views: 1511
Re: [0.17.39] Stack Inserters to Filter Cargo Wagon Freezes
Alright, I've put the inserters to only transfer 1 at a time. It can be pretty difficult to know what is considered a game mechanic for players to overcome, to what is considered a bug.
- Tue May 14, 2019 11:25 pm
- Forum: Duplicates
- Topic: [0.17.39] Stack Inserters to Filter Cargo Wagon Freezes
- Replies: 3
- Views: 1511
[0.17.39] Stack Inserters to Filter Cargo Wagon Freezes
The fast inserters (with stack size 2) on my right in the image, are stuck trying to fit an extra locomotive and fluid wagon because the filtered cargo wagon doesn't want the extra item. This causes the inserters to no longer do work, when I believe they should be inserting the other items.
- Tue May 14, 2019 11:07 pm
- Forum: Duplicates
- Topic: [0.17.38] Stack Inserters GUI Amount Fails to Update
- Replies: 3
- Views: 1341
Re: [0.17.38] Stack Inserters GUI Amount Fails to Update
Ahh okay. I was hesitant in submitting the bug report because I thought somebody would have already reported this, but yea, it did confuse me for sure.Rseding91 wrote: Tue May 14, 2019 5:03 am Thanks for the report. The value will update the next time the inserter goes to work on something.
- Tue May 14, 2019 4:44 am
- Forum: Duplicates
- Topic: [0.17.38] Stack Inserters GUI Amount Fails to Update
- Replies: 3
- Views: 1341
[0.17.38] Stack Inserters GUI Amount Fails to Update
Stack inserter's stack amount (the value that shows up when you click on the stack inserter) does not update to the proper value after you research the tech that increases it. In save file, look at the three closest to the player. Closest one is the stack inserter that was placed down after research ...
- Fri May 03, 2019 10:47 pm
- Forum: Releases
- Topic: Version 0.17.35
- Replies: 20
- Views: 15729
Re: Version 0.17.35
In this update, I noticed a weird bug that I couldn't reproduce. I accidentally saved over my save that had the bug present, but you can see it in the image attached.
This has always been the case. When the smelter isn't smelting anything it has no icon.
But the whole top row isn't smelting ...
- Fri May 03, 2019 4:01 am
- Forum: Releases
- Topic: Version 0.17.35
- Replies: 20
- Views: 15729
Re: Version 0.17.35
In this update, I noticed a weird bug that I couldn't reproduce. I accidentally saved over my save that had the bug present, but you can see it in the image attached.
Edit: I've deleted the image. It showed a smelter not having the smelting icon. I thought this was a bug, but it's not. Now that I ...
Edit: I've deleted the image. It showed a smelter not having the smelting icon. I thought this was a bug, but it's not. Now that I ...
- Sat Apr 20, 2019 5:46 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.32] Load crash - EntityGhost consistency
- Replies: 7
- Views: 5000
Re: [0.17.32] Load crash - EntityGhost consistency
In any case, it's not a big deal for me since you can rollback to the previous experimental version through Steam, in the mean time. For anyone that doesn't know, it's the same way you selected the experimental beta version through Steam.
- Fri Apr 19, 2019 12:16 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.32] Load crash - EntityGhost consistency
- Replies: 7
- Views: 5000
Re: [0.17.32] Crash when trying to load my save.
You can add me as having this bug too, although I don't run any Mods.
Edit: Attached my save file.
Edit: Attached my save file.