Search found 25 matches
- Thu Oct 15, 2015 10:40 am
- Forum: Releases
- Topic: Version 0.12.10
- Replies: 42
- Views: 48404
Re: Version 0.12.10
Hi, dont know if its mod related or came in with an update of factorio, but the translation into German, which uses "Ä" "Ü" and "Ö" didnt work for now. Example: "solder" is translated with "Lötmittel", that correct so far. but Factorio cant read ä,ö,...
- Thu Oct 15, 2015 10:31 am
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 179458
Re: Bob mods for 0.12
Hi, got a problem with the translation into German: the translation itself is correct, but factorio cant read Ü,Ä,Ö so finaly solder is translated with "Lötmittel" thats right so far, but Factorio just read and write "L" in the Translationfile all names had to be like "oe&qu...
- Fri Oct 09, 2015 6:58 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 560794
Re: Yuoki Industries - Informations, Suggestions, Questions
thanks for the fast help. worked and solved.
- Fri Oct 09, 2015 3:51 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 560794
Re: Yuoki Industries - Informations, Suggestions, Questions
got an error at the startup of factorio: Sprite outside of "_Yuoki_/graphics/gfx/bcd-idle-e.png" (at line 7,1, size 153x139 of 140x122). maybe you need more informations but i dont know which kind of info. at my dads PC all is fine, no error. he is running win10, im still on win7 Can someo...
- Mon Apr 20, 2015 6:07 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 171864
Re: MoMods: CoreMod Downloads
dont know exactly. stopped my testing after the warning, but when all works it should be fine. the warnings disappear when i reset all the tech, save and load again. without reset, saving the map, reload again warnings still active. so i guess its a research or two or maybe some recipes?
- Mon Apr 20, 2015 5:30 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 171864
Re: MoMods: CoreMod Downloads
Can someone help me? got these two messages when im adding MoPack into an old save without Mo: Warning: CoalGenThink doesnt have function Warning: Combat Robot-Ports doesnt have function I know i have to reset research, but did not know the command. Only know to reset all the research. ( /c game.pla...
- Mon Apr 13, 2015 4:01 pm
- Forum: Not a bug
- Topic: [0.11.21] Multiplayer works only for two players
- Replies: 8
- Views: 6598
Re: [0.11.21] Multiplayer works only for two players
We are playing with 3 people withtout problems, all have an extern IP. We tried this with 2 people playing in the same lan network and one from the outiside, the third player cant connect. guess this is the same setup
- Sat Apr 11, 2015 11:47 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.10] [cube] Multiplayer Rolling Desync
- Replies: 21
- Views: 9140
Re: [0.11.10] [cube] Multiplayer Rolling Desync
we had again some testing yesterday and it was really strange. i tried some elimination by activating/deactivating mods, but, sometimes it works fine, sometimes desyncs directly without changing someting to previous test. so i cant say exactly which mod / maybe modcombo or the combo of factorio and ...
- Fri Apr 10, 2015 4:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.10] [cube] Multiplayer Rolling Desync
- Replies: 21
- Views: 9140
Re: [0.11.10] [cube] Multiplayer Rolling Desync
Testing session today: tested base mod only = no desync in 10min, so it must be mod related. testing in progress which mod it is. adding one by one @ Fatmice please update your mods to newest version. Treefarm to AC and Lite to 0.1.4 Yuoki Industries to 0.2.27 i do not have the other mods. Some mods...
- Fri Apr 10, 2015 4:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.20] [cube] Dropping MP while joining.
- Replies: 16
- Views: 10043
Re: [0.11.20] [cube] Dropping MP while joining.
sounds like the bug we had in our game in 11.19. we dont had this problem in 11.20. but we have many desyncs related to mods( in our case it was the outdated filteredsplitters(smartsplitter 0.0.4 that causes desyncs). with the base mod only we didnt had any desync in 10min playing. with lots of mods...
- Fri Apr 10, 2015 12:21 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 196656
Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads. Thanks you all]
question: when you plan to release the fix for the trains? we got goosebombs when we heard the message that there will be a fix Now we cant wait to play with them.
- Fri Apr 10, 2015 12:09 pm
- Forum: Mods
- Topic: [MOD 1.1] Oxygen
- Replies: 88
- Views: 76644
Re: [0.11.X] Oxygen
guess there is a new one. oxygen stays on 100% during the whole game
just to let you know. Our next testing session is on sunday.
just to let you know. Our next testing session is on sunday.
- Thu Apr 09, 2015 11:41 pm
- Forum: Pending
- Topic: [0.11.20]Unexpected Error when Research ends + slider
- Replies: 1
- Views: 2189
[0.11.20]Unexpected Error when Research ends + slider
Got an Unexpected Error at our testing session earlier tonight. Multiplayer Research ends. At the same time i was moving the stack size slider at a smart inserter for the logistic system. Ends into an unexpected error with crash into windows. will try to reconstruct this error in my next session, so...
- Thu Apr 09, 2015 1:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.10] [cube] Multiplayer Rolling Desync
- Replies: 21
- Views: 9140
Re: [0.11.10] [cube] Multiplayer Rolling Desync
We got the same Error in Multiplayer. Creating a new game works really good now ( had there some problems in older version ) But loading a save is impossible. It doesnt end into a crash, but continuing desyncs right after client joined the game. It could be one of the mods. We are disabling and tryi...
- Wed Apr 08, 2015 4:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.19] [kovarex] Game crashes in Multipl with no Error in save game
- Replies: 4
- Views: 2064
Re: [0.11.19] [kovarex] Game crashes in Multipl with no Error in save game
Update: creating a new map work fine again with the 11.20. version, so i guess this problem is solved for now.
we need some testing now.
If there is another problem i will upload the mods folder via dropbox.
kind regards
Sven
we need some testing now.
If there is another problem i will upload the mods folder via dropbox.
kind regards
Sven
- Tue Apr 07, 2015 3:48 pm
- Forum: Mods
- Topic: [MOD 1.1] Oxygen
- Replies: 88
- Views: 76644
Re: [0.11.X] Oxygen
we got a bug / error message in Multiplayer when a player died by any reason __Oxygen__/control.lua:64: ghost-controller doesnt have an inventory with index(2)
host spawning works, respawn clients end into a a crash to windows.
host spawning works, respawn clients end into a a crash to windows.
- Sun Apr 05, 2015 9:20 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 196656
Re: [MOD 0.11.x] 5dim's mod [+2.500 downloads. Thanks you all]
thats great to hear. we like the train <3
- Fri Mar 27, 2015 3:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.19] [kovarex] Game crashes in Multipl with no Error in save game
- Replies: 4
- Views: 2064
Re: [0.11.19] Game crashes in Multipl with no Error in save game
Update: happens on a new map when client connected. both player reinstalled the game, but the error is still there. the client drops directly from the game. new game, new map. we are trying now without mods. Edit: Error with no mods is still there log file: https://www.dropbox.com/s/xvimsbiu6czclkz/...
- Thu Mar 26, 2015 12:31 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.19] [kovarex] Game crashes in Multipl with no Error in save game
- Replies: 4
- Views: 2064
[0.11.19] [kovarex] Game crashes in Multipl with no Error in save game
Our save game crashes after the second player joined the game with a desync. the player who is joining the game crashes to a grey background with factorio logo in the right upper corner. No Error Window. it just hang up there. we have to close Factorio via Task Manager. The saved worked well this mo...
- Fri Mar 20, 2015 1:51 pm
- Forum: F.A.R.L
- Topic: [0.11.11+] FARL 0.2.8 (Rail Layer)
- Replies: 171
- Views: 157116
Re: [0.11.11+] FARL 0.2.6 (Rail Layer)
firstable, thank you for the nice work. there is an error when the farl destroyed by aliens: Error with the event handler: __FARL__/FARL.lua:444 LuaTrainApi call when: LuaTrain was invalid. Edit: Ok this did not happen in the base mod with only landfills. Will post mod settings soon. dont know if an...