Search found 25 matches

by SvenDee
Thu Oct 15, 2015 10:40 am
Forum: Releases
Topic: Version 0.12.10
Replies: 42
Views: 48404

Re: Version 0.12.10

Hi, dont know if its mod related or came in with an update of factorio, but the translation into German, which uses "Ä" "Ü" and "Ö" didnt work for now. Example: "solder" is translated with "Lötmittel", that correct so far. but Factorio cant read ä,ö,...
by SvenDee
Thu Oct 15, 2015 10:31 am
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 179458

Re: Bob mods for 0.12

Hi, got a problem with the translation into German: the translation itself is correct, but factorio cant read Ü,Ä,Ö so finaly solder is translated with "Lötmittel" thats right so far, but Factorio just read and write "L" in the Translationfile all names had to be like "oe&qu...
by SvenDee
Fri Oct 09, 2015 6:58 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 560794

Re: Yuoki Industries - Informations, Suggestions, Questions

thanks for the fast help. worked and solved.
by SvenDee
Fri Oct 09, 2015 3:51 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 560794

Re: Yuoki Industries - Informations, Suggestions, Questions

got an error at the startup of factorio: Sprite outside of "_Yuoki_/graphics/gfx/bcd-idle-e.png" (at line 7,1, size 153x139 of 140x122). maybe you need more informations but i dont know which kind of info. at my dads PC all is fine, no error. he is running win10, im still on win7 Can someo...
by SvenDee
Mon Apr 20, 2015 6:07 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 171864

Re: MoMods: CoreMod Downloads

dont know exactly. stopped my testing after the warning, but when all works it should be fine. the warnings disappear when i reset all the tech, save and load again. without reset, saving the map, reload again warnings still active. so i guess its a research or two or maybe some recipes?
by SvenDee
Mon Apr 20, 2015 5:30 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 171864

Re: MoMods: CoreMod Downloads

Can someone help me? got these two messages when im adding MoPack into an old save without Mo: Warning: CoalGenThink doesnt have function Warning: Combat Robot-Ports doesnt have function I know i have to reset research, but did not know the command. Only know to reset all the research. ( /c game.pla...
by SvenDee
Mon Apr 13, 2015 4:01 pm
Forum: Not a bug
Topic: [0.11.21] Multiplayer works only for two players
Replies: 8
Views: 6598

Re: [0.11.21] Multiplayer works only for two players

We are playing with 3 people withtout problems, all have an extern IP. We tried this with 2 people playing in the same lan network and one from the outiside, the third player cant connect. guess this is the same setup
by SvenDee
Sat Apr 11, 2015 11:47 am
Forum: Resolved Problems and Bugs
Topic: [0.11.10] [cube] Multiplayer Rolling Desync
Replies: 21
Views: 9140

Re: [0.11.10] [cube] Multiplayer Rolling Desync

we had again some testing yesterday and it was really strange. i tried some elimination by activating/deactivating mods, but, sometimes it works fine, sometimes desyncs directly without changing someting to previous test. so i cant say exactly which mod / maybe modcombo or the combo of factorio and ...
by SvenDee
Fri Apr 10, 2015 4:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.10] [cube] Multiplayer Rolling Desync
Replies: 21
Views: 9140

Re: [0.11.10] [cube] Multiplayer Rolling Desync

Testing session today: tested base mod only = no desync in 10min, so it must be mod related. testing in progress which mod it is. adding one by one @ Fatmice please update your mods to newest version. Treefarm to AC and Lite to 0.1.4 Yuoki Industries to 0.2.27 i do not have the other mods. Some mods...
by SvenDee
Fri Apr 10, 2015 4:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.20] [cube] Dropping MP while joining.
Replies: 16
Views: 10043

Re: [0.11.20] [cube] Dropping MP while joining.

sounds like the bug we had in our game in 11.19. we dont had this problem in 11.20. but we have many desyncs related to mods( in our case it was the outdated filteredsplitters(smartsplitter 0.0.4 that causes desyncs). with the base mod only we didnt had any desync in 10min playing. with lots of mods...
by SvenDee
Fri Apr 10, 2015 12:21 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 196656

Re: [MOD 0.11.x] 5dim's mod [+3,000 downloads. Thanks you all]

question: when you plan to release the fix for the trains? we got goosebombs when we heard the message that there will be a fix :D Now we cant wait to play with them. :D
by SvenDee
Fri Apr 10, 2015 12:09 pm
Forum: Mods
Topic: [MOD 1.1] Oxygen
Replies: 88
Views: 76644

Re: [0.11.X] Oxygen

guess there is a new one. oxygen stays on 100% during the whole game ;)

just to let you know. Our next testing session is on sunday.
by SvenDee
Thu Apr 09, 2015 11:41 pm
Forum: Pending
Topic: [0.11.20]Unexpected Error when Research ends + slider
Replies: 1
Views: 2189

[0.11.20]Unexpected Error when Research ends + slider

Got an Unexpected Error at our testing session earlier tonight. Multiplayer Research ends. At the same time i was moving the stack size slider at a smart inserter for the logistic system. Ends into an unexpected error with crash into windows. will try to reconstruct this error in my next session, so...
by SvenDee
Thu Apr 09, 2015 1:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.10] [cube] Multiplayer Rolling Desync
Replies: 21
Views: 9140

Re: [0.11.10] [cube] Multiplayer Rolling Desync

We got the same Error in Multiplayer. Creating a new game works really good now ( had there some problems in older version ) But loading a save is impossible. It doesnt end into a crash, but continuing desyncs right after client joined the game. It could be one of the mods. We are disabling and tryi...
by SvenDee
Wed Apr 08, 2015 4:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.19] [kovarex] Game crashes in Multipl with no Error in save game
Replies: 4
Views: 2064

Re: [0.11.19] [kovarex] Game crashes in Multipl with no Error in save game

Update: creating a new map work fine again with the 11.20. version, so i guess this problem is solved for now.
we need some testing now.

If there is another problem i will upload the mods folder via dropbox.

kind regards

Sven
by SvenDee
Tue Apr 07, 2015 3:48 pm
Forum: Mods
Topic: [MOD 1.1] Oxygen
Replies: 88
Views: 76644

Re: [0.11.X] Oxygen

we got a bug / error message in Multiplayer when a player died by any reason __Oxygen__/control.lua:64: ghost-controller doesnt have an inventory with index(2)

host spawning works, respawn clients end into a a crash to windows.
by SvenDee
Sun Apr 05, 2015 9:20 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 196656

Re: [MOD 0.11.x] 5dim's mod [+2.500 downloads. Thanks you all]

thats great to hear. we like the train <3
by SvenDee
Fri Mar 27, 2015 3:19 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.19] [kovarex] Game crashes in Multipl with no Error in save game
Replies: 4
Views: 2064

Re: [0.11.19] Game crashes in Multipl with no Error in save game

Update: happens on a new map when client connected. both player reinstalled the game, but the error is still there. the client drops directly from the game. new game, new map. we are trying now without mods. Edit: Error with no mods is still there log file: https://www.dropbox.com/s/xvimsbiu6czclkz/...
by SvenDee
Thu Mar 26, 2015 12:31 am
Forum: Resolved Problems and Bugs
Topic: [0.11.19] [kovarex] Game crashes in Multipl with no Error in save game
Replies: 4
Views: 2064

[0.11.19] [kovarex] Game crashes in Multipl with no Error in save game

Our save game crashes after the second player joined the game with a desync. the player who is joining the game crashes to a grey background with factorio logo in the right upper corner. No Error Window. it just hang up there. we have to close Factorio via Task Manager. The saved worked well this mo...
by SvenDee
Fri Mar 20, 2015 1:51 pm
Forum: F.A.R.L
Topic: [0.11.11+] FARL 0.2.8 (Rail Layer)
Replies: 171
Views: 157116

Re: [0.11.11+] FARL 0.2.6 (Rail Layer)

firstable, thank you for the nice work. there is an error when the farl destroyed by aliens: Error with the event handler: __FARL__/FARL.lua:444 LuaTrainApi call when: LuaTrain was invalid. Edit: Ok this did not happen in the base mod with only landfills. Will post mod settings soon. dont know if an...

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