Another thing I want to address is, everything you build on Nauvis can be considered temporary in a long term playthrough, and therefore expires.
Why is that the case? Because all you really need from Nauvis is Eggs, Biolabs and some Uranium, because everything else you do on Nauvis will cause ...
Search found 378 matches
- Sat Nov 01, 2025 6:35 pm
- Forum: Show your Creations
- Topic: Earlygame On-Patch Mining Setups and the Importance of Expiration Awareness
- Replies: 3
- Views: 305
- Fri Oct 31, 2025 11:15 am
- Forum: Show your Creations
- Topic: Earlygame On-Patch Mining Setups and the Importance of Expiration Awareness
- Replies: 3
- Views: 305
Re: Earlygame On-Patch Mining Setups and the Importance of Expiration
Yeah this is exactly the type of Setup I was talking about!
Your one is even a little bit more spaced out so the ore patch itself will last longer, though I do wonder if staggering it just a little more could get rid of the double-wide-ness of the belt in the middle.
Your one is even a little bit more spaced out so the ore patch itself will last longer, though I do wonder if staggering it just a little more could get rid of the double-wide-ness of the belt in the middle.
- Thu Oct 30, 2025 6:17 pm
- Forum: Show your Creations
- Topic: Earlygame On-Patch Mining Setups and the Importance of Expiration Awareness
- Replies: 3
- Views: 305
Earlygame On-Patch Mining Setups and the Importance of Expiration Awareness
So I have faced a weird problem in two of my Space Age playthroughs, one that before the DLC did not have as much impact as it does now.
That problem was the motivation to get rid of my old Furnace Stack and to a lesser extent also my old Steam Power Setup.
The Furnace Stack became a problem ...
That problem was the motivation to get rid of my old Furnace Stack and to a lesser extent also my old Steam Power Setup.
The Furnace Stack became a problem ...
- Wed Oct 29, 2025 1:12 pm
- Forum: News
- Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
- Replies: 48
- Views: 7715
Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
If they want to make it "less easy", then they should also kill Fusion reactor because they make generating electricity trivial.
I love how people always jump to removing features, that they dont even need to interact with if they dont want to, that are absolutely necessary for Megabases, as if it ...
I love how people always jump to removing features, that they dont even need to interact with if they dont want to, that are absolutely necessary for Megabases, as if it ...
- Tue Oct 28, 2025 7:55 pm
- Forum: News
- Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
- Replies: 48
- Views: 7715
Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
What I like less, however, is the consequence of this implementation: bases remain small, and exploration becomes almost non-existent.
Once legendary mining drills are produced in large quantities, ore fields become virtually inexhaustible.
I would blame the Planets for bases remaining small ...
- Mon Oct 27, 2025 8:24 pm
- Forum: News
- Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
- Replies: 48
- Views: 7715
Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
lots of valid points
Yeah a lot of these things are not possible or a real hassle, but i do want to mention some workarounds:
You can read Rocket Silos down on the Planet from a Space Platform, so inserting Items into a Rocket Silo CAN serve as a token to signal departure.
You can prevent items ...
Yeah a lot of these things are not possible or a real hassle, but i do want to mention some workarounds:
You can read Rocket Silos down on the Planet from a Space Platform, so inserting Items into a Rocket Silo CAN serve as a token to signal departure.
You can prevent items ...
- Mon Oct 27, 2025 5:01 pm
- Forum: News
- Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
- Replies: 48
- Views: 7715
Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
I admit I'm a bit disappointed about the information that 2.1 is coming some time next year. There are one or two things I'm not satisfied with in Space Age, where I'm struggling with a proper and satisfying implementation. I'm not alone with that if I see the forum posts since SA release. As far ...
- Sun Oct 26, 2025 4:57 pm
- Forum: News
- Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
- Replies: 48
- Views: 7715
Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
"there are no games" was the biggest reason for me to save money and not buy a Switch 2 :(
Buy a handheld PC with built in controller, that is cheaper and you get better performance out of it when playing Factorio.
I have a ROG Ally but the NSW2 has no fan noise, better battery life, lower ...
- Sun Oct 26, 2025 9:06 am
- Forum: News
- Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
- Replies: 48
- Views: 7715
Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
Buy a handheld PC with built in controller, that is cheaper and you get better performance out of it when playing Factorio.makrom wrote: Sun Oct 26, 2025 4:12 am "there are no games" was the biggest reason for me to save money and not buy a Switch 2![]()
- Sat Oct 25, 2025 8:36 pm
- Forum: News
- Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
- Replies: 48
- Views: 7715
Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
I won't bore you with details, I tried getting into speedruns, and quit when I "concluded"/decided that the gains from the planets weren't really 'worth it' to aim for specific planets first or later. So while there is the choice of which order to go to planets, "it doesn't really matter". It ...
- Fri Oct 24, 2025 12:41 pm
- Forum: News
- Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
- Replies: 48
- Views: 7715
Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
https://cdn.factorio.com/assets/blog-sy ... dition.png
There is a purple inserter on this image, will this mean anything?
Sadly it cant be the long handed stack inserter i would've hoped for.
There is a purple inserter on this image, will this mean anything?
Sadly it cant be the long handed stack inserter i would've hoped for.
- Thu Oct 23, 2025 12:39 pm
- Forum: Releases
- Topic: Version 2.0.72
- Replies: 24
- Views: 7797
Re: Version 2.0.72
You make the assumption that it's on the same network, but HELL NO, imagine an hospital that put his peoples dependent to electricity to be alive to mix their networks ... If you are the hospital manager, I will never go in you hospital.
I think we got a lot of context mixed up there, when you ...
- Wed Oct 22, 2025 3:24 pm
- Forum: Releases
- Topic: Version 2.0.72
- Replies: 24
- Views: 7797
Re: Version 2.0.72
Then do what real life system does: Make a secondary electric network for important things that need constant power even on global power failure.
On my factories I usually put important combinators and speakers on a separate solar/battery network
Yeah separating power grids is a pain though ...
- Wed Oct 22, 2025 12:15 pm
- Forum: Releases
- Topic: Version 2.0.72
- Replies: 24
- Views: 7797
Re: Version 2.0.72
Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power.
wait what about the constant combinator? isn't that one also kinda needed to have that? do you want us to use decider ...
wait what about the constant combinator? isn't that one also kinda needed to have that? do you want us to use decider ...
- Mon Sep 08, 2025 2:26 pm
- Forum: Ideas and Suggestions
- Topic: Multiple qualities of ammo in a single turret, "Out of ammo" notification options
- Replies: 5
- Views: 1220
Re: Multiple qualities of ammo in a single turret, "Out of ammo" notification options
About 2.: His frikkin ship has stack inserters for each level of frikkin quality... (adjustable inserters mod makes it way easier...)
And by Optimal I mean "you cant really put any useful modules like productivity in the ammo assembler, so lets just put in quality so it uses less iron!", which ...
And by Optimal I mean "you cant really put any useful modules like productivity in the ammo assembler, so lets just put in quality so it uses less iron!", which ...
- Mon Sep 08, 2025 10:32 am
- Forum: Ideas and Suggestions
- Topic: Multiple qualities of ammo in a single turret, "Out of ammo" notification options
- Replies: 5
- Views: 1220
Re: Multiple qualities of ammo in a single turret, "Out of ammo" notification options
I know it has been a while, but these Ammo Alerts turn into a "boy who cried wolf" situation in multiplayer
When one of your friends decides to use mixed quality ammo IN ADDITION to mixing yellow, red AND green ammo for some brainforsaken reason. There is FIFTEEN TYPES OF GUN AMMO ON THEIR BELTS ...
When one of your friends decides to use mixed quality ammo IN ADDITION to mixing yellow, red AND green ammo for some brainforsaken reason. There is FIFTEEN TYPES OF GUN AMMO ON THEIR BELTS ...
- Fri May 30, 2025 10:46 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [1.1.109] Cannot return item back pop-up, can return item back.
- Replies: 2
- Views: 2584
Re: [Twinsen] [1.1.109] Cannot return item back pop-up, can return item back.
Frikkin FINALLY, i always forgot to report that one over the years... Sorry about that.
- Tue Apr 29, 2025 11:23 am
- Forum: Releases
- Topic: Version 2.0.46
- Replies: 45
- Views: 24888
Re: Version 2.0.46
Oh wow, this Recipe is so much better than the old one!
- Tue Apr 29, 2025 11:14 am
- Forum: Releases
- Topic: Version 2.0.46
- Replies: 45
- Views: 24888
Re: Version 2.0.46
wait, what is the new Recipe now? (for people who cant open the game right now)
- Wed Mar 26, 2025 1:47 pm
- Forum: Releases
- Topic: Version 2.0.43
- Replies: 10
- Views: 15796
Re: Version 2.0.43
why do i have a feeling that some of those changes were because a modder decided to put everything on Nauvis XDTrees no longer take damage from spores nor absorb spores as a result of taking pollution damage.