Search found 403 matches
- Sun Jun 21, 2026 4:20 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 151
- Views: 18213
Re: Friday Facts #443 - More Planet Deliveries
Honestly, all this can be fixed with a small tweak to robot logic, if they simply refused to move within a certain distance of an enemy, and if within that distance, would retreat in the direction of the furthest force-owned building.
Something to keep in mind is taht there are offensive ...
- Sun Jun 21, 2026 11:20 am
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 151
- Views: 18213
Re: Friday Facts #443 - More Planet Deliveries
Okay i gotta ask, like what the heck would you even put into a Factorio Battle Pass?
What type of ingame rewards would it give you for playing Factorio with the Battle Pass?
Would those rewards expire when you aren't subscribed to the Battle Pass?
Have the Battle Pass add a Super-Legendary ...
What type of ingame rewards would it give you for playing Factorio with the Battle Pass?
Would those rewards expire when you aren't subscribed to the Battle Pass?
Have the Battle Pass add a Super-Legendary ...
- Sun Jun 21, 2026 1:02 am
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 151
- Views: 18213
Re: Friday Facts #443 - More Planet Deliveries
I don't really understand this unload cargo bay feature. Honestly why limit range ? and why limit landing pad ? Okay you wanted, "busy location" cargo landing pad gameplay but I still fail to see why you force player to play like that. Why not just let player decide if he want to use one or more ...
- Sat Jun 20, 2026 6:47 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 151
- Views: 18213
Re: Friday Facts #443 - More Planet Deliveries
I just realized something, what happens if multiple Labs try to control the selected Science?
For example, in the earlygame for a Speedrun or so, you have a cluster of blueprinted Labs, each has one specific Science selected. Will it select a random science of the possible ones available if ...
- Sat Jun 20, 2026 5:15 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 151
- Views: 18213
Re: Friday Facts #443 - More Planet Deliveries
you cant! (yet)
- Sat Jun 20, 2026 9:08 am
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 151
- Views: 18213
Re: Friday Facts #443 - More Planet Deliveries
I just realized something, what happens if multiple Labs try to control the selected Science?
For example, in the earlygame for a Speedrun or so, you have a cluster of blueprinted Labs, each has one specific Science selected. Will it select a random science of the possible ones available if there ...
For example, in the earlygame for a Speedrun or so, you have a cluster of blueprinted Labs, each has one specific Science selected. Will it select a random science of the possible ones available if there ...
- Sat Jun 20, 2026 8:28 am
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 151
- Views: 18213
Re: Friday Facts #443 - More Planet Deliveries
Is it just me or doesn't it look like Unloading Bay is actually taking up 3x5, instead of 4x5? :)
06-20-2026, 10-09-54.png
This is due to the Factorio Art Style requiring you to be able to see behind buildings. It would be really bad if Buildings obstructed the view of what is behind them. (seen ...
- Fri Jun 19, 2026 2:50 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 151
- Views: 18213
Re: Friday Facts #443 - More Planet Deliveries
Wait do the Cargo Bay Unloaders only rotate to a Left-Right position and not an Up-Down position?
I really hope this observation is just a quirk of how the Screenshots are taken and not doing things like preventing nice looking horizontal train stops.
I really hope this observation is just a quirk of how the Screenshots are taken and not doing things like preventing nice looking horizontal train stops.
- Fri Jun 19, 2026 12:11 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 151
- Views: 18213
Re: Friday Facts #443 - More Planet Deliveries
I genuinely hope that the Planet Graphics are not gonna bump up the Sprite Sheet Requirement like the Planet Graphics Mods did, because despite having a decent enough 32 gigs of RAM (part of which gets allocated as VRAM by the AMD integrated graphics), we actually had to remove the HD version of the ...
- Fri Jun 19, 2026 7:37 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 366
- Views: 38812
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
I suspect it's the former because a lot of people seem to be blanking even the most trivial skimming efforts, like just dropping quality modules in mass-produced things with useful quality bonuses and putting the better quality stuff in boxes to be used where they're useful. Like the prod 1 ...
- Thu Jun 18, 2026 2:44 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 366
- Views: 38812
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Quality's boring, and space casinos were one way to make it not boring.
Quality is nice in that it adds progression purely by making you build different Setups with the same Machines, and improving one significant stat about your crafted Machines, leading to more interesting factory designs ...
- Tue Jun 16, 2026 6:47 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 366
- Views: 38812
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
I have to admit here that i totaly overlooked the true gist of this, space casinos are remainig in game basicly 1:1 in the game like they did before, and thats the reason they keep the lds shuffle, with the difference now it tied to prod research, you now slowly research the prod for the crushing ...
- Mon Jun 15, 2026 1:48 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 366
- Views: 38812
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Legendary science is just pointless as it takes far more materials for only a 6x buff. It's better just to build more labs and stock them with normal quality.
Actually in a lot of cases Uncommon Quality is better for Science Pack UPS, and Rare Quality for the White Space Science Pack.
See ...
- Sun Jun 14, 2026 3:08 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 366
- Views: 38812
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
If you're talking Legendary, then you are talking post-game. And post-game you can make all the basic resources via parameterized upcycler blueprint anyways, so what are you actually objecting to? Are you saying the ONLY way to make bulk legendary resources should be upcyclers? You are, of course ...
- Sun Jun 14, 2026 2:12 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 366
- Views: 38812
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
The Problem with Space Casinos however is not the ridiculous per building Efficiency.
It is that it is "one solution to rule em all", because you can use it to get all the non-planet-specific resources at Legendary Quality, including Stone if you make a stop at Vulcanus to convert onboard ...
- Sat Jun 13, 2026 10:19 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 366
- Views: 38812
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Kinda wish they fixed it by just adding a per-recipe-output quality-improvement-ban , as opposed to a per-whole-recipe quality-module-ban , so Asteroid Crushing wouldn't yield higher quality Asteroids, while still yielding higher quality Iron Ore etc.
That does seem like a more elegant ...
- Sat Jun 13, 2026 9:26 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 366
- Views: 38812
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
The change determined to discontinue space casino designs won't stop people from building them, it will only change the way they are built.
While the upcycling via reprocessing might disappear, the big productivity bonus on asteroid crushing stays.
Upcycling the asteroids via recyclers and ...
- Sat Jun 13, 2026 12:16 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 366
- Views: 38812
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
The part that really sucks about this though is when you've crammed something so tightly together, like on a space platform, and it's laid out like that because it just barely squeezes in around all the other existing things, it's really not as simple as "just rearrange some stuff". In my case it ...
- Fri Jun 12, 2026 10:27 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 366
- Views: 38812
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Ummm.... the thing with inserters dropping to the input side of splitters by default is a breaking change.
Inserter lane flipping is super cool, and will enable cleaner builds for belt enthusiasts. I like this a lot. Most importantly, when loading existing saves, it can default the target lane to ...
- Fri Jun 12, 2026 11:31 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 366
- Views: 38812
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
So Asteroid-RE-processing cant do quality anymore (good thing)
Does this affect Asteroid-to-Ore-Processing recipes too? (would be meh if so, but understandable)
Does this affect Asteroid-to-Ore-Processing recipes too? (would be meh if so, but understandable)