Search found 161 matches
- Tue May 10, 2022 8:22 am
- Forum: Not a bug
- Topic: LuaEntity.circuit_connected_entities is 0 when fast replacing
- Replies: 1
- Views: 188
LuaEntity.circuit_connected_entities is 0 when fast replacing
When accessing LuaEntity.circuit_connected_entities.red/green or LuaEntity.circuit_connection_definitions in on_robot_mined_entity and on_pre_player_mined_item, the arrays of both are empty, but ONLY in case the player is fast replacing or the robot is upgrading this entity. In other cases (mining a...
- Mon Apr 18, 2022 5:18 pm
- Forum: Mods
- Topic: [MOD 1.1] Oxygen
- Replies: 88
- Views: 64284
Re: [MOD 1.1] Oxygen
I made another update to implement suggestions and fix bugs from the past. ----------------------------- Features: - Pollution now increases oxygen consumption - Scoreboard now shows remaining time of oxygen supply (can be disabled in settings) Changes: - More than one gas masks do not have any effe...
- Wed Apr 13, 2022 7:58 pm
- Forum: Modding help
- Topic: MOD Burner Filter Inserter -- Refuel from belt issue
- Replies: 2
- Views: 259
Re: MOD Burner Filter Inserter -- Refuel from belt issue
When the inserter has no fuel item in it, you could check the belt for fuel items and then set the filter to that item for a short time. I don't know if there's an event for that, elsewhere there must be a check every x ticks for all burner inserters.
- Tue Apr 12, 2022 2:54 pm
- Forum: Mods
- Topic: [Mod] Get your circuit wires back
- Replies: 2
- Views: 240
[Mod] Get your circuit wires back
Have you ever been angry that you don't get tons of red and green wires back when redesigning your circuits? Here is the solution!
https://mods.factorio.com/mod/GetWiresBack
But: no more free wires from blueprints!
https://mods.factorio.com/mod/GetWiresBack
But: no more free wires from blueprints!
- Wed Apr 06, 2022 8:15 am
- Forum: Mods
- Topic: [MOD 1.1] Oxygen
- Replies: 88
- Views: 64284
Re: [MOD 1.1] Oxygen
HI folks, I updated this mod to 1.1!
- Tue Apr 05, 2022 1:21 pm
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 65016
Re: [MOD 0.15] N.Tech-Chemistry
Hi folks,
I'm back updating this mod. I made it 1.1-ready but I think I don't have desire to make further extensions to the mod. Just some balancing...
If someone of you wants to collaborate, I can grant them permissions in the mod portal.
I'm back updating this mod. I made it 1.1-ready but I think I don't have desire to make further extensions to the mod. Just some balancing...
If someone of you wants to collaborate, I can grant them permissions in the mod portal.
- Fri Jun 12, 2020 11:28 am
- Forum: Multiplayer
- Topic: Free Server Hosting on i-craft.eu!
- Replies: 0
- Views: 1354
Free Server Hosting on i-craft.eu!
We are a few people who created the i-craft.eu platform to host free Factorio servers (and other games)! Just visit our website: i-craft.eu and our Discord server: Discord server and get started. There are almost no limits in settings, mods and savegames. Our web interface has a live log view and yo...
- Tue Jun 25, 2019 2:21 pm
- Forum: Multiplayer
- Topic: - delete me -
- Replies: 27
- Views: 28508
Re: [ FREE - SERVER HOSTING ]Gaming should be Fun! *maybe closed
Hey guys,
we revived i-craft.de!
Again you can start your own Factorio server for free. We developed a new technology of host balancing and game integration (since we plan to expand our service to more games).
Visit us on https://www.i-craft.de
we revived i-craft.de!
Again you can start your own Factorio server for free. We developed a new technology of host balancing and game integration (since we plan to expand our service to more games).
Visit us on https://www.i-craft.de
- Tue Dec 05, 2017 8:42 pm
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 65016
Re: [MOD 0.15] N.Tech-Chemistry
I get that there's more than one branch in the sulfur tree for efficiency reasons - but... It seems like there's a loop in the ingredients...? #1 To make Sulfur you need Sulfur dioxide but to make Sulfur dioxide you need Sulfur and oxygen #2 To make Hydrogen sulfide you need Sulfur Dioxide but to m...
- Sun Nov 26, 2017 10:52 am
- Forum: Mods
- Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
- Replies: 222
- Views: 95926
Re: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
hey there I updated the mod to 0.15.
Maybe I could add some new features in the future if the author wont update it anymore.
However since 0.15 power poles cant supply power to other surfaces. you must use solar panels or nuclear power.
Maybe I could add some new features in the future if the author wont update it anymore.
However since 0.15 power poles cant supply power to other surfaces. you must use solar panels or nuclear power.
- Sat Nov 18, 2017 7:11 pm
- Forum: Mods
- Topic: [MOD 1.1] Oxygen
- Replies: 88
- Views: 64284
Re: [MOD 0.15] Oxygen
made an update, the damage to enemys and replenishing amount depends on distance to the dispenser (also added mod settings)
- Sat Nov 18, 2017 2:34 pm
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 65016
Re: [MOD 0.15] N.Tech-Chemistry
Hi there, I updated the mod...please let me know about unbalances and so on
I also added mod settings
I also added mod settings
- Sat Oct 14, 2017 9:13 am
- Forum: Technical Help
- Topic: Validate username?
- Replies: 4
- Views: 1267
Re: Validate username?
Hi, I'm sorry but I can NOT recommend this method, because it wil return 404 NOT FOUND also if a user never logged in to the mod portal, but still exists.
- Thu Oct 05, 2017 12:25 pm
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 65016
Re: [MOD 0.13.+] N.Tech-Chemistry
hi, you can port it for yourself by just changing factorio_version field in info.json file.
- Thu Oct 05, 2017 12:24 pm
- Forum: Mods
- Topic: [MOD 1.1] Oxygen
- Replies: 88
- Views: 64284
Re: [MOD 0.13.+] Oxygen
hi, you can port it for yourself by just changing factorio_version field in info.json file.
- Tue May 09, 2017 8:31 am
- Forum: Ideas and Suggestions
- Topic: Improve get-games API
- Replies: 1
- Views: 651
Improve get-games API
I hope It's right to post it here... Since a few versions (I think since 0.15) each server has a server-id.json file with an id which is identical to that server id in the get-games JSON array (https://multiplayer.factorio.com/get-games?username=[i]<username>[/i]&token= <token> ). So now there a...
- Thu Mar 02, 2017 4:47 pm
- Forum: Technical Help
- Topic: Validate username?
- Replies: 4
- Views: 1267
Validate username?
Hi,
is there a possibility (URL API e.g.) to ckeck if a given Factorio username is valid? It would also be great if I can check if a given token belongs to this name.
is there a possibility (URL API e.g.) to ckeck if a given Factorio username is valid? It would also be great if I can check if a given token belongs to this name.
- Tue Nov 01, 2016 4:40 pm
- Forum: Mod portal Discussion
- Topic: Need an account to download mods?
- Replies: 30
- Views: 19723
Re: Need an account to download mods?
How is that possible? I tried many options like --save-cookie, --keep-session-ccokie, --post-data etc, but it wont work. I think the problem is with the csrf token.ssilk wrote:BTW: wget allows also to send session cookies - as browsers. I don't see a problem, it's just a bit more work.
- Fri Jul 22, 2016 8:06 am
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 65016
Re: [MOD 0.13.+] N.Tech-Chemistry
Natha, this bobplates technology must be main, because all entities that your mod contains is child for bobplates, may be u need to disable your electolysis technology Here's a screenshots of technolgies http://s018.radikal.ru/i513/1607/bb/6091985a4b0et.jpg http://s008.radikal.ru/i306/1607/0d/e3743...
- Thu Jul 21, 2016 4:08 pm
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 65016
Re: [MOD 0.13.+] N.Tech-Chemistry
Hi Natha, i'm playing with bob mods and starter technology electrolysis 1 (bobplates mod) not showing in left panel, it's like it doesn't exist, buti can find it when watching following technologies - nickel, zinc, lythium and another technologies U must link your technology electolysis with bob te...