Search found 161 matches

by Natha
Tue May 10, 2022 8:22 am
Forum: Not a bug
Topic: LuaEntity.circuit_connected_entities is 0 when fast replacing
Replies: 1
Views: 188

LuaEntity.circuit_connected_entities is 0 when fast replacing

When accessing LuaEntity.circuit_connected_entities.red/green or LuaEntity.circuit_connection_definitions in on_robot_mined_entity and on_pre_player_mined_item, the arrays of both are empty, but ONLY in case the player is fast replacing or the robot is upgrading this entity. In other cases (mining a...
by Natha
Mon Apr 18, 2022 5:18 pm
Forum: Mods
Topic: [MOD 1.1] Oxygen
Replies: 88
Views: 64284

Re: [MOD 1.1] Oxygen

I made another update to implement suggestions and fix bugs from the past. ----------------------------- Features: - Pollution now increases oxygen consumption - Scoreboard now shows remaining time of oxygen supply (can be disabled in settings) Changes: - More than one gas masks do not have any effe...
by Natha
Wed Apr 13, 2022 7:58 pm
Forum: Modding help
Topic: MOD Burner Filter Inserter -- Refuel from belt issue
Replies: 2
Views: 259

Re: MOD Burner Filter Inserter -- Refuel from belt issue

When the inserter has no fuel item in it, you could check the belt for fuel items and then set the filter to that item for a short time. I don't know if there's an event for that, elsewhere there must be a check every x ticks for all burner inserters.
by Natha
Tue Apr 12, 2022 2:54 pm
Forum: Mods
Topic: [Mod] Get your circuit wires back
Replies: 2
Views: 240

[Mod] Get your circuit wires back

Have you ever been angry that you don't get tons of red and green wires back when redesigning your circuits? Here is the solution!

https://mods.factorio.com/mod/GetWiresBack

But: no more free wires from blueprints!
by Natha
Wed Apr 06, 2022 8:15 am
Forum: Mods
Topic: [MOD 1.1] Oxygen
Replies: 88
Views: 64284

Re: [MOD 1.1] Oxygen

HI folks, I updated this mod to 1.1!
by Natha
Tue Apr 05, 2022 1:21 pm
Forum: Mods
Topic: [MOD 1.1] N.Tech-Chemistry
Replies: 119
Views: 65016

Re: [MOD 0.15] N.Tech-Chemistry

Hi folks,
I'm back updating this mod. I made it 1.1-ready but I think I don't have desire to make further extensions to the mod. Just some balancing...

If someone of you wants to collaborate, I can grant them permissions in the mod portal.
by Natha
Fri Jun 12, 2020 11:28 am
Forum: Multiplayer
Topic: Free Server Hosting on i-craft.eu!
Replies: 0
Views: 1354

Free Server Hosting on i-craft.eu!

We are a few people who created the i-craft.eu platform to host free Factorio servers (and other games)! Just visit our website: i-craft.eu and our Discord server: Discord server and get started. There are almost no limits in settings, mods and savegames. Our web interface has a live log view and yo...
by Natha
Tue Jun 25, 2019 2:21 pm
Forum: Multiplayer
Topic: - delete me -
Replies: 27
Views: 28508

Re: [ FREE - SERVER HOSTING ]Gaming should be Fun! *maybe closed

Hey guys,

we revived i-craft.de!

Again you can start your own Factorio server for free. We developed a new technology of host balancing and game integration (since we plan to expand our service to more games).

Visit us on https://www.i-craft.de
by Natha
Tue Dec 05, 2017 8:42 pm
Forum: Mods
Topic: [MOD 1.1] N.Tech-Chemistry
Replies: 119
Views: 65016

Re: [MOD 0.15] N.Tech-Chemistry

I get that there's more than one branch in the sulfur tree for efficiency reasons - but... It seems like there's a loop in the ingredients...? #1 To make Sulfur you need Sulfur dioxide but to make Sulfur dioxide you need Sulfur and oxygen #2 To make Hydrogen sulfide you need Sulfur Dioxide but to m...
by Natha
Sun Nov 26, 2017 10:52 am
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 95926

Re: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base

hey there I updated the mod to 0.15.
Maybe I could add some new features in the future if the author wont update it anymore.
However since 0.15 power poles cant supply power to other surfaces. you must use solar panels or nuclear power.
by Natha
Sat Nov 18, 2017 7:11 pm
Forum: Mods
Topic: [MOD 1.1] Oxygen
Replies: 88
Views: 64284

Re: [MOD 0.15] Oxygen

made an update, the damage to enemys and replenishing amount depends on distance to the dispenser (also added mod settings)
by Natha
Sat Nov 18, 2017 2:34 pm
Forum: Mods
Topic: [MOD 1.1] N.Tech-Chemistry
Replies: 119
Views: 65016

Re: [MOD 0.15] N.Tech-Chemistry

Hi there, I updated the mod...please let me know about unbalances and so on
I also added mod settings
by Natha
Sat Oct 14, 2017 9:13 am
Forum: Technical Help
Topic: Validate username?
Replies: 4
Views: 1267

Re: Validate username?

Hi, I'm sorry but I can NOT recommend this method, because it wil return 404 NOT FOUND also if a user never logged in to the mod portal, but still exists.
by Natha
Thu Oct 05, 2017 12:25 pm
Forum: Mods
Topic: [MOD 1.1] N.Tech-Chemistry
Replies: 119
Views: 65016

Re: [MOD 0.13.+] N.Tech-Chemistry

hi, you can port it for yourself by just changing factorio_version field in info.json file.
by Natha
Thu Oct 05, 2017 12:24 pm
Forum: Mods
Topic: [MOD 1.1] Oxygen
Replies: 88
Views: 64284

Re: [MOD 0.13.+] Oxygen

hi, you can port it for yourself by just changing factorio_version field in info.json file.
by Natha
Tue May 09, 2017 8:31 am
Forum: Ideas and Suggestions
Topic: Improve get-games API
Replies: 1
Views: 651

Improve get-games API

I hope It's right to post it here... Since a few versions (I think since 0.15) each server has a server-id.json file with an id which is identical to that server id in the get-games JSON array (https://multiplayer.factorio.com/get-games?username=[i]<username>[/i]&token= <token> ). So now there a...
by Natha
Thu Mar 02, 2017 4:47 pm
Forum: Technical Help
Topic: Validate username?
Replies: 4
Views: 1267

Validate username?

Hi,
is there a possibility (URL API e.g.) to ckeck if a given Factorio username is valid? It would also be great if I can check if a given token belongs to this name.
by Natha
Tue Nov 01, 2016 4:40 pm
Forum: Mod portal Discussion
Topic: Need an account to download mods?
Replies: 30
Views: 19723

Re: Need an account to download mods?

ssilk wrote:BTW: wget allows also to send session cookies - as browsers. I don't see a problem, it's just a bit more work.
How is that possible? I tried many options like --save-cookie, --keep-session-ccokie, --post-data etc, but it wont work. I think the problem is with the csrf token.
by Natha
Fri Jul 22, 2016 8:06 am
Forum: Mods
Topic: [MOD 1.1] N.Tech-Chemistry
Replies: 119
Views: 65016

Re: [MOD 0.13.+] N.Tech-Chemistry

Natha, this bobplates technology must be main, because all entities that your mod contains is child for bobplates, may be u need to disable your electolysis technology Here's a screenshots of technolgies http://s018.radikal.ru/i513/1607/bb/6091985a4b0et.jpg http://s008.radikal.ru/i306/1607/0d/e3743...
by Natha
Thu Jul 21, 2016 4:08 pm
Forum: Mods
Topic: [MOD 1.1] N.Tech-Chemistry
Replies: 119
Views: 65016

Re: [MOD 0.13.+] N.Tech-Chemistry

Hi Natha, i'm playing with bob mods and starter technology electrolysis 1 (bobplates mod) not showing in left panel, it's like it doesn't exist, buti can find it when watching following technologies - nickel, zinc, lythium and another technologies U must link your technology electolysis with bob te...

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