Its not big, but i have translated this Mod to german too. Have fun.
Search found 54 matches
- Sun Aug 16, 2015 7:03 am
- Forum: Mods
- Topic: [MOD 0.12.0+] Greenhouses 0.1.0
- Replies: 46
- Views: 46804
- Sun Aug 16, 2015 6:56 am
- Forum: Mods
- Topic: [0.16.50] Dark Matter Replicators
- Replies: 77
- Views: 75029
Re: [0.12.3]Dark Matter Replicators
I have made a german translation for this mod.
- Sun Aug 16, 2015 5:11 am
- Forum: Mods
- Topic: [MOD 0.12.x] Compression Chests: virtually unlimited storage
- Replies: 93
- Views: 96233
Re: [MOD 0.12.x] Compression Chests: virtually unlimited storage
This is a very useful mod. I translated this to german:
- Sun Aug 16, 2015 5:08 am
- Forum: Mods
- Topic: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
- Replies: 160
- Views: 130198
Re: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
I have made a german translation for this mod:
- Thu Jul 30, 2015 4:30 pm
- Forum: Mods
- Topic: Better Electric Poles
- Replies: 3
- Views: 8073
Re: Better Electric Poles
Don't mention it. I hope, i have done it right. But until now, i have no Error seen.
- Wed Jul 29, 2015 3:38 pm
- Forum: Mods
- Topic: [0.11.x] Better electric pole
- Replies: 15
- Views: 25583
Re: [0.11.x] Better electric pole
I think this little mod is very useful. I have updated this. Look here:
https://forums.factorio.com/forum/vie ... 953#p95953
https://forums.factorio.com/forum/vie ... 953#p95953
- Wed Jul 29, 2015 3:36 pm
- Forum: Mods
- Topic: Better Electric Poles
- Replies: 3
- Views: 8073
Better Electric Poles
Type: Mod Name: Better Electric Poles Description: Adding a medium electric pole Version: 0.0.3 Release: 2015-07-29 Tested-With-Factorio-Version: 0.12.1 Category: SimpleExtension I have updated this mod, because i think, the mod is very useful. The Original Mod is here: https://forums.factorio.com/f...
- Fri Jul 10, 2015 2:45 pm
- Forum: Translations
- Topic: [Discussion] Adding "basic" / "simple" before some items
- Replies: 1
- Views: 7378
Re: [Discussion] Adding "basic" / "simple" before some items
I agree. In my mod i have changed it, where i can. So my Assembler have the Names: assembling-machine-1=Montagemaschine assembling-machine-2=Fabrikator assembling-machine-3=Konstruktor I have made it similar by other items. By the technologies i couldn't change this, because the entry for a tech onl...
- Tue Jul 07, 2015 5:39 pm
- Forum: Mods
- Topic: [MOD 0.11.20+] Lishgets TMod_1.1.2
- Replies: 6
- Views: 12595
Re: [MOD 0.11.20+] Lishgets TMod_1.1.2
Thank you made me aware to this point. I have no expierience with licensing. I have read the information under http://creativecommons.org and have considered to choose a licence. But i don't know, how i can implement the Licenece to my work... I have no own website. Perhaps any one can help me? :) E...
- Tue Jul 07, 2015 12:39 pm
- Forum: Mods
- Topic: [MOD 0.11.20+] Factorio Sprachverbesserung
- Replies: 14
- Views: 12143
Re: [MOD 0.11.20+] Factorio Sprachverbesserung
EN: New version 1.2.1 released. I followed the advice from Natha and have splitted the cosmetic part from the gameplay-changing-part. Now all descriptions from the vanilla techs are in this mod. They are now avaiable in english too. :) Furthermore i have corrected some type errors. Enjoy it! DE: Ich...
- Tue Jul 07, 2015 12:24 pm
- Forum: Mods
- Topic: [MOD 0.11.20+] Lishgets TMod_1.1.2
- Replies: 6
- Views: 12595
Re: [MOD 0.11.20+] Lishgets TMod_1.1.0
I have made a minor change. The descriptions for the vanilla-techs i have moved into my other Mod "Factorio Sprachverbesserung", because the descriptions do no changes on game-behavior and are only cosmetics. I wasn't able to make efforts with my power-plant, because i have the necessary k...
- Tue Jul 07, 2015 12:14 pm
- Forum: Mods
- Topic: [0.11.22] Replicators 1.0.25
- Replies: 57
- Views: 53588
Re: [0.11.22] Replicators 1.0.25
I have revised the german translation for the Version 1.0.26. and corrected some typing errors and adjust the Translation. I have changed technames, item names and added Descriptions to them, too. I hope you like it. :) I have found in the english locale the entrie for copper cable twice... One time...
- Thu Jul 02, 2015 4:06 pm
- Forum: This Forum
- Topic: Need help with two threads ;)
- Replies: 0
- Views: 3848
Need help with two threads ;)
I have created two little Mods for Factorio and published them in the Mods section. Unfortunaly i have not thinked best and i have two separate Threads created. Can a mod bring together the Threads and rename the new Thread into "Lishgets Workshop"? This are the Threads: https://forums.fac...
- Thu Jul 02, 2015 10:18 am
- Forum: Mods
- Topic: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
- Replies: 105
- Views: 125090
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
I have tried this mod and i think, it is a very helpful tool. So i have translated it into german and added a description for the technology. The description i added for english too, but i don't know, if the english is okay. Please feel free to ad my little work and correct the english part if neces...
- Sun Jun 28, 2015 5:41 am
- Forum: Mods
- Topic: [0.11.22] Recycling Plant
- Replies: 33
- Views: 46861
Re: [0.11.22] Recycling Plant
I have found an exploit. When recycling copper-cable i got one copper-plate for one copper-cable. But you need only one copper-plate to produce two copper-cables...
I have changed the amount of needed copper-cables frome one to two, but this change nothing... The problem still exists.
I have changed the amount of needed copper-cables frome one to two, but this change nothing... The problem still exists.
- Sun Jun 21, 2015 5:08 pm
- Forum: Modding help
- Topic: Calculating Energy Output from engines
- Replies: 2
- Views: 1540
- Sun Jun 21, 2015 11:52 am
- Forum: Modding help
- Topic: Calculating Energy Output from engines
- Replies: 2
- Views: 1540
Calculating Energy Output from engines
I can't find information for this thema... The steam engine produces maximal 673 kW. But from where comes this number? In the entities.lua is no output specified.
- Fri Jun 19, 2015 8:50 pm
- Forum: Gameplay Help
- Topic: Things you misunderstood when you were noob, and mistakes
- Replies: 15
- Views: 14596
Re: Things you misunderstood when you were noob, and mistakes
I was died many times, before i realized, that my trains not stop for me, when i stand on the rails...
- Fri Jun 19, 2015 8:37 pm
- Forum: Gameplay Help
- Topic: Construction Bot and Chests
- Replies: 9
- Views: 7646
Re: Construction Bot and Chests
This should be no problem. I have never seen, that biters attack energy poles.
- Fri Jun 19, 2015 8:31 pm
- Forum: Gameplay Help
- Topic: Are Electirc Furnaces an upgare (to steel)?
- Replies: 12
- Views: 13889
Re: Are Electirc Furnaces an upgare (to steel)?
I upgrade my smelters every time. And then i use one speed and one productivity module. So i rise my output. The used space is no problem for me, because i plan the extra space before. Power is no problem for me too, i have coal in mass. In case i have not enough coal, then i switch energy productio...