Search found 8 matches
- Sun Nov 03, 2024 7:36 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1731
- Views: 579347
Re: Simple Questions and Short Answers
Hmm... you can remotely drive (fueled) vehicles (but only if in radar range ?), and also manually push unfueled locomotives and wagons... but not both. https://factorio.com/blog/post/fff-403#:~:text=Manual%20locomotive%20push Thanks! That's an interesting Friday Facts I hadn't read before! I have a...
- Sun Nov 03, 2024 2:49 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1731
- Views: 579347
Re: Simple Questions and Short Answers
One of my trains ran out of fuel on Nauvis. I'm on Gleba, my space platform was destroyed, and I don't have a way off the planet (not quite yet anyway, I'm getting closer). What can I do about it? It's located in the fog of war, outside the range of construction bots or radar. It was the only train ...
- Sat Nov 02, 2024 6:42 pm
- Forum: Gameplay Help
- Topic: Understanding Quality Logistics Limitation
- Replies: 5
- Views: 340
Re: Understanding Quality Logistics Limitation
Ah, you *can* set up multiple requests for different qualities, I just hadn't figured out how to do it before. Usually I click the item first and it says I'm blocked by a conflicting request. But if instead I change the quality *first*, then click the item, it works! Thanks!
- Sat Nov 02, 2024 3:41 pm
- Forum: Gameplay Help
- Topic: Understanding Quality Logistics Limitation
- Replies: 5
- Views: 340
Understanding Quality Logistics Limitation
Say I wanted to throw a couple quality modules in the assembly machines making piercing rounds magazines, and I refill my ammo with a logistics request. Under current code, I can't request (through the logistics system) both the normal quality ammo and any higher quality ammo I'm lucky enough to cre...
- Sun Apr 07, 2019 12:15 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1731
- Views: 579347
Re: Simple Questions and Short Answers
EDIT: Saw my mistake right after I posted it! I was missing a signal just after the intersection on the right hand side from the train's perspective. Thanks! I'm getting "No Path" from my train before this intersection (see screenshot). If I drive it through the intersection manually, then...
- Sun Mar 31, 2019 4:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.22] Game Crash after placing Big Electric Pole
- Replies: 10
- Views: 6585
Re: [Dominik][0.17.22] Game Crash after placing Big Electric Pole
Same. Here's my log file.
- Sun Mar 31, 2019 2:07 am
- Forum: Not a bug
- Topic: [0.17.22] Red X and Flashing Gear Icon On Cliff Tile After Deconstruction
- Replies: 3
- Views: 3884
Re: [0.17.22] Red X and Flashing Gear Icon On Cliff Tile After Deconstruction
Thanks for the assistance.
That deconstruction planner => shift key tip was pretty nice.
That deconstruction planner => shift key tip was pretty nice.
- Sat Mar 30, 2019 8:53 pm
- Forum: Not a bug
- Topic: [0.17.22] Red X and Flashing Gear Icon On Cliff Tile After Deconstruction
- Replies: 3
- Views: 3884
[0.17.22] Red X and Flashing Gear Icon On Cliff Tile After Deconstruction
I used Cut to send out my construction robots to remove a mining operation that had been mined out. Since then there has been a red 'X' in one block on the area, and a flashing gear icon on the minimap in that spot. I cannot see how to get rid of those things, the red 'X' appears to be on a cliff ti...