Search found 88 matches

by Mmmmmmorten
Fri Aug 09, 2024 10:32 pm
Forum: Questions, reviews and ratings
Topic: What mods are you using - and why?
Replies: 11
Views: 13787

Re: What mods are you using - and why?



[*] Resource Highlighter (Dark's Version) This IS Cool and I will test this. Does it work with overhauls that got alternative ores etc. ? What happens on mixed pathces like in Gridtorio where all patches are mixed ore?

It works with all modded ores. For mixed stuff it becomes less useful ...
by Mmmmmmorten
Fri Aug 09, 2024 12:22 pm
Forum: Questions, reviews and ratings
Topic: What mods are you using - and why?
Replies: 11
Views: 13787

Re: What mods are you using - and why?


My QoL list:


Wow - a lot of stuff here, I'll look at what's new and not been mentioned so far. (slow now, as I got left hand in cast now... yes, from at fight or sports injury you are thinking... manly man... sorry.. old dude here :ugeek: .... fell getting out of shower... :oops: )


Attach ...
by Mmmmmmorten
Thu Aug 08, 2024 9:10 am
Forum: Questions, reviews and ratings
Topic: What mods are you using - and why?
Replies: 11
Views: 13787

Re: What mods are you using - and why?


I got some more mods for you (shamlessly including some of my own mods)

Some stuff I know here, and some cool new stuff:

Constructron-Continued Used something like this when doing SE - will check this out next time I build spider army for building or defense
Blueprint Shotgun - Not my ...
by Mmmmmmorten
Wed Aug 07, 2024 1:07 pm
Forum: Questions, reviews and ratings
Topic: What mods are you using - and why?
Replies: 11
Views: 13787

Re: What mods are you using - and why?



There is another category of mod, that would be "nightmarish mod" or "hard mod" or "painful mod", something like that, adding special rules or enforcing what would otherwise be self imposed challenges. maybe "anti-QoL". It may not be your thing, i'm no masochist, but i found some interesting to ...
by Mmmmmmorten
Wed Aug 07, 2024 9:53 am
Forum: Questions, reviews and ratings
Topic: What mods are you using - and why?
Replies: 11
Views: 13787

Re: What mods are you using - and why?

Hi r3nt5ch3r - got some cool stuff there:

TaskList - When playing big overhaul mods I often use ToDoList - nice tool
RecipeBook - Installed, but I seem to fall back to FNEI for easy stuff, but this is great too.
jetpack - Jupp, had fun with this in SE, but takes up a lot of space
calculator ...
by Mmmmmmorten
Wed Aug 07, 2024 1:04 am
Forum: Questions, reviews and ratings
Topic: What mods are you using - and why?
Replies: 11
Views: 13787

What mods are you using - and why?

Hi fellow factory workers...

In 2019 I posted with the same subject and got super response and tons of cool mods to try out that I had not heard about before. Now 5 years later and closing in on 13k hours of Factorio (and a lot more mods used) I would like to give it another go...

My thoughts ...
by Mmmmmmorten
Wed Feb 14, 2024 2:02 pm
Forum: Mods
Topic: [1.1] Ultracube: Age of Cube
Replies: 3
Views: 3820

Re: [1.1] Ultracube: Age of Cube

Awesome mod , but you really, really, really should understand circuit network and I would recommend using the optional mods like Inventory Sensor, Stack Combinator, Circuit HUD v2, Puch Button and Nixie tubes just to have some help.

Getting the cube to where it should be and keeping power up is a ...
by Mmmmmmorten
Sat Dec 23, 2023 10:38 am
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 73
Views: 25239

Re: Friday Facts #390 - Noise expressions 2.0

Impact on 1.1 ... or is that 1.2?
Reading this wonderful post made me think of an earlier info that 2.0 dlc (much anticipated) will have to update core 1.1 game engine also.
Just wondering how much creating 2.0 will impact 1.1 performance? And this has to be a core change for the game and not just ...
by Mmmmmmorten
Thu Jun 18, 2020 12:16 pm
Forum: Bob's mods
Topic: [0.18] Please post bugs and balance issues here.
Replies: 185
Views: 66034

Re: [0.18] Please post bugs and balance issues here.



Hey,

I don't know whether to post it here or at Angel's because I don't exactly know who is responsible for the balancing problem, but here it goes:

The Thermal Generator Unit takes way too much Plutinium-239. And the Satellite probably also too many Thermal Generator units.

At least I find ...
by Mmmmmmorten
Fri Jun 12, 2020 12:38 pm
Forum: 1 / 0 magic
Topic: [0.18.31] Crash, Exception Code: c0000006 placing roboport and storage chest
Replies: 2
Views: 1271

[0.18.31] Crash, Exception Code: c0000006 placing roboport and storage chest

No sure why the game locked up and crashed. Can't reproduce.

Was putting down first roboport 1 (bob's) and 4 yellow chests. Think I was placing last one when game froze.
Impossible, unfortunately, to reproduce error as save file was 10 min old (15 min save) and had done a lot of factory tweaks ...
by Mmmmmmorten
Fri Oct 11, 2019 3:02 pm
Forum: General discussion
Topic: What mods are you using - and why?
Replies: 69
Views: 34324

Re: What mods are you using - and why?


Related question, under the "and why?" subject: Do you consider Long Reach to be cheating or quality of life improvement? Situations that could be considered cheating would be
early-game manual operations
pre-bot inventory refilling logistics
biter nest turret creep/fast building of distant ...
by Mmmmmmorten
Fri Oct 11, 2019 2:40 pm
Forum: General discussion
Topic: What mods are you using - and why?
Replies: 69
Views: 34324

Re: What mods are you using - and why?

Just wanted to drop in and say hi...

so... " HI! "

I still look into this thread and read through all the posts to see if any mods fit what I currently need - or if there is something new I have missed.
Not been so active in here, but have been playing a LOT of Factorio.

Think I have made the ...
by Mmmmmmorten
Sat Aug 17, 2019 8:49 am
Forum: General discussion
Topic: What mods are you using - and why?
Replies: 69
Views: 34324

Re: What mods are you using - and why?

I'm back! (I think) [/color]

What's up fellow factory workers (and designers). Been gone since April, but wanted to check out the change in oil. So back for a little run at least.
Back in April I decided to do ALL the Factorio Steam achievements... They have to be done with no mads installed ...
by Mmmmmmorten
Thu Apr 18, 2019 9:35 am
Forum: General discussion
Topic: What mods are you using - and why?
Replies: 69
Views: 34324

Re: What mods are you using - and why?


Squeak Through is excellent. It and Bottleneck are always the first mods I install. Would not play without them.


Agree!
Squeak through is cheating, but I strongly believe that Bottleneck should be part of Factorio standard package . There is no reason why this should not be a part of the ...
by Mmmmmmorten
Thu Apr 18, 2019 9:30 am
Forum: Mods
Topic: [0.17] Train Alert GUI
Replies: 11
Views: 3874

Re: [0.17] Train Alert GUI

First off - still loving the mod!
Works like a charm and have spotted pile-up at intersection long before me and LTN :)

The Train Alert window pop-up when a train triggers an alert and show all current alerts. I have 2 trains on the alert list, but if both leave the alert window stays open with ...
by Mmmmmmorten
Wed Apr 17, 2019 2:37 am
Forum: Logistic Train Network
Topic: Encoded Network ID, how does it work?
Replies: 62
Views: 58154

Re: Encoded Network ID, how does it work?


Ok, I think I got it. I set up a second depot to see if I could get things to work. Now I have two depots and 2 networks, the ALL(-1) and the WEST(8). Here are my assumptions/observations:

At no point in time will ALL train pick up in the EAST and take it to the WEST or vice versa, unless I ...
by Mmmmmmorten
Wed Apr 17, 2019 2:18 am
Forum: Mods
Topic: [0.17] Train Alert GUI
Replies: 11
Views: 3874

Re: [0.17] Train Alert GUI


Positive feedback is always welcome, thank you :)


So.. a great feature would be to be able to check of alerts by Train ID - that yes, it's idle on station and that's fine - or something like that - whitelist maybe?
But I guess the Station idle warning can be turned off in settings? Not checked ...
by Mmmmmmorten
Tue Apr 16, 2019 2:54 pm
Forum: Mods
Topic: [0.17] Train Alert GUI
Replies: 11
Views: 3874

Re: [0.17] Train Alert GUI

Super mod again Eduran!

Only issue I have after a little use it the pop-up alert for trains idle on stations. Got 2 at current that gives alerts to often (but do not want to change settings).
These are not in LTN and are a lube train in my starter city that basically fills up and stays at station ...
by Mmmmmmorten
Tue Apr 16, 2019 2:36 pm
Forum: General discussion
Topic: What mods are you using - and why?
Replies: 69
Views: 34324

Re: What mods are you using - and why?

dog80 wrote: Tue Apr 16, 2019 2:27 pm none - without a specific reason.
HARDCORE MAN !!!! :o
As they say, it's easier to do without, than try and then do without... It's basically addictive with mods - now I just can't live without 'em!

/old dude
:geek:
by Mmmmmmorten
Tue Apr 16, 2019 2:26 pm
Forum: General discussion
Topic: What mods are you using - and why?
Replies: 69
Views: 34324

Re: What mods are you using - and why?

Yeahhh - way to go Eduran!!!

He said he was working on it, and now out - Train Alert GUI

Installed and seem to do what I hoped it would do... it alerts me if trains are waiting (too long) for a signal = train pile-up at intersection somewhere...

Still got rail issues as my 18 (6-12-0) trains ...

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