Search found 89 matches

by tiriscef
Mon Feb 24, 2020 10:01 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 594
Views: 56903

Re: pY Alien Life - Discussion

Is there way to add an infinite research path for "Green Thumb" that adds a global productivity to plant production? Same with Animal Husbandry for animal productivity? It would be similar to mining productivity. Not speed, but produce extra product. My mod py veganism has a system to make such a t...
by tiriscef
Tue Feb 11, 2020 12:49 am
Forum: Mods
Topic: [MOD 0.17+] [WIP] Sosciencity
Replies: 11
Views: 1135

Re: [MOD 0.17+] [WIP] Sosciencity

Hey, I figured I should post updates sometimes to motivate myself. And because I got inspired by the fff posts. :) Because I might always feel the urge to say it I will communicate it just once: the development of the mod is going slowly, but steady. It takes quite long because the scope of the mod ...
by tiriscef
Mon Feb 10, 2020 4:11 pm
Forum: Modding interface requests
Topic: draw_as_leaves property for sprite ∧ animation definitions
Replies: 0
Views: 71

draw_as_leaves property for sprite ∧ animation definitions

Oh hey, the base game recently added a nice looking shader for the leaves of trees. So in the modding world there happen to be trees in the sprites/animations of other entities, which now stand out because their leaves don't move (or not in the same way in case one added an animation). So I wanted t...
by tiriscef
Wed Feb 05, 2020 7:22 pm
Forum: PyMods
Topic: pY Veganism (inofficial)
Replies: 78
Views: 6457

Re: pY Veganism (inofficial)

I'm not developing this mod at the moment, because pyal is in the same conceptual space and will most likely invalidate a lot of the ideas I have for pyv.

Also I'm focusing on getting Sosciencity to a playable state.
by tiriscef
Mon Feb 03, 2020 8:33 pm
Forum: PyMods
Topic: pY Veganism (inofficial)
Replies: 78
Views: 6457

Re: pY Veganism (inofficial)

Yes you can.
by tiriscef
Tue Jan 28, 2020 5:08 pm
Forum: Mods
Topic: [.13-.18.2] Aircraft (1.7.1)
Replies: 181
Views: 73076

Re: [.13-.18.2] Aircraft (1.7.1)

Hey,

I would like to maintain your mod, as I used it fairly often.
by tiriscef
Mon Jan 27, 2020 1:05 am
Forum: Modding discussion
Topic: IR in 0.18
Replies: 35
Views: 3132

Re: IR in 0.18

Less than a fortnight, and already the buzzards are circling the carrion. I wish all this shit-stirring would stay confined to Reddit and Discord where it belongs. I'm sure I will regret asking this, but I can't help me. Why are you always so angry ? The people love your mod and don't want to see i...
by tiriscef
Wed Jan 08, 2020 9:10 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 34451

Re: [0.17] Please post bugs and balance issues here.

bobselectronics sometimes crashes on load when I have all of angels mods but not bobsplates active. Failed to load mod "bobelectronics": __bobelectronics__/data-updates.lua:10: attempt to index field 'carbon' (a nil value) stack traceback: __bobelectronics__/data-updates.lua:10: in main chunk It see...
by tiriscef
Sun Dec 22, 2019 9:09 pm
Forum: Minor issues
Topic: [0.17.79] horizontally_stretchable labels in a table seem to let the size of the enclosing flow explode
Replies: 1
Views: 228

[0.17.79] horizontally_stretchable labels in a table seem to let the size of the enclosing flow explode

I'm a bit unsure how to report it and if it's really a bug, because it happens in a unreleased mod I'm working on. I'm creating a table inside a vertically directed flow. (inside a scroll-pane, inside a tabbed_pane, inside a frame, inside a frame) The table has 2 columns and is filled with labels to...
by tiriscef
Wed Dec 04, 2019 5:05 pm
Forum: Modding help
Topic: Remnants for a non-square Entity
Replies: 4
Views: 348

Re: Remnants for a non-square Entity

Hey, thanks for the speedy answers. :) In case it is the future and you are looking for an answer to a similar problem, this is the working code: Tirislib_Entity.create { type = "corpse", name = "farm-remnants", icon = "__sosciencity__/graphics/icon/farm.png", icon_size = 64, flags = {"placeable-neu...
by tiriscef
Wed Dec 04, 2019 2:24 am
Forum: Modding help
Topic: Remnants for a non-square Entity
Replies: 4
Views: 348

Remnants for a non-square Entity

Hey, I have a fairly big non-square entity and I created a remnant for each rotation of it. But then a problem arises: The game picks one rotation at random, which looks really weird: https://i.imgur.com/G5BdJVt.png I was really shocked. My code for the corpse is: Tirislib_Entity.create { type = "co...
by tiriscef
Fri Nov 29, 2019 8:36 pm
Forum: PyMods
Topic: pY Veganism (inofficial)
Replies: 78
Views: 6457

Re: pY Veganism (inofficial)

Someone should really teach me to automate compatibility tests before I further embarass myself.^^

I corrected the fix. If you redownload pyv 0.19 it should work.
by tiriscef
Fri Nov 29, 2019 2:29 am
Forum: PyMods
Topic: pY Veganism (inofficial)
Replies: 78
Views: 6457

Re: pY Veganism (inofficial)

That is weird. The problem occures because Circuitissimo loads a library with a table.merge-function that doesn't actually merge the tables and somehow my mod calls that function instead of the stdlib one. But my mod requires the stdlib-table-library and I don't have a clue why it doesn't overwrite ...
by tiriscef
Mon Nov 11, 2019 6:01 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 755
Views: 83832

Re: pY HighTech Discussion

I don't know if it's intentional, but you essentially baned all vanilla modules in pyht's buildings by disallowing pollution and consumption module effects.
by tiriscef
Sun Nov 03, 2019 9:27 pm
Forum: PyMods
Topic: pY Veganism (inofficial)
Replies: 78
Views: 6457

Re: pY Veganism (inofficial)

BlueTemplar wrote:
Sat Nov 02, 2019 6:10 pm
Maybe some Orks ? :lol:
I googled if the Orks in Warhammer 40k should be considered vegan and was fascinated by the amount of search results where people asked and answered that question. :D
by tiriscef
Sat Nov 02, 2019 3:49 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 502
Views: 46585

Re: pY Petroleum Handling

I'm in favor of calling it mk4.
by tiriscef
Sat Nov 02, 2019 2:42 pm
Forum: PyMods
Topic: pY Veganism (inofficial)
Replies: 78
Views: 6457

Re: pY Veganism (inofficial)

Hey tiriscef, have you ever thought about boost for ralesia, we have fertilizer in pyht and in pyro but we can't use it to boost ralesia Or another idea - use some replacer of ralesia, just another plant? I think logs, fawogae, ralesia and maybe kikalk could use an early game recipe with humus. I w...
by tiriscef
Fri Nov 01, 2019 11:14 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1687
Views: 249494

Re: pY Coal Processing - Discussion

Hello, I have found a desync cause: deconstructing a fawogae farm causes a desync. by hand or with nanobot, both will eject you. Even admin deconstruction. Admin deletion works (with decon planner in the "none" tab). Note that We have the pY Vegan mod included which tampers with it by adding invisi...
by tiriscef
Sun Oct 27, 2019 3:56 pm
Forum: PyMods
Topic: pY Veganism (inofficial)
Replies: 78
Views: 6457

Re: pY Veganism (inofficial)

Okay cool. :) How should we organize the collaboration? Via github? Btw if any of you needs me in a pinch I am available under Soggs#4093 on Discord. I can be found via the official factorio discord. What I might do is make some kind of beta branch to test multiplayer desync since there is somethin...
by tiriscef
Sat Oct 26, 2019 6:52 pm
Forum: PyMods
Topic: pY Veganism (inofficial)
Replies: 78
Views: 6457

Re: pY Veganism (inofficial)

Hey,

thanks for offering your support. :)
I marked you two as collaborators.

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