Search found 10 matches

by booter
Sat Nov 09, 2024 5:10 pm
Forum: Show your Creations
Topic: What should i do to improve this ship?
Replies: 9
Views: 3338

Re: What should i do to improve this ship?

I would suggest to make sure that asteroids dont destroy the back of your ship since its wider then the very slim front
by booter
Sun Aug 30, 2020 5:26 pm
Forum: Energy Production
Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
Replies: 147
Views: 118507

Re: The perfect OCD compliant nuclear power plant! --- Now v2.4!

I loved this setup earlier and I am now wondering if this is still viable?
by booter
Mon Dec 09, 2019 11:52 am
Forum: Show your Creations
Topic: Bulldog 1: A solid Startup Base to build your main base.
Replies: 12
Views: 16290

Re: Bulldog 1: A solid Startup Base to build your main base.

Hey again,

I think I could make a very botched fix with the power of OCD-triggers and spaghetti-magic. I had to change the outer left side of the Mall so that blue sience-, rocket fuel- and low density-sience (for yellow sience f.ex.) recpies are working again. I think I really made a beautiful ...
by booter
Sun Dec 08, 2019 9:10 pm
Forum: Show your Creations
Topic: Bulldog 1: A solid Startup Base to build your main base.
Replies: 12
Views: 16290

Re: Bulldog 1: A solid Startup Base to build your main base.

Hello!

Thank you very much for this fantastic design.

I stopped playing factorio for a while and a few days ago I feeled its time to play again. I thought I'll give your Starter Base a try and I am still really enjoying it.


I do not have the patience to create such a space-efficent base. So I ...
by booter
Tue Oct 15, 2019 10:25 am
Forum: Show your Creations
Topic: 13x9 Micro Factory
Replies: 17
Views: 53905

Re: 13x9 Micro Factory

awesome. thanks for sharing!
by booter
Wed Apr 03, 2019 7:03 am
Forum: Gameplay Help
Topic: How to mark selected building for deconstruction?
Replies: 4
Views: 4232

Re: How to mark selected building for deconstruction?

you can place deconstruction planner in your inventory and edit the way that it will ignore tiles etc (blacklist/Whitelist) and then put it in the quickbar for better access
by booter
Tue Apr 02, 2019 9:12 am
Forum: News
Topic: Friday Facts #288 - New remnants, More bugs
Replies: 60
Views: 32088

Re: Friday Facts #288 - New remnants, More bugs




Worse if you have to translate from korean/japanese to english....
1: please give more space for the text
2: why ? isn't it enough
1: yeah, no, you have 3 symbols there but in english thats a whole fu... book
2: oh....


Similarly English to German.

1: It's 7 short words and there's plenty ...
by booter
Sat Mar 30, 2019 10:16 am
Forum: Gameplay Help
Topic: Remove Modules with Deconstruction-Planner?
Replies: 2
Views: 3009

Re: Remove Modules with Deconstruction-Planner?

you could remove the modules from the blueprint by right-clicking on the module icon in the upper bar
by booter
Thu Mar 28, 2019 8:23 am
Forum: Gameplay Help
Topic: hard work with concrete
Replies: 7
Views: 3659

Re: hard work with concrete



I need to know how to upgrade concrete and stone roads with blueprint.


Make a blueprint, up at the top there should be two checkboxes. One for entities and one for tiles. Check the tiles one if you want it to care about the ground tiles aka stone and concrete. You can also uncheck the ...
by booter
Thu Mar 28, 2019 7:54 am
Forum: Gameplay Help
Topic: How to play coop on Steam?
Replies: 1
Views: 2311

Re: How to play coop on Steam?

You just have to go to Multiplayer and Host a new game (give it a name + password and click play). Your friend has to go to Multiplayer, too. I dont remember the game menu 100% (I am at work atm), but there is something like "join game". He will then see a new windows which has a list with your game ...

Go to advanced search