Search found 188 matches

by Theikkru
Fri Aug 30, 2019 3:02 pm
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 11973

Re: Friday Facts #310 - Glowing Heat pipes

Please incorporate color temperature into the glow; I'd expect it to start off very reddish and get both brighter and whiter as temperature rises. It would also help players more precisely perceive differences in temperature.
by Theikkru
Fri Aug 16, 2019 7:48 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 27660

Re: Version 0.17.60

Just want to pop back in to say that I've not given up on the middle ground, and hawk my proposal (again); I still think the oil changes could be improved on incrementally, and I've tried to account for all the dev points I saw in discussion. I've also hacked up a mod out of it for demonstration and...
by Theikkru
Mon Aug 12, 2019 8:32 am
Forum: Balancing
Topic: Basic oil processing proposal (differential from 0.17.60): reintroduce light, sulfur from solid
Replies: 11
Views: 768

Re: Basic oil processing proposal (differential from 0.17.60): reintroduce light, sulfur from solid

Got off my bum and made a mod out of this proposal. I cobbled it together by using other oil mods as templates (and not by learning the syntax), so fingers crossed that I've worked out all the kinks.
by Theikkru
Thu Aug 08, 2019 6:59 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45859

Re: Friday Facts #305 - The Oil Changes

But if solar & accu are here, his SF consumption is ? Trains & furnaces, given the player uses trains which is really not mandatory. Also, inserting SF into furnaces isn't something everyone do. I'm totally aware of possibilities to avoid oil blocked output. But having the problem & needing to find...
by Theikkru
Thu Aug 08, 2019 6:49 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45859

Re: Friday Facts #305 - The Oil Changes

This is a complicated mind exercise and I hope I'm not skipping something, but say, that the player wants to get solar & accu first. His LO consumption will be high because of sulfur, his PG consumption will be none, and when his solar & accu setup is complete, his SF consumption will be quite smal...
by Theikkru
Thu Aug 08, 2019 6:39 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45859

Re: Friday Facts #305 - The Oil Changes

Quick reminder about newcomers : [...] While learning curve is an important & interesting issue to think about, we certainly have way more things to say about how these changes impact us. I addressed that in my proposal too: [...] This would incur a total cost of 1 additional recipe (solid fuel fro...
by Theikkru
Thu Aug 08, 2019 6:25 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45859

Re: Friday Facts #305 - The Oil Changes

If I read it correctly, your proposition involves a balanced usage of LO & PG in early oil, LO being SF & Sulfur, PG being Plastic. To avoid one blocking other, there's also a balancing proposition in the science pack recipe. But again, this expects the player to make chemical science 1st. If he do...
by Theikkru
Thu Aug 08, 2019 6:10 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45859

Re: Friday Facts #305 - The Oil Changes

- Until you were backed up on solid fuel. - In that case add more storage chests for solid fuel - but I don't need that much solud fuel, I'm on solar" ... Now, this discussion will never have to happen at that point. That's true, but it brings us back at square 1, as it still relies on an expected ...
by Theikkru
Thu Aug 08, 2019 1:52 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45859

Re: Friday Facts #305 - The Oil Changes

[...]And to be honest my counter-point would have been that it's normal to re-construct oil processing layouts... but maybe everyone else thinks this a bad way to make people play the game? I wonder how many people loathe having to reconstruct parts of the factory as more technology is unlocked/obt...
by Theikkru
Wed Aug 07, 2019 9:40 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45859

Re: Friday Facts #305 - The Oil Changes

You make several points there and back then it was enough of a post to influence my play-through. So when I got to BOP I actually crowded my refineries so I couldn't use them in AOP. It worked out fine. When AOP was used I added AOP refineries elsewhere and used BOP as they were. For me it enforced...
by Theikkru
Wed Aug 07, 2019 7:45 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45859

Re: Friday Facts #305 - The Oil Changes

The "there are too many things on petroleum gas" point is really dangerous to change - if for example we would put sulfur into heavy oil, it could very easily happen that your refinery would deadlock because you only want to produce batteries/acid, say for mining uranium and laser turrets. Even wit...
by Theikkru
Mon Aug 05, 2019 11:29 am
Forum: Balancing
Topic: Basic oil processing proposal (differential from 0.17.60): reintroduce light, sulfur from solid
Replies: 11
Views: 768

Re: Basic oil processing proposal (differential from 0.17.60): reintroduce light, sulfur from solid

Another aspect of this proposal I find noteworthy: that having researched advanced oil processing alone does not mandate its immediate implementation. In the unlikely event that a player does elect one of the dedicated mass production options (e.g. mass module 1s) that may result in an oil product i...
by Theikkru
Mon Aug 05, 2019 10:22 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45859

Re: Friday Facts #305 - The Oil Changes

The fact that BOP was basically impossible to manage properly created this whole "must rush for blue science", and BOP felt completely just like a pointless annoyance. And the more you would like to use the basic oil processing for non-science things (explosives, accumulators, modules, modular armo...
by Theikkru
Mon Aug 05, 2019 10:13 am
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 27660

Re: Version 0.17.60

No, the argument is more like "don't touch that tree because it's a redwood over 1000 years old and is part of this country's heritage and culture, so please consider moving the train tracks a bit and making it a tourist attraction instead." But who gets to decide if this is a 1000 year old Redwood...
by Theikkru
Mon Aug 05, 2019 9:46 am
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 27660

Re: Version 0.17.60

However, this is the first time I feel like you made a decision to simplify one of the more challenging and rewarding systems in the game not because there was anything wrong with it but because there were too many people complaining about it. It's the first time I feel like you made a change to ge...
by Theikkru
Mon Aug 05, 2019 12:04 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45859

Re: Friday Facts #305 - The Oil Changes

Adamo wrote:
Sun Aug 04, 2019 10:16 pm
Plus I got to name the function for that activity "graze()", and we all know trees are the true enemy. They also poop out boxes of wood. ;)
Shouldn't it be "browse"? #wordpolice
by Theikkru
Sun Aug 04, 2019 9:03 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 45859

Re: Friday Facts #305 - The Oil Changes

Since it's become the focus of discussion again, I'd like to toss in my thoughts on oil product balance (and plug my proposal ). As I see it, trying to balance usage of oil products through recipes can only go so far, because while sciences can be balanced with respect to each other, there will alwa...
by Theikkru
Sun Aug 04, 2019 10:28 am
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 27660

Re: Version 0.17.60

Hopefully the player will have a good enough grasp on the basic elements of the game, and be interested enough in all the toys that he sees opening up. (And processing units, nuclear power and production science are all late blue science - blue belts even in production science.) Advanced processing...
by Theikkru
Sun Aug 04, 2019 12:40 am
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 27660

Re: Version 0.17.60

[...] Delaying the multiple output recipe spreads out the introduction of new concepts, We felt that the problem is too many new concepts at once, the oil harvesting, fluid wagon, refineries, chemical plants, etc. We think and feel that the changes break the process down into more digestible chunks...
by Theikkru
Sat Aug 03, 2019 11:02 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 27660

Re: Version 0.17.60

Klonan wrote:
Sat Aug 03, 2019 10:59 pm
That was the intent
Right, but combined with the other 2 aspects that becomes a problem.

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