Search found 353 matches

by Theikkru
Wed Nov 02, 2022 12:59 pm
Forum: Energy Production
Topic: Autobreaker for preventing brownouts and controlling backup power
Replies: 15
Views: 1308

Re: Autobreaker for preventing brownouts and controlling backup power

Insomuch as it will not respond to power spikes high enough to overdraw the accumulators, but not long enough to drain them, that is correct; as I wrote in the first post, the condition/assumption is that you have enough accumulators to handle transient spikes like that, and the design presumes that...
by Theikkru
Tue Nov 01, 2022 7:18 am
Forum: Energy Production
Topic: Autobreaker for preventing brownouts and controlling backup power
Replies: 15
Views: 1308

Re: Autobreaker for preventing brownouts and controlling backup power

[...] But if you ever draw enough power that you draw more than the peak output of your production and accumulators, then I believe that with OP's system, that results in a brownout in the short time before it switches the backup power on. This then effectively makes it so that the backup power pla...
by Theikkru
Sun Oct 30, 2022 10:51 pm
Forum: Energy Production
Topic: Autobreaker for preventing brownouts and controlling backup power
Replies: 15
Views: 1308

Re: Autobreaker for preventing brownouts and controlling backup power

1. If you add more steam tanks, you only postpone overheat. It is not solution, it is delaying the problem. [...] No, adding steam tanks increases the energy buffer of the powerplant, both making it harder to overdraw the plant to the trigger point, and providing more room to sink reactor energy th...
by Theikkru
Sun Oct 30, 2022 6:49 pm
Forum: Energy Production
Topic: Autobreaker for preventing brownouts and controlling backup power
Replies: 15
Views: 1308

Re: Autobreaker for preventing brownouts and controlling backup power

[...] No, all Nuclears which read level of steam (wasteless) are sensitive to steam overspend. [...] Untrue. That sensitivity is dependent on the energy buffer of the plant being tuned to the minimum required for the plant's rating. If you add more steam tanks and/or heat exchangers beyond that min...
by Theikkru
Sun Oct 30, 2022 12:48 am
Forum: Energy Production
Topic: (Yet another) Nuclear Cloverleaf, 4R/480MW - belt/bot compatible, auto-feed, lossless, failsafe (Batteries not included)
Replies: 18
Views: 6386

Re: (Yet another) Nuclear Cloverleaf, 4R/480MW - belt/bot compatible, auto-feed, lossless, failsafe (Batteries not inclu

Minor edit eliminated the need for 1 arithmetic combinator. First post updated. Edit: steam trigger adjusted to 15k after some additional testing. Turbine distribution needs to be a bit more even now, but tolerance to other weird conditions (power draw spikes, missing heat exchangers, etc.) has impr...
by Theikkru
Sat Oct 29, 2022 11:54 pm
Forum: Energy Production
Topic: Autobreaker for preventing brownouts and controlling backup power
Replies: 15
Views: 1308

Re: Autobreaker for preventing brownouts and controlling backup power

[...] No. I have spend a lot time optimizing Perfect Clover leaf https://forums.factorio.com/viewtopic.php?f=208&t=96233 I can surely say, simple add turbines to the power plant can lead to disaster. Overspending steam can cause havoc for controlled power plant. [...] Then you should post your ...
by Theikkru
Sat Oct 29, 2022 5:48 am
Forum: Energy Production
Topic: Autobreaker for preventing brownouts and controlling backup power
Replies: 15
Views: 1308

Re: Autobreaker for preventing brownouts and controlling backup power

I don't know how you're coming up with those criteria, but they don't make much sense. Your circuit is just a threshold-triggered version of what powerplants already do by default: throttle up and down based on instantaneous demand. If you have cheap peaker power to suppress power spikes with, you m...
by Theikkru
Tue Oct 18, 2022 12:32 am
Forum: Energy Production
Topic: Autobreaker for preventing brownouts and controlling backup power
Replies: 15
Views: 1308

Re: Autobreaker for preventing brownouts and controlling backup power

You can't leave out the "So long as"; that quote you pulled isn't a promise, it's a condition: If (primary power rating + accumulator power rating > highest power usage spike) then (no brownouts). This autobreaker isn't designed to do anything about power spikes that exceed the total power...
by Theikkru
Sun Oct 16, 2022 4:49 am
Forum: Energy Production
Topic: Autobreaker for preventing brownouts and controlling backup power
Replies: 15
Views: 1308

Autobreaker for preventing brownouts and controlling backup power

preview.png This is designed to govern the electrical connections between three segregated parts of a power grid: primary power & accumulators (lower right), emergency backup power (upper right), and power consumers (upper left). So long as you have enough accumulators to absorb any spikes in p...
by Theikkru
Fri Oct 14, 2022 4:05 am
Forum: Energy Production
Topic: Early-bird's auto-balancing Uranium/Kovarex module for 9-tile bus mount (recycling included)
Replies: 18
Views: 3438

Re: Early-bird's auto-balancing Uranium/Kovarex module for 9-tile bus mount (recycling included)

Redesigned the belt spaghetti to improve prioritization of lanes on the Kovarex side; doing so resulted in an improvement in inserter behavior, and made the 3-belt gating circuit I was using obsolete. I've also switched to feeding 235 output onto a single lane, since the 235 feedback loop will satur...
by Theikkru
Tue Oct 11, 2022 2:32 am
Forum: Balancing
Topic: Basic oil processing proposal (differential from 0.17.60): reintroduce light, sulfur from solid
Replies: 15
Views: 5240

Re: Basic oil processing proposal (differential from 0.17.60): reintroduce light, sulfur from solid

On the off-chance anyone's still interested, I still stand by my opinions above, and have updated the mod to accommodate Factorio's 1.1 version series.
by Theikkru
Wed Nov 18, 2020 6:32 pm
Forum: Outdated/Not implemented
Topic: Proposal to fix: the pulse function on inserters (+belts?) is inconsistent under low power.
Replies: 113
Views: 17537

Re: The pulse function on inserters (+belts?) is inconsistent (under low power) and a noob trap.

I'm fine with alternatives existing. What I'm not fine with is people grossly misrepresenting my proposal as being equivalent to one of those alternatives when it is not. This is supposed to be a thread about the proposal to fix the inconsistency, so of course I'm going to correct people when they s...
by Theikkru
Wed Nov 18, 2020 6:13 pm
Forum: Outdated/Not implemented
Topic: Proposal to fix: the pulse function on inserters (+belts?) is inconsistent under low power.
Replies: 113
Views: 17537

Re: The pulse function on inserters (+belts?) is inconsistent (under low power) and a noob trap.

can you just be straightforward and not use metaphors[...] I've been doing that this whole thread, but for some reason, everyone absolutely refuses to address the proposal I made directly, instead insisting on some workaround or inferior alternate solution. Remember all the confusion about the &quo...
by Theikkru
Wed Nov 18, 2020 6:05 pm
Forum: Outdated/Not implemented
Topic: Proposal to fix: the pulse function on inserters (+belts?) is inconsistent under low power.
Replies: 113
Views: 17537

Re: The pulse function on inserters (+belts?) is inconsistent (under low power) and a noob trap.

ptx0 wrote:
Wed Nov 18, 2020 5:55 pm
https://mods.factorio.com/mod/FreeEnergyCombinators

here's the rope for your bridge that you refuse to install.
Uh, no, that's building stone walls along the sides of the bridge so that people can't fall off, but now there's only enough room on the bridge for single-file anyways.
by Theikkru
Wed Nov 18, 2020 5:54 pm
Forum: Outdated/Not implemented
Topic: Proposal to fix: the pulse function on inserters (+belts?) is inconsistent under low power.
Replies: 113
Views: 17537

Re: The pulse function on inserters (+belts?) is inconsistent (under low power) and a noob trap.

Dear Texas Instruments,[...] Once upon a time, there was a village by a river. One day, a traveler arrived at that village to replenish his supplies, hawk his wares, and rest his feet, but over the first few days of his visit, he noticed something strange. There was a simple wooden bridge built acr...
by Theikkru
Wed Nov 18, 2020 5:12 pm
Forum: Outdated/Not implemented
Topic: Proposal to fix: the pulse function on inserters (+belts?) is inconsistent under low power.
Replies: 113
Views: 17537

Re: The pulse function on inserters (+belts?) is inconsistent (under low power) and a noob trap.

I still see no solution that has a chance to be used by the devs.[...] Does that mean you think the proposal has no chance? Why? None of them addressed the discrepancy specifically. They did in the other multipage mega-whinge that got locked. I never noticed. I probably just never ran low on power,...
by Theikkru
Wed Nov 18, 2020 3:13 am
Forum: Outdated/Not implemented
Topic: Proposal to fix: the pulse function on inserters (+belts?) is inconsistent under low power.
Replies: 113
Views: 17537

Re: The pulse function on inserters (+belts?) is inconsistent (under low power) and a noob trap.

ptx0 wrote:
Wed Nov 18, 2020 2:48 am
devs already said no, though.
No, they haven't. The only post that could be construed that way was clearly a misunderstanding of the proposal, and possibly of the problem itself as well.
by Theikkru
Wed Nov 18, 2020 12:46 am
Forum: Outdated/Not implemented
Topic: Proposal to fix: the pulse function on inserters (+belts?) is inconsistent under low power.
Replies: 113
Views: 17537

Re: The pulse function on inserters (+belts?) is inconsistent (under low power) and a noob trap.

[...] this forum was about improving the game when it was in development, but it's done now. these mechanisms have had years for these problems to come up, and it has become an issue for one person only now after the game is released. that means it's not worth spending time on. instead of "gam...
by Theikkru
Tue Nov 17, 2020 10:23 pm
Forum: Outdated/Not implemented
Topic: Proposal to fix: the pulse function on inserters (+belts?) is inconsistent under low power.
Replies: 113
Views: 17537

Re: The pulse function on inserters (+belts?) is inconsistent (under low power) and a noob trap.

[...] But still: I don't think this mechanic should go away and the proposal in this thread sounds to complicated for me. The only thing that is in danger by this are nuclear reactors because they spiral down when this happens. But I think those that build nuclear reactors using tick based mechanic...

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