If you need to add code for compatibility in K2 files, then send it to us.WarStalkeR wrote: βWed Apr 01, 2020 1:12 pmMeanwhile I will try to make compatibility mod for Krastorio^2 & Rampart Arsenal.
Search found 15 matches
- Thu Apr 02, 2020 12:51 pm
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 141297
Re: [MOD 0.18] KRASTORIO^2
- Thu Apr 02, 2020 12:48 pm
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 141297
Re: [MOD 0.18] KRASTORIO^2
I can't remove creep with bots. I've tried a blank deconstruction planner, and one with white listed creep tile set to always. Neither works for targeting the creep - I have to remove it all by hand for now... What am i doing wrong in marking it for deconstruction? I don't need any more of it and w...
- Wed Apr 01, 2020 8:08 am
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 141297
Re: [MOD 0.18] KRASTORIO^2
Look what I have found among the artwork: https://cdna.artstation.com/p/assets/images/images/023/524/234/large/rick-ronor-2016-explorer.jpg I think current tank in Krastorio^2 is not big enough. And we might need a "next level" tank to keep up <_< Yes, this is my old artwork. We want to a...
- Tue Mar 31, 2020 9:16 am
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 141297
Re: [MOD 0.18] KRASTORIO^2
Look what I have found among the artwork: https://cdna.artstation.com/p/assets/images/images/023/524/234/large/rick-ronor-2016-explorer.jpg I think current tank in Krastorio^2 is not big enough. And we might need a "next level" tank to keep up <_< Yes, this is my old artwork. We want to a...
- Mon Mar 16, 2020 5:28 pm
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 141297
Re: [MOD 0.18] KRASTORIO^2
What happened to my U-235? I had like 25 pieces, then stole a few to make nuclear fuel cell, but still had quite a few in a chest near my uranium ore patch. Now they're gone. Like ZERO! I was looking forward to getting enrichment going soon, but now have NOTHING to seed the centrifuge. Oh, and wher...
- Wed Mar 11, 2020 5:31 pm
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 141297
Re: [MOD 0.18] KRASTORIO^2
https://i.ibb.co/nnNFHNV/000.png This looks vaguely familiar ;) Congrats on the revamp. I started on IR2 but realistically it will be summer/autumn, ideally for Factorio 0.18 stable / 1.0. https://i.imgur.com/HiP8zJg.png Thanx! Oh, you are absolutely right! This is a typical sai-fi and fantasy thin...
- Wed Mar 11, 2020 12:25 pm
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 141297
Re: [MOD 0.18] KRASTORIO^2
Wow! Thanks! I spent so much time playing with your mods! I should like on this occasion to say thanks for your mods! <3Arch666Angel wrote: βTue Mar 10, 2020 8:52 pmReally like the art and style. Good job and good luck with your second go at it!
- Sat Dec 28, 2019 9:37 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Krastorio
- Replies: 24
- Views: 17166
Re: [MOD 0.17.x] Krastorio
Attention! This topic is abandoned and not official. Soon we will create a new topic dedicated to Krastorio 2. For all questions, write on the mod page or in our Discord server.
To moderators: please close or delete this topic.
To moderators: please close or delete this topic.
- Sat Dec 28, 2019 9:31 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Krastorio
- Replies: 24
- Views: 17166
- Mon Jul 08, 2019 6:03 pm
- Forum: Duplicates
- Topic: [0.17.54] Extra items when assembler/furnace have high speed and productivity bonus at the same time.
- Replies: 2
- Views: 1404
[0.17.54] Extra items when assembler/furnace have high speed and productivity bonus at the same time.
This is a pretty old bug. This can be watching only with mods that add new modules, or buildings with a high production speed. The bug is that if a assembler/furnace receives a high speed and productivity bonus at the same time, the assembler/furnace begins to create additional items. For the demons...
- Sat Jun 22, 2019 1:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.50] Technology "laser turret speed" doesn't increase DPS
- Replies: 3
- Views: 4803
[posila] [0.17.50] Technology "laser turret speed" doesn't increase DPS
Technology "laser turret speed" doesn't increase DPS. Damage is read at the beginning of each beam, which lasts 0.3 seconds or 20 ticks. With an increase in the rate of fire, the beam duration remains the same, which is why the DPS does not improve. In my mods I corrected this by reducing ...
- Wed May 29, 2019 1:58 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Krastorio
- Replies: 24
- Views: 17166
Re: [MOD 0.17.x] Krastorio
Yes, this mod more likely complements the vanilla game, rather than change it. I wanted to keep the vanilla gameplay with minor complications, as I was tired of large and complex mods.
- Mon Apr 22, 2019 5:18 am
- Forum: Mods
- Topic: [MOD 0.17.x] Krastorio
- Replies: 24
- Views: 17166
- Sat Apr 20, 2019 1:28 am
- Forum: Mods
- Topic: [MOD 0.17.x] Krastorio
- Replies: 24
- Views: 17166
Re: [MOD 0.17.x] Krastorio
I really like the design of the entities. My one critique is that they are too clean (for lack of a better description). For instance, placing one of the Krastorio chests in the middle of your factory, it sticks out like a sore thumb; it doesn't mesh well with the overall feel of the factory. Other...
- Wed Apr 17, 2019 1:06 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Krastorio
- Replies: 24
- Views: 17166