Search found 15 matches

by Krastor
Thu Apr 02, 2020 12:51 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 144038

Re: [MOD 0.18] KRASTORIO^2

WarStalkeR wrote: ↑
Wed Apr 01, 2020 1:12 pm
Meanwhile I will try to make compatibility mod for Krastorio^2 & Rampart Arsenal.
If you need to add code for compatibility in K2 files, then send it to us.
by Krastor
Thu Apr 02, 2020 12:48 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 144038

Re: [MOD 0.18] KRASTORIO^2

I can't remove creep with bots. I've tried a blank deconstruction planner, and one with white listed creep tile set to always. Neither works for targeting the creep - I have to remove it all by hand for now... What am i doing wrong in marking it for deconstruction? I don't need any more of it and w...
by Krastor
Wed Apr 01, 2020 8:08 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 144038

Re: [MOD 0.18] KRASTORIO^2

Look what I have found among the artwork: https://cdna.artstation.com/p/assets/images/images/023/524/234/large/rick-ronor-2016-explorer.jpg I think current tank in Krastorio^2 is not big enough. And we might need a "next level" tank to keep up <_< Yes, this is my old artwork. We want to a...
by Krastor
Tue Mar 31, 2020 9:16 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 144038

Re: [MOD 0.18] KRASTORIO^2

Look what I have found among the artwork: https://cdna.artstation.com/p/assets/images/images/023/524/234/large/rick-ronor-2016-explorer.jpg I think current tank in Krastorio^2 is not big enough. And we might need a "next level" tank to keep up <_< Yes, this is my old artwork. We want to a...
by Krastor
Mon Mar 16, 2020 5:28 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 144038

Re: [MOD 0.18] KRASTORIO^2

What happened to my U-235? I had like 25 pieces, then stole a few to make nuclear fuel cell, but still had quite a few in a chest near my uranium ore patch. Now they're gone. Like ZERO! I was looking forward to getting enrichment going soon, but now have NOTHING to seed the centrifuge. Oh, and wher...
by Krastor
Wed Mar 11, 2020 5:31 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 144038

Re: [MOD 0.18] KRASTORIO^2

https://i.ibb.co/nnNFHNV/000.png This looks vaguely familiar ;) Congrats on the revamp. I started on IR2 but realistically it will be summer/autumn, ideally for Factorio 0.18 stable / 1.0. https://i.imgur.com/HiP8zJg.png Thanx! Oh, you are absolutely right! This is a typical sai-fi and fantasy thin...
by Krastor
Wed Mar 11, 2020 12:25 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 144038

Re: [MOD 0.18] KRASTORIO^2

Arch666Angel wrote: ↑
Tue Mar 10, 2020 8:52 pm
Really like the art and style. Good job and good luck with your second go at it! :)
Wow! Thanks! I spent so much time playing with your mods! I should like on this occasion to say thanks for your mods! <3
by Krastor
Sat Dec 28, 2019 9:37 pm
Forum: Mods
Topic: [MOD 0.17.x] Krastorio
Replies: 24
Views: 17562

Re: [MOD 0.17.x] Krastorio

Attention! This topic is abandoned and not official. Soon we will create a new topic dedicated to Krastorio 2. For all questions, write on the mod page or in our Discord server.
To moderators: please close or delete this topic.
by Krastor
Sat Dec 28, 2019 9:31 pm
Forum: Mods
Topic: [MOD 0.17.x] Krastorio
Replies: 24
Views: 17562

Re: [MOD 0.17.x] Krastorio

Mecejide wrote: ↑
Sat Dec 28, 2019 7:15 pm
Is advanced electronics 2 supposed to have the military science pack as a prerequisite?
This is our mistake. Thank you for reporting, we will fix it.
by Krastor
Mon Jul 08, 2019 6:03 pm
Forum: Duplicates
Topic: [0.17.54] Extra items when assembler/furnace have high speed and productivity bonus at the same time.
Replies: 2
Views: 1452

[0.17.54] Extra items when assembler/furnace have high speed and productivity bonus at the same time.

This is a pretty old bug. This can be watching only with mods that add new modules, or buildings with a high production speed. The bug is that if a assembler/furnace receives a high speed and productivity bonus at the same time, the assembler/furnace begins to create additional items. For the demons...
by Krastor
Sat Jun 22, 2019 1:05 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.50] Technology "laser turret speed" doesn't increase DPS
Replies: 3
Views: 4913

[posila] [0.17.50] Technology "laser turret speed" doesn't increase DPS

Technology "laser turret speed" doesn't increase DPS. Damage is read at the beginning of each beam, which lasts 0.3 seconds or 20 ticks. With an increase in the rate of fire, the beam duration remains the same, which is why the DPS does not improve. In my mods I corrected this by reducing ...
by Krastor
Wed May 29, 2019 1:58 pm
Forum: Mods
Topic: [MOD 0.17.x] Krastorio
Replies: 24
Views: 17562

Re: [MOD 0.17.x] Krastorio

Bishop89 wrote: ↑
Sun May 26, 2019 10:52 am
but building a factory doesn't seem to be much different. Compared to bobs / py mods ore processing especially.
Yes, this mod more likely complements the vanilla game, rather than change it. I wanted to keep the vanilla gameplay with minor complications, as I was tired of large and complex mods.
by Krastor
Mon Apr 22, 2019 5:18 am
Forum: Mods
Topic: [MOD 0.17.x] Krastorio
Replies: 24
Views: 17562

Re: [MOD 0.17.x] Krastorio

pyanodon wrote: ↑
Mon Apr 22, 2019 1:49 am
Congratulations for your mod. Very beautiful art so far. Thumbs uP!
Wow!
Thank you! Your mods inspired me and was an example of extremely good quality!
by Krastor
Sat Apr 20, 2019 1:28 am
Forum: Mods
Topic: [MOD 0.17.x] Krastorio
Replies: 24
Views: 17562

Re: [MOD 0.17.x] Krastorio

I really like the design of the entities. My one critique is that they are too clean (for lack of a better description). For instance, placing one of the Krastorio chests in the middle of your factory, it sticks out like a sore thumb; it doesn't mesh well with the overall feel of the factory. Other...
by Krastor
Wed Apr 17, 2019 1:06 pm
Forum: Mods
Topic: [MOD 0.17.x] Krastorio
Replies: 24
Views: 17562

Re: [MOD 0.17.x] Krastorio

laku wrote: ↑
Wed Apr 17, 2019 11:59 am
I havent tried your mod yet, but the graphics look truely amazing!
Thank you!

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