Search found 139 matches

by Khagan
Mon May 02, 2022 10:09 pm
Forum: Releases
Topic: Version 1.1.58
Replies: 19
Views: 6062

Re: Version 1.1.58

FactorioBot wrote:
Mon May 02, 2022 1:48 pm
  • Fixed that cliff deconstruction wasn't issued when the corrected cliff collision box overlapped with ghost entities. (66400)
At last! This has been a recurring irritation, for ages now the only obvious bug in normal vanilla gameplay.
by Khagan
Thu Apr 14, 2022 7:37 am
Forum: General discussion
Topic: Is using other people’s blueprints cheating?
Replies: 42
Views: 7953

Re: Blueprints don't ruin fun

Making, using and tweaking your own blueprints is a core part of Factorio gameplay. Being inspired by other people's blueprints, and learning from them new ways of solving problems or optimising production, is a core part of the Factorio online community experience. Using other people's blueprints w...
by Khagan
Tue Mar 15, 2022 1:16 am
Forum: General discussion
Topic: What starting settings does everyone use?
Replies: 14
Views: 1225

Re: What starting settings does everyone use?

Mostly default; it's a well-balanced game. Just two tweaks:- Research queue always on; this should be a UI setting, not an advanced(!) gameplay setting. Starting area size turned up to 150% or 200%; being swarmed by biters when you've only been going for 20 minutes and don't yet have any defensive t...
by Khagan
Tue Mar 01, 2022 8:56 am
Forum: Combinator Creations
Topic: UPS optimization - 100vs500 lanes (spoiler: 500 lanes results are more stable)
Replies: 4
Views: 678

Re: UPS optimization - 100vs500 lanes (spoiler: 500 lanes results are more stable)

Tallywort wrote:
Mon Feb 28, 2022 8:30 am
How is the system we're looking at non-ergodic?
I fear you are taking my tongue-in-cheek comment more seriously than intended.

The assumption of ergodicity is entirely reasonable. Major mathematical kudos if you can actually prove it ...
by Khagan
Mon Feb 28, 2022 1:33 am
Forum: Combinator Creations
Topic: UPS optimization - 100vs500 lanes (spoiler: 500 lanes results are more stable)
Replies: 4
Views: 678

Re: UPS optimization - 100vs500 lanes (spoiler: 500 lanes results are more stable)

Tallywort wrote:
Thu Feb 24, 2022 1:17 am
I wonder how those test results stack up if you take into account that you could run that 100 lane test 6 times longer than the 500 lane one.
This assumes that Factorio is ergodic. :ugeek:
by Khagan
Mon Feb 21, 2022 7:21 am
Forum: Gameplay Help
Topic: Best oil for flame towers?
Replies: 16
Views: 1111

Re: Best oil for flame towers?

Isn´t heav oil more effective then light oil even if the damge would be same? Because you nee less crude oil for it? Yes, heavy oil gives the best damage per real cost. The main downside is that it is produced in a (comparatively small) steady stream, but consumed in occasional tank loads whenever ...
by Khagan
Thu Dec 30, 2021 9:16 am
Forum: Gameplay Help
Topic: Doesn't anyone have a kovarex blueprint that doesn't need te
Replies: 11
Views: 14001

Re: Doesn't anyone have a kovarex blueprint that doesn't need te

escfoe2 wrote:
Thu Dec 30, 2021 1:58 am
I've made one here: https://factorioprints.com/view/-Ms80Wm07C0K7wvNXTe8

Just requires the Miniloader Mod
You might want to look at the much more recent and extended discussion in this thread. No mods required.
by Khagan
Thu Dec 09, 2021 4:36 am
Forum: General discussion
Topic: Steam achievment: No time for chitchat (finish the game within 15 hours)
Replies: 11
Views: 1797

Re: Steam achievment: No time for chitchat (finish the game within 15 hours)

quyxkh wrote:
Sun Dec 05, 2021 2:18 pm
Oh, you sweet summer child.
I think these are much more impressive. The any% runs use such rich and dense resources, and such large starting areas, that there isn't really much to learn from them for normal gameplay.
by Khagan
Mon Nov 22, 2021 7:31 am
Forum: Railway Setups
Topic: Magic roundabout
Replies: 4
Views: 1341

Re: Magic roundabout

Nice... you describe it as "inspired by" so not a criticism but it would be closer to The Magic Roundabout if you removed the central circle, so the rounded square becomes the innermost part (which trains travel around in the opposite direction). Yes, when I did this I was under the impre...
by Khagan
Mon Nov 22, 2021 1:54 am
Forum: Off topic
Topic: Songs to Factorioize by
Replies: 56
Views: 53078

Re: Songs to Factorioize by

I'm surprised no-one has yet mentioned The Sorcerer's Apprentice (mouse optional).
by Khagan
Sun Nov 21, 2021 3:08 am
Forum: Railway Setups
Topic: Magic roundabout
Replies: 4
Views: 1341

Magic roundabout

Prompted by the post on unloved junctions , here is a Factorio rail junction inspired by a real-world road junction that is not merely unloved, but actively feared and hated: the notorious magic roundabout . MagicRoundabout.png 0eNqlnetuFEkShV9l1b/dKDMj8sY77BOsRisDrRlLYJAxo0Uj3n1t6K6GdhT+TvnfwNiHqLh...
by Khagan
Fri Nov 12, 2021 3:32 am
Forum: Ideas and Suggestions
Topic: Round robin scheduling for trains / Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
Replies: 41
Views: 2650

Re: [1.1.46] Wrong scheduling for trains (no round robin)

mrvn wrote:
Thu Nov 11, 2021 1:13 pm
The simplest solution is: Produce more green circuits.
In fact, just produce more of everything. The factory grows ...
by Khagan
Fri Nov 05, 2021 9:05 am
Forum: Ideas and Suggestions
Topic: Add concrete to Upgrade Planner
Replies: 33
Views: 2697

Re: Include Tiles in Upgrade Planner

How do you want to select the tiles that are below other entities? How do you want to exclude them from being upgraded? Or not upgraded? What makes stone brick better for all kind of vehicles? This objection applies equally to all upgrades. If you don't want an upgrade applied to a particular tile,...
by Khagan
Thu Oct 28, 2021 1:23 am
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 255
Views: 22757

Re: All the different ways to increase the efficiency of a nuclear power plant

mrvn wrote:
Thu Oct 28, 2021 12:20 am
All that realism with correct units and honoring the start and end temp and then they ignore that a ton of energy in making steam is evaporating it. :)
Yes, indeed most of it. In the real world the main point of high-temperature steam is its higher pressure, not its greater heat content.
by Khagan
Thu Oct 28, 2021 12:28 am
Forum: Gameplay Help
Topic: Kovarex in a row anyone?
Replies: 43
Views: 4259

Re: Kovarex in a row anyone?

Pre-Kovarex a large stockpile of surplus U238 will have accumulated, and that stockpile is unlikely to be used up during the startup. So it's a pretty safe bet that the U238 output will be fully backed up while it needs to be. That really depends on where that output belt leads. At the start for ex...
by Khagan
Wed Oct 27, 2021 10:13 pm
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 255
Views: 22757

Re: All the different ways to increase the efficiency of a nuclear power plant

the number from OP the 10/0.97 seem to fit everywhere means that it must be the correct number, but it doesn't look like a number someone would have deliberatly choosen over 103 if not for a particular reason. The factor of 0.97 turns up naturally (and annoyingly) in Factorio nuclear power plant de...
by Khagan
Wed Oct 27, 2021 9:04 pm
Forum: Gameplay Help
Topic: Kovarex in a row anyone?
Replies: 43
Views: 4259

Re: Kovarex in a row anyone?

Then I feel the priorities are wrong. You prioritize the output belt which allows the dark uranium to be drained from the belt loop. Sure more is coming in but the bootstrap not-overfilling only works when the dark uranium is backed up. Same for light uranium actually. Shouldn't overfilling take pr...
by Khagan
Wed Oct 27, 2021 10:45 am
Forum: Gameplay Help
Topic: Kovarex in a row anyone?
Replies: 43
Views: 4259

Re: Kovarex in a row anyone?

And here's exactly the opposite approach: once the output U235 is backed up, the excess is directed back to overfill the centrifuges deliberately. (Yes, the belt braiding could probably be simplified.) uraniumProcessing3.png I think you messed up a belt. One of the undergorund belts isn't connected...
by Khagan
Wed Oct 27, 2021 1:59 am
Forum: Gameplay Help
Topic: Kovarex in a row anyone?
Replies: 43
Views: 4259

Re: Kovarex in a row anyone?

Here is a variation of the magic inserter design: ... for startup all light uranium passes to every centrifuge but once output happens each centrifuge only recycles it's own output. And here's exactly the opposite approach: once the output U235 is backed up, the excess is directed back to overfill ...
by Khagan
Tue Oct 26, 2021 9:28 pm
Forum: Gameplay Help
Topic: Kovarex in a row anyone?
Replies: 43
Views: 4259

Re: Kovarex in a row anyone?

[*] For my particular version, I find that the first three centrifuges have minimal overfills (occasionally a few more for the third), but the fourth gradually accumulates to the usual maximum. I think this is because you use blue inserters which can transfer at most 3 pieces in one swing. But over...

Go to advanced search