Search found 119 matches

by Khagan
Tue Oct 26, 2021 3:19 am
Forum: Gameplay Help
Topic: Kovarex in a row anyone?
Replies: 23
Views: 599

Re: Kovarex in a row anyone?

Playing a little bit I've found a solution which reduces overfilling the centrifuges quite a bit: So it's not count perfect but by distracting the inserter with dark uranium the overfill is kept to a minimum. This is a nice trick, and seems to be quite robust. I've adapted the uranium processing de...
by Khagan
Sun Oct 24, 2021 8:30 am
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 56
Views: 4781

Re: What are the most impractical items in Factorio?

Each efficiency 2 in a furnace reduces pollution by 0.1/m. [...] Where do you get this number from? Putting an efficiency 2 module into a furnace reduces it power consumption by 40%, which also reduces it pollution by 40% (since pollution is tied to power consumption). The 0.1 value seems to be the...
by Khagan
Sat Oct 23, 2021 11:23 pm
Forum: Gameplay Help
Topic: Kovarex in a row anyone?
Replies: 23
Views: 599

Re: Kovarex in a row anyone?

1500 purple science for the Kovarex research feels roughly comparable to the cost of the S3's to build that, am I wrong about that? You are right, the overall cost is comparable. But my science factory is already set up to produce flasks at that rate; it's just a matter of choosing to research Kova...
by Khagan
Sat Oct 23, 2021 9:48 pm
Forum: Gameplay Help
Topic: Kovarex in a row anyone?
Replies: 23
Views: 599

Re: Kovarex in a row anyone?

This assumes the availability of high-level speed modules. I would usually be kovarexing long before I had such things. I go for PA2 + fusion as a priority, which makes speed 3 basically a gimme. I don't understand "long", though. The only thing you need that kovarex prereqs didn't alread...
by Khagan
Sat Oct 23, 2021 7:57 am
Forum: Gameplay Help
Topic: Kovarex in a row anyone?
Replies: 23
Views: 599

Re: Kovarex in a row anyone?

Here's the one I use to get the Kovarex up and running as fast as possible This assumes the availability of high-level speed modules. I would usually be kovarexing long before I had such things. You need a sink for the unused U-238 from your ore processing, at least until it produces its 40th U-235...
by Khagan
Fri Oct 22, 2021 10:03 pm
Forum: Gameplay Help
Topic: Kovarex in a row anyone?
Replies: 23
Views: 599

Re: Covarex in a row anyone?

brunzenstein wrote:
Fri Oct 22, 2021 4:43 pm
Thanks - not quite as this set-up is overfilling the kovarex machines.
I want to have no more then 40 of the good / 5 of the bad origanum in the maschine
That sounds very herbal :). Seriously though, the overfill is only about 20 minutes worth of production.
by Khagan
Fri Oct 22, 2021 8:01 am
Forum: Gameplay Help
Topic: Kovarex in a row anyone?
Replies: 23
Views: 599

Re: Covarex in a row anyone?

Im looking for a simple stackable solution stacking a bunch of Covarex machines in a line so that they start with the first one introducing the 40 good uranium and then filling subsequently one after the other with the good uranium - and the bad as well. Something like this? uraniumProcessing1.png ...
by Khagan
Fri Oct 22, 2021 4:10 am
Forum: Combinator Creations
Topic: Nano factory with push down automata
Replies: 15
Views: 17117

Re: Nano factory with push down automata

There is no count for things the bots would like to pick up. To see unsatisfied requests you have to put an item in a chest so a bot comes to pick it up. So you have to produce one of everything ahead of time. Which is a great pity for low-volume high-cost items like rocket silos or spidertrons. No...
by Khagan
Thu Oct 21, 2021 11:06 pm
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 56
Views: 4781

Re: What are the most impractical items in Factorio?

Each efficiency 2 in a furnace reduces pollution by 0.1/m. Unfortunately, even with maximum efficiency 1s everywhere along the production chain, making that efficiency 2 module emits about 60 units of pollution. So it takes ten hours before the savings match the cost. So after 100 hours I've made u...
by Khagan
Thu Oct 21, 2021 9:20 am
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 56
Views: 4781

Re: What are the most impractical items in Factorio?

Eff 2 is useful to get electric furnaces to -80% power, since they only have the two slots. For a good portion of the game furnaces are the biggest power user, and a top three source of pollution, since there are usually so many of them. If you're on a map where every bit of pollution counts, they'...
by Khagan
Wed Oct 20, 2021 9:38 am
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 56
Views: 4781

Re: What are the most impractical items in Factorio?

the most useless is going to be efficient module lv3 (lv2 comes 2nd) i'll be surprised if this item is not on your anyone's top 10 (or rather, bottom 10). Efficiency 2 and 3 are useless as final products, yes. But needed as an ingredient in power armour and spiders respectively. tanks are great bul...
by Khagan
Thu Oct 07, 2021 11:25 pm
Forum: Gameplay Help
Topic: Circuits with TrainsStops, how to do pause only when red signal is present and = 1
Replies: 19
Views: 446

Re: Circuits with TrainsStops, how to do pause only when red signal is present and = 1

But for requester chests I believe you can read the contents and set the requests and not have the chests own contents get added to the requests. Unfortunately not. Setting requests and reading contents are mutually exclusive options. (Perhaps precisely because the undesirable positive feedback wou...
by Khagan
Wed Oct 06, 2021 11:56 pm
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 230
Views: 6871

Re: All the different ways to increase the efficiency of a nuclear power plant

I do use the removal of the spent fuel cell as trigger; I do not make a fuel check. I do start my reactors up manually (actually, I find that quite a satisfying thing to do, like a sort of ceremonial ribbon cutting), but in a cumulative total of hundreds of hours of running time across various size...
by Khagan
Wed Oct 06, 2021 2:29 am
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 230
Views: 6871

Re: All the different ways to increase the efficiency of a nuclear power plant

Note: The fuel check in my designs, or any design that uses the removal of the spend fuel cell as trigger, is necessary. If you ever remove a spend fuel cell without a fresh fuel cell to put into the reactor the setup dies. That's really the only argument I need. I do use the removal of the spend f...
by Khagan
Wed Oct 06, 2021 2:10 am
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 230
Views: 6871

Re: All the different ways to increase the efficiency of a nuclear power plant

Requiring the entire belt to be backed up before starting a nuclear reactor breaks principles 1 and 2, and potentially 3 depending on how your U-235 production is doing. It works okay if you start from a full belt to begin with, but it isn't really properly a buffer, because if your fuel production...
by Khagan
Tue Oct 05, 2021 1:03 am
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 230
Views: 6871

Re: All the different ways to increase the efficiency of a nuclear power plant

If you have no fuel cell available and the output inserter tries to trigger the input inserter, the input insertion will fail and not recover until the player intervenes and manually handloads either a fresh or spent fuel cell into the reactor. To get to that point, you need to leave the power stat...
by Khagan
Mon Oct 04, 2021 10:34 pm
Forum: General discussion
Topic: Why aren't there defense bots?
Replies: 14
Views: 828

Re: Why aren't there defense bots?

blazespinnaker wrote:
Mon Oct 04, 2021 7:08 pm
Land Mines plus bots are pretty good defense bots. They do get clipped though, now and then.
And they don't mix with flamethrowers.

(And why is there no flame-breathing smiley?)
by Khagan
Mon Oct 04, 2021 10:30 pm
Forum: General discussion
Topic: Anyone standardizing on very long trains?
Replies: 38
Views: 3627

Re: Anyone standardizing on very long trains?

Btw, stackers are evil, imho. If a train isn’t loading, unloading or traveling to a place to do so, it’s not really being very productive. Best and really only place to buffer is inside an assembly / furnace. Even then, you want to keep buffers as small as possible. Factorio is all about JIT. Well,...
by Khagan
Mon Oct 04, 2021 9:58 pm
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 230
Views: 6871

Re: All the different ways to increase the efficiency of a nuclear power plant

To add to farcast conditions, i think it also depend on how the rest of the electric network look like, if you are using a mix of energy including solar and classic fuel burning, a shut-down of the nuke plant, due to not having enough fuel to keep the sync wouldn't lead to a total black-out, and ma...
by Khagan
Mon Oct 04, 2021 9:09 am
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 230
Views: 6871

Re: All the different ways to increase the efficiency of a nuclear power plant

I have had fuel cell production be interrupted because someone depowered the assembler, because the iron line got cut, because kovarex got cut, because a logistics chest got configured poorly, because someone deadlocked an intersection, etc. :v As farcast said: 'different experience'. 'Someone' pre...

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