Search found 298 matches

by Khagan
Thu Jul 31, 2025 11:56 pm
Forum: Gameplay Help
Topic: Reactor network setup
Replies: 47
Views: 3900

Re: Reactor network setup


it would be easier to just build some random 2xN without optimization, and still get more energy out of the consumed fuel cells just because of the increased neighbor bonus.


It's not even just about optimising use of fuel cells. The reactors themselves are expensive capital items, and more ...
by Khagan
Thu Jul 31, 2025 12:52 am
Forum: Gameplay Help
Topic: Reactor network setup
Replies: 47
Views: 3900

Re: Reactor network setup


I wouldn't say it is a "regression". Rather unnecessarily complicated. Because it would work. In the end it would be similar to how we did it before 2.0 when we could not read anything from the reactors yet

Exactly.


temperature getting too low is the simplest way. Usually I set it to 550°C to ...
by Khagan
Mon Jul 28, 2025 10:12 am
Forum: General discussion
Topic: I'm afraid of reddit influence
Replies: 44
Views: 3581

Re: I'm afraid of reddit influence

Shirasik wrote: Mon Jul 28, 2025 12:01 am
Stargateur wrote: Sun Jul 27, 2025 8:37 pm Not confirmed but quality fluid have been teased by a dev on discord.
If so then restricting foundries' LDS recipe to common only don't make any sense.
Indeed. OTOH, quality fluids would make getting quality holmium much easier.
by Khagan
Wed Jun 25, 2025 5:29 am
Forum: Gameplay Help
Topic: Reactor network setup
Replies: 47
Views: 3900

Re: Reactor network setup


There is a slightly easier way to guarantee that you only ever put one cell in. Set up your reload condition on one inserter set to remove the spent fuel cell from the reactor. Wire a circuit to the inserter, reading hand contents. Wire that to the inserters that put fuel into the reactors. Give ...
by Khagan
Wed Jun 18, 2025 10:37 am
Forum: Gameplay Help
Topic: Radar Using More Power Than Needed
Replies: 5
Views: 459

Re: Radar Using More Power Than Needed

Possibly because you are filling the internal power buffer of the radar that was depleted during the night.
by Khagan
Wed Jun 18, 2025 8:44 am
Forum: General discussion
Topic: Have you ever used the sandbox mode ?
Replies: 8
Views: 1249

Re: Have you ever used the sandbox mode ?


I felt there was something off in the wording but i'm not native english and the "Do you ever use(present tense) the sandbox?" feel very unatural to me.

"Do you ever use the sandbox?" is absolutely natural and normal English. It refers to present (or recent past) habit, and asks nothing about ...
by Khagan
Tue Jun 17, 2025 11:10 pm
Forum: General discussion
Topic: Status of 2.1?
Replies: 3
Views: 3108

Re: Status of 2.1?

feng wrote: Tue Jun 17, 2025 9:59 pm In last FFF they mentioned it will be worked on when all bugs are fixed and that they are expecting to need at least 2 months for it. Well, now we are half a year later
... and all the bugs are not yet fixed. Once they are, start your two-month timer.
by Khagan
Tue Jun 17, 2025 11:06 pm
Forum: General discussion
Topic: Have you ever used the sandbox mode ?
Replies: 8
Views: 1249

Re: Have you ever used the sandbox mode ?

The first and third options clash because of the different tenses. For one of the answers to be 'No, I use (present tense) the editor instead', the question should really be 'Do you ever use (present tense) the sandbox?' With the question as it is ('Have you ever used') the answer offered needs to ...
by Khagan
Tue Jun 10, 2025 7:32 am
Forum: Balancing
Topic: Acid neutralizarion is 10x too fast.
Replies: 21
Views: 4845

Re: Acid neutralizarion is 10x too fast.


Not even the power boost on Vulcanus can make solar a viable primary power source.


It's not the power boost that's most important (though it certainly helps) but the hugely reduced materials cost. On Nauvis, even ignoring the space requirements, the capital cost is very large. Solar power ...
by Khagan
Mon Jun 09, 2025 9:34 am
Forum: Balancing
Topic: Acid neutralizarion is 10x too fast.
Replies: 21
Views: 4845

Re: Acid neutralizarion is 10x too fast.


You obviously use the method that works best. That's why balance is important so that the tradeoffs lead to varied factory designs that are actually competitive.


Indeed. And I think that currently solar and acid neutralisation are well balanced on Vulcanus: if you have spare space, build solar ...
by Khagan
Mon Jun 09, 2025 4:18 am
Forum: Balancing
Topic: Acid neutralizarion is 10x too fast.
Replies: 21
Views: 4845

Re: Acid neutralizarion is 10x too fast.

Stargateur wrote: Sun Jun 08, 2025 6:09 pm if you ask me, this way to generate power on vulcanus is broken and unfun.
So just use solar, which is extremely cheap to build on Vulcanus. The only downside is the space requirement (but even that is still much less than on Nauvis).
by Khagan
Fri Jun 06, 2025 7:30 am
Forum: Gameplay Help
Topic: Is this expected behavior?
Replies: 2
Views: 516

Re: Is this expected behavior?

It takes each combinator 1 tick to process input to output. If you want to make sure that you are comparing results from the train contents at the same instant, your two chains of combinators have to be the same length. If one is a step longer than the other you can insert a 'dummy' step before ...
by Khagan
Tue May 20, 2025 9:59 am
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 148
Views: 23522

Re: How to upcycle?

mrkev wrote: Mon May 19, 2025 1:46 pm 50% boost per stage for 3 stages (you are not receiving boost for normal and legendary quality) is 1,5^3 = 3.375 and 3.375/4 = 0.844, which is still less than 1.
That's 50% relative boost per cycle, not per successful quality raise, and you average multiple cycles for each level.
by Khagan
Mon May 19, 2025 12:29 am
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 148
Views: 23522

Re: How to upcycle?


when you recycle underground pipes, you'll get both pipes and some iron. You can then make more pipes from that iron (in a assembly plant), which will give you slight boost. The whole question is, whether this boost is enough to get pass the problem with the double recycling. Because if you get a ...
by Khagan
Sat May 03, 2025 5:03 am
Forum: Gameplay Help
Topic: Upcycler statistical bias
Replies: 4
Views: 792

Re: Upcycler statistical bias


Recent posts about quality has reminded me of a problem I observed in quality production: if you afk for long enough and leave an upcycler running, there will be a significant bias in leftover products that strongly suggests the recycler output distribution being biased.


Don't forget that even ...
by Khagan
Sun Apr 06, 2025 11:14 pm
Forum: General discussion
Topic: [Poll] Would you be happy to pay for more official planets and expansions?
Replies: 67
Views: 9468

Re: [Poll] Would you be happy to pay for more official planets and expansions?



if the point is to reach the end screen, there needs to be more content, OR if the point is to play around in a sandbox and build things, give us the tech earlier.


You [...] seem stuck repeating inconsistent request.

Like you want the number to be odd and even at the same time.


Which part ...
by Khagan
Fri Mar 28, 2025 6:07 am
Forum: Gameplay Help
Topic: Crusher runs ".. Asteroid crushing" on "chunk" signal
Replies: 9
Views: 912

Re: Crusher runs ".. Asteroid crushing" on "chunk" signal

SaboteurKiev wrote: Thu Mar 27, 2025 7:05 pm And we have two other recipes where output product will be asteroid chunk
So it uses the first one it comes to.
by Khagan
Thu Feb 27, 2025 10:26 am
Forum: Balancing
Topic: (ICE) Asteroid spawn above Nauvis
Replies: 9
Views: 2908

Re: (ICE) Asteroid spawn above Nauvis


spawned asteroids are drawn to the center of the map, so if you build a platform whose collectors completely cover the whole perimeter, you collect them all. No matter how large the perimeter.

So for a stationary platform the task is to find the smallest platform that covers all the perimeter ...
by Khagan
Mon Feb 24, 2025 10:11 pm
Forum: Balancing
Topic: Gleba technologies have far too steep an oppertunity cost.
Replies: 22
Views: 6238

Re: Gleba technologies have far too steep an oppertunity cost.


Two foundries casting steel + one foundry to melt the iron can do the work of roughly 30 electric furnaces smelting steel and the 150 furnaces needed to smelt all the iron needed for said steel. While at the same time also consuming just over a quarter of the iron ore.


Make that 30 furnaces ...
by Khagan
Fri Feb 14, 2025 8:10 am
Forum: Gameplay Help
Topic: [SA] Where to make purple science in late game?
Replies: 3
Views: 1262

Re: [SA] Where to make purple science in late game?


Where do people like to make purple science in late game (after the "win")? It requires a lot of stone, which rules out Gleba (limited stone), but it also requires lots of plastic, which rules out Vulcanus (limited coal).


I've not got to that point in the game yet, but why not make it on ...

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