Search found 298 matches
- Thu Jul 31, 2025 11:56 pm
- Forum: Gameplay Help
- Topic: Reactor network setup
- Replies: 47
- Views: 3900
Re: Reactor network setup
it would be easier to just build some random 2xN without optimization, and still get more energy out of the consumed fuel cells just because of the increased neighbor bonus.
It's not even just about optimising use of fuel cells. The reactors themselves are expensive capital items, and more ...
- Thu Jul 31, 2025 12:52 am
- Forum: Gameplay Help
- Topic: Reactor network setup
- Replies: 47
- Views: 3900
Re: Reactor network setup
I wouldn't say it is a "regression". Rather unnecessarily complicated. Because it would work. In the end it would be similar to how we did it before 2.0 when we could not read anything from the reactors yet
Exactly.
temperature getting too low is the simplest way. Usually I set it to 550°C to ...
- Mon Jul 28, 2025 10:12 am
- Forum: General discussion
- Topic: I'm afraid of reddit influence
- Replies: 44
- Views: 3581
Re: I'm afraid of reddit influence
Indeed. OTOH, quality fluids would make getting quality holmium much easier.Shirasik wrote: Mon Jul 28, 2025 12:01 amIf so then restricting foundries' LDS recipe to common only don't make any sense.Stargateur wrote: Sun Jul 27, 2025 8:37 pm Not confirmed but quality fluid have been teased by a dev on discord.
- Wed Jun 25, 2025 5:29 am
- Forum: Gameplay Help
- Topic: Reactor network setup
- Replies: 47
- Views: 3900
Re: Reactor network setup
There is a slightly easier way to guarantee that you only ever put one cell in. Set up your reload condition on one inserter set to remove the spent fuel cell from the reactor. Wire a circuit to the inserter, reading hand contents. Wire that to the inserters that put fuel into the reactors. Give ...
- Wed Jun 18, 2025 10:37 am
- Forum: Gameplay Help
- Topic: Radar Using More Power Than Needed
- Replies: 5
- Views: 459
Re: Radar Using More Power Than Needed
Possibly because you are filling the internal power buffer of the radar that was depleted during the night.
- Wed Jun 18, 2025 8:44 am
- Forum: General discussion
- Topic: Have you ever used the sandbox mode ?
- Replies: 8
- Views: 1249
Re: Have you ever used the sandbox mode ?
I felt there was something off in the wording but i'm not native english and the "Do you ever use(present tense) the sandbox?" feel very unatural to me.
"Do you ever use the sandbox?" is absolutely natural and normal English. It refers to present (or recent past) habit, and asks nothing about ...
- Tue Jun 17, 2025 11:10 pm
- Forum: General discussion
- Topic: Status of 2.1?
- Replies: 3
- Views: 3108
Re: Status of 2.1?
... and all the bugs are not yet fixed. Once they are, start your two-month timer.feng wrote: Tue Jun 17, 2025 9:59 pm In last FFF they mentioned it will be worked on when all bugs are fixed and that they are expecting to need at least 2 months for it. Well, now we are half a year later
- Tue Jun 17, 2025 11:06 pm
- Forum: General discussion
- Topic: Have you ever used the sandbox mode ?
- Replies: 8
- Views: 1249
Re: Have you ever used the sandbox mode ?
The first and third options clash because of the different tenses. For one of the answers to be 'No, I use (present tense) the editor instead', the question should really be 'Do you ever use (present tense) the sandbox?' With the question as it is ('Have you ever used') the answer offered needs to ...
- Tue Jun 10, 2025 7:32 am
- Forum: Balancing
- Topic: Acid neutralizarion is 10x too fast.
- Replies: 21
- Views: 4845
Re: Acid neutralizarion is 10x too fast.
Not even the power boost on Vulcanus can make solar a viable primary power source.
It's not the power boost that's most important (though it certainly helps) but the hugely reduced materials cost. On Nauvis, even ignoring the space requirements, the capital cost is very large. Solar power ...
- Mon Jun 09, 2025 9:34 am
- Forum: Balancing
- Topic: Acid neutralizarion is 10x too fast.
- Replies: 21
- Views: 4845
Re: Acid neutralizarion is 10x too fast.
You obviously use the method that works best. That's why balance is important so that the tradeoffs lead to varied factory designs that are actually competitive.
Indeed. And I think that currently solar and acid neutralisation are well balanced on Vulcanus: if you have spare space, build solar ...
- Mon Jun 09, 2025 4:18 am
- Forum: Balancing
- Topic: Acid neutralizarion is 10x too fast.
- Replies: 21
- Views: 4845
Re: Acid neutralizarion is 10x too fast.
So just use solar, which is extremely cheap to build on Vulcanus. The only downside is the space requirement (but even that is still much less than on Nauvis).Stargateur wrote: Sun Jun 08, 2025 6:09 pm if you ask me, this way to generate power on vulcanus is broken and unfun.
- Fri Jun 06, 2025 7:30 am
- Forum: Gameplay Help
- Topic: Is this expected behavior?
- Replies: 2
- Views: 516
Re: Is this expected behavior?
It takes each combinator 1 tick to process input to output. If you want to make sure that you are comparing results from the train contents at the same instant, your two chains of combinators have to be the same length. If one is a step longer than the other you can insert a 'dummy' step before ...
- Tue May 20, 2025 9:59 am
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 148
- Views: 23522
Re: How to upcycle?
That's 50% relative boost per cycle, not per successful quality raise, and you average multiple cycles for each level.mrkev wrote: Mon May 19, 2025 1:46 pm 50% boost per stage for 3 stages (you are not receiving boost for normal and legendary quality) is 1,5^3 = 3.375 and 3.375/4 = 0.844, which is still less than 1.
- Mon May 19, 2025 12:29 am
- Forum: Gameplay Help
- Topic: How to upcycle?
- Replies: 148
- Views: 23522
Re: How to upcycle?
when you recycle underground pipes, you'll get both pipes and some iron. You can then make more pipes from that iron (in a assembly plant), which will give you slight boost. The whole question is, whether this boost is enough to get pass the problem with the double recycling. Because if you get a ...
- Sat May 03, 2025 5:03 am
- Forum: Gameplay Help
- Topic: Upcycler statistical bias
- Replies: 4
- Views: 792
Re: Upcycler statistical bias
Recent posts about quality has reminded me of a problem I observed in quality production: if you afk for long enough and leave an upcycler running, there will be a significant bias in leftover products that strongly suggests the recycler output distribution being biased.
Don't forget that even ...
- Sun Apr 06, 2025 11:14 pm
- Forum: General discussion
- Topic: [Poll] Would you be happy to pay for more official planets and expansions?
- Replies: 67
- Views: 9468
Re: [Poll] Would you be happy to pay for more official planets and expansions?
if the point is to reach the end screen, there needs to be more content, OR if the point is to play around in a sandbox and build things, give us the tech earlier.
You [...] seem stuck repeating inconsistent request.
Like you want the number to be odd and even at the same time.
Which part ...
- Fri Mar 28, 2025 6:07 am
- Forum: Gameplay Help
- Topic: Crusher runs ".. Asteroid crushing" on "chunk" signal
- Replies: 9
- Views: 912
Re: Crusher runs ".. Asteroid crushing" on "chunk" signal
So it uses the first one it comes to.SaboteurKiev wrote: Thu Mar 27, 2025 7:05 pm And we have two other recipes where output product will be asteroid chunk
- Thu Feb 27, 2025 10:26 am
- Forum: Balancing
- Topic: (ICE) Asteroid spawn above Nauvis
- Replies: 9
- Views: 2908
Re: (ICE) Asteroid spawn above Nauvis
spawned asteroids are drawn to the center of the map, so if you build a platform whose collectors completely cover the whole perimeter, you collect them all. No matter how large the perimeter.
So for a stationary platform the task is to find the smallest platform that covers all the perimeter ...
- Mon Feb 24, 2025 10:11 pm
- Forum: Balancing
- Topic: Gleba technologies have far too steep an oppertunity cost.
- Replies: 22
- Views: 6238
Re: Gleba technologies have far too steep an oppertunity cost.
Two foundries casting steel + one foundry to melt the iron can do the work of roughly 30 electric furnaces smelting steel and the 150 furnaces needed to smelt all the iron needed for said steel. While at the same time also consuming just over a quarter of the iron ore.
Make that 30 furnaces ...
- Fri Feb 14, 2025 8:10 am
- Forum: Gameplay Help
- Topic: [SA] Where to make purple science in late game?
- Replies: 3
- Views: 1262
Re: [SA] Where to make purple science in late game?
Where do people like to make purple science in late game (after the "win")? It requires a lot of stone, which rules out Gleba (limited stone), but it also requires lots of plastic, which rules out Vulcanus (limited coal).
I've not got to that point in the game yet, but why not make it on ...