Search found 236 matches
- Sun Jul 14, 2024 1:08 am
- Forum: Energy Production
- Topic: Reactor reloading without steam tanks
- Replies: 3
- Views: 196
Re: Reactor reloading without steam tanks
This setup stores energy in the heat pipes. The accumulator isn't used as a buffer, just a temperature sensor. The heat pipes can indeed store lots of energy (the equivalent of several hundred accumulators per heat exchanger). But by the time the accumulator starts to drain they already have, by de...
- Sat Jul 13, 2024 10:31 pm
- Forum: Energy Production
- Topic: Reactor reloading without steam tanks
- Replies: 3
- Views: 196
Re: Reactor reloading without steam tanks
In a conventional steam-controlled regulated nuclear power design, the steam tanks serve two purposes. They detect a shortage of steam (and therefore of heat), but they also store energy to cover the time lag between inserting a fuel cell and steam production actually recovering to its maximum rate....
- Sun Jun 02, 2024 11:44 am
- Forum: Gameplay Help
- Topic: Can you improve this Automated Storage System?
- Replies: 5
- Views: 600
Re: Can you improve this Automated Storage System?
The concept is to compute the average content of all chests with one combinator and enable inserters whose chest has less than the average and disable inserters whose chest has more than the average. Even simpler (and probably faster) is to use the contents of the last chest in the queue as the thr...
- Mon Apr 01, 2024 10:51 am
- Forum: Gameplay Help
- Topic: Any way to switch "Request from buffer chests" option for all Requester Chests in an area?
- Replies: 2
- Views: 695
Re: Any way to switch "Request from buffer chests" option for all Requester Chests in an area?
I'd like to start recycling plates and other mats that have lying around in storage chests Fair enough, that's a reasonable thing to want to do ... and in order to do that, I'd like to replace the passive providers that hold the plates that the machines in the HUB request with buffer chests, so I c...
- Thu Mar 21, 2024 10:51 am
- Forum: General discussion
- Topic: Quality level run-off poll
- Replies: 40
- Views: 3791
Re: Quality level run-off poll
Good idea. I've added a post on the other thread pointing to this one. I don't think there is any particular need to 'close' the old one though.FuryoftheStars wrote: ↑Thu Mar 21, 2024 10:41 amHey, should you maybe update the other poll pointing people here? (Can polls be "closed"?)
- Thu Mar 21, 2024 10:50 am
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 11758
Re: Quality level names poll
Those still posting on this thread might like to be pointed at the run-off poll at
viewtopic.php?f=5&t=111779
which has the set of top choices from this poll as one option.
(Thanks to FuryOfTheStars for reminding me to make this public service announcement.)
viewtopic.php?f=5&t=111779
which has the set of top choices from this poll as one option.
(Thanks to FuryOfTheStars for reminding me to make this public service announcement.)
- Thu Mar 21, 2024 3:13 am
- Forum: Gameplay Help
- Topic: Yellow Science - Raw Requirements
- Replies: 7
- Views: 1074
Re: Yellow Science - Raw Requirements
I'm not sure why you would first calculate the crude oil requirements from the heavy oil, then calculate the Petro from that crude oil and then find the crude oil for the remaining balance at the .975 ratio. Because the quantity of crude required depends on the limiting component. Usually (almost a...
- Wed Mar 13, 2024 1:25 am
- Forum: General discussion
- Topic: Quality level run-off poll
- Replies: 40
- Views: 3791
Re: Quality level run-off poll
I would have gone B, A, S, SS, SSS for the letter grades. Why not go the whole snake hog, and suggest S, SS, SSS, SSSS, SSSSS? (Which we could then abbreviate S1, S2, S3, S4, S5.) Seriously though, that's why there is an 'e.g.' in the letter grade option. If letter grades turn out to be the preferr...
- Tue Mar 12, 2024 3:47 am
- Forum: General discussion
- Topic: Quality level run-off poll
- Replies: 40
- Views: 3791
Quality level run-off poll
The 'primary' poll to find the popular choices for quality level names seems to have stabilised (after a late run from 'Basic' to overtake 'Normal' for the first level). So here is a run-off.
- Thu Mar 07, 2024 10:47 pm
- Forum: Gameplay Help
- Topic: Can trains ever crash into gates across tracks?
- Replies: 25
- Views: 3174
Re: Can trains ever crash into gates across tracks?
There will be no changes around this logic in 1.1.x because it would go in the way of expansion development causing a lot of merge conflicts that i am not willing to resolve. That's fair enough, but it would be nice to see it fixed at some point in 2.x. I would have thought it could be done with a ...
- Mon Mar 04, 2024 3:04 am
- Forum: Gameplay Help
- Topic: Can trains ever crash into gates across tracks?
- Replies: 25
- Views: 3174
Re: Can trains ever crash into gates across tracks?
1/ Train could open all gates in the braking distance on all possible branches. That would be really expensive at runtime and especially expensive when trains would be modded with extremally high speed and dense junctions. Lets say this solution is unreasonable. Fair enough. 2/ Lets think what woul...
- Sun Mar 03, 2024 9:29 pm
- Forum: Gameplay Help
- Topic: Can trains ever crash into gates across tracks?
- Replies: 25
- Views: 3174
Re: Can trains ever crash into gates across tracks?
They can crash into gates. Gates need to lower to stop colliding and trains only open gates on their path. If a train recalculates path while moving fast it may happen that a new path goes through a closed gate and the gate may not open quickly enough and the train will collide with it. I'd call th...
- Sun Mar 03, 2024 9:37 am
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 11758
Re: Quality level names poll
I notice previous postes use Q1-Q5, that's what i suggested, it's not in the poll. My "valuable" opinion cannot be expressed in this poll ! That's because this poll is about the preferred names 8-) . Once those are settled, I'll post a run-off poll in which 'just numbers' will be one of t...
- Fri Mar 01, 2024 7:08 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 292
- Views: 50447
- Fri Mar 01, 2024 7:04 pm
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 11758
Re: Quality level names poll
Let's please not make Q1 "basic", that feels a bit like you're "supposed" to use higher quality tiers, when quality is supposed to be optional. That would be a reasonable argument against 'Crude' or Rough', but I don't think 'Basic' has quite that level of negative connotation.
- Fri Mar 01, 2024 12:50 am
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 11758
Re: Quality level names poll
There seems to have been a flurry of recent interest in this, prompted by the Fulgora FFFs. I was on the point of 'calling it' and putting up a run-off poll, but it seems that the level 1 names are still in flux. 'Improved' and 'Exceptional' have majority support for 2 and 4, while 'Superior' and 'P...
- Fri Feb 09, 2024 9:54 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 812
- Views: 158206
Re: Friday Facts #375 - Quality
Go and add your vote athusnikadam wrote: ↑Fri Feb 09, 2024 11:59 amHere I have come up with suggestions which comply with the naming requirements:
[...]
What do you think?
viewtopic.php?f=5&t=108777
- Fri Jan 26, 2024 10:59 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 21829
- Fri Jan 26, 2024 10:20 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 21829
Re: Friday Facts #395 - Generic interrupts and Train stop priority
In your post, you've skipped over an important question: which kind of setup actually needs the old skipping behavior? If you have a use case, one that isn't solvable via queue limits or interrupts, please do tell. I currently use skipping for my ammunition supply train, in a way that certainly can...
- Tue Jan 09, 2024 5:32 am
- Forum: Gameplay Help
- Topic: Efficiently tearing down logistics networks
- Replies: 2
- Views: 562
Re: Efficiently tearing down logistics networks
Probably not quite what you are after, but once everything except the power poles and roboports is gone, you could finish with a quick visit from either your personal conbots or a spider.