Search found 233 matches

by Khagan
Mon Apr 01, 2024 10:51 am
Forum: Gameplay Help
Topic: Any way to switch "Request from buffer chests" option for all Requester Chests in an area?
Replies: 2
Views: 293

Re: Any way to switch "Request from buffer chests" option for all Requester Chests in an area?

I'd like to start recycling plates and other mats that have lying around in storage chests Fair enough, that's a reasonable thing to want to do ... and in order to do that, I'd like to replace the passive providers that hold the plates that the machines in the HUB request with buffer chests, so I c...
by Khagan
Thu Mar 21, 2024 10:51 am
Forum: General discussion
Topic: Quality level run-off poll
Replies: 31
Views: 1777

Re: Quality level run-off poll

FuryoftheStars wrote: ↑
Thu Mar 21, 2024 10:41 am
Hey, should you maybe update the other poll pointing people here? (Can polls be "closed"?)
Good idea. I've added a post on the other thread pointing to this one. I don't think there is any particular need to 'close' the old one though.
by Khagan
Thu Mar 21, 2024 10:50 am
Forum: General discussion
Topic: Quality level names poll
Replies: 70
Views: 7261

Re: Quality level names poll

Those still posting on this thread might like to be pointed at the run-off poll at
viewtopic.php?f=5&t=111779
which has the set of top choices from this poll as one option.

(Thanks to FuryOfTheStars for reminding me to make this public service announcement.)
by Khagan
Thu Mar 21, 2024 3:13 am
Forum: Gameplay Help
Topic: Yellow Science - Raw Requirements
Replies: 7
Views: 627

Re: Yellow Science - Raw Requirements

I'm not sure why you would first calculate the crude oil requirements from the heavy oil, then calculate the Petro from that crude oil and then find the crude oil for the remaining balance at the .975 ratio. Because the quantity of crude required depends on the limiting component. Usually (almost a...
by Khagan
Wed Mar 13, 2024 1:25 am
Forum: General discussion
Topic: Quality level run-off poll
Replies: 31
Views: 1777

Re: Quality level run-off poll

I would have gone B, A, S, SS, SSS for the letter grades. Why not go the whole snake hog, and suggest S, SS, SSS, SSSS, SSSSS? (Which we could then abbreviate S1, S2, S3, S4, S5.) Seriously though, that's why there is an 'e.g.' in the letter grade option. If letter grades turn out to be the preferr...
by Khagan
Tue Mar 12, 2024 3:47 am
Forum: General discussion
Topic: Quality level run-off poll
Replies: 31
Views: 1777

Quality level run-off poll

The 'primary' poll to find the popular choices for quality level names seems to have stabilised (after a late run from 'Basic' to overtake 'Normal' for the first level). So here is a run-off.
by Khagan
Thu Mar 07, 2024 10:47 pm
Forum: Gameplay Help
Topic: Can trains ever crash into gates across tracks?
Replies: 25
Views: 1723

Re: Can trains ever crash into gates across tracks?

There will be no changes around this logic in 1.1.x because it would go in the way of expansion development causing a lot of merge conflicts that i am not willing to resolve. That's fair enough, but it would be nice to see it fixed at some point in 2.x. I would have thought it could be done with a ...
by Khagan
Mon Mar 04, 2024 3:04 am
Forum: Gameplay Help
Topic: Can trains ever crash into gates across tracks?
Replies: 25
Views: 1723

Re: Can trains ever crash into gates across tracks?

1/ Train could open all gates in the braking distance on all possible branches. That would be really expensive at runtime and especially expensive when trains would be modded with extremally high speed and dense junctions. Lets say this solution is unreasonable. Fair enough. 2/ Lets think what woul...
by Khagan
Sun Mar 03, 2024 9:29 pm
Forum: Gameplay Help
Topic: Can trains ever crash into gates across tracks?
Replies: 25
Views: 1723

Re: Can trains ever crash into gates across tracks?

They can crash into gates. Gates need to lower to stop colliding and trains only open gates on their path. If a train recalculates path while moving fast it may happen that a new path goes through a closed gate and the gate may not open quickly enough and the train will collide with it. I'd call th...
by Khagan
Sun Mar 03, 2024 9:37 am
Forum: General discussion
Topic: Quality level names poll
Replies: 70
Views: 7261

Re: Quality level names poll

I notice previous postes use Q1-Q5, that's what i suggested, it's not in the poll. My "valuable" opinion cannot be expressed in this poll ! That's because this poll is about the preferred names 8-) . Once those are settled, I'll post a run-off poll in which 'just numbers' will be one of t...
by Khagan
Fri Mar 01, 2024 7:08 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 35350

Re: Friday Facts #399 - Trash to Treasure

Kasyu52 wrote: ↑
Fri Mar 01, 2024 5:30 pm
isn't stone still needed in boilers, electric furnaces, rails, and refineries?
And landfill. Landfill eats stone like there's no tomorrow.
by Khagan
Fri Mar 01, 2024 7:04 pm
Forum: General discussion
Topic: Quality level names poll
Replies: 70
Views: 7261

Re: Quality level names poll

Let's please not make Q1 "basic", that feels a bit like you're "supposed" to use higher quality tiers, when quality is supposed to be optional. That would be a reasonable argument against 'Crude' or Rough', but I don't think 'Basic' has quite that level of negative connotation.
by Khagan
Fri Mar 01, 2024 12:50 am
Forum: General discussion
Topic: Quality level names poll
Replies: 70
Views: 7261

Re: Quality level names poll

There seems to have been a flurry of recent interest in this, prompted by the Fulgora FFFs. I was on the point of 'calling it' and putting up a run-off poll, but it seems that the level 1 names are still in flux. 'Improved' and 'Exceptional' have majority support for 2 and 4, while 'Superior' and 'P...
by Khagan
Fri Feb 09, 2024 9:54 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 128399

Re: Friday Facts #375 - Quality

husnikadam wrote: ↑
Fri Feb 09, 2024 11:59 am
Here I have come up with suggestions which comply with the naming requirements:
[...]
What do you think?
Go and add your vote at
viewtopic.php?f=5&t=108777
by Khagan
Fri Jan 26, 2024 10:59 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 17183

Re: Friday Facts #395 - Generic interrupts and Train stop priority

BaggyK wrote: ↑
Fri Jan 26, 2024 10:47 pm
FF #389 shows an example of an interrupt with the conditions "Destination full or No path"
OK, that could probably be used to skip.
by Khagan
Fri Jan 26, 2024 10:20 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 17183

Re: Friday Facts #395 - Generic interrupts and Train stop priority

In your post, you've skipped over an important question: which kind of setup actually needs the old skipping behavior? If you have a use case, one that isn't solvable via queue limits or interrupts, please do tell. I currently use skipping for my ammunition supply train, in a way that certainly can...
by Khagan
Tue Jan 09, 2024 5:32 am
Forum: Gameplay Help
Topic: Efficiently tearing down logistics networks
Replies: 2
Views: 400

Re: Efficiently tearing down logistics networks

ehs wrote: ↑
Mon Jan 08, 2024 9:27 pm
I feel like there must be a better way, but haven't found one. Any suggestions?
Probably not quite what you are after, but once everything except the power poles and roboports is gone, you could finish with a quick visit from either your personal conbots or a spider.
by Khagan
Sun Dec 31, 2023 7:33 am
Forum: General discussion
Topic: That feeling when you overwrote a save
Replies: 13
Views: 1622

Re: That feeling when you overwrote a save

Viidi wrote: ↑
Sat Dec 30, 2023 11:22 pm
Looking for some sympathy...
Don't look for sympathy, look for a backup. And if you don't keep backups, you are at risk of much worse than loosing a game blueprint.
by Khagan
Fri Dec 15, 2023 9:30 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 25998

Re: Friday Facts #389 - Train control improvements

This is all good stuff, and I look forward to having it in 2.0. But no sign of a fix to my single biggest QoL gripe with the current version, namely the inability to configure a sensible default behaviour for temporary train stops.
by Khagan
Wed Dec 06, 2023 8:51 am
Forum: General discussion
Topic: Article Series About Smooth Factory Function and Factory Optimization Techniques
Replies: 11
Views: 1514

Re: Article Series About Smooth Factory Function and Factory Optimization Techniques

One thing you don't mention is the value of resources: how much is, say, one unit of iron ore worth in the ground? You have to mine it, there is no other way to get iron. True. Ore in the ground is worth nothing. False. A depleted patch of ore, that can no longer be mined, is worth nothing. A non-d...

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