Search found 281 matches
- Thu Feb 27, 2025 10:26 am
- Forum: Balancing
- Topic: (ICE) Asteroid spawn above Nauvis
- Replies: 9
- Views: 866
Re: (ICE) Asteroid spawn above Nauvis
spawned asteroids are drawn to the center of the map, so if you build a platform whose collectors completely cover the whole perimeter, you collect them all. No matter how large the perimeter.
So for a stationary platform the task is to find the smallest platform that covers all the perimeter ...
- Mon Feb 24, 2025 10:11 pm
- Forum: Balancing
- Topic: Gleba technologies have far too steep an oppertunity cost.
- Replies: 22
- Views: 2332
Re: Gleba technologies have far too steep an oppertunity cost.
Two foundries casting steel + one foundry to melt the iron can do the work of roughly 30 electric furnaces smelting steel and the 150 furnaces needed to smelt all the iron needed for said steel. While at the same time also consuming just over a quarter of the iron ore.
Make that 30 furnaces ...
- Fri Feb 14, 2025 8:10 am
- Forum: Gameplay Help
- Topic: [SA] Where to make purple science in late game?
- Replies: 3
- Views: 327
Re: [SA] Where to make purple science in late game?
Where do people like to make purple science in late game (after the "win")? It requires a lot of stone, which rules out Gleba (limited stone), but it also requires lots of plastic, which rules out Vulcanus (limited coal).
I've not got to that point in the game yet, but why not make it on ...
- Mon Feb 03, 2025 8:57 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1958
- Views: 691651
Re: Simple Questions and Short Answers
There is no cap on mining productivity.fencingsquirrel wrote: Mon Feb 03, 2025 6:34 pm multiply that by mining producitvity + prod mods,which caps at 400%.
- Wed Jan 29, 2025 1:29 am
- Forum: Gameplay Help
- Topic: Unable to select and area on Mac.
- Replies: 2
- Views: 225
Re: Unable to select and area on Mac.
I am unable to select an area by left click and dragging my mouse.
I have checked the game key bindings, and there is not even a key binding for "select area" present in the menu.
The only select option viable is "Select for blueprint". This is set for Shift + Left click, but using this, does ...
- Fri Jan 24, 2025 10:03 pm
- Forum: Gameplay Help
- Topic: Wasteless nuclear reactor design revisited
- Replies: 10
- Views: 1307
Re: Wasteless nuclear reactor design revisited
A 2x2 reactor is a toy. It behaves very different to a 2x6 reactor, and it gets even more different if you use even more reactors.
I think 'toy' is an exaggeration. It's true that larger reactors have more design constraints than smaller ones, so solutions that work for the latter may not be ...
- Fri Jan 24, 2025 4:58 am
- Forum: Gameplay Help
- Topic: Wasteless nuclear reactor design revisited
- Replies: 10
- Views: 1307
Re: Wasteless nuclear reactor design revisited
In my setting I made minimal temperature 550*C
I am sceptical that this is sufficient to maintain uninterrupted power at full load.
It's pretty simple at the 4 core stage once you consider that heat exchangers have the same heat capacity as pipes,
I completely forgot the heat capacity ...
- Wed Jan 22, 2025 9:24 pm
- Forum: Gameplay Help
- Topic: rocket not seeing requests
- Replies: 5
- Views: 255
Re: rocket not seeing requests
Check that the request is associated with the correct planet.sprogofpunk wrote: Wed Jan 22, 2025 8:03 pm im trying to export orange science and my vulcanus rocket isn't fulfilling the request or even picking it up
- Tue Jan 21, 2025 9:31 pm
- Forum: Gameplay Help
- Topic: Water pump problem
- Replies: 8
- Views: 432
Re: Water pump problem
a) That is a pump, not an offshore pump.Vitja83 wrote: Tue Jan 21, 2025 9:18 pm no, it's a pump that you use for the water. Even today after the update it doesn't work. How should water be extracted now?
Here is a screenshott
b) Even if it were an offshore pump, you are trying to place it back-to-front.
- Tue Jan 21, 2025 9:26 pm
- Forum: Releases
- Topic: Version 2.0.32
- Replies: 7
- Views: 12226
Re: Version 2.0.32
A carpet doesn't really "reflect" light the same way a mirror does. The term I'm used to that describes what they're going for is diffuse scattering.
A mirror produces specular reflections; a carpet produces diffuse reflections; both processes are quite correctly called 'reflection'. The term ...
- Fri Jan 17, 2025 11:29 pm
- Forum: Gameplay Help
- Topic: Wasteless nuclear reactor design revisited
- Replies: 10
- Views: 1307
Re: Wasteless nuclear reactor design revisited
My solution is to keep the reactor temperature above a threshold all the time, so that all heat exchangers always stay in the "working" state. However, it's not sufficient to just insert a new cell if the temperature is below that threshold. You still need a buffer, at least with some bigger multi ...
- Tue Jan 07, 2025 9:11 pm
- Forum: Gameplay Help
- Topic: Confusion about mining productivity and output rate
- Replies: 3
- Views: 445
Re: Confusion about mining productivity and output rate
If I were you I'd ditch the productivity modules.
With no modules or productivity tech, you'd get 20/s output, with the deposit depleting at only 10/s (thanks to the big drills' inherent bonus).
With level 15 productivity tech but still no modules, you have productivity of +150%. The deposit ...
With no modules or productivity tech, you'd get 20/s output, with the deposit depleting at only 10/s (thanks to the big drills' inherent bonus).
With level 15 productivity tech but still no modules, you have productivity of +150%. The deposit ...
- Wed Jan 01, 2025 10:40 am
- Forum: General discussion
- Topic: Is active pollution sinking worth it?
- Replies: 27
- Views: 3106
Re: Is active pollution sinking worth it?
A tree is 213% as effective as the biochamber.
But does a biochamber merely remove pollution, like trees (or indeed land surface) do? I read the description as saying that it actually emits negative pollution. That would reduce the global pollution emissions (and hence the rate of evolution) as ...
- Wed Jan 01, 2025 10:32 am
- Forum: General discussion
- Topic: Would I Enjoy Space Age?
- Replies: 12
- Views: 1508
Re: Would I Enjoy Space Age?
I've yet to get to the finish line in SA, but I've got far enough to form the opinion that the two versions develop into surprisingly different styles of game.
In 1.1 (or vanilla 2.0) it's all about optimising production. You want to convert your available resources into construction and science ...
In 1.1 (or vanilla 2.0) it's all about optimising production. You want to convert your available resources into construction and science ...
- Wed Dec 25, 2024 8:18 am
- Forum: General discussion
- Topic: My feedback about Space Age
- Replies: 21
- Views: 2130
Re: My feedback about Space Age
In version 1.0, I could just store science packs, and I had storage for about 15 million packs of each type, which was very effective.
You have a rather different idea of 'effective' from mine. Stashing such large numbers of items is a very inefficient use of resources, especially since ongoing ...
- Wed Dec 11, 2024 8:47 pm
- Forum: Gameplay Help
- Topic: assembling machine network problem
- Replies: 12
- Views: 905
Re: assembling machine network problem
How about multiplying all your numbers in your network e.g. with e^10 first and divide it by that afterwards, so your decimal problem only happens after the e.g. tenth digit?
e^10 is an ... interesting suggestion. I think you meant 10^10, which is probably too much. My instinct would be to go ...
- Wed Dec 04, 2024 9:09 am
- Forum: Gameplay Help
- Topic: Rich text -> Planet location icon
- Replies: 3
- Views: 390
Re: Rich text -> Planet location icon
I renamed one of my ships and lost the icon that shows the planet location of the ship. I tried manually setting the icon but it doesn't update when the ship moves.
AFAIK, these are two separate things. You can put any icon(s) as part of the fixed name of a ship, including planetary ones. On ...
- Mon Dec 02, 2024 9:20 pm
- Forum: General discussion
- Topic: RGB color of all ores, plates, steel, fluids, circuits
- Replies: 9
- Views: 43594
Re: RGB color of all ores, plates, steel, fluids, circuits
Thank you!GameDetective wrote: Mon Dec 02, 2024 8:14 pm You are more than welcome to pull it off my Google Drive if you want.
https://drive.google.com/drive/folders/ ... drive_link
- Mon Dec 02, 2024 5:12 am
- Forum: General discussion
- Topic: RGB color of all ores, plates, steel, fluids, circuits
- Replies: 9
- Views: 43594
Re: RGB color of all ores, plates, steel, fluids, circuits
I finally took the time to update my spreadsheet with updated RGB color codes for Factorio 2.0, so feel free to use them if you wish.
Thanks for this. You have a couple of duplicates: there are two entries for 'Explosives', as well as both one for 'Oil' and one for 'Crude oil'. Any chance you ...
- Thu Nov 28, 2024 11:57 am
- Forum: Gameplay Help
- Topic: Recycling to itself list
- Replies: 41
- Views: 9421
Re: Recycling to itself list
In 1.1 the obvious example of something with multiple recipes is sold fuel. But it doesn't have a 'default' (non-alternative) recipe, and the ingredients are fluid only, so not recyclable.BlueTemplar wrote: Thu Nov 28, 2024 11:42 am Weren't alternative recipes introduced as a concept to deal with this recycling issue ??