Search found 11 matches

by Kargaros
Wed Jun 05, 2019 6:25 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1265550

Re: Bugs & FAQ

Is it intended that out of all the petrochem buildings I have unlocked so far, the Liquifier Mk4 seems the only one that is less energy efficient compared to the previous tier? Liquifier Mk3 has an energy consumption of 200 kW and a crafting speed of 3, Liquifier Mk4 has a whopping energy consumptio...
by Kargaros
Thu May 02, 2019 4:19 pm
Forum: Releases
Topic: Version 0.17.35
Replies: 20
Views: 14145

Re: Version 0.17.35

Now none of the armor equipment technologies have the fancy tier number in the bottom left corner. For the power armor itself I can sort of understand this decision as the previous tier of armor is not an ingredient. However personal batteries, energy shields, and personal roboports are straight up ...
by Kargaros
Thu May 02, 2019 3:39 pm
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 193657

Re: [0.17.x] Bob's Mods: General Discussion

Is there any point in putting basic electronic boards on a belt? Unless I'm mistaken (or my additional mods confuse me with changed names and graphics) there only use for basic electronic boards is to make the green electronic boards. With 2 basic electronic board assemblers per electronic board as...
by Kargaros
Wed Apr 10, 2019 7:01 am
Forum: Releases
Topic: Version 0.17.28
Replies: 25
Views: 17612

Re: Version 0.17.28

Only when 0.17.28 was released later on I realized that they had, indeed, published 0.17.27 and must have deleted it almost immediately. Should have made a screenshot of that first posting. Well, such is life, just an accumulation of missed chances … :-D Yep, the patch notes for 0.17.27 were on the...
by Kargaros
Thu Apr 04, 2019 7:59 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1265550

Re: Bugs & FAQ

I'll just remove the check for products for the next version of 0.17. I wasn't sure on the check for ingredients in the first place - since there are so many weird cases that stuff like these checks can break. So, I don't mind not having it for products until some future time when someone finds an ...
by Kargaros
Wed Apr 03, 2019 7:54 pm
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 193657

Re: [0.17.x] Bob's Mods: General Discussion

My initial assumption was actually that shift+L would toggle the option for long inserters in the GUI panel, but that quickly turned out to be wrong. It would be nice to have a toggle shortcut so that you could do: *shortcut to enable long-inserter mode*, place a number of long inserters, *shortcut ...
by Kargaros
Wed Apr 03, 2019 6:16 pm
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 193657

Re: [0.17.x] Bob's Mods: General Discussion

what I mean is. if you know you're going to need to place a lot of long handed inserters, it's best to turn the option on because every inserter you place will be long until you turn it off. but if you're doing one offs, or toggling between long and short, it's easier to just place it first, then p...
by Kargaros
Wed Mar 27, 2019 5:01 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1265550

Re: Bugs & FAQ

I hope my posts didn't seem impatient. I thought I would post on the off chance you hadn't noticed the mining fluids, and even more to point out to others that they could play with the old Inf.Ores version while waiting, but update the rest. Speaking of, let me get back to having fun with the newest...
by Kargaros
Wed Mar 27, 2019 6:57 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1265550

Re: Bugs & FAQ

I'm also not having any luck getting a miner to actually mine the infinite ore. On a pure infinite ore spot, with the necessary acid (which is now all sulfuric?), I'm getting no output. I've tried using MK1 through MK3, regular and large area mining drills, without any luck. As I mentioned in my po...
by Kargaros
Tue Mar 26, 2019 7:39 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1265550

Re: Bugs & FAQ

That said, I did come across two mining related bugs in the newest versions of "Infinite Ores", "Refining" and "Petrochem". 1) As the post above me mentions, there seems to be something wrong with the integration of infinite ores with RSO enabled. All the infinite ores...
by Kargaros
Mon Mar 25, 2019 7:15 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1265550

Re: Bugs & FAQ

Chiming in with my own experience with the new updates, and first off let me express how impressed I am with all your hard work! Since other people seem to have problems launching the game, let me note that my extensive modpack below loads without any complaints in the newest version of each mod: al...

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