Search found 4 matches
- Tue Nov 26, 2024 6:03 am
- Forum: Gameplay Help
- Topic: Trains 2.0 - Why can't it just be LTN?
- Replies: 0
- Views: 29
Trains 2.0 - Why can't it just be LTN?
I'm not sure if this should be a suggestion or what at this point. I've spent literal days attempting to set up 'complex' (it's really not complex, just train lots of things, do stuff with them, load them back on the trains) train networks with this new interrupts feature and other train modificatio...
- Sun Mar 31, 2019 2:26 am
- Forum: General discussion
- Topic: [0.17.21] Enemies armor?
- Replies: 23
- Views: 7554
Re: [0.17.21] Enemies armor?
I'm still trying to sort out my new deathworld marathon game. Desert start--terrible amounts of cliffs and overlapping resource spawns. At any rate, the changes to weapon tech have made defending simply not fun. The enemy groups attacking are too long + there seems to be a range issue with the gun t...
- Sun Mar 31, 2019 2:19 am
- Forum: Ideas and Suggestions
- Topic: Better mechanism for hand building over ghosts before robots
- Replies: 66
- Views: 16140
Copy/Paste actual buildings
I'm sure this has been discussed but I would like to mention how unplayable I felt the game is in it's current state. I've started countless games now and in short, I don't see why I can't place numerous items at once. I get the idea how robots are supposed to work and OK that is cool. I don't see h...
- Wed Mar 27, 2019 4:08 am
- Forum: Balancing
- Topic: Map gen puts enemies too close
- Replies: 50
- Views: 17025
[0.17.17] Starting Area Generates Impossible Games
This is a bug report for 17.17 . If you try to play in a death world in particular, there is a lot of odd behavior with the map generation. What is noted in particular here is on death world you will get enemies immediately on top of resources or so near resources that any basic production will endl...