Search found 4 matches

by Iggy_OG
Tue Nov 26, 2024 6:03 am
Forum: Gameplay Help
Topic: Trains 2.0 - Why can't it just be LTN?
Replies: 0
Views: 29

Trains 2.0 - Why can't it just be LTN?

I'm not sure if this should be a suggestion or what at this point. I've spent literal days attempting to set up 'complex' (it's really not complex, just train lots of things, do stuff with them, load them back on the trains) train networks with this new interrupts feature and other train modificatio...
by Iggy_OG
Sun Mar 31, 2019 2:26 am
Forum: General discussion
Topic: [0.17.21] Enemies armor?
Replies: 23
Views: 7554

Re: [0.17.21] Enemies armor?

I'm still trying to sort out my new deathworld marathon game. Desert start--terrible amounts of cliffs and overlapping resource spawns. At any rate, the changes to weapon tech have made defending simply not fun. The enemy groups attacking are too long + there seems to be a range issue with the gun t...
by Iggy_OG
Sun Mar 31, 2019 2:19 am
Forum: Ideas and Suggestions
Topic: Better mechanism for hand building over ghosts before robots
Replies: 66
Views: 16140

Copy/Paste actual buildings

I'm sure this has been discussed but I would like to mention how unplayable I felt the game is in it's current state. I've started countless games now and in short, I don't see why I can't place numerous items at once. I get the idea how robots are supposed to work and OK that is cool. I don't see h...
by Iggy_OG
Wed Mar 27, 2019 4:08 am
Forum: Balancing
Topic: Map gen puts enemies too close
Replies: 50
Views: 17025

[0.17.17] Starting Area Generates Impossible Games

This is a bug report for 17.17 . If you try to play in a death world in particular, there is a lot of odd behavior with the map generation. What is noted in particular here is on death world you will get enemies immediately on top of resources or so near resources that any basic production will endl...

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