Trains 2.0 - Why can't it just be LTN?

Don't know how to use a machine? Looking for efficient setups? Stuck in a mission?
Iggy_OG
Manual Inserter
Manual Inserter
Posts: 4
Joined: Fri Mar 22, 2019 1:02 am
Contact:

Trains 2.0 - Why can't it just be LTN?

Post by Iggy_OG »

I'm not sure if this should be a suggestion or what at this point.

I've spent literal days attempting to set up 'complex' (it's really not complex, just train lots of things, do stuff with them, load them back on the trains) train networks with this new interrupts feature and other train modifications for space age. Unless I'm missing something, I've found these updates completely inadequate. When they do work, there's countless issues regarding train gridlock. I used a depot strategy and did as said in the guide, to use logic to turn stations on/off to signify demand. This attempt used assignment using the wildcard as shown in the guide, and resulted in less tedium as desired, but the network itself was significantly inadequate due to issues from gridlock, calling too many cars, simply having too many trains. It also left most of the train stations (inputs) impossible to identify from the map.

I decided to let that train network live in its own half-broken world and start again. This time I did per-ingredient interrupts, in order to have more strict control of the # of trains being pushed in each ingredient network. This isn't working; the level of tedium is so unbelievably high. I'm about 4 hours into this and I have one somewhat working copper ore and iron ore stop that has an output for plate of each type.

This is just way too much. It's completely unfun and a massive amount of tedium that just shouldn't be necessary. LTN I had blueprints and could just copy and paste my depots and be done in seconds.

If I were to make a recommendation, just put LTN in the game. Even needing to click the resource icon 4-5 times in setting up 1 stop from the naming, to the circuit, to the interrupts. It's a horrifically awful UI/UX experience. Maybe I'm doing it in a way that wasn't exactly intended or it's simply 'powerful' but just requires this much user input to accomplish anything.

Does anyone have a working setup how to use this? I'm seeking to run the network in a reasonable way without needing to spend hours setting up interrupts. I have read all the materials I could find now multiple times. I watched a few videos as well; the videos especially have been largely useless.

Help appreciated. Thanks.
Post Reply

Return to “Gameplay Help”