Search found 5 matches
Search found 5 matches • Page 1 of 1
- Fri Sep 27, 2019 11:39 pm
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 104
- Views: 11212
Nuclear pie Grid of constant combinators (100x100). Grid outputs area left after nuking. Area is subtracted from 10k, to get nuked area. It's then divided by radius squared to estimate PI. (circuit doesn't yet automatically find nuked diameter; could be done by finding constant combinator row whoch ...
- Sat Sep 07, 2019 10:29 am
- Forum: News
- Topic: Friday Facts #311 - New remnants 3
- Replies: 52
- Views: 8527
The mod looks great. I just don't understand why it's so unfriendly to streamers who wants to use the mod. I hope there's just some misinformation if streamers could use it or not.
- Sun Jun 16, 2019 7:10 am
- Forum: Ideas and Suggestions
- Topic: Blueprint ghost on water
- Replies: 3
- Views: 206
TL;DR Blueprints should make ghost on water, so it's easier to know where to landfill. What ? When player pastes blueprint, it doesn't leave a ghost on water. This makes it hard to guess, where landfill should go to satisfy blueprint requirements. Pasting blueprint covering water should automatical...
I've been watching new Factorio steamers recently and I think tutorials should be enhanced and delivered when needed. This bug (UX enhancement) is low severity and importance, but I suggest should be resolved before 1.0. Current behaviour: Tutorials are available when items are researched (maybe?), ...
- Thu Mar 21, 2019 10:22 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.16]Loading Scenario Crashs Game
- Replies: 4
- Views: 455
I think it crashes because I register custom command in wrong way in the file community_whitelist.lua. Now I do it based on on_player_joined_game event.