Posting as new bug, since old one is incorrectly classified as idea/suggestion.
This bug viewtopic.php?f=6&t=109387 is incorrectly classified as idea/suggestion, see for new comments there.
Search found 8 matches
- Wed Feb 07, 2024 4:05 pm
- Forum: Not a bug
- Topic: Hotkey remapping issue for copying wagon filters
- Replies: 1
- Views: 484
- Fri Sep 23, 2022 11:59 am
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 34778
Re: Friday Facts #370 - The journey to Nintendo Switch
From FFF: I settled for "the average player should be able to finish the game by launching a rocket and the game should maintain 60 UPS". Luckily, the performance met that target, even if it was quite close.
I guess no mods for performance reasons.
I guess no mods for performance reasons.
- Fri Mar 13, 2020 2:05 pm
- Forum: News
- Topic: Friday Facts #338 - The (real) Character GUI
- Replies: 89
- Views: 62111
Re: Friday Facts #338 - The (real) Character GUI
Personal logistic switch looks promising. Will it be turned off automatically if I die? I hate to spawn at my mall and bots brings me everything.
- Fri Sep 27, 2019 11:39 pm
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 58473
Re: Friday Facts #314 - 0.17 stable
Nuclear pie
Grid of constant combinators (100x100). Grid outputs area left after nuking. Area is subtracted from 10k, to get nuked area. It's then divided by radius squared to estimate PI. (circuit doesn't yet automatically find nuked diameter; could be done by finding constant combinator row whoch ...
Grid of constant combinators (100x100). Grid outputs area left after nuking. Area is subtracted from 10k, to get nuked area. It's then divided by radius squared to estimate PI. (circuit doesn't yet automatically find nuked diameter; could be done by finding constant combinator row whoch ...
- Sat Sep 07, 2019 10:29 am
- Forum: News
- Topic: Friday Facts #311 - New remnants 3
- Replies: 52
- Views: 32377
Re: Friday Facts #311 - New remnants 3
The mod looks great. I just don't understand why it's so unfriendly to streamers who wants to use the mod. I hope there's just some misinformation if streamers could use it or not.
- Sun Jun 16, 2019 7:10 am
- Forum: Ideas and Suggestions
- Topic: Blueprint ghost on water
- Replies: 3
- Views: 3596
Blueprint ghost on water
TL;DR
Blueprints should make ghost on water, so it's easier to know where to landfill.
What ?
When player pastes blueprint, it doesn't leave a ghost on water. This makes it hard to guess, where landfill should go to satisfy blueprint requirements. Pasting blueprint covering water should ...
Blueprints should make ghost on water, so it's easier to know where to landfill.
What ?
When player pastes blueprint, it doesn't leave a ghost on water. This makes it hard to guess, where landfill should go to satisfy blueprint requirements. Pasting blueprint covering water should ...
- Sat May 25, 2019 10:14 am
- Forum: Not a bug
- Topic: Feature: on time tutorials
- Replies: 1
- Views: 1217
Feature: on time tutorials
I've been watching new Factorio steamers recently and I think tutorials should be enhanced and delivered when needed.
This bug (UX enhancement) is low severity and importance, but I suggest should be resolved before 1.0.
Current behaviour:
Tutorials are available when items are researched (maybe ...
This bug (UX enhancement) is low severity and importance, but I suggest should be resolved before 1.0.
Current behaviour:
Tutorials are available when items are researched (maybe ...
- Thu Mar 21, 2019 10:22 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.16]Loading Scenario Crashs Game
- Replies: 4
- Views: 3405
Re: [0.17.16]Loading Scenario Crashs Game
I think it crashes because I register custom command in wrong way in the file community_whitelist.lua. Now I do it based on on_player_joined_game event.