Hi!
This Spidertorn is constantly requesting equipment (batteries, reactor...). He has nothing in the equipment grid and only rockets in the logistic requests.
He is on Nauvis, marked on the map.
Search found 23 matches
- Sun Nov 03, 2024 6:07 pm
- Forum: Duplicates
- Topic: [2.0.14] Spidertron reqeusting equipment
- Replies: 1
- Views: 145
- Sun Nov 03, 2024 5:24 pm
- Forum: Translations
- Topic: [2.0.11] (minor) Caption of nuclear reactor not "translated" to human language (CZ version)
- Replies: 1
- Views: 272
- Mon Oct 28, 2024 4:06 pm
- Forum: Translations
- Topic: Czech localization spelling error
- Replies: 1
- Views: 844
Re: Czech localization spelling error
Hi!
Sorry for the late response.
The strings is now fixed in the Crowdin.
Thanks for the report!
Dominik
Sorry for the late response.
The strings is now fixed in the Crowdin.
Thanks for the report!
Dominik
- Mon Oct 28, 2024 4:03 pm
- Forum: Translations
- Topic: [2.0.10] CZ Language bug in Jaderny reaktor
- Replies: 1
- Views: 201
Re: [2.0.10] CZ Language bug in Jaderny reaktor
Ahoj!
The string has been fixed in the Crowdin.
Thanks for the report!
Dominik
The string has been fixed in the Crowdin.
Thanks for the report!
Dominik
- Tue Apr 13, 2021 1:21 pm
- Forum: Releases
- Topic: Version 1.1.31
- Replies: 8
- Views: 11998
Re: Version 1.1.31
But, maybe, another additional release for incorporating the translations is possible, which is triggered 1 day later?
That is what comes to my mind too. Or maybe standart experimental releases, but when marked as stable make new stable release with translations?
For example 97394 was marked ...
- Tue Apr 13, 2021 12:51 pm
- Forum: Releases
- Topic: Version 1.1.31
- Replies: 8
- Views: 11998
Re: Version 1.1.31
Hi, would it be possible to push strings for translation to crowdin sooner before new releases? Since game is finished and releases are not so often, it's possible some strings stay untranslated in game for weeks. For example 1.1.31 was released in 9:30 and strings ware pushed into crowdin in 8:50 ...
- Mon Mar 29, 2021 7:03 am
- Forum: Minor issues
- Topic: [1.1.30] Missing train connection indicator
- Replies: 2
- Views: 1578
Re: [1.1.30] Missing train connection indicator
So maybe the solution would be to draw all connections for placing the rolling stock the same way when you hover mouse over completed train? In this state, one is not sure if the rolling stock would be connected after placed, i know it snaps whe you are placing it near to the train, but indicator is ...
- Sun Mar 28, 2021 6:36 pm
- Forum: Minor issues
- Topic: [1.1.30] Missing train connection indicator
- Replies: 2
- Views: 1578
[1.1.30] Missing train connection indicator
Hi,
in version 1.1.30 there is missing connection indicator for wagons and locomotives when palicing it next to the train. Works fine in previuos versions.
Images attached.
in version 1.1.30 there is missing connection indicator for wagons and locomotives when palicing it next to the train. Works fine in previuos versions.
Images attached.
images
- Thu Jan 28, 2021 11:16 am
- Forum: Not a bug
- Topic: [1.1.19] "Drop Item" key ignores UI elements
- Replies: 3
- Views: 1413
Re: [1.1.19] "Drop Item" key ignores UI elements
Isn't there a specific keybind to "place one"?
When holding stack of items in cursor, you can right-click to place one item in entity inventory. Alternatively, when holding stack of items in cursor, you can hover over entity and press "Drop Item" key (Z in default) to place one item in it.
- Tue Jan 26, 2021 11:44 am
- Forum: Duplicates
- Topic: [1.1.18] Building undergournd belts on ghots inconsistency
- Replies: 1
- Views: 1242
[1.1.18] Building undergournd belts on ghots inconsistency
Hi,
there is incositent behaviour when placing underground belts on its ghost.
1. when placing underground belts on the same type of ghots, you have to manually place both ends.
2. when placing underground belts on other type of ghots (technically it is up/downgrading), second end is build ...
there is incositent behaviour when placing underground belts on its ghost.
1. when placing underground belts on the same type of ghots, you have to manually place both ends.
2. when placing underground belts on other type of ghots (technically it is up/downgrading), second end is build ...
- Wed Jan 20, 2021 5:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.12] Fast replace belt & undergroud belt not working as described
- Replies: 12
- Views: 5750
Re: [kovarex] [1.1.12] Fast replace belt & undergroud belt not working as described
You are the best dev team ever!
Thank you very much!
Thank you very much!
- Wed Jan 20, 2021 8:37 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.12] Fast replace belt & undergroud belt not working as described
- Replies: 12
- Views: 5750
Re: [kovarex] [1.1.12] Fast replace belt & undergroud belt not working as described
Thanks for the fix!
I don't know, but in the Tips&Trics it says "features", so i supposed it shloud be working even for pipes replacing pipes to ground.kovarex wrote: Wed Jan 20, 2021 4:23 am With pipes, it was never implemented or presented for them to work this way, so it is more of a feature request.
Tips and Trics
- Tue Jan 19, 2021 11:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.12] Fast replace belt & undergroud belt not working as described
- Replies: 12
- Views: 5750
Re: [1.1.12] Fast replace belt & undergroud belt not working as described
Hi, thanks for response. First of all sorry for unclear gif attachment. There are two attemts indeed. So I decided took another demonstation, pipes included.
Demo.gif
Since you started on the regular belt, you are in regular belt building mode and so undergrounds are kept.
First line ...
Demo.gif
Since you started on the regular belt, you are in regular belt building mode and so undergrounds are kept.
First line ...
- Tue Jan 19, 2021 7:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.12] Fast replace belt & undergroud belt not working as described
- Replies: 12
- Views: 5750
[kovarex] [1.1.12] Fast replace belt & undergroud belt not working as described
Fast replacing underground belt is not working as shown as in tips and tricks section. See attachments for more details.
Reality:
Tips and tricks
Reality:
Reality
Note: No mods- Sat May 09, 2020 3:14 pm
- Forum: Multiplayer
- Topic: PvP Server - Team vs Team (Recording occasionally enabled), looking for players
- Replies: 4
- Views: 2877
Re: PvP Server - Team vs Team (Recording occasionally enabled), looking for players
Yes, i can see other servers with no issue. I tried search for the name and nothing. i am using vanilla 0.18.22.
EDIT: problem solved, server is using stable version of Factorio
EDIT: problem solved, server is using stable version of Factorio
- Sat May 09, 2020 12:49 pm
- Forum: Multiplayer
- Topic: PvP Server - Team vs Team (Recording occasionally enabled), looking for players
- Replies: 4
- Views: 2877
Re: PvP Server - Team vs Team (Recording occasionally enabled), looking for players
Hi, is this server still open? could not find in public games...
- Sun Apr 21, 2019 1:13 pm
- Forum: Won't fix.
- Topic: Walls Render Over Belts,Splitters and Underground Belts
- Replies: 4
- Views: 2187
Re: Walls Render Over Belts,Splitters and Underground Belts
No, it's not. There are plenty bug reports in forum for this issue with difrent spriters overlaps each other. Most of them ended up as NaB or Won't fix.That one seems to have been fixed though
Unfortunately it's not in Known issues.
Screen is from 0.17.32
- Sat Apr 20, 2019 9:56 pm
- Forum: Won't fix.
- Topic: Walls Render Over Belts,Splitters and Underground Belts
- Replies: 4
- Views: 2187
Re: Walls Render Over Belts,Splitters and Underground Belts
Probably wont fix - 2D object trying to be 3D. See 32552
- Thu Apr 04, 2019 7:59 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.24] Train stop list goes empty for "Trains with this stop" in train stop popup
- Replies: 3
- Views: 1755
Re: [0.17.24] Train stop list goes empty for "Trains with this stop" in train stop popup
EDIT: Sorry, it is not exactly a duplicate, but it is related. I think, the bug is coming from the same component.
- Wed Apr 03, 2019 1:15 pm
- Forum: Not a bug
- Topic: [0.17.24] Items in quick bar apear multiple times
- Replies: 4
- Views: 1815
Re: [0.17.24] Items in quick bar apear multiple times
You can have identical item multiple times in quick bar, it's a feature, not a bug.
Did you try mouse-middle-clicking to remove item from quick bar?
Did you try mouse-middle-clicking to remove item from quick bar?