Search found 19 matches

by Dominn
Tue Apr 13, 2021 1:21 pm
Forum: Releases
Topic: Version 1.1.31
Replies: 8
Views: 11114

Re: Version 1.1.31

But, maybe, another additional release for incorporating the translations is possible, which is triggered 1 day later? That is what comes to my mind too. Or maybe standart experimental releases, but when marked as stable make new stable release with translations? For example 97394 was marked as fix...
by Dominn
Tue Apr 13, 2021 12:51 pm
Forum: Releases
Topic: Version 1.1.31
Replies: 8
Views: 11114

Re: Version 1.1.31

Hi, would it be possible to push strings for translation to crowdin sooner before new releases? Since game is finished and releases are not so often, it's possible some strings stay untranslated in game for weeks. For example 1.1.31 was released in 9:30 and strings ware pushed into crowdin in 8:50 (...
by Dominn
Mon Mar 29, 2021 7:03 am
Forum: Minor issues
Topic: [1.1.30] Missing train connection indicator
Replies: 2
Views: 1301

Re: [1.1.30] Missing train connection indicator

So maybe the solution would be to draw all connections for placing the rolling stock the same way when you hover mouse over completed train? In this state, one is not sure if the rolling stock would be connected after placed, i know it snaps whe you are placing it near to the train, but indicator is...
by Dominn
Sun Mar 28, 2021 6:36 pm
Forum: Minor issues
Topic: [1.1.30] Missing train connection indicator
Replies: 2
Views: 1301

[1.1.30] Missing train connection indicator

Hi,
in version 1.1.30 there is missing connection indicator for wagons and locomotives when palicing it next to the train. Works fine in previuos versions.
Images attached.
images
by Dominn
Thu Jan 28, 2021 11:16 am
Forum: Not a bug
Topic: [1.1.19] "Drop Item" key ignores UI elements
Replies: 3
Views: 1077

Re: [1.1.19] "Drop Item" key ignores UI elements

Isn't there a specific keybind to "place one"? When holding stack of items in cursor, you can right-click to place one item in entity inventory. Alternatively, when holding stack of items in cursor, you can hover over entity and press "Drop Item" key (Z in default) to place one ...
by Dominn
Tue Jan 26, 2021 11:44 am
Forum: Duplicates
Topic: [1.1.18] Building undergournd belts on ghots inconsistency
Replies: 1
Views: 1069

[1.1.18] Building undergournd belts on ghots inconsistency

Hi, there is incositent behaviour when placing underground belts on its ghost. 1. when placing underground belts on the same type of ghots, you have to manually place both ends. 2. when placing underground belts on other type of ghots (technically it is up/downgrading), second end is build automatic...
by Dominn
Wed Jan 20, 2021 8:37 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.12] Fast replace belt & undergroud belt not working as described
Replies: 12
Views: 4595

Re: [kovarex] [1.1.12] Fast replace belt & undergroud belt not working as described

Thanks for the fix!
kovarex wrote: ↑
Wed Jan 20, 2021 4:23 am
With pipes, it was never implemented or presented for them to work this way, so it is more of a feature request.
I don't know, but in the Tips&Trics it says "features", so i supposed it shloud be working even for pipes replacing pipes to ground.
Tips and Trics
by Dominn
Tue Jan 19, 2021 11:34 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.12] Fast replace belt & undergroud belt not working as described
Replies: 12
Views: 4595

Re: [1.1.12] Fast replace belt & undergroud belt not working as described

Hi, thanks for response. First of all sorry for unclear gif attachment. There are two attemts indeed. So I decided took another demonstation, pipes included. Demo.gif Since you started on the regular belt, you are in regular belt building mode and so undergrounds are kept. First line - dragging from...
by Dominn
Tue Jan 19, 2021 7:00 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.12] Fast replace belt & undergroud belt not working as described
Replies: 12
Views: 4595

[kovarex] [1.1.12] Fast replace belt & undergroud belt not working as described

Fast replacing underground belt is not working as shown as in tips and tricks section. See attachments for more details.
Tips and tricks

Reality:
Reality
Note: No mods
by Dominn
Sat May 09, 2020 3:14 pm
Forum: Multiplayer
Topic: PvP Server - Team vs Team (Recording occasionally enabled), looking for players
Replies: 4
Views: 2359

Re: PvP Server - Team vs Team (Recording occasionally enabled), looking for players

Yes, i can see other servers with no issue. I tried search for the name and nothing. i am using vanilla 0.18.22.

EDIT: problem solved, server is using stable version of Factorio :idea:
by Dominn
Sat May 09, 2020 12:49 pm
Forum: Multiplayer
Topic: PvP Server - Team vs Team (Recording occasionally enabled), looking for players
Replies: 4
Views: 2359

Re: PvP Server - Team vs Team (Recording occasionally enabled), looking for players

Hi, is this server still open? could not find in public games...
by Dominn
Sun Apr 21, 2019 1:13 pm
Forum: Won't fix.
Topic: Walls Render Over Belts,Splitters and Underground Belts
Replies: 4
Views: 1802

Re: Walls Render Over Belts,Splitters and Underground Belts

That one seems to have been fixed though
No, it's not. There are plenty bug reports in forum for this issue with difrent spriters overlaps each other. Most of them ended up as NaB or Won't fix.

Unfortunately it's not in Known issues.


Screen is from 0.17.32
by Dominn
Sat Apr 20, 2019 9:56 pm
Forum: Won't fix.
Topic: Walls Render Over Belts,Splitters and Underground Belts
Replies: 4
Views: 1802

Re: Walls Render Over Belts,Splitters and Underground Belts

Probably wont fix - 2D object trying to be 3D. See 32552
by Dominn
Thu Apr 04, 2019 7:59 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.24] Train stop list goes empty for "Trains with this stop" in train stop popup
Replies: 3
Views: 1412

Re: [0.17.24] Train stop list goes empty for "Trains with this stop" in train stop popup

Duplicate of related to 68953

EDIT: Sorry, it is not exactly a duplicate, but it is related. I think, the bug is coming from the same component.
by Dominn
Wed Apr 03, 2019 1:15 pm
Forum: Not a bug
Topic: [0.17.24] Items in quick bar apear multiple times
Replies: 4
Views: 1460

Re: [0.17.24] Items in quick bar apear multiple times

You can have identical item multiple times in quick bar, it's a feature, not a bug.

Did you try mouse-middle-clicking to remove item from quick bar?
by Dominn
Wed Apr 03, 2019 9:09 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.24] Trains scheluders are dissapearing in trains overview
Replies: 3
Views: 2708

[kovarex] [0.17.24] Trains scheluders are dissapearing in trains overview

Train schelude dissapears in trains overview after arriving or leaving station. Steps to reproduce: 1. Build a track with at least two stations 3. set a train to automatic mode with this stations in schelude 2. open trains overview Actual: Train schelude dissapear in trains overview after arriving o...
by Dominn
Tue Mar 26, 2019 7:33 pm
Forum: Releases
Topic: Version 0.17.20
Replies: 19
Views: 13506

Re: Version 0.17.20

unplayable.png
unplayable.png (32.56 KiB) Viewed 11353 times
by Dominn
Tue Mar 19, 2019 3:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.15] [Czech] Missing tooltips in train sheluder
Replies: 1
Views: 745

[0.17.15] [Czech] Missing tooltips in train sheluder

Hi! Tooltips in train scheluder are missing in czech version for longer text (see image). You can't recognize long conditions in this state because of the same beginning of some conditions. Steps: 1. create train station and put in some train 2. open train scheluder 3. add conditons "Plny nakla...

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