I think instand of inbuilt icons game graphics can be used and instead of the background just a factorio map and voila, it should really look like factorio.
The darkness is ok, I think always for so dark layouts, that it makes headache or so.
I agree with this. You can use the new dark theme ...
Search found 13 matches
- Fri Sep 13, 2013 4:56 pm
- Forum: General discussion
- Topic: Forum theme
- Replies: 5
- Views: 8548
- Fri Sep 13, 2013 5:12 am
- Forum: Show your Creations
- Topic: 12 furnaces + beacon
- Replies: 17
- Views: 38198
Re: 12 furnaces + beacon
I personally prefer to create 2 rows of furnaces and a row of beacons down the middle and on the outsides. I'm not sure if it's worth the resources to produce the beacons and the modules, but it sure is fun to watch once it gets going.
- Wed Sep 04, 2013 9:48 pm
- Forum: Implemented Suggestions
- Topic: More Stats?
- Replies: 13
- Views: 7579
Re: More Stats?
Graphs are like crack man...I could imagine stats for items mined/produced as well, I think that Factorio players like graphs
- Mon Sep 02, 2013 11:58 pm
- Forum: General discussion
- Topic: The sense of the provider chest
- Replies: 10
- Views: 22784
Re: The sense of the provider chest
I found myself not using storage chests either. I thought I could use them to prevent the uneven distribution of resources in some areas of the factory, but the problem is that you can't control how much goes into storage. I use the wire system to limit the number of products being made so that ...
- Mon Sep 02, 2013 11:50 pm
- Forum: Implemented Suggestions
- Topic: More Stats?
- Replies: 13
- Views: 7579
More Stats?
During my last play through my focus was on using robots to move all of my resources. They make resource distribution too easy. So my challenge became making sure I had unlimited resources pouring into my factory. At one point I had maybe 5 or 6 trains constantly bringing in full loads of iron and ...
- Mon Sep 02, 2013 11:42 pm
- Forum: Ideas and Suggestions
- Topic: Ideas for creeper types
- Replies: 35
- Views: 19523
Re: Ideas for creeper types
I actually had creepers act as saboteurs once in a while. For some reason my pipes were being destroyed during attacks. I think it may have been caused accidentally by my flame thrower without me noticing. In any case, my power was draining away and an attack was coming so I checked my power and ...
- Sun Sep 01, 2013 4:49 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1128201
Re: Factorio Roadmap
Cool! Never saw these pics. Got any more?
- Wed Aug 28, 2013 4:05 am
- Forum: Ideas and Suggestions
- Topic: Ore Hopper
- Replies: 10
- Views: 16179
Re: Ore Hopper
when opening the "chest-cloud" you don't see all stacks of all chests, you see only a list how many stacks of each item are filled.
If I understand what you're trying to say, this already exists in the form of provider chest (the red ones). Every item in every provider chest becomes part of the ...
If I understand what you're trying to say, this already exists in the form of provider chest (the red ones). Every item in every provider chest becomes part of the ...
- Wed Aug 28, 2013 3:45 am
- Forum: General discussion
- Topic: Rail Kill
- Replies: 9
- Views: 12607
Re: Rail Kill
haha maybe...
- Tue Aug 27, 2013 4:26 pm
- Forum: General discussion
- Topic: Rail Kill
- Replies: 9
- Views: 12607
Rail Kill
I decided to bring in my new resources using open TTD style train system because I thought it would be more efficient and also fun to build. These trains are bringing in a ton of resources and look cool doing it. The only problem is that whenever I have to leave my base or cross the tracks I have to ...
- Sat Aug 24, 2013 2:39 am
- Forum: Ideas and Suggestions
- Topic: Ore Hopper
- Replies: 10
- Views: 16179
Re: Ore Hopper
I see where this idea is coming from, but you can build your own hopper out of inserters and chests. I prefer to be able to build my own unique hopper system each playthrough than having a building do it for me.
- Sat Aug 24, 2013 2:17 am
- Forum: Ideas and Suggestions
- Topic: Transport Belt Overhaul
- Replies: 6
- Views: 9190
Re: Transport Belt Overhaul
I had a similar problem with the belts. They seem to do the most work and require no energy to move. Still I'm glad I don't have to power belts over long distances. I'm willing to concede some realism in order to keep the game fun. I do, however, see the push towards trains if belts required power ...
- Sat Aug 17, 2013 5:45 pm
- Forum: General discussion
- Topic: 18 hours and counting
- Replies: 0
- Views: 4292
18 hours and counting
I just found this game a few days ago and have not been able to stop playing. Super addicting game play lol... Welp, back to the ol' factory. Keep up the good work. Love the game so far... as you can probably tell.