Search found 21 matches

by eidolonFIRE_XI
Fri Aug 03, 2018 8:50 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 29769

Re: Friday Facts #254 - No research queue for you

Please do not nix the research queue! :( Maybe you should not have thermostat on your air conditioner. it trivializes the cool air. You should have an egg timer that stops the AC every few minutes and you have to get up and go start it again each time. :twisted: I have been eagerly waiting for that ...
by eidolonFIRE_XI
Mon May 14, 2018 2:25 pm
Forum: Tools
Topic: Carpet Bombing Script
Replies: 7
Views: 3152

Re: Carpet Bombing Script

darkfrei wrote:Why it isn't a mod?
Because I don't know how to write mods... also I didn't want to disturb vanilla.
This way I won't break achievements.
by eidolonFIRE_XI
Sun May 13, 2018 2:05 am
Forum: Tools
Topic: Carpet Bombing Script
Replies: 7
Views: 3152

Re: Carpet Bombing Script

Explosions are circles, so instead of a square grid you should use a hex grid for perfect damage coverage :P. Though...as that would be zoom level dependant.. .at what zoom level should it be used? /me waits for autohotkey port Zoom level is accounted for. Script listens to mouse wheel so when you ...
by eidolonFIRE_XI
Sun May 13, 2018 1:11 am
Forum: Tools
Topic: Carpet Bombing Script
Replies: 7
Views: 3152

Carpet Bombing Script

Couldn't stand manually clicking all the hives when launching artillery so I wrote this quick tool. You trace the border of the nest and it automates the mouse clicks in a grid. It's not a game mod, nor does it touch any game memory. It strictly listens to mouse/key input and injects fake mouse move...
by eidolonFIRE_XI
Thu May 10, 2018 10:55 pm
Forum: General discussion
Topic: Whats your current game goal?
Replies: 43
Views: 6587

Re: Whats your current game goal?

Did this a while back.
Loads of responses in it. You can see the results after filling out an entry.

https://docs.google.com/forms/d/e/1FAIp ... Q/viewform
by eidolonFIRE_XI
Fri May 04, 2018 4:30 am
Forum: Releases
Topic: Version 0.16.41
Replies: 28
Views: 13718

Re: Version 0.16.41

Matthias_Wlkp wrote:One oversight and so many trains destroyed...

Did someone tally up how many trains overall have been destroyed?
I was keenly curious of that myself...
by eidolonFIRE_XI
Thu May 03, 2018 1:55 am
Forum: Releases
Topic: Version 0.16.40
Replies: 10
Views: 8727

Re: Version 0.16.40

Somebody should get a census together and tally up just how many trains were crashed with that update.
by eidolonFIRE_XI
Thu May 03, 2018 1:51 am
Forum: Releases
Topic: Version 0.16.40
Replies: 10
Views: 8727

Re: Version 0.16.40

Sigh.... SO MANY CRASHED TRAINS....

I really shouldn't have been on the experimental latest.
by eidolonFIRE_XI
Thu Apr 27, 2017 10:25 pm
Forum: Show your Creations
Topic: Blueprint to new Lab 0.15
Replies: 5
Views: 5650

Re: Blueprint to new Lab 0.15

No need to have belts go to all labs.
Inserters can now pass viles between labs so you only need to belt deliver to the first one.
by eidolonFIRE_XI
Fri Apr 21, 2017 10:52 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 493
Views: 137228

Re: Thank you (Make the dev-team happy today!)

Yall have made a masterpiece! Factorio is in my top three video games of all time and first in all games of this genre.

I'm so excited for 0.15 release you have no idea.... It times perfectly with my fiancee leaving for the week! :lol:
I think I might just have to call in sick for a few days ;)
by eidolonFIRE_XI
Fri Mar 03, 2017 9:57 pm
Forum: General discussion
Topic: what do we do when 0.15 happens?
Replies: 11
Views: 2395

Re: what do we do when 0.15 happens?

Factorio lan party when it drops?

Or maybe just a discord server to hang in while we figure out new balances and features?
by eidolonFIRE_XI
Sat Feb 25, 2017 12:12 am
Forum: News
Topic: Friday Facts #179 - New resource graphics & concrete
Replies: 108
Views: 26286

Re: Friday Facts #179 - New resource graphics & concrete

Uranium ore is yellow...
picture
by eidolonFIRE_XI
Mon Feb 06, 2017 10:33 pm
Forum: News
Topic: Friday Facts #176 - Belts optimization for 0.15
Replies: 101
Views: 24430

Re: Friday Facts #176 - Belts optimization for 0.15

About the UDP ISSUE.


https://ask.wireshark.org/questions/139 ... m-be-zero0

UDP has a special case where 0x0000 is reserved for "no checksum computed". Thus for UDP, 0x0000 is illegal and when calculated following the standard algorithm, replaced with 0xffff.
by eidolonFIRE_XI
Tue Nov 08, 2016 12:26 am
Forum: General discussion
Topic: There is no spoon in multiplayer???
Replies: 1
Views: 1577

There is no spoon in multiplayer???

Will the "there is no spoon" achievement still work in multiplayer?

If so, how about headless server? Would the achievement just run on the server "up time" ?
by eidolonFIRE_XI
Tue Oct 18, 2016 9:44 pm
Forum: Energy Production
Topic: Maximum power per coastal tile
Replies: 11
Views: 4762

Re: Maximum power per coastal tile

I like it!

I'll definitely give this a go next big build.
by eidolonFIRE_XI
Sat Sep 24, 2016 1:18 am
Forum: Railway Setups
Topic: My train Unloading Tries
Replies: 4
Views: 3317

Re: My train Unloading Tries

the reason chests are used as a buffer in almost all designs is because you can unload the train car much faster. Dropping the whole stack in a chest first lets the arm return to the car faster.
by eidolonFIRE_XI
Wed Sep 21, 2016 10:37 pm
Forum: General discussion
Topic: Map Challenges
Replies: 3
Views: 937

Re: Map Challenges

Are you not using any radars???
by eidolonFIRE_XI
Sun Jul 24, 2016 7:37 am
Forum: General discussion
Topic: Re-Enable Achievements...
Replies: 76
Views: 64664

Re: Re-Enable Achievements...

My budy and I are both software engineers so we took a shot at editing the save ourselves... but concluded that factorio is extremely well optimized and moves memory around a lot. There was also a lot in the save file that didn't seem to make sense unless it was compressed. We were hoping it would j...
by eidolonFIRE_XI
Sat Jul 23, 2016 11:10 pm
Forum: General discussion
Topic: Re-Enable Achievements...
Replies: 76
Views: 64664

Re: Re-Enable Achievements...

From here:

https://wiki.factorio.com/index.php?title=Console

I got:

/c game.player.print(game.evolution_factor)

edit: just testing "/evolution". It worked. I wish I would've know about this command.
by eidolonFIRE_XI
Sat Jul 23, 2016 10:29 pm
Forum: General discussion
Topic: Re-Enable Achievements...
Replies: 76
Views: 64664

Re-Enable Achievements...

So, achievements are disabled in a map if ANY console command is used. I learned this the hard way. I've got 50ish hours in a map and I use the console command to check the evolution rate. Little did I know this would ruin my whole game since I can no longer get the achievements I was working toward...

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