Search found 21 matches
- Fri Aug 03, 2018 8:50 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 92997
Re: Friday Facts #254 - No research queue for you
Please do not nix the research queue! :( Maybe you should not have thermostat on your air conditioner. it trivializes the cool air. You should have an egg timer that stops the AC every few minutes and you have to get up and go start it again each time. :twisted: I have been eagerly waiting for that ...
- Mon May 14, 2018 2:25 pm
- Forum: Tools
- Topic: Carpet Bombing Script
- Replies: 7
- Views: 7966
Re: Carpet Bombing Script
Because I don't know how to write mods... also I didn't want to disturb vanilla.darkfrei wrote:Why it isn't a mod?
This way I won't break achievements.
- Sun May 13, 2018 2:05 am
- Forum: Tools
- Topic: Carpet Bombing Script
- Replies: 7
- Views: 7966
Re: Carpet Bombing Script
Explosions are circles, so instead of a square grid you should use a hex grid for perfect damage coverage :P. Though...as that would be zoom level dependant.. .at what zoom level should it be used? /me waits for autohotkey port Zoom level is accounted for. Script listens to mouse wheel so when you ...
- Sun May 13, 2018 1:11 am
- Forum: Tools
- Topic: Carpet Bombing Script
- Replies: 7
- Views: 7966
Carpet Bombing Script
Couldn't stand manually clicking all the hives when launching artillery so I wrote this quick tool. You trace the border of the nest and it automates the mouse clicks in a grid. It's not a game mod, nor does it touch any game memory. It strictly listens to mouse/key input and injects fake mouse move...
- Thu May 10, 2018 10:55 pm
- Forum: General discussion
- Topic: Whats your current game goal?
- Replies: 43
- Views: 21012
Re: Whats your current game goal?
Did this a while back.
Loads of responses in it. You can see the results after filling out an entry.
https://docs.google.com/forms/d/e/1FAIp ... Q/viewform
Loads of responses in it. You can see the results after filling out an entry.
https://docs.google.com/forms/d/e/1FAIp ... Q/viewform
- Fri May 04, 2018 4:30 am
- Forum: Releases
- Topic: Version 0.16.41
- Replies: 28
- Views: 23382
Re: Version 0.16.41
I was keenly curious of that myself...Matthias_Wlkp wrote:One oversight and so many trains destroyed...
Did someone tally up how many trains overall have been destroyed?
- Thu May 03, 2018 1:55 am
- Forum: Releases
- Topic: Version 0.16.40
- Replies: 10
- Views: 13166
Re: Version 0.16.40
Somebody should get a census together and tally up just how many trains were crashed with that update.
- Thu May 03, 2018 1:51 am
- Forum: Releases
- Topic: Version 0.16.40
- Replies: 10
- Views: 13166
Re: Version 0.16.40
Sigh.... SO MANY CRASHED TRAINS....
I really shouldn't have been on the experimental latest.
I really shouldn't have been on the experimental latest.
- Thu Apr 27, 2017 10:25 pm
- Forum: Show your Creations
- Topic: Blueprint to new Lab 0.15
- Replies: 5
- Views: 8323
Re: Blueprint to new Lab 0.15
No need to have belts go to all labs.
Inserters can now pass viles between labs so you only need to belt deliver to the first one.
Inserters can now pass viles between labs so you only need to belt deliver to the first one.
- Fri Apr 21, 2017 10:52 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 589
- Views: 328844
Re: Thank you (Make the dev-team happy today!)
Yall have made a masterpiece! Factorio is in my top three video games of all time and first in all games of this genre.
I'm so excited for 0.15 release you have no idea.... It times perfectly with my fiancee leaving for the week!
I think I might just have to call in sick for a few days
I'm so excited for 0.15 release you have no idea.... It times perfectly with my fiancee leaving for the week!
I think I might just have to call in sick for a few days
- Fri Mar 03, 2017 9:57 pm
- Forum: General discussion
- Topic: what do we do when 0.15 happens?
- Replies: 11
- Views: 5212
Re: what do we do when 0.15 happens?
Factorio lan party when it drops?
Or maybe just a discord server to hang in while we figure out new balances and features?
Or maybe just a discord server to hang in while we figure out new balances and features?
- Sat Feb 25, 2017 12:12 am
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 57624
Re: Friday Facts #179 - New resource graphics & concrete
Uranium ore is yellow...
picture
- Mon Feb 06, 2017 10:33 pm
- Forum: News
- Topic: Friday Facts #176 - Belts optimization for 0.15
- Replies: 101
- Views: 52060
Re: Friday Facts #176 - Belts optimization for 0.15
About the UDP ISSUE.
https://ask.wireshark.org/questions/139 ... m-be-zero0
UDP has a special case where 0x0000 is reserved for "no checksum computed". Thus for UDP, 0x0000 is illegal and when calculated following the standard algorithm, replaced with 0xffff.
https://ask.wireshark.org/questions/139 ... m-be-zero0
UDP has a special case where 0x0000 is reserved for "no checksum computed". Thus for UDP, 0x0000 is illegal and when calculated following the standard algorithm, replaced with 0xffff.
- Tue Nov 08, 2016 12:26 am
- Forum: General discussion
- Topic: There is no spoon in multiplayer???
- Replies: 1
- Views: 3431
There is no spoon in multiplayer???
Will the "there is no spoon" achievement still work in multiplayer?
If so, how about headless server? Would the achievement just run on the server "up time" ?
If so, how about headless server? Would the achievement just run on the server "up time" ?
- Tue Oct 18, 2016 9:44 pm
- Forum: Energy Production
- Topic: Maximum power per coastal tile
- Replies: 11
- Views: 8000
Re: Maximum power per coastal tile
I like it!
I'll definitely give this a go next big build.
I'll definitely give this a go next big build.
- Sat Sep 24, 2016 1:18 am
- Forum: Railway Setups
- Topic: My train Unloading Tries
- Replies: 4
- Views: 5186
Re: My train Unloading Tries
the reason chests are used as a buffer in almost all designs is because you can unload the train car much faster. Dropping the whole stack in a chest first lets the arm return to the car faster.
- Wed Sep 21, 2016 10:37 pm
- Forum: General discussion
- Topic: Map Challenges
- Replies: 3
- Views: 2298
Re: Map Challenges
Are you not using any radars???
- Sun Jul 24, 2016 7:37 am
- Forum: General discussion
- Topic: Re-Enable Achievements...
- Replies: 124
- Views: 167401
Re: Re-Enable Achievements...
My budy and I are both software engineers so we took a shot at editing the save ourselves... but concluded that factorio is extremely well optimized and moves memory around a lot. There was also a lot in the save file that didn't seem to make sense unless it was compressed. We were hoping it would j...
- Sat Jul 23, 2016 11:10 pm
- Forum: General discussion
- Topic: Re-Enable Achievements...
- Replies: 124
- Views: 167401
Re: Re-Enable Achievements...
From here:
https://wiki.factorio.com/index.php?title=Console
I got:
/c game.player.print(game.evolution_factor)
edit: just testing "/evolution". It worked. I wish I would've know about this command.
https://wiki.factorio.com/index.php?title=Console
I got:
/c game.player.print(game.evolution_factor)
edit: just testing "/evolution". It worked. I wish I would've know about this command.
- Sat Jul 23, 2016 10:29 pm
- Forum: General discussion
- Topic: Re-Enable Achievements...
- Replies: 124
- Views: 167401
Re-Enable Achievements...
So, achievements are disabled in a map if ANY console command is used. I learned this the hard way. I've got 50ish hours in a map and I use the console command to check the evolution rate. Little did I know this would ruin my whole game since I can no longer get the achievements I was working toward...