Search found 872 matches
- Thu Nov 21, 2024 5:54 am
- Forum: Bug Reports
- Topic: [2.0.20] long space platform blueprint is getting trimmed
- Replies: 1
- Views: 62
Re: [2.0.20] long space platform blueprint is getting trimmed
This is clearly a consequence of the map scrolling limits described in another bug report, ref 122153. Not sure if the devs consider it a bug or not.
- Thu Nov 21, 2024 12:42 am
- Forum: Bug Reports
- Topic: Recycler "eats" requested modules
- Replies: 1
- Views: 107
Re: Recycler "eats" requested modules
This does not seem to happen in 2.0.20. The recycler module slots are correctly filled with the requested modules.
- Thu Nov 21, 2024 12:29 am
- Forum: Bug Reports
- Topic: Temporary train stops do not behave as expected
- Replies: 1
- Views: 72
Re: Temporary train stops do not behave as expected
Confirmed that this still happens in 2.0.20. To be clear, the manually-created, rail-entity temporary stop is still added before any permanent station in the schedule the train is currently at or pathing toward. But subsequent manual temporary stops are added after the previous one, without even del...
- Thu Nov 21, 2024 12:09 am
- Forum: Bug Reports
- Topic: [2.0.13] Module insertion doesn't fill empty slots in module inventory if there's a request after them
- Replies: 1
- Views: 104
- Thu Nov 21, 2024 12:09 am
- Forum: Bug Reports
- Topic: [2.0.19] ctrl + click doesn't add modules before the last module
- Replies: 1
- Views: 112
- Thu Nov 21, 2024 12:08 am
- Forum: Bug Reports
- Topic: [2.0.11] unable to insert more than 2 modules remotely in machine using Upgrade planner
- Replies: 1
- Views: 162
- Thu Nov 21, 2024 12:05 am
- Forum: Bug Reports
- Topic: [2.0.11] Cargo Wagon rotation preview is wrong
- Replies: 1
- Views: 117
Re: [2.0.11] Cargo Wagon rotation preview is wrong
This seems to be fixed in 2.0.19.
- Wed Nov 20, 2024 11:59 pm
- Forum: Bug Reports
- Topic: [2.0.14] Extra Parameter in Blueprints with Constant Combinator
- Replies: 1
- Views: 196
Re: [2.0.14] Extra Parameter in Blueprints with Constant Combinator
Dupe of 120368 . This is fixed as of 2.0.19 for newly placed combinators, but not for ones placed with the bugged blueprints (or new blueprints of the bugged combinator) in the attached savefile. The "second number" was actually the "max" value of the logistic group in the consta...
- Wed Nov 20, 2024 11:44 pm
- Forum: Bug Reports
- Topic: [2.0.12] Large number when setting logistic groups to a combinator group that has negative value (overflow)
- Replies: 1
- Views: 113
Re: [2.0.12] Large number when setting logistic groups to a combinator group that has negative value (overflow)
This appears to be fixed in 2.0.20. Might have been caught with some of the other negative number fixes.
- Wed Nov 20, 2024 11:31 pm
- Forum: Duplicates
- Topic: [1.0.11] Remote train fuel not showing with map closed
- Replies: 2
- Views: 100
- Wed Nov 20, 2024 10:57 pm
- Forum: Bug Reports
- Topic: [2.0.20] Rail network stuck after "fix"
- Replies: 2
- Views: 106
Re: [2.0.20] Rail network stuck after "fix"
Stations that should always be visited go in the main schedule.
Stations that might need to be skipped go in the interrupts.
You need to revise your system to account for this.
Stations that might need to be skipped go in the interrupts.
You need to revise your system to account for this.
- Wed Nov 20, 2024 8:29 pm
- Forum: Bug Reports
- Topic: [2.0.19] Crash when changing order of waiting conditions on space platform
- Replies: 1
- Views: 68
- Wed Nov 20, 2024 8:22 pm
- Forum: Modding interface requests
- Topic: LuaPlayer::blueprints add library index, name, description and book icons
- Replies: 3
- Views: 162
Re: LuaPlayer::blueprints add library index, name, description and book icons
+1 for LuaRecord::active_index of blueprint books. Right now it's impossible to tell what the player is using from within the book, unless we're misunderstanding something.
- Wed Nov 20, 2024 8:22 pm
- Forum: Modding interface requests
- Topic: [2.0.16] Please add LuaRecord.active_index and LuaItemCommon.contents
- Replies: 2
- Views: 120
Re: [2.0.16] Please add LuaRecord.active_index and LuaItemCommon.contents
+1 for LuaRecord::active_index of blueprint books. Right now it's impossible to tell what the player is using from within the book, unless we're misunderstanding something.
- Wed Nov 20, 2024 8:18 pm
- Forum: Bug Reports
- Topic: [2.0.19] Mod using get_blueprint_entities fails when building directly from blueprint library
- Replies: 1
- Views: 34
Re: [2.0.19] Mod using get_blueprint_entities fails when building directly from blueprint library
Probably not a bug, but definitely a missing API feature to read the active_index of a Blueprint Book Records (like you already can on Blueprint Book items). See modding interface requests 120533 and 117993 . When player selects a blueprint-book, you have to write code to find which blueprint in the...
- Wed Nov 20, 2024 7:13 pm
- Forum: Bug Reports
- Topic: [2.0.15] Electromagnetic plant electrolyte disappears with no output
- Replies: 15
- Views: 531
Re: [2.0.15] Electromagnetic plant electrolyte disappears with no output
I thought people would understand the internal pipe but I was WRONG. The part no one understands is why assembling machines are allowed to have unfiltered pipe connections at all. It would make sense if the passthrough pipe would prevent the wrong fluid from entering and delete any wrong fluid that...
- Wed Nov 20, 2024 5:12 pm
- Forum: Duplicates
- Topic: [2.0.15] Stuck in Train & Remote View, Cannot Open Main Menu
- Replies: 1
- Views: 94
Re: [2.0.15] Stuck in Train & Remote View, Cannot Open Main Menu
Looks like this will be fixed in 2.0 21: 118188
- Tue Nov 19, 2024 7:04 pm
- Forum: Duplicates
- Topic: [2.0.20] Latency hiding is not working when remote driving
- Replies: 1
- Views: 61
Re: [2.0.20] Latency hiding is not working when remote driving
This was reported already and moved to Suggestions, unfortunately: 117781
- Tue Nov 19, 2024 6:56 pm
- Forum: Duplicates
- Topic: [2.0.15] Items begin to spoil before they are finished crafting
- Replies: 4
- Views: 185
Re: [2.0.15] Items begin to spoil before they are finished crafting
This seems related to 118557 Hand crafting Yumako processing recipe results in unexpected stack spoilage value in that the crafted item's timer starts ticking when the craft starts, not when it ends. Interesting observation about the timer of extra products from productivity. Also this one 120726 ....
- Tue Nov 19, 2024 3:58 pm
- Forum: Not a bug
- Topic: [2.0.20] Fuel wildcard does not read the type of fuel currently inside the Locomotive engine
- Replies: 3
- Views: 124
Re: [2.0.20] Fuel wildcard does not read the type of fuel currently inside the Locomotive engine
This is mentioned at the end of this suggestion post since it seems to be functioning as designed, but as noted, the existing fuel wildcard is simply not useful. It has come up in several other bug reports as well that would be resolved if the fuel item wildcard were removed and replaced with a &quo...