Search found 222 matches

by robot256
Thu Jan 27, 2022 9:51 pm
Forum: Mods
Topic: Unholy Legacy - Krastorio 2 + Space Exploration + more
Replies: 13
Views: 613

Re: Unholy Legacy - Krastorio 2 + Space Exploration + more

Give the docs a read: https://lua-api.factorio.com/latest/Data-Lifecycle.html Mod A can only reference or modify things made by Mod B if the other mod was loaded first during a particular stage. Mod A includes a dependency on Mod B to make sure that Mod B always loads before it. If Mod C needs to mo...
by robot256
Wed Jan 26, 2022 2:22 pm
Forum: Gameplay Help
Topic: Please help me put signals at my rail
Replies: 5
Views: 194

Re: Please help me put signals at my rail

Thanks for your sarcasm, it wasn't nesesery :) Very sorry, I have spent too much time on the wrong forums lately. :oops: But if you do find throughput problems eventually (which would be impressive), it might give one hint how to make all the rails even more effective. Look again at attached pic or...
by robot256
Tue Jan 25, 2022 9:35 pm
Forum: Gameplay Help
Topic: Please help me put signals at my rail
Replies: 5
Views: 194

Re: Please help me put signals at my rail

Congratulations, you've just discovered why highway congestion gets worse when all you do is add lanes. When cars (or trains) spend so much time blocking traffic changing from one lane to another in order to make a turn, there might as well be only one or two lanes. They are only really useful as qu...
by robot256
Mon Jan 24, 2022 1:38 am
Forum: Ideas and Suggestions
Topic: Show RAM usage on multiplayer games.
Replies: 3
Views: 173

Re: Show RAM usage on multiplayer games.

IMHO factorio is nicely optimized, i don;t thing it able to use more than 3gb of ram, and i don't think that anyone in whole world still hawe pc/notebook with less than 4gb of ram+ most of humans now (steam-using gamers at least) hawe mostly 16gb of ram (https://store.steampowered.com/hwsurvey/) Ma...
by robot256
Sun Jan 23, 2022 8:09 pm
Forum: Mods
Topic: Unholy Legacy - Krastorio 2 + Space Exploration + more
Replies: 13
Views: 613

Re: Unholy Legacy - Krastorio 2 + Space Exploration + more

So it would work like this? "TimeTools", "!Todo-List", "?Transport_Drones", Please confirm. :O Yes, just like that! You probably saw there are two other dependency prefixes, optional hidden "(?)" [to force load order without cluttering the list] and non-order...
by robot256
Fri Jan 21, 2022 5:57 pm
Forum: General discussion
Topic: [Finished] Testing new CDN providers for Factorio
Replies: 14
Views: 627

Re: Testing new CDN providers for Factorio

USA Mid-Atlantic, Verizon Fios Gigabit, i5-3570K w/ Samsung 840 Pro SSD, Win10.

Average speeds:
Wube CDN: 6.9MB/s, 5.3MB/s, 5.3MB/s (3:25 best)
CDN77: 96.8MB/s, 99.4MB/s, 96.0MB/s (0:14 best)
BunnyNet: 0.8MB/s, 4.8MB/s, 29.0MB/s, 14.4MB/s (0:48 best)
by robot256
Thu Jan 20, 2022 10:50 pm
Forum: Gameplay Help
Topic: looking for a nano factory
Replies: 5
Views: 214

Re: looking for a nano factory

Recursive blueprints add a whole new level, see for yourself: https://youtu.be/9dzQge6pe2o
by robot256
Mon Jan 17, 2022 6:29 pm
Forum: Mods
Topic: Unholy Legacy - Krastorio 2 + Space Exploration + more
Replies: 13
Views: 613

Re: Unholy Legacy - Krastorio 2 + Space Exploration + more

It's not a problem as it is. You can clean it up later. Have fun!
by robot256
Sun Jan 16, 2022 4:04 pm
Forum: Mods
Topic: Unholy Legacy - Krastorio 2 + Space Exploration + more
Replies: 13
Views: 613

Re: Unholy Legacy - Krastorio 2 + Space Exploration + more

Yes, that's right. The Space Exploration mod itself is already a modpack, which sets the versions of everything it needs to function. Anything required there doesn't need to be also listed in yours. More importantly, putting just "Space Exploration" in your modpack makes it easy for users ...
by robot256
Wed Jan 12, 2022 11:48 pm
Forum: Resource Spawner Overhaul
Topic: Compatibility with Cargo Ships deep sea oil
Replies: 1
Views: 142

Compatibility with Cargo Ships deep sea oil

The Cargo Ships mod includes oil deposits that spawn in water for extraction by oil rigs and ships. I need some advice for how to improve this and how to ensure compatibility with RSO. I recently took over maintaining the scripts, and this was my first attempt at resource modifications. Before my re...
by robot256
Wed Jan 12, 2022 4:46 pm
Forum: Technical Help
Topic: Mod download security?
Replies: 3
Views: 240

Re: Mod download security?

I don't think Factorio ever downloads mods from a game server. It downloads a list of mods to retrieve from the official mod portal. If the server is running custom or altered mods, you have to install them manually from some other source, or the server will not let you join (mod checksum mismatch)....
by robot256
Mon Jan 10, 2022 9:49 pm
Forum: Mods
Topic: Unholy Legacy - Krastorio 2 + Space Exploration + more
Replies: 13
Views: 613

Re: Unholy Legacy - Krastorio 2 + Space Exploration + more

Looks like an ambitious pack! I'll just make a comment that for mods with a lot of mandatory dependencies like Space Exploration, you don't have to include all of its dependencies in your info.json unless you want to peg all of them equal to a specific version. That way, if their list changes, you d...
by robot256
Mon Jan 10, 2022 1:45 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.50] New API docs lack enum values
Replies: 16
Views: 541

Re: [1.1.50] New API docs lack enum values

Oh wow, I never even knew that page had a table of contents with types in the list, since links always jump to the definition. Guess putting the type at the definitions would be another helpful change!
by robot256
Mon Jan 10, 2022 2:34 am
Forum: Resolved Problems and Bugs
Topic: [1.1.50] New API docs lack enum values
Replies: 16
Views: 541

Re: [1.1.50] New API docs lack enum values

And once again, you also wouldn't find it because it's not an "enum", it's a set of valid string literals. Factorio is written in C++, where an enum is a C type mapping symbol names to numbers, not a list of strings. Other actual enums are exposed in Lua, differently than this one.
by robot256
Sun Jan 09, 2022 5:30 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.50] New API docs lack enum values
Replies: 16
Views: 541

Re: [1.1.50] New API docs lack enum values

You are right, I misunderstood.

There is a thread for small documentation bugs where you could also post this: viewtopic.php?f=28&t=97880
by robot256
Sun Jan 09, 2022 5:01 pm
Forum: Modding help
Topic: Entity is not displayed.
Replies: 8
Views: 583

Re: Entity is not displayed.

I mean the code that runs in the data stage that calls out the image files for the entity definition. Looks like that would be in entity.lua.
by robot256
Sun Jan 09, 2022 4:59 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.50] New API docs lack enum values
Replies: 16
Views: 541

Re: [1.1.50] New API docs lack enum values

This was probably intentional. The numeric values of the enums are theoretically subject to change without notice. It's much better to structure your code so the numeric values don't matter. I got confused because you are talking about string parameters with a fixed set of valid options, not define...
by robot256
Sun Jan 09, 2022 4:55 pm
Forum: Modding help
Topic: Entity is not displayed.
Replies: 8
Views: 583

Re: Entity is not displayed.

Definitely an issue with how the graphics are defined in data.lua. Post your prototype definition code and we might spot it.
by robot256
Sat Jan 08, 2022 6:31 pm
Forum: Modding help
Topic: Where is on_pre_player_built_tile ?
Replies: 2
Views: 197

Re: Where is on_pre_player_built_tile ?

I think there never was one, because tiles never performed any checks before being placed (and deleted colliding entities). BUT in the most recent update, tile building has to check for collisions, so it might now be necessary/possible to add a pre-tile-placed event.
by robot256
Sat Jan 08, 2022 1:44 pm
Forum: Mod Packs / Libs / Special Interest
Topic: FAQ of how to make a modpack for the Mod Portal?
Replies: 9
Views: 328

Re: FAQ of how to make a modpack for the Mod Portal?

If you do upload a mod using dependencies to form a pack, do make sure to put your name in the title so people don't confuse it with something else.

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