Search found 872 matches

by robot256
Thu Nov 21, 2024 5:54 am
Forum: Bug Reports
Topic: [2.0.20] long space platform blueprint is getting trimmed
Replies: 1
Views: 62

Re: [2.0.20] long space platform blueprint is getting trimmed

This is clearly a consequence of the map scrolling limits described in another bug report, ref 122153. Not sure if the devs consider it a bug or not.
by robot256
Thu Nov 21, 2024 12:42 am
Forum: Bug Reports
Topic: Recycler "eats" requested modules
Replies: 1
Views: 107

Re: Recycler "eats" requested modules

This does not seem to happen in 2.0.20. The recycler module slots are correctly filled with the requested modules.
by robot256
Thu Nov 21, 2024 12:29 am
Forum: Bug Reports
Topic: Temporary train stops do not behave as expected
Replies: 1
Views: 72

Re: Temporary train stops do not behave as expected

Confirmed that this still happens in 2.0.20. To be clear, the manually-created, rail-entity temporary stop is still added before any permanent station in the schedule the train is currently at or pathing toward. But subsequent manual temporary stops are added after the previous one, without even del...
by robot256
Thu Nov 21, 2024 12:05 am
Forum: Bug Reports
Topic: [2.0.11] Cargo Wagon rotation preview is wrong
Replies: 1
Views: 117

Re: [2.0.11] Cargo Wagon rotation preview is wrong

This seems to be fixed in 2.0.19.
11-20-2024, 19-03-25.png
11-20-2024, 19-03-25.png (877.53 KiB) Viewed 22 times
by robot256
Wed Nov 20, 2024 11:59 pm
Forum: Bug Reports
Topic: [2.0.14] Extra Parameter in Blueprints with Constant Combinator
Replies: 1
Views: 196

Re: [2.0.14] Extra Parameter in Blueprints with Constant Combinator

Dupe of 120368 . This is fixed as of 2.0.19 for newly placed combinators, but not for ones placed with the bugged blueprints (or new blueprints of the bugged combinator) in the attached savefile. The "second number" was actually the "max" value of the logistic group in the consta...
by robot256
Wed Nov 20, 2024 11:44 pm
Forum: Bug Reports
Topic: [2.0.12] Large number when setting logistic groups to a combinator group that has negative value (overflow)
Replies: 1
Views: 113

Re: [2.0.12] Large number when setting logistic groups to a combinator group that has negative value (overflow)

This appears to be fixed in 2.0.20. Might have been caught with some of the other negative number fixes.
by robot256
Wed Nov 20, 2024 11:31 pm
Forum: Duplicates
Topic: [1.0.11] Remote train fuel not showing with map closed
Replies: 2
Views: 100

Re: [1.0.11] Remote train fuel not showing with map closed

Not a bug, remote view interactions are special because it prevents you from moving actual items. When you open in normal view, even if you are in range, you can't add item requests either.

This is the subject of two recent suggestions: 117165 and 119594.
by robot256
Wed Nov 20, 2024 10:57 pm
Forum: Bug Reports
Topic: [2.0.20] Rail network stuck after "fix"
Replies: 2
Views: 106

Re: [2.0.20] Rail network stuck after "fix"

Stations that should always be visited go in the main schedule.

Stations that might need to be skipped go in the interrupts.

You need to revise your system to account for this.
by robot256
Wed Nov 20, 2024 8:22 pm
Forum: Modding interface requests
Topic: LuaPlayer::blueprints add library index, name, description and book icons
Replies: 3
Views: 162

Re: LuaPlayer::blueprints add library index, name, description and book icons

+1 for LuaRecord::active_index of blueprint books. Right now it's impossible to tell what the player is using from within the book, unless we're misunderstanding something.
by robot256
Wed Nov 20, 2024 8:22 pm
Forum: Modding interface requests
Topic: [2.0.16] Please add LuaRecord.active_index and LuaItemCommon.contents
Replies: 2
Views: 120

Re: [2.0.16] Please add LuaRecord.active_index and LuaItemCommon.contents

+1 for LuaRecord::active_index of blueprint books. Right now it's impossible to tell what the player is using from within the book, unless we're misunderstanding something.
by robot256
Wed Nov 20, 2024 8:18 pm
Forum: Bug Reports
Topic: [2.0.19] Mod using get_blueprint_entities fails when building directly from blueprint library
Replies: 1
Views: 34

Re: [2.0.19] Mod using get_blueprint_entities fails when building directly from blueprint library

Probably not a bug, but definitely a missing API feature to read the active_index of a Blueprint Book Records (like you already can on Blueprint Book items). See modding interface requests 120533 and 117993 . When player selects a blueprint-book, you have to write code to find which blueprint in the...
by robot256
Wed Nov 20, 2024 7:13 pm
Forum: Bug Reports
Topic: [2.0.15] Electromagnetic plant electrolyte disappears with no output
Replies: 15
Views: 531

Re: [2.0.15] Electromagnetic plant electrolyte disappears with no output

I thought people would understand the internal pipe but I was WRONG. The part no one understands is why assembling machines are allowed to have unfiltered pipe connections at all. It would make sense if the passthrough pipe would prevent the wrong fluid from entering and delete any wrong fluid that...
by robot256
Wed Nov 20, 2024 5:12 pm
Forum: Duplicates
Topic: [2.0.15] Stuck in Train & Remote View, Cannot Open Main Menu
Replies: 1
Views: 94

Re: [2.0.15] Stuck in Train & Remote View, Cannot Open Main Menu

Looks like this will be fixed in 2.0 21: 118188
by robot256
Tue Nov 19, 2024 7:04 pm
Forum: Duplicates
Topic: [2.0.20] Latency hiding is not working when remote driving
Replies: 1
Views: 61

Re: [2.0.20] Latency hiding is not working when remote driving

This was reported already and moved to Suggestions, unfortunately: 117781
by robot256
Tue Nov 19, 2024 6:56 pm
Forum: Duplicates
Topic: [2.0.15] Items begin to spoil before they are finished crafting
Replies: 4
Views: 185

Re: [2.0.15] Items begin to spoil before they are finished crafting

This seems related to 118557 Hand crafting Yumako processing recipe results in unexpected stack spoilage value in that the crafted item's timer starts ticking when the craft starts, not when it ends. Interesting observation about the timer of extra products from productivity. Also this one 120726 ....
by robot256
Tue Nov 19, 2024 3:58 pm
Forum: Not a bug
Topic: [2.0.20] Fuel wildcard does not read the type of fuel currently inside the Locomotive engine
Replies: 3
Views: 124

Re: [2.0.20] Fuel wildcard does not read the type of fuel currently inside the Locomotive engine

This is mentioned at the end of this suggestion post since it seems to be functioning as designed, but as noted, the existing fuel wildcard is simply not useful. It has come up in several other bug reports as well that would be resolved if the fuel item wildcard were removed and replaced with a &quo...

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