When you limit every slot on a asteroid collector, it continues to collect as though there is no limit at all. The UI behaves unexpectedly as well, it does not show the collected inventory until you remove the limitation.
Here you can see the inventory is limited. The collector is still collecting ...
Search found 21 matches
- Sat Apr 26, 2025 1:44 pm
- Forum: Gameplay Help
- Topic: Fully limiting inventory of Asteroid Collector doesn't behave properly
- Replies: 1
- Views: 171
- Fri Apr 25, 2025 4:28 pm
- Forum: Ideas and Suggestions
- Topic: Add map overlay button for protection area on Fulgora
- Replies: 0
- Views: 81
Add map overlay button for protection area on Fulgora
Add map overlay button for protection area on Fulgora
Currently the only way I know of to see electrical coverage on the map is to select a rod then open the map. It would make sense to add this as a button. It could even replace the turret button
.
Currently the only way I know of to see electrical coverage on the map is to select a rod then open the map. It would make sense to add this as a button. It could even replace the turret button
.
- Wed Apr 09, 2025 9:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.43] Pipette on resource gives burner miner from remote view
- Replies: 6
- Views: 1263
Re: [2.0.43] Pipette on resource gives burner miner from remote view
Hooray, thank you!
- Wed Apr 09, 2025 8:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.43] Pipette on resource gives burner miner from remote view
- Replies: 6
- Views: 1263
Re: [2.0.43] Pipette on resource gives burner miner from remote view
I don't understand what that means.
I'm standing on a patch of stone, completely naked except for my power suit. I have Vulcanus-level miners researched. If I hit Q, it selects the burner miner, and if I click to place it, it places a burner miner. If I open the map, it works as expected and ...
I'm standing on a patch of stone, completely naked except for my power suit. I have Vulcanus-level miners researched. If I hit Q, it selects the burner miner, and if I click to place it, it places a burner miner. If I open the map, it works as expected and ...
- Fri Apr 04, 2025 9:57 pm
- Forum: Not a bug
- Topic: 2.0.43 - No Power when pasting a machine (Scenario Creator Only)
- Replies: 2
- Views: 147
Re: 2.0.43 - No Power when pasting a machine (Scenario Creator Only)
You are correct. I did not realize I was paused. Thank you!
- Fri Apr 04, 2025 9:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.43] Pipette on resource gives burner miner from remote view
- Replies: 6
- Views: 1263
Re: [2.0.43] Inconsistent Behavior: Eye-dropping(q) changes based on camera mode
In remote view, eye-dropping a mineral field gives an electric miner. From a player camera, it does a burner miner.
It would make sense for it to always return electric miner once it has been researched. The remote view already does this.
It's based on your inventory contents first, then it ...
- Fri Apr 04, 2025 9:46 pm
- Forum: Ideas and Suggestions
- Topic: Allow pulling items from cargo bays
- Replies: 2
- Views: 200
Allow pulling items from cargo bays
You can already click on it and see the cargo contents, why not let us pull from it? Setting a max size on cargo bay multiblocks is an option if exploiting is a concern.
- Fri Apr 04, 2025 7:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.43] Pipette on resource gives burner miner from remote view
- Replies: 6
- Views: 1263
[2.0.43] Pipette on resource gives burner miner from remote view
In remote view, eye-dropping a mineral field gives an electric miner. From a player camera, it does a burner miner.
It would make sense for it to always return electric miner once it has been researched. The remote view already does this.
It would make sense for it to always return electric miner once it has been researched. The remote view already does this.
- Sat Mar 29, 2025 12:31 am
- Forum: Not a bug
- Topic: 2.0.43 - No Power when pasting a machine (Scenario Creator Only)
- Replies: 2
- Views: 147
2.0.43 - No Power when pasting a machine (Scenario Creator Only)
When you paste a structure in scenario mode, the machine will flash the red lightning icon and say "No Power", despite being in range of power. Deleting the structure and replacing it fixes the incorrect status. This only happens when a machine is pasted into existence.
Steps to recreate:
- Create ...
Steps to recreate:
- Create ...
- Wed Oct 23, 2024 2:42 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.9] Missng shortcut hint when using cut/copy
- Replies: 5
- Views: 522
Re: [2.0.9] Missng shortcut hint when using cut/copy
Yes, I believe it should show that text. I wasn't sure if this should be submitted as a bug, but decided to by reasoning that the box is intended to display all keypress-related shortcuts in the current state, and it is not.
- Wed Oct 23, 2024 1:18 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.9] Missng shortcut hint when using cut/copy
- Replies: 5
- Views: 522
Re: Missng shortcut hint when using cut/copy
Version 2.0.9-1
I may have phrased that confusingly, the only alternate key combination I'm aware of while copying is holding shift to open the editor after selecting. I recently found the setting to show keybind hints and it's been very helpful in revealing some lesser intuitive keybinds. https ...
I may have phrased that confusingly, the only alternate key combination I'm aware of while copying is holding shift to open the editor after selecting. I recently found the setting to show keybind hints and it's been very helpful in revealing some lesser intuitive keybinds. https ...
- Wed Oct 23, 2024 12:37 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.9] Missng shortcut hint when using cut/copy
- Replies: 5
- Views: 522
[2.0.9] Missng shortcut hint when using cut/copy
Currently, the only tip shown is "Q: Clear Cursor". However I'm aware of at least one other keybind in this mode, which is holding shift to edit the clipboard after the selection is made. The tool tip should reflect this.
- Tue Oct 22, 2024 5:40 am
- Forum: Duplicates
- Topic: "make wire" options stay enabled when switching saves
- Replies: 1
- Views: 240
"make wire" options stay enabled when switching saves
I am able to make red/green wires on a multiplayer save where i don't have it researched yet after having researched and enabled it on my single player save.
- Tue Aug 27, 2024 9:20 am
- Forum: Ideas and Suggestions
- Topic: Automatically equip best armor
- Replies: 15
- Views: 4703
Re: Automatically equip best armor
Hoping this gets added to 2.0. Fixing loot twice seems like an easy one to address.
- Thu Jun 03, 2021 4:46 am
- Forum: Ideas and Suggestions
- Topic: Enhancing mod manager GUI
- Replies: 2
- Views: 1519
Mod Portal: Add 'Mod Author' Column
A common goal with in game mod portal is to install all mods by an author. Being able to quickly see in a column who the mod author is would be very helpful.
While considering this, I also realized a bulk select feature would be nice. Maybe limit it to 20 entries or something so someone doesn't ...
While considering this, I also realized a bulk select feature would be nice. Maybe limit it to 20 entries or something so someone doesn't ...
- Sat Aug 08, 2020 5:56 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] Graphical issue - Pump + Movement
- Replies: 2
- Views: 3402
[posila] Graphical issue - Pump + Movement
If you put a water pump down, then cover it with land, and move, part of the graphic (the part that goes in the water) will be missing while you are moving up, left, right, but not down.
- Mon May 20, 2019 4:48 am
- Forum: Minor issues
- Topic: Shift + Cut does not cut content after blueprint screen
- Replies: 0
- Views: 1036
Shift + Cut does not cut content after blueprint screen
Holding ctrl + shift + x opens the edit blueprint screen. After editing, the content is not cut.
- Fri May 17, 2019 6:05 am
- Forum: Ideas and Suggestions
- Topic: Edit blueprint / Blueprint Creative Mode: Create/Edit/Test
- Replies: 7
- Views: 7141
Add/edit entities on blueprint
When I'm making a blueprint, sometimes I have to remake my blueprints if I miss a power pole or want to upgrade to medium poles, upgrade inserters, etc...
- Fri May 17, 2019 6:03 am
- Forum: Ideas and Suggestions
- Topic: Edit recipe of structures in blueprint
- Replies: 0
- Views: 866
Edit recipe of structures in blueprint
For example, if I blueprint a structure, I would like to clear a structure's recipe on the blueprint, or set it to something else.
- Fri May 17, 2019 6:02 am
- Forum: Implemented Suggestions
- Topic: Edit Clipboard
- Replies: 1
- Views: 1517
Edit Clipboard
Let me edit clipboard content like I'm editing a blueprint.