Search found 21 matches

by tannyr
Sat Apr 26, 2025 1:44 pm
Forum: Gameplay Help
Topic: Fully limiting inventory of Asteroid Collector doesn't behave properly
Replies: 1
Views: 171

Fully limiting inventory of Asteroid Collector doesn't behave properly

When you limit every slot on a asteroid collector, it continues to collect as though there is no limit at all. The UI behaves unexpectedly as well, it does not show the collected inventory until you remove the limitation.

Here you can see the inventory is limited. The collector is still collecting ...
by tannyr
Fri Apr 25, 2025 4:28 pm
Forum: Ideas and Suggestions
Topic: Add map overlay button for protection area on Fulgora
Replies: 0
Views: 81

Add map overlay button for protection area on Fulgora

Add map overlay button for protection area on Fulgora

Currently the only way I know of to see electrical coverage on the map is to select a rod then open the map. It would make sense to add this as a button. It could even replace the turret button
overlay.PNG
overlay.PNG (185.55 KiB) Viewed 81 times
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by tannyr
Wed Apr 09, 2025 8:50 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.43] Pipette on resource gives burner miner from remote view
Replies: 6
Views: 1263

Re: [2.0.43] Pipette on resource gives burner miner from remote view

I don't understand what that means.

I'm standing on a patch of stone, completely naked except for my power suit. I have Vulcanus-level miners researched. If I hit Q, it selects the burner miner, and if I click to place it, it places a burner miner. If I open the map, it works as expected and ...
by tannyr
Fri Apr 04, 2025 9:57 pm
Forum: Not a bug
Topic: 2.0.43 - No Power when pasting a machine (Scenario Creator Only)
Replies: 2
Views: 147

Re: 2.0.43 - No Power when pasting a machine (Scenario Creator Only)

You are correct. I did not realize I was paused. Thank you!
by tannyr
Fri Apr 04, 2025 9:47 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.43] Pipette on resource gives burner miner from remote view
Replies: 6
Views: 1263

Re: [2.0.43] Inconsistent Behavior: Eye-dropping(q) changes based on camera mode



In remote view, eye-dropping a mineral field gives an electric miner. From a player camera, it does a burner miner.

It would make sense for it to always return electric miner once it has been researched. The remote view already does this.


It's based on your inventory contents first, then it ...
by tannyr
Fri Apr 04, 2025 9:46 pm
Forum: Ideas and Suggestions
Topic: Allow pulling items from cargo bays
Replies: 2
Views: 200

Allow pulling items from cargo bays

You can already click on it and see the cargo contents, why not let us pull from it? Setting a max size on cargo bay multiblocks is an option if exploiting is a concern.
by tannyr
Fri Apr 04, 2025 7:22 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.43] Pipette on resource gives burner miner from remote view
Replies: 6
Views: 1263

[2.0.43] Pipette on resource gives burner miner from remote view

In remote view, eye-dropping a mineral field gives an electric miner. From a player camera, it does a burner miner.

It would make sense for it to always return electric miner once it has been researched. The remote view already does this.
by tannyr
Sat Mar 29, 2025 12:31 am
Forum: Not a bug
Topic: 2.0.43 - No Power when pasting a machine (Scenario Creator Only)
Replies: 2
Views: 147

2.0.43 - No Power when pasting a machine (Scenario Creator Only)

When you paste a structure in scenario mode, the machine will flash the red lightning icon and say "No Power", despite being in range of power. Deleting the structure and replacing it fixes the incorrect status. This only happens when a machine is pasted into existence.

Steps to recreate:
- Create ...
by tannyr
Wed Oct 23, 2024 2:42 pm
Forum: Ideas and Suggestions
Topic: [2.0.9] Missng shortcut hint when using cut/copy
Replies: 5
Views: 522

Re: [2.0.9] Missng shortcut hint when using cut/copy

Yes, I believe it should show that text. I wasn't sure if this should be submitted as a bug, but decided to by reasoning that the box is intended to display all keypress-related shortcuts in the current state, and it is not.
by tannyr
Wed Oct 23, 2024 1:18 pm
Forum: Ideas and Suggestions
Topic: [2.0.9] Missng shortcut hint when using cut/copy
Replies: 5
Views: 522

Re: Missng shortcut hint when using cut/copy

Version 2.0.9-1

I may have phrased that confusingly, the only alternate key combination I'm aware of while copying is holding shift to open the editor after selecting. I recently found the setting to show keybind hints and it's been very helpful in revealing some lesser intuitive keybinds. https ...
by tannyr
Wed Oct 23, 2024 12:37 pm
Forum: Ideas and Suggestions
Topic: [2.0.9] Missng shortcut hint when using cut/copy
Replies: 5
Views: 522

[2.0.9] Missng shortcut hint when using cut/copy

Currently, the only tip shown is "Q: Clear Cursor". However I'm aware of at least one other keybind in this mode, which is holding shift to edit the clipboard after the selection is made. The tool tip should reflect this.
by tannyr
Tue Oct 22, 2024 5:40 am
Forum: Duplicates
Topic: "make wire" options stay enabled when switching saves
Replies: 1
Views: 240

"make wire" options stay enabled when switching saves

I am able to make red/green wires on a multiplayer save where i don't have it researched yet after having researched and enabled it on my single player save.
by tannyr
Tue Aug 27, 2024 9:20 am
Forum: Ideas and Suggestions
Topic: Automatically equip best armor
Replies: 15
Views: 4703

Re: Automatically equip best armor

Hoping this gets added to 2.0. Fixing loot twice seems like an easy one to address.
by tannyr
Thu Jun 03, 2021 4:46 am
Forum: Ideas and Suggestions
Topic: Enhancing mod manager GUI
Replies: 2
Views: 1519

Mod Portal: Add 'Mod Author' Column

A common goal with in game mod portal is to install all mods by an author. Being able to quickly see in a column who the mod author is would be very helpful.

While considering this, I also realized a bulk select feature would be nice. Maybe limit it to 20 entries or something so someone doesn't ...
by tannyr
Sat Aug 08, 2020 5:56 am
Forum: Resolved Problems and Bugs
Topic: [posila] Graphical issue - Pump + Movement
Replies: 2
Views: 3402

[posila] Graphical issue - Pump + Movement

If you put a water pump down, then cover it with land, and move, part of the graphic (the part that goes in the water) will be missing while you are moving up, left, right, but not down.
by tannyr
Mon May 20, 2019 4:48 am
Forum: Minor issues
Topic: Shift + Cut does not cut content after blueprint screen
Replies: 0
Views: 1036

Shift + Cut does not cut content after blueprint screen

Holding ctrl + shift + x opens the edit blueprint screen. After editing, the content is not cut.
by tannyr
Fri May 17, 2019 6:05 am
Forum: Ideas and Suggestions
Topic: Edit blueprint / Blueprint Creative Mode: Create/Edit/Test
Replies: 7
Views: 7141

Add/edit entities on blueprint

When I'm making a blueprint, sometimes I have to remake my blueprints if I miss a power pole or want to upgrade to medium poles, upgrade inserters, etc...
by tannyr
Fri May 17, 2019 6:03 am
Forum: Ideas and Suggestions
Topic: Edit recipe of structures in blueprint
Replies: 0
Views: 866

Edit recipe of structures in blueprint

For example, if I blueprint a structure, I would like to clear a structure's recipe on the blueprint, or set it to something else.
by tannyr
Fri May 17, 2019 6:02 am
Forum: Implemented Suggestions
Topic: Edit Clipboard
Replies: 1
Views: 1517

Edit Clipboard

Let me edit clipboard content like I'm editing a blueprint.

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