Search found 15 matches

by terronium
Sun Mar 08, 2020 4:20 am
Forum: Duplicates
Topic: [0.18.10] Output inserters from assembler not round-robining
Replies: 4
Views: 1253

Re: [0.18.10] Output inserters from assembler not round-robining

Thanks. I wonder how i never observed this before. It always balanced outputs.
by terronium
Sat Mar 07, 2020 6:26 pm
Forum: Duplicates
Topic: [0.18.10] Output inserters from assembler not round-robining
Replies: 4
Views: 1253

[0.18.10] Output inserters from assembler not round-robining

From what i understand and remember observing earlier, if you have multiple output inserters from an assembler they round robin in who gets the next built item. But now i am seeing the inserter to chest being favored and other starving until the former's chest is full. In the save fie, there is a as...
by terronium
Fri Sep 06, 2019 5:26 am
Forum: Duplicates
Topic: [0.17.68] Bots not building all Landfill
Replies: 2
Views: 891

Re: [0.17.68] Bots not building all Landfill

Oh, i assumed it only checks the ones in range of roboports, which are few. I was trying to control the queue by adding roboports slowly. My bad and sorry for the noise :)
by terronium
Fri Sep 06, 2019 3:47 am
Forum: Duplicates
Topic: [0.17.68] Bots not building all Landfill
Replies: 2
Views: 891

[0.17.68] Bots not building all Landfill

Game is Krastorio plus few other mods What Did i do Set up landfill creation going into provider chest and blueprint built landfill over a lake using bots What Happened Bots completed majority of the landfill but left out some patches unbuilt. Landfill is available in the provider chest and there ar...
by terronium
Thu Apr 04, 2019 9:23 am
Forum: Duplicates
Topic: [0.17.24] Flickering on yellow belts on lower zoom levels
Replies: 2
Views: 759

Re: [0.17.24] Flickering on yellow belts on lower zoom levels

Yea i thought so too but i reported it because today it was just too much In-the-face. It might have been there but i never noticed it before and today it was just unavoidable so i thought it could be a regression in 0.17.24. but yeah its a minor thing.

And kudos for a quick triage :)
by terronium
Thu Apr 04, 2019 8:39 am
Forum: Minor issues
Topic: [0.17.24] Belt shadows inconsistent at different zoom levels
Replies: 1
Views: 939

[0.17.24] Belt shadows inconsistent at different zoom levels

At zoom levels below 0.500 the belt shadows dont seem to anti-alias coherently creating a visual grouping of belts which changes with zoom level. I may be wrong but i didnt notice it before 0.17.24 so it feels like a new bug. In the attached video the belts would look like getting grouped into diffe...
by terronium
Thu Apr 04, 2019 8:24 am
Forum: Duplicates
Topic: [0.17.24] Flickering on yellow belts on lower zoom levels
Replies: 2
Views: 759

[0.17.24] Flickering on yellow belts on lower zoom levels

On certain lower zoom levels there is sort of flickering or strobe like effect on yellow belts. Its most prominent at zoom 0.371 as you can see in the attached video (WATCH AT FULL RESOLUTION 1920x1080) 2019-04-04_01-20-43.mp4 It seems to be new in 0.17.24. Didnt notice it in .23 or before Hardware ...
by terronium
Thu Apr 04, 2019 7:11 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.24] Train stop list goes empty for "Trains with this stop" in train stop popup
Replies: 3
Views: 1436

[kovarex] [0.17.24] Train stop list goes empty for "Trains with this stop" in train stop popup

20190403232832_1.jpg Steps to reproduce 1. click on any train stop to bring its pop up. Make sure it has trains assigned to it. 2. The window will start with station list for all trains filled properly 3. Just watch the trains move and the list go blank gradually whenever a train reaches a station ...
by terronium
Fri Mar 29, 2019 6:35 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.21] Blueprinted train stop becomes temporary stop in train
Replies: 3
Views: 1298

[kovarex] [0.17.21] Blueprinted train stop becomes temporary stop in train

Steps to reproduce 1. Have a train with two stations added (say A and B) both with circuit condition so that the train doesnt move on its own (it was a construction assist train in my case ). 2. From the train menu ctrl-click any location on some random track (not station) to add a coordinates based...
by terronium
Tue Mar 26, 2019 4:37 am
Forum: Ideas and Suggestions
Topic: Reset Train Stop name when copy pasting, similar to Blueprints
Replies: 5
Views: 1890

Re: Reset Train Stop name when copy pasting, similar to Blueprints

@BaggyK yes but thats a workaround, not the correct behavior. It diminishes the purpose of copy paste tool as a quick solution to copy things if i have to open the edit window without needing any edit.
by terronium
Sun Mar 24, 2019 10:57 pm
Forum: Ideas and Suggestions
Topic: Reset Train Stop name when copy pasting, similar to Blueprints
Replies: 5
Views: 1890

Reset Train Stop name when copy pasting, similar to Blueprints

TL;DR Reset Train Stop name when copy pasting, similar to Blueprints What ? When a train stop is pasted from a blueprint it gets a random name but when it is pasted using copy paste it retains the name of the source station. The request it to make the copy paste behavior same as the blueprint behav...
by terronium
Mon Mar 18, 2019 9:42 am
Forum: Ideas and Suggestions
Topic: Show in-inventory counts for orange status items in build menu pop-up
Replies: 1
Views: 739

Show in-inventory counts for orange status items in build menu pop-up

TL;DR In build menu pop-ups show Orange status item count as <have_in_inventory>/<needed> x <Item Name> . e.g. 25/30 x Low Density Structure instead of 30 x Low Density Structure What ? For items in Orange status (raw materials available and can be can be auto queued for hand crafting) it doesn't s...
by terronium
Mon Mar 18, 2019 12:42 am
Forum: Not a bug
Topic: [0.17.14] Low Density Structure inventory count not updating
Replies: 7
Views: 2194

Re: [0.17.14] Low Density Structure inventory count not updating

ah.. makes sense. Thanks. But its not very intuitive this way, atleast to me it wasnt. I would like to propose it as a feature request to show it as 25/30 if it makes sense for users in general. Currently the orange color just says you can handcraft it but doesnt say how many you need without findin...
by terronium
Sun Mar 17, 2019 12:32 pm
Forum: Not a bug
Topic: [0.17.14] Low Density Structure inventory count not updating
Replies: 7
Views: 2194

Re: [0.17.14] Low Density Structure inventory count not updating

The bug is that the popup is showing

30 x Low density structure

instead of the expected

25/30 x Low density structure

The count i have in inventory i.e. 25 is missing in the UI popup
by terronium
Sun Mar 17, 2019 12:18 am
Forum: Not a bug
Topic: [0.17.14] Low Density Structure inventory count not updating
Replies: 7
Views: 2194

[0.17.14] Low Density Structure inventory count not updating

When trying to create Power Armor MK2, I was hovering over the icon in the build menu to see what all i have and what more is needed. The expected behavior is to show the counts as <count i have>/<count needed> but in case of Low Density Structures it was not showing the <count i have>, even after c...

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