Very much +1!! I'd really love to have an option for this.
This has been bugging me a lot since I started playing in 2.0.x. When I move (a lot of) items by type from or to some other inventory, these different sounds are very "distracting". I'm used to the simple audio feedback of item move ...
Search found 7 matches
- Tue Nov 05, 2024 6:03 pm
- Forum: Ideas and Suggestions
- Topic: Simplify inventory sounds (more like 1.1) or add option
- Replies: 9
- Views: 1035
- Sat Feb 29, 2020 5:04 pm
- Forum: Ideas and Suggestions
- Topic: Saved multiplayer servers list
- Replies: 0
- Views: 662
Saved multiplayer servers list
TL;DR
I wish there was a player-controlled/edited multiplayer servers list just like Minecraft has.
What?
I think the game's menu structure is still lacking one major component: a list of (only) player-added servers, with a player-added server name and maybe a description per each server. The ...
I wish there was a player-controlled/edited multiplayer servers list just like Minecraft has.
What?
I think the game's menu structure is still lacking one major component: a list of (only) player-added servers, with a player-added server name and maybe a description per each server. The ...
- Sat Feb 29, 2020 4:46 pm
- Forum: Outdated/Not implemented
- Topic: Doodads and plants over concrete floors :(
- Replies: 32
- Views: 7465
Re: Doodads and plants over concrete floors :(
This is the number one thing I wish will be fixed/changed before 1.0 comes out. I think it would be nice if the doodads/shrubs simply would not render if there is a pavement tile of any kind in that location. So removing the pavement should allow the original shrubs to render again.
This is one of ...
This is one of ...
- Sat Jan 18, 2020 6:55 am
- Forum: News
- Topic: Friday Facts #330 - Main menu and File Share Shenanigans
- Replies: 94
- Views: 49016
Re: Friday Facts #330 - Main menu and File Share Shenanigans
Since you are now reworking the main menu, could you also add a menu under Multiplayer for (only) user-added servers? Basically I would *really* like to have an equivalent Multiplayer menu to what Minecraft has. This is one of the very few things I think the game is missing anymore from being more ...
- Sat Mar 25, 2017 11:30 am
- Forum: Ideas and Suggestions
- Topic: Better event logging OR time functions from os to the API
- Replies: 9
- Views: 4988
Re: Better event logging OR time functions from os to the API
Oh you are right... I have been simply thinking about the functions being added for my sort of purposes, like logging, where it wouldn't matter that they would be different on the clients.
But if people start using that real time for game logic, then things will break... And I assume adding it to ...
But if people start using that real time for game logic, then things will break... And I assume adding it to ...
- Fri Mar 24, 2017 7:31 pm
- Forum: Ideas and Suggestions
- Topic: Better event logging OR time functions from os to the API
- Replies: 9
- Views: 4988
Re: Better event logging OR time functions from os to the API
Never going to happen unfortunately, as any of these OS values are not deterministic
Hmmm... what do you mean by that exactly?
And I don't quite understand how asking factorio about the current system time would be problematic?
But in any case, the method ssilk suggested about an event that ...
Hmmm... what do you mean by that exactly?
And I don't quite understand how asking factorio about the current system time would be problematic?
But in any case, the method ssilk suggested about an event that ...
- Fri Mar 24, 2017 4:45 pm
- Forum: Ideas and Suggestions
- Topic: Better event logging OR time functions from os to the API
- Replies: 9
- Views: 4988
Better event logging OR time functions from os to the API
Are the chat etc. messages that were "recently" added (as mentioned in viewtopic.php?f=66&t=27197) not logged into the log file at all? I see them on the server console, but not in the factorio-current.log file.
I just spent a few hours looking into factorio modding, and I was trying to make a tiny ...
I just spent a few hours looking into factorio modding, and I was trying to make a tiny ...