Search found 7 matches

by Shakar
Mon Jun 03, 2019 1:15 pm
Forum: Ideas and Requests For Mods
Topic: [Request] 0.13 Fire Spread for 0.17
Replies: 2
Views: 530

Re: [Request] 0.13 Fire Spread for 0.17

Yeah I wouldn't really know where to go to edit the files needed. And as for the trees being destroyed, I don't need that part changed. I just want the wildfire experience from 0.13 back where if you weren't careful, you could set entire forests on fire. I believe presently it only spreads just so m...
by Shakar
Sun Jun 02, 2019 6:51 am
Forum: Ideas and Requests For Mods
Topic: [Request] 0.13 Fire Spread for 0.17
Replies: 2
Views: 530

[Request] 0.13 Fire Spread for 0.17

Back when flamethrowers were introduced (I believe it was 0.13, correct me if I'm wrong), it was possible to sometimes start uncontrollable forest fires. Sometime as the patches went on, this spread was heavily reduced so it wouldn't affect large areas. Would anyone happen to know of a mod or have o...
by Shakar
Sat Jun 01, 2019 5:18 pm
Forum: Maps and Scenarios
Topic: [0.17] Map Editor Problem?
Replies: 1
Views: 929

Re: [0.17] Map Editor Problem?

Try [SHIFT]+Left Click with the tile you're trying to place selected over the out of map tile(s).
by Shakar
Thu Mar 14, 2019 5:02 am
Forum: Ideas and Suggestions
Topic: [0.17] Customize the size of the shortcut bar
Replies: 5
Views: 696

Re: [0.17] Customize the size of the shortcut bar

The shortcut bar is able to hold up to 4 active shortcut bars at a time, you just need to enable the additional bars through the settings. Interface>Active Quickbars # will display up to 4 at most. I generally play with up to 4 shown at a time myself. If you're talking about the bit to the right of ...
by Shakar
Fri Mar 08, 2019 7:25 am
Forum: Maps and Scenarios
Topic: Factorio Abandoned Colony/Cities (WIP and really large map)
Replies: 71
Views: 34535

Re: Factorio Abandoned Colony/Cities (WIP and really large map)

This is actually quite inspiring to have me make a continent, as much hell as it would be to do so, but quite inspiring!
by Shakar
Fri Mar 08, 2019 6:46 am
Forum: Ideas and Suggestions
Topic: [0.17.X+][Map/Scenario Editor] Cliff Orientation Options Without [R/Shift+R]
Replies: 0
Views: 189

[0.17.X+][Map/Scenario Editor] Cliff Orientation Options Without [R/Shift+R]

TL:DR; More Cliff Orientation Placement Choices On Editor GUI TL:DR; So I was just messing around with the map editor/scenario editor and I noticed that cliffs only have one selection (south facing) available to click on by default. It's possible to do the other directions through rotating it with R...
by Shakar
Tue Aug 11, 2015 3:18 pm
Forum: Mods
Topic: [MOD 0.12.x] Burner Leech
Replies: 25
Views: 18972

Re: [0.12.x] Burner Leech

I think I understand the premise of this mod. Two lines of burner inserters, another line of the object they're loading/unloading from. The first row with access to the fuel will load like normally, and then the second row of inserters will take from the object's fuel slot to fuel themselves. Is thi...

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