Search found 10 matches

by Shakar
Sat Jan 28, 2023 1:52 am
Forum: Ideas and Requests For Mods
Topic: Coloring Cars (And other entities) Similar to Trains [Mod Found!]
Replies: 5
Views: 1569

Re: Coloring Cars (And other entities) Similar to Trains

I guess the current API does support it in some way as someone (about a month ago now at time of post) has made such a mod now! This makes me quite happy and here is the link to the mod in question for anyone else who is interested. https://mods.factorio.com/mod/CustomColor
by Shakar
Fri May 13, 2022 5:53 am
Forum: Ideas and Requests For Mods
Topic: Coloring Cars (And other entities) Similar to Trains [Mod Found!]
Replies: 5
Views: 1569

Re: Coloring Cars (And other entities) Similar to Trains

That is why I'm trying to request a mod that will change that behavior to be the same coloring behavior as trains.

Having the option to keep them certain colors you set like trains is what I'm aiming for with the request.
by Shakar
Thu May 12, 2022 8:29 pm
Forum: Ideas and Requests For Mods
Topic: Coloring Cars (And other entities) Similar to Trains [Mod Found!]
Replies: 5
Views: 1569

Coloring Cars (And other entities) Similar to Trains [Mod Found!]

Hello, this mod request I would assume is simple to the more experienced but I'm not much of a coder to really know what to look for this one. Basically, I'd like a mod that replaces the current way cars and other entities with a similar method are colored. Instead of having them change their color ...
by Shakar
Mon Jun 03, 2019 1:15 pm
Forum: Ideas and Requests For Mods
Topic: [Request] 0.13 Fire Spread for 0.17
Replies: 2
Views: 1275

Re: [Request] 0.13 Fire Spread for 0.17

Yeah I wouldn't really know where to go to edit the files needed. And as for the trees being destroyed, I don't need that part changed. I just want the wildfire experience from 0.13 back where if you weren't careful, you could set entire forests on fire. I believe presently it only spreads just so m...
by Shakar
Sun Jun 02, 2019 6:51 am
Forum: Ideas and Requests For Mods
Topic: [Request] 0.13 Fire Spread for 0.17
Replies: 2
Views: 1275

[Request] 0.13 Fire Spread for 0.17

Back when flamethrowers were introduced (I believe it was 0.13, correct me if I'm wrong), it was possible to sometimes start uncontrollable forest fires. Sometime as the patches went on, this spread was heavily reduced so it wouldn't affect large areas. Would anyone happen to know of a mod or have o...
by Shakar
Sat Jun 01, 2019 5:18 pm
Forum: Maps and Scenarios
Topic: [0.17] Map Editor Problem?
Replies: 1
Views: 1925

Re: [0.17] Map Editor Problem?

Try [SHIFT]+Left Click with the tile you're trying to place selected over the out of map tile(s).
by Shakar
Thu Mar 14, 2019 5:02 am
Forum: Ideas and Suggestions
Topic: [0.17] Customize the size of the shortcut bar
Replies: 5
Views: 2893

Re: [0.17] Customize the size of the shortcut bar

The shortcut bar is able to hold up to 4 active shortcut bars at a time, you just need to enable the additional bars through the settings. Interface>Active Quickbars # will display up to 4 at most. I generally play with up to 4 shown at a time myself. If you're talking about the bit to the right of ...
by Shakar
Fri Mar 08, 2019 7:25 am
Forum: Maps and Scenarios
Topic: Factorio Abandoned Colony/Cities (WIP and really large map)
Replies: 75
Views: 61962

Re: Factorio Abandoned Colony/Cities (WIP and really large map)

This is actually quite inspiring to have me make a continent, as much hell as it would be to do so, but quite inspiring!
by Shakar
Fri Mar 08, 2019 6:46 am
Forum: Ideas and Suggestions
Topic: [0.17.X+][Map/Scenario Editor] Cliff Orientation Options Without [R/Shift+R]
Replies: 0
Views: 611

[0.17.X+][Map/Scenario Editor] Cliff Orientation Options Without [R/Shift+R]

TL:DR; More Cliff Orientation Placement Choices On Editor GUI TL:DR; So I was just messing around with the map editor/scenario editor and I noticed that cliffs only have one selection (south facing) available to click on by default. It's possible to do the other directions through rotating it with R...
by Shakar
Tue Aug 11, 2015 3:18 pm
Forum: Mods
Topic: [MOD 0.12.x] Burner Leech
Replies: 25
Views: 23317

Re: [0.12.x] Burner Leech

I think I understand the premise of this mod. Two lines of burner inserters, another line of the object they're loading/unloading from. The first row with access to the fuel will load like normally, and then the second row of inserters will take from the object's fuel slot to fuel themselves. Is thi...

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