Search found 9 matches

by Johnny8Bob
Sat Oct 06, 2018 3:25 pm
Forum: Ideas and Suggestions
Topic: Consumption/Production / Electric Network Info / Power Meter
Replies: 58
Views: 14396

Graphs: Power consumption totals

A simple power total consumption graph (overlay for the production graph) that can be enabled to compare the total consumption to total production of power. This would be helpful because it allows you to view where you power is seeping below the consumption graph. It is far more intuitive that just ...
by Johnny8Bob
Fri Sep 28, 2018 11:27 pm
Forum: Ideas and Suggestions
Topic: AI Players, randomly generated ruins
Replies: 2
Views: 686

AI Players, randomly generated ruins

In essence, I think there should be small outposts ran by AI players that compete for resources. They would be small, but they would slowly grow (in need of balancing, but the idea is fun), and over time they start using their resources to claim other resources and expand their borders and whatnot. ...
by Johnny8Bob
Sat Aug 01, 2015 12:22 am
Forum: Maps and Scenarios
Topic: Map exchange strings
Replies: 81
Views: 186745

Re: Map exchange strings

>>>AAAMAAIABAACAwYAAAAEAAAAY29hbAIDBAoAAABjb3BwZXItb3Jl AgMECQAAAGNydWRlLW9pbAIDBAoAAABlbmVteS1iYXNlAwIECAAAAGl yb24tb3JlAgMEBQAAAHN0b25lAgMEo+LtkVwEAABatgAAAAAAAAAAAA AEAO42pSA=<<< This one is good (in my opinion) has iron copper and coal right next to eachother but not too close. along with oil.
by Johnny8Bob
Thu Jul 30, 2015 5:46 pm
Forum: Resolved Problems and Bugs
Topic: The broken world gen
Replies: 1
Views: 2628

The broken world gen

Ok under the water generation options, when you change the size to "only in starting area" it breaks the biomes in weird ways. It scatters the different biomes all over the place, it looks horrible, and has been a problem for the past 2 or so large updates. This should be fixed because it ...
by Johnny8Bob
Mon May 25, 2015 7:47 pm
Forum: Not a bug
Topic: Water setting changes the terrain badly
Replies: 2
Views: 2685

Water setting changes the terrain badly

I set my water to "Only At Starting Area" Which is nice but when I do so the whole map looks ugly:

just made an album on imgur: http://imgur.com/a/DrOXB

Please fix this, it does take away from the game :|
by Johnny8Bob
Sun May 24, 2015 12:12 am
Forum: Ideas and Suggestions
Topic: Semi-automatic and extra train options.
Replies: 4
Views: 1415

Re: Semi-automatic and extra train options.

Well yes you can do that but it would be easier with the options that I proposed in my post, let alone the fetch tactic is very limited.
by Johnny8Bob
Sat May 23, 2015 8:42 pm
Forum: Ideas and Suggestions
Topic: Semi-automatic and extra train options.
Replies: 4
Views: 1415

Semi-automatic and extra train options.

First there needs to be a second mode for the train to be active on, where it just goes where you tell it without needing to activate the auto mode. (so it doesn't just leave you after a designated amount of time, and never being able to get it back until it does its roundabout) Also to add to this ...
by Johnny8Bob
Sat May 23, 2015 5:57 am
Forum: Ideas and Suggestions
Topic: Dual screen support/use
Replies: 6
Views: 3051

Dual screen support/use

Dual screens could be used to display your local production menu and have a tab at the top to swap between that, the map and any other details that you come up with. I thought it was a simple and could be extremely helpful but not a disadvantage to people who don't have multiple monitors. If you can...
by Johnny8Bob
Wed Feb 25, 2015 10:45 pm
Forum: Not a bug
Topic: [v.11.16 (Build 13544, Win64)] - Dual monitor bug:
Replies: 1
Views: 1368

[v.11.16 (Build 13544, Win64)] - Dual monitor bug:

dual screen issue: with the full screen window defaulting to a monitor and in which cannot be changed (for whatever reason i do not know)[/b][/b] I have 2 screens on and when I start full screen mode the game window goes to my secondary screen, when I go to the Graphics options and select 1st or 2nd...

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