With a parameterized blueprint, we can use `p0_i1` to get the first ingredient of the recipe selected in parameter 0. This works well for items where the recipe is the primary way to make something.
However consider things like "Biosulfur." These do not produce Biosulfur - that's just the name of ...
Search found 19 matches
- Mon Mar 24, 2025 11:51 pm
- Forum: Gameplay Help
- Topic: Parameterized Blueprint Get Recipe Product
- Replies: 1
- Views: 146
- Mon Feb 17, 2025 1:53 am
- Forum: Technical Help
- Topic: [2.0.32] Multiplayer FPS Drops/UPS Spikes
- Replies: 3
- Views: 448
Re: [2.0.32] Multiplayer FPS Drops/UPS Spikes
Because your Client is “local” it will have a lower Ping time (and thus, Tick-lag) to the Server - until some Packet Loss occurs and the Client must suddenly “Catch up” with the server’s changes, lest it fall behind.
I'm definitely staying on 5Ghz, but I've been trying on the ethernet cable and ...
- Sun Feb 16, 2025 1:25 am
- Forum: Technical Help
- Topic: [2.0.32] Multiplayer FPS Drops/UPS Spikes
- Replies: 3
- Views: 448
Re: [2.0.32] Multiplayer FPS Drops/UPS Spikes
It being a network problem would explain the intermittent nature of the issue. The server is connected via ethernet to the router, and the client is connected via 5Ghz Wi-Fi to the router. Usually the game reports <10 ticks of latency and single-digit buffer values, but those sometimes jump higher ...
- Sun Feb 16, 2025 12:05 am
- Forum: Technical Help
- Topic: [2.0.32] Multiplayer FPS Drops/UPS Spikes
- Replies: 3
- Views: 448
[2.0.32] Multiplayer FPS Drops/UPS Spikes
I am playing multiplayer with my friends. The server is on my LAN so I connect directly, and my friends connect to it over the public internet.
I experience intermittent (every few minutes, or more) dropped frames and UPS spikes. The UPS will often rise well above 100 UPS (presumably to catch up to ...
I experience intermittent (every few minutes, or more) dropped frames and UPS spikes. The UPS will often rise well above 100 UPS (presumably to catch up to ...
- Thu Oct 24, 2024 2:35 am
- Forum: Technical Help
- Topic: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)
- Replies: 125
- Views: 20439
Re: [2.0.7] Frequent FPS slowdowns during gameplay
And the coolest thing is the laboratories - we bring them closer and voila 30/60. Disabling Vsync gives 60.2/60.2, but if the above conditions are met, there will be freezes and screen twitching
This definitely matches what I see - some areas of the map are good and some are very slow. Solar ...
- Tue Oct 22, 2024 4:56 pm
- Forum: Technical Help
- Topic: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)
- Replies: 125
- Views: 20439
Re: [2.0.7] Frequent FPS slowdowns during gameplay
That assumption was correct, but I did also try it on a 1080p monitor after posting those screenshots.
- Tue Oct 22, 2024 4:55 pm
- Forum: Technical Help
- Topic: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)
- Replies: 125
- Views: 20439
Re: [2.0.7] Frequent FPS slowdowns during gameplay
My macOS memory pressure meter (in Activity Monitor) remains green while playing, so that shouldn't be the issue either. I have 16GB total and tried closing all other applications.vinzenz wrote: Tue Oct 22, 2024 3:55 pm ensuring you have enough of free memory really helps alleviate this issue.
- Tue Oct 22, 2024 2:40 pm
- Forum: Technical Help
- Topic: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)
- Replies: 125
- Views: 20439
Re: [2.0.7] Frequent FPS slowdowns during gameplay
For macOS players, I recommend to disable "Render in native resolution" in graphics settings, if you run into FPS issues.
I will try this next time I play when the FPS is stuttering, however I would like to note now that I was playing on my 1080p monitor and experienced the same issues. Usually ...
- Mon Oct 21, 2024 5:34 pm
- Forum: Technical Help
- Topic: Just bought this program, it doesn't run on my system can I please get some help?
- Replies: 11
- Views: 876
Re: Just bought this program, it doesn't run on my system can I please get some help?
What operating system/type of computer are you using? When you say it doesn't run, what happens? Does it run slowly, or not at all?
- Mon Oct 21, 2024 4:06 pm
- Forum: Technical Help
- Topic: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)
- Replies: 125
- Views: 20439
Re: [2.0.7] Frequent FPS slowdowns during gameplay
Playing on an M1 Macbook pro, experiencing frequent and random fps slowdowns to 30 fps during gameplay, UPS is unaffected.
Seeing the exact same issue on my M2 MacBook Air, I'll attach mine here. Two screenshots attached, one showing FPS in the 30s (moving around in remote view, zoomed in) and ...
- Mon Oct 21, 2024 3:08 pm
- Forum: Technical Help
- Topic: Stealth upgrade to 2.0.7
- Replies: 4
- Views: 687
Re: Stealth upgrade to 2.0.7
The version of Factorio downloaded from the website has no DRM. You should download the full game from Factorio.com, which will be available if you've logged in to an account that has the license: https://factorio.com/download/archive/1.1.110
- Tue Sep 27, 2022 3:02 pm
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 34765
Re: Friday Facts #370 - The journey to Nintendo Switch
Gotcha - yeah I wasn't sure about my assertion there...Good to know.posila wrote: Tue Sep 27, 2022 1:21 pm We don't use SDL for any rendering and have our own D3D and OGL rendering backends.
- Tue Sep 27, 2022 12:48 pm
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 34765
Re: Friday Facts #370 - The journey to Nintendo Switch
I don't think they ever found one. it doesn't support the Metal API etc.
They don't have any active job listings, at the moment. That being said, Metal API isn't needed to support Apple Silicon, since the issue is the CPU – not the GPU (although yes, Apple Silicon does replace the GPU as well ...
- Mon Sep 26, 2022 4:18 pm
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 34765
Re: Friday Facts #370 - The journey to Nintendo Switch
There's no plans for more releases on ARM as I don't think there's that much demand, but it's something that is now more likely to come in the future as it becomes more popular. Just because the game compiles on one ARM platform, it doesn't mean it will just work on all of them. Adding a new ...
- Fri Sep 23, 2022 3:15 pm
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 34765
Re: Friday Facts #370 - The journey to Nintendo Switch
I know that previously a blocker with supporting ARM (Apple Silicon, specifically) was multiplayer compatibility (as you mention here). Now that you've gotten one platform running on ARM, do you have plans to expand that to Mac (and Windows) ARM devices in the future?
- Mon Nov 23, 2020 9:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.0] Update check error: "https" not supported or disabled in libcurl
- Replies: 15
- Views: 9440
[1.1.0] Update check error: "https" not supported or disabled in libcurl
After successfully downloading the 1.1 update (in-game, using the updater) I received the following error in Factorio on subsequent launches. This happens every time.
Checking for updates failed: Download failed (Protocol "https" not supported or disabled in libcurl)
https://i.imgur.com/6CiTjZY ...
Checking for updates failed: Download failed (Protocol "https" not supported or disabled in libcurl)
https://i.imgur.com/6CiTjZY ...
- Sat Nov 21, 2020 6:52 pm
- Forum: Technical Help
- Topic: Does Factorio work on the new Macbooks?
- Replies: 4
- Views: 5104
Re: Does Factorio work on the new Macbooks?
I have an M1 MacBook Air and Factorio runs without a problem - I don't have any large worlds but it's easily maintaining 60/60 on my smaller world. It's running with Rosetta however–and in the long term (over the next, say, 5 years) Rosetta support could be removed.
I hope that the development team ...
I hope that the development team ...
- Thu Jun 25, 2020 1:42 pm
- Forum: Ideas and Suggestions
- Topic: Factorio for the iPad?
- Replies: 67
- Views: 48258
Re: Factorio for the iPad?
I’m a Mac developer and I can lend insight:
If Factorio had an iPad app but no Mac app, these upcoming changes would make Mac support easy. However that’s not the situation.
While supporting Apple Silicon on the Mac should be trivial for the developers, bringing Factorio to the iPad would not be ...
If Factorio had an iPad app but no Mac app, these upcoming changes would make Mac support easy. However that’s not the situation.
While supporting Apple Silicon on the Mac should be trivial for the developers, bringing Factorio to the iPad would not be ...
- Sun Mar 03, 2019 10:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] [MacOS] Delays in control
- Replies: 87
- Views: 36014
Re: [0.17.4] [MacOS] Delays in control
Hi All,
I wanted to contribute my report:
I have a Late 2016 MacBook Pro (built-in trackpad and keyboard) and I'm seeing this as well. There's significant input lag, both in the mouse and the keyboard. It comes and goes, too–one minute everything's responding then all the sudden it comes back.
At ...
I wanted to contribute my report:
I have a Late 2016 MacBook Pro (built-in trackpad and keyboard) and I'm seeing this as well. There's significant input lag, both in the mouse and the keyboard. It comes and goes, too–one minute everything's responding then all the sudden it comes back.
At ...