TL;DR
Diiferent modules for wehicles
What ?
http://dl4.joxi.net/drive/2017/11/12/0003/1282/242946/46/1ac6fb6f5d.png
Modules for example. How it can be.
1. Battle modules
- mine deployer | drive and deploy mines to prevent enemy pursuit
- heavy armor | more armor
- turret | use your ...
Search found 14 matches
- Sun Nov 12, 2017 12:44 am
- Forum: Ideas and Suggestions
- Topic: Modular vehicles
- Replies: 7
- Views: 4555
- Thu Sep 14, 2017 1:31 pm
- Forum: Ideas and Suggestions
- Topic: Battle drones targeter
- Replies: 2
- Views: 1364
- Wed Sep 13, 2017 11:44 pm
- Forum: Ideas and Suggestions
- Topic: More endings!
- Replies: 5
- Views: 2996
Re: More endings!
In sandbox oriented games, there is always the problem of the end, that's never a true end, because you can keep on playing after, and you end up just playing to keep playing.
And even if the devs find somehow a way to multiply by 10 the playtime needed to achieve this end, once it's done, you're ...
And even if the devs find somehow a way to multiply by 10 the playtime needed to achieve this end, once it's done, you're ...
- Wed Sep 13, 2017 2:57 pm
- Forum: Ideas and Suggestions
- Topic: More endings!
- Replies: 5
- Views: 2996
Re: More endings!
2) Planetary sterilisation | launch one space rocket with 10 atomic bombs on a board every 5 min for 10 hours to exterminate all aliens (aborigens) on the planet. (Yes, you must have real MASS production)
good .. That would be a challenge or a final, call what you want .. really impossible ...
- Sat Sep 09, 2017 1:18 pm
- Forum: Ideas and Suggestions
- Topic: Detecting Locomotive Fuel Level
- Replies: 9
- Views: 14483
Re: Detecting Locomotive Fuel Level
It will be much better if we can have 2 types of conditions for every station in the train shedule:
1) wait conditions | wait until oil < 25000 for example (This type of conditions already exists)
2) arrival conditions | go to station only if coal < 2000 or (fuel) coal < 50 for example
Smart ...
1) wait conditions | wait until oil < 25000 for example (This type of conditions already exists)
2) arrival conditions | go to station only if coal < 2000 or (fuel) coal < 50 for example
Smart ...
- Sat Sep 09, 2017 1:11 am
- Forum: Ideas and Suggestions
- Topic: More endings!
- Replies: 5
- Views: 2996
More endings!
TL;DR
We have only one way to complete the game now - launch the satellite. Too easy. Vanilla must have hard endings for megamaniacs too!
What ?
1) Time to call home | launch the satellite
2) Planetary sterilisation | launch one space rocket with 10 atomic bombs on a board every 5 min for 10 ...
We have only one way to complete the game now - launch the satellite. Too easy. Vanilla must have hard endings for megamaniacs too!
What ?
1) Time to call home | launch the satellite
2) Planetary sterilisation | launch one space rocket with 10 atomic bombs on a board every 5 min for 10 ...
- Tue May 30, 2017 12:42 am
- Forum: Ideas and Suggestions
- Topic: Hybrid tank (ground-railways)
- Replies: 11
- Views: 4999
Hybrid tank (ground-railways)
It wiil be very good if tank will can use railways to travel fast like a train. Much better then personal train and tank in a pocket. Jump to the rails -> go fast to the problems -> jump from the rails -> kill them all -> jump to the rails -> return to base. Death machine!
http://dl4.joxi.net/drive ...
http://dl4.joxi.net/drive ...
- Sun May 28, 2017 9:04 pm
- Forum: Ideas and Suggestions
- Topic: Manually tell trains to go to disabled stations
- Replies: 3
- Views: 1902
Re: Manually tell trains to go to disabled stations
+1 Human commands must be the law for any machine! Humans know more. (2017)
- Sun May 28, 2017 3:26 pm
- Forum: Ideas and Suggestions
- Topic: Options for inserters
- Replies: 1
- Views: 1219
- Wed Aug 19, 2015 11:45 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
- Replies: 142
- Views: 119265
- Mon Mar 02, 2015 12:45 pm
- Forum: Ideas and Suggestions
- Topic: Advanced Towers
- Replies: 3
- Views: 2858
Re: Advanced Towers
Me too. But sometimes I want orbital strike.ofca wrote:Hehe, I want the Rocket Artillery Battery.
- Mon Mar 02, 2015 9:08 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Zeppelins!
- Replies: 13
- Views: 12418
Re: [Request] Zeppelins!
Zeppelins of future heve no this problems, because it is vacuumic, fast and epic.Gandalf wrote:Realistically it'd be slow and have a very limited cargo size.

- Mon Mar 02, 2015 9:01 am
- Forum: Ideas and Suggestions
- Topic: Trading scheme
- Replies: 0
- Views: 1180
Trading scheme
Warning: Bad english.
I offer to include in game the following trading scheme:
To become trade with spaceships player must build special building - spaceport. (or building with better name)
Player need to produce "money" - superconductors (1 alien pink blob + lake of sulfuric acid + something ...
I offer to include in game the following trading scheme:
To become trade with spaceships player must build special building - spaceport. (or building with better name)
Player need to produce "money" - superconductors (1 alien pink blob + lake of sulfuric acid + something ...
- Wed Feb 25, 2015 12:24 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Zeppelins!
- Replies: 13
- Views: 12418
[Request] Zeppelins!
Flying drones are cool, but huge cargo zeppelins...
It's like a trains. Like trains, that never kill you, because aircrafts no need rails.
It's like a trains. Like trains, that never kill you, because aircrafts no need rails.