Search found 14 matches

by Jamaica_MURR
Sun Nov 12, 2017 12:44 am
Forum: Ideas and Suggestions
Topic: Modular vehicles
Replies: 7
Views: 4029

Modules for wehicles

TL;DR Diiferent modules for wehicles What ? http://dl4.joxi.net/drive/2017/11/12/0003/1282/242946/46/1ac6fb6f5d.png Modules for example. How it can be. 1. Battle modules - mine deployer | drive and deploy mines to prevent enemy pursuit - heavy armor | more armor - turret | use your wehicle like aut...
by Jamaica_MURR
Thu Sep 14, 2017 1:31 pm
Forum: Ideas and Suggestions
Topic: Battle drones targeter
Replies: 2
Views: 1249

Battle drones targeter

TL;DR
Tool that places attack zone for battle drones.

What ?
Explainable with one picture:
Image

Why ?
Of course for fun. Swarm of handle battle drones... M-m-m-m yeah!
by Jamaica_MURR
Wed Sep 13, 2017 11:44 pm
Forum: Ideas and Suggestions
Topic: More endings!
Replies: 5
Views: 2728

Re: More endings!

In sandbox oriented games, there is always the problem of the end, that's never a true end, because you can keep on playing after, and you end up just playing to keep playing. And even if the devs find somehow a way to multiply by 10 the playtime needed to achieve this end, once it's done, you're p...
by Jamaica_MURR
Wed Sep 13, 2017 2:57 pm
Forum: Ideas and Suggestions
Topic: More endings!
Replies: 5
Views: 2728

Re: More endings!

2) Planetary sterilisation | launch one space rocket with 10 atomic bombs on a board every 5 min for 10 hours to exterminate all aliens (aborigens) on the planet. (Yes, you must have real MASS production) good .. That would be a challenge or a final, call what you want .. really impossible, first t...
by Jamaica_MURR
Sat Sep 09, 2017 1:18 pm
Forum: Ideas and Suggestions
Topic: Detecting Locomotive Fuel Level
Replies: 9
Views: 13537

Re: Detecting Locomotive Fuel Level

It will be much better if we can have 2 types of conditions for every station in the train shedule: 1) wait conditions | wait until oil < 25000 for example (This type of conditions already exists) 2) arrival conditions | go to station only if coal < 2000 or (fuel) coal < 50 for example Smart trains.
by Jamaica_MURR
Sat Sep 09, 2017 1:11 am
Forum: Ideas and Suggestions
Topic: More endings!
Replies: 5
Views: 2728

More endings!

TL;DR We have only one way to complete the game now - launch the satellite. Too easy. Vanilla must have hard endings for megamaniacs too! What ? 1) Time to call home | launch the satellite 2) Planetary sterilisation | launch one space rocket with 10 atomic bombs on a board every 5 min for 10 hours ...
by Jamaica_MURR
Tue May 30, 2017 12:42 am
Forum: Ideas and Suggestions
Topic: Hybrid tank (ground-railways)
Replies: 11
Views: 4521

Hybrid tank (ground-railways)

It wiil be very good if tank will can use railways to travel fast like a train. Much better then personal train and tank in a pocket. Jump to the rails -> go fast to the problems -> jump from the rails -> kill them all -> jump to the rails -> return to base. Death machine! http://dl4.joxi.net/drive/...
by Jamaica_MURR
Sun May 28, 2017 9:04 pm
Forum: Ideas and Suggestions
Topic: Manually tell trains to go to disabled stations
Replies: 3
Views: 1670

Re: Manually tell trains to go to disabled stations

+1 Human commands must be the law for any machine! Humans know more. (2017)
by Jamaica_MURR
Sun May 28, 2017 3:26 pm
Forum: Ideas and Suggestions
Topic: Options for inserters
Replies: 1
Views: 1122

Options for inserters

Changable options for inserters. How I see it at one picture:
Image
At now we have only default options for inserters:
Pick from:
Priority
1st = 1
2nd =2
Drop to:
1st = 0
2nd =1
Good, but sometimes it's not enough.
by Jamaica_MURR
Mon Mar 02, 2015 12:45 pm
Forum: Ideas and Suggestions
Topic: Advanced Towers
Replies: 3
Views: 2569

Re: Advanced Towers

ofca wrote:Hehe, I want the Rocket Artillery Battery.
Me too. But sometimes I want orbital strike.
by Jamaica_MURR
Mon Mar 02, 2015 9:08 am
Forum: Ideas and Requests For Mods
Topic: [Request] Zeppelins!
Replies: 13
Views: 11690

Re: [Request] Zeppelins!

Gandalf wrote:Realistically it'd be slow and have a very limited cargo size.
Zeppelins of future heve no this problems, because it is vacuumic, fast and epic. ;)
by Jamaica_MURR
Mon Mar 02, 2015 9:01 am
Forum: Ideas and Suggestions
Topic: Trading scheme
Replies: 0
Views: 1029

Trading scheme

Warning: Bad english. I offer to include in game the following trading scheme: To become trade with spaceships player must build special building - spaceport. (or building with better name) Player need to produce "money" - superconductors (1 alien pink blob + lake of sulfuric acid + someth...
by Jamaica_MURR
Wed Feb 25, 2015 12:24 am
Forum: Ideas and Requests For Mods
Topic: [Request] Zeppelins!
Replies: 13
Views: 11690

[Request] Zeppelins!

Flying drones are cool, but huge cargo zeppelins...
It's like a trains. Like trains, that never kill you, because aircrafts no need rails.

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