Search found 13 matches

by radeor
Wed Feb 27, 2019 10:46 pm
Forum: Gameplay Help
Topic: New Shortcut Buttons cannot be enabled
Replies: 5
Views: 5065

Re: New Shortcut Buttons cannot be enabled

FYI That added this in patch 0.17.2:
Added /unlock-shortcut-bar console command to unlock all shortcuts at once. This command does not disable achievements.
by radeor
Tue Feb 26, 2019 10:19 pm
Forum: Gameplay Help
Topic: New Shortcut Buttons cannot be enabled
Replies: 5
Views: 5065

Re: New Shortcut Buttons cannot be enabled

Ok I figured out a way to do it be sure to save first since this will disable achievements, however the buttons will remain active after a reload: save the game press shift+~ (shift + tilde / the grave accent / backtick key) to open the console enter: /c game.player.force.research_all_technologies()...
by radeor
Tue Feb 26, 2019 10:11 pm
Forum: Resolved Problems and Bugs
Topic: 0.17.1 Crash when updating
Replies: 1
Views: 777

0.17.1 Crash when updating

This happens as soon as I start the game and try to update, if I don't update it's fine Here is the log: 0.000 2019-02-26 16:07:10; Factorio 0.17.0 (build 42971, linux64, alpha) 0.041 Operating system: Linux (Ubuntu 18.04) 0.041 Program arguments: "/home/x/opt/factorio/current/bin/x64/factorio&...
by radeor
Tue Feb 26, 2019 7:53 pm
Forum: Gameplay Help
Topic: New Shortcut Buttons cannot be enabled
Replies: 5
Views: 5065

New Shortcut Buttons cannot be enabled

I just started playing 0.17 and one issue I noticed was that only the "ALT" mode shortcut button in the new ui near the new quickbar was able to be selected. Others like undo, copy / paste etc have their checkbox disabled so that it cannot be checked. Is there perhaps a setting or a tech t...
by radeor
Fri Jan 06, 2017 9:16 pm
Forum: News
Topic: Friday Facts #172 - Blending and Rendering
Replies: 46
Views: 25047

Re: Friday Facts #172 - Blending and Rendering

The new graphics look really cool! It might also be helpful if the signal had some subtle inherent way they displayed their direction. Consider, for example, the 1 way signals in OpenTTD, and how they have a clear front and back: https://wiki.openttd.org/images/3/37/1-way_signal_loop.png fig.1 The f...
by radeor
Fri Dec 30, 2016 4:23 pm
Forum: Pending
Topic: Crash when Starting on Ubuntu 14.04
Replies: 2
Views: 1906

Crash when Starting on Ubuntu 14.04

Hi I have 2 machines that are almost identical (home / office) except that my office machine has 6 monitors across 2 gpus (and using 2 X-Servers), whereas my home only has 3 monitors on 1 GPU (all the gpus are geforce 660s). When I run factorio on my home machine it starts up fine. When I run it on ...
by radeor
Mon Dec 26, 2016 6:29 pm
Forum: 1 / 0 magic
Topic: Not launching on Ubuntu 16.04 [0.14.17]
Replies: 10
Views: 6703

Re: Not launching on Ubuntu 16.04 [0.14.17]

Here is my stacktrace btw factorio 0.000 2016-12-26 12:20:17; Factorio 0.14.21 (build 25327, linux64, alpha) 0.032 Operating system: Linux (Ubuntu 14.04) 0.032 Program arguments: "XXX/opt/factorio/current/bin/x64/factorio" 0.032 Read data path: XXX/opt/factorio/current/data 0.032 Write dat...
by radeor
Mon Dec 26, 2016 6:26 pm
Forum: 1 / 0 magic
Topic: Not launching on Ubuntu 16.04 [0.14.17]
Replies: 10
Views: 6703

Re: Not launching on Ubuntu 16.04 [0.14.17]

This problem is currently affecting me on 0.14.21. I have 2 X Servers each running on their own NVIDIA card (not-SLI'd as my motherboard doesn't support it).
Each X servers / card has 3 monitors so 6 monitors total. I'll try disabling one of them and report back.
by radeor
Fri May 06, 2016 3:16 pm
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 80418

Re: Friday Facts #137 - The release scarecrow

You should consider putting the visualization for train cars spaces on the tracks around signals as well, to help with laying out signals at the right spacing.
by radeor
Mon Mar 30, 2015 10:26 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.5] [cube] GLIBC_2.16 problem for ubuntu 12.04
Replies: 24
Views: 13173

Re: [0.11.5] [cube] GLIBC_2.16 problem for ubuntu 12.04

Also not working for me unfortunately:

./factorio
./factorio: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.19' not found (required by ./factorio)
by radeor
Wed Feb 25, 2015 7:29 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.5] [cube] GLIBC_2.16 problem for ubuntu 12.04
Replies: 24
Views: 13173

Re: [0.11.5] [cube] GLIBC_2.16 problem for ubuntu 12.04

Thinking about it some a simpler option might be to just target glibc 2.11 it's what blender[1] does and it seems to work well enough. If you want want to do that compiling in ubuntu 10.04 would probably work [2][3] 1: http://www.blender.org/download/ 2: http://packages.ubuntu.com/lucid/libc6 3: htt...
by radeor
Tue Feb 24, 2015 7:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.5] [cube] GLIBC_2.16 problem for ubuntu 12.04
Replies: 24
Views: 13173

Re: [0.11.5] [cube] GLIBC_2.16 problem for ubuntu 12.04

I just got bit by this when trying to upgrade to the experimental version. I deal with similar stuff for work, so I can help you set up a build for each linux distro / release you want to support, (Personally I am using ubuntu 12.04 which Is why I am having this issue because it uses an old glibc). ...

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