FYI That added this in patch 0.17.2:
Added /unlock-shortcut-bar console command to unlock all shortcuts at once. This command does not disable achievements.
Search found 13 matches
- Wed Feb 27, 2019 10:46 pm
- Forum: Gameplay Help
- Topic: New Shortcut Buttons cannot be enabled
- Replies: 5
- Views: 5065
- Tue Feb 26, 2019 10:19 pm
- Forum: Gameplay Help
- Topic: New Shortcut Buttons cannot be enabled
- Replies: 5
- Views: 5065
Re: New Shortcut Buttons cannot be enabled
Ok I figured out a way to do it be sure to save first since this will disable achievements, however the buttons will remain active after a reload: save the game press shift+~ (shift + tilde / the grave accent / backtick key) to open the console enter: /c game.player.force.research_all_technologies()...
- Tue Feb 26, 2019 10:11 pm
- Forum: Resolved Problems and Bugs
- Topic: 0.17.1 Crash when updating
- Replies: 1
- Views: 777
0.17.1 Crash when updating
This happens as soon as I start the game and try to update, if I don't update it's fine Here is the log: 0.000 2019-02-26 16:07:10; Factorio 0.17.0 (build 42971, linux64, alpha) 0.041 Operating system: Linux (Ubuntu 18.04) 0.041 Program arguments: "/home/x/opt/factorio/current/bin/x64/factorio&...
- Tue Feb 26, 2019 7:53 pm
- Forum: Gameplay Help
- Topic: New Shortcut Buttons cannot be enabled
- Replies: 5
- Views: 5065
New Shortcut Buttons cannot be enabled
I just started playing 0.17 and one issue I noticed was that only the "ALT" mode shortcut button in the new ui near the new quickbar was able to be selected. Others like undo, copy / paste etc have their checkbox disabled so that it cannot be checked. Is there perhaps a setting or a tech t...
- Fri Jan 06, 2017 9:16 pm
- Forum: News
- Topic: Friday Facts #172 - Blending and Rendering
- Replies: 46
- Views: 25047
Re: Friday Facts #172 - Blending and Rendering
The new graphics look really cool! It might also be helpful if the signal had some subtle inherent way they displayed their direction. Consider, for example, the 1 way signals in OpenTTD, and how they have a clear front and back: https://wiki.openttd.org/images/3/37/1-way_signal_loop.png fig.1 The f...
- Fri Dec 30, 2016 4:23 pm
- Forum: Pending
- Topic: Crash when Starting on Ubuntu 14.04
- Replies: 2
- Views: 1906
Crash when Starting on Ubuntu 14.04
Hi I have 2 machines that are almost identical (home / office) except that my office machine has 6 monitors across 2 gpus (and using 2 X-Servers), whereas my home only has 3 monitors on 1 GPU (all the gpus are geforce 660s). When I run factorio on my home machine it starts up fine. When I run it on ...
- Mon Dec 26, 2016 6:29 pm
- Forum: 1 / 0 magic
- Topic: Not launching on Ubuntu 16.04 [0.14.17]
- Replies: 10
- Views: 6703
Re: Not launching on Ubuntu 16.04 [0.14.17]
Here is my stacktrace btw factorio 0.000 2016-12-26 12:20:17; Factorio 0.14.21 (build 25327, linux64, alpha) 0.032 Operating system: Linux (Ubuntu 14.04) 0.032 Program arguments: "XXX/opt/factorio/current/bin/x64/factorio" 0.032 Read data path: XXX/opt/factorio/current/data 0.032 Write dat...
- Mon Dec 26, 2016 6:26 pm
- Forum: 1 / 0 magic
- Topic: Not launching on Ubuntu 16.04 [0.14.17]
- Replies: 10
- Views: 6703
Re: Not launching on Ubuntu 16.04 [0.14.17]
This problem is currently affecting me on 0.14.21. I have 2 X Servers each running on their own NVIDIA card (not-SLI'd as my motherboard doesn't support it).
Each X servers / card has 3 monitors so 6 monitors total. I'll try disabling one of them and report back.
Each X servers / card has 3 monitors so 6 monitors total. I'll try disabling one of them and report back.
- Fri May 06, 2016 3:16 pm
- Forum: News
- Topic: Friday Facts #137 - The release scarecrow
- Replies: 197
- Views: 80418
Re: Friday Facts #137 - The release scarecrow
You should consider putting the visualization for train cars spaces on the tracks around signals as well, to help with laying out signals at the right spacing.
- Tue Apr 07, 2015 9:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.5] [cube] GLIBC_2.16 problem for ubuntu 12.04
- Replies: 24
- Views: 13173
Re: [0.11.5] [cube] GLIBC_2.16 problem for ubuntu 12.04
11.20 also worked for me!
- Mon Mar 30, 2015 10:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.5] [cube] GLIBC_2.16 problem for ubuntu 12.04
- Replies: 24
- Views: 13173
Re: [0.11.5] [cube] GLIBC_2.16 problem for ubuntu 12.04
Also not working for me unfortunately:
./factorio
./factorio: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.19' not found (required by ./factorio)
./factorio
./factorio: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.19' not found (required by ./factorio)
- Wed Feb 25, 2015 7:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.5] [cube] GLIBC_2.16 problem for ubuntu 12.04
- Replies: 24
- Views: 13173
Re: [0.11.5] [cube] GLIBC_2.16 problem for ubuntu 12.04
Thinking about it some a simpler option might be to just target glibc 2.11 it's what blender[1] does and it seems to work well enough. If you want want to do that compiling in ubuntu 10.04 would probably work [2][3] 1: http://www.blender.org/download/ 2: http://packages.ubuntu.com/lucid/libc6 3: htt...
- Tue Feb 24, 2015 7:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.5] [cube] GLIBC_2.16 problem for ubuntu 12.04
- Replies: 24
- Views: 13173
Re: [0.11.5] [cube] GLIBC_2.16 problem for ubuntu 12.04
I just got bit by this when trying to upgrade to the experimental version. I deal with similar stuff for work, so I can help you set up a build for each linux distro / release you want to support, (Personally I am using ubuntu 12.04 which Is why I am having this issue because it uses an old glibc). ...