Search found 295 matches

by Xorimuth
Sat Jul 17, 2021 5:59 pm
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 83
Views: 5457

Re: Small documentation improvement requests

https://wiki.factorio.com/Prototype/Shortcut I don't understand the difference between the 'normal' icons and the small ones: icon small_icon disabled_icon disabled_small_icon smallbig_reduced.jpg Yes your guess is correct. And the disabled ones are the light gray icons at the same sizes. Note that...
by Xorimuth
Mon Jul 12, 2021 2:15 pm
Forum: Assigned
Topic: [Rseding] [1.1.32] Buggy base game GUI when using large relative GUIs
Replies: 4
Views: 628

Re: [Rseding] [1.1.32] Buggy base game GUI when using large relative GUIs

Thinking about this more; I'm not sure how this should work in the end. Should the contents of the relative GUIs get squashed down to the height/width of the base-game GUI. Or should the base-game GUI stretch to match the relative GUI?... I'm not sure. I don't think either is always "correct&q...
by Xorimuth
Mon Jul 12, 2021 10:59 am
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Spidertron does not show entity.speed
Replies: 9
Views: 933

Re: [1.0.0] Spidertron does not show entity.speed

Oh, I thought it was a data stage prototype .speed value that was going to be added. I thought this fix was just never implemented, but it was for another thing. So speed is still not moddable? It is moddable but not directly or precisely. See https://github.com/tburrows13/SpidertronPatrols/blob/ma...
by Xorimuth
Wed Jun 30, 2021 12:55 pm
Forum: Pending
Topic: [kovarex] [1.1.32] "Load game" search doesn't update after deleting a save
Replies: 4
Views: 347

Re: [kovarex] [1.1.32] "Load game" search doesn't update after deleting a save

I’ve tried with both steam and stand-alone on macOS and the same behaviour occurs on both.
by Xorimuth
Sun Jun 27, 2021 3:17 pm
Forum: Pending
Topic: [kovarex] [1.1.32] "Load game" search doesn't update after deleting a save
Replies: 4
Views: 347

Re: [kovarex] [1.1.32] "Load game" search doesn't update after deleting a save

kovarex wrote:
Sun Jun 27, 2021 12:14 pm
Hello, I wasn't able to reproduce it.
I can still reproduce it in 1.1.35:

https://imgur.com/mLcbpCb

Notice how typing and clearing the search works the first time, but then stops working after you perform a deletion.
by Xorimuth
Fri Jun 11, 2021 4:45 pm
Forum: Mod portal Discussion
Topic: How to upload a new release to the mod-portal (using python)
Replies: 6
Views: 265

Re: [Question] How to upload a new release to the mod-portal (using python)

There isn’t an official API for this, but there are several GitHub actions and a VSCode extension that may contain what you are looking for.
by Xorimuth
Wed Jun 09, 2021 12:45 am
Forum: Technical Help
Topic: Lag in Big Sur
Replies: 23
Views: 1976

Re: Lag in Big Sur

manjhi wrote:
Wed Jun 09, 2021 12:19 am
Was there any conclusion on this issue? I came back to Factorio for a rerun and it's unplayable right now on macOS Big Sur.
Some macOS (or possibly but more unlikely a Factorio update) fixed this for me a long time ago.
by Xorimuth
Thu Jun 03, 2021 2:23 pm
Forum: Modding help
Topic: Spidertron movement
Replies: 3
Views: 146

Re: Spidertron movement

There's nothing exact about spidertron movements, but yes, those 2 values change the speed of the spidertron. If you are using the pre-defined `create_spidertron{}` command in data it has a leg_movement_speed argument which is multiplied by the default values of those 2 values. Example: https://gith...
by Xorimuth
Fri May 21, 2021 12:07 pm
Forum: Modding help
Topic: What is the difference between discrete_slider and discrete_values in a LuaGuiElement slider?
Replies: 4
Views: 275

Re: What is the difference between discrete_slider and discrete_values in a LuaGuiElement slider?

Documenting it as 'this does nothing' or removing all references to it are both better than just listing it with no explanation imo :)
by Xorimuth
Fri May 21, 2021 9:38 am
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 83
Views: 5457

Re: Small documentation improvement requests

Slider discrete_slider vs discrete_values: viewtopic.php?f=25&t=89079
by Xorimuth
Tue May 18, 2021 10:35 am
Forum: 1 / 0 magic
Topic: [1.1.33] Crash (ChartRenderer::drawVehicles)
Replies: 4
Views: 304

Re: [1.1.33] Crash (unknown origin)

There's no crash in that log
by Xorimuth
Thu May 13, 2021 11:30 am
Forum: Modding interface requests
Topic: player.recenter_opened_gui()
Replies: 0
Views: 110

player.recenter_opened_gui()

Since viewtopic.php?f=48&t=98136 was declined, I'd like a function that mods can call after adding/removing a LuiGuiElement to trigger the recentering manually.
by Xorimuth
Wed May 12, 2021 8:02 pm
Forum: Minor issues
Topic: [1.1.32] Main GUIs do not recenter after removing relative GUI
Replies: 2
Views: 329

Re: [1.1.32] Main GUIs do not recenter after removing relative GUI

Thanks for the report however I don't believe we're going to change any of this behavior. The re-centering is a side effect of how the generic GUI system works - not specifically designed to do that but because of how the implementation works it happens. Ok, would a 'recenter_gui' lua call be easy ...
by Xorimuth
Mon May 10, 2021 10:19 pm
Forum: Assigned
Topic: [Rseding] [1.1.32] Buggy base game GUI when using large relative GUIs
Replies: 4
Views: 628

Re: [1.1.32] Buggy base game GUI when using large relative GUIs

This does not cause any issues with https://mods.factorio.com/mod/production-potential (v1.2.0) which has a relative GUI, a scroll box, but no `maximal_height`, implying that it is an issue specific to entity GUIs.
by Xorimuth
Sat May 08, 2021 11:21 am
Forum: Ideas and Requests For Mods
Topic: Dropdown to continue 2nd/3rd last game
Replies: 1
Views: 160

Re: Dropdown to continue 2nd/3rd last game

Mods cannot modify the menu in that way (they can only change the background simulations and gui styles) so no.
by Xorimuth
Fri May 07, 2021 10:03 pm
Forum: Assigned
Topic: [Rseding] [1.1.32] Buggy base game GUI when using large relative GUIs
Replies: 4
Views: 628

Re: [1.1.32] Buggy base game GUI when using large relative GUIs

My hardcoded maximal_height workaround doesn't even work when another mod is taking up some of the relative space: https://mods.factorio.com/mod/Spidertro ... 5c11dd15bf

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