Search found 699 matches
- Sun Dec 01, 2024 12:17 am
- Forum: General discussion
- Topic: $50 DLC and no sale is disappointing
- Replies: 26
- Views: 3207
Re: $50 DLC and no sale is disappointing
(Additionally, it doesn't sound like they are using their philosophy of "we must make it worth the price" with SA. They are going to work on it a bit more and then drop it, from the last FFF. Not iterate on it for a long time like they did with the base game.) They’ve been iterating on it...
- Fri Nov 29, 2024 2:47 pm
- Forum: Modding help
- Topic: [boskid] How to get the ID of a custom-event?
- Replies: 6
- Views: 185
Re: [boskid] How to get the ID of a custom-event?
Also, could you tell me why LuaBootstrap.generate_event_name is still available? It's a bit confusing to have two techniques to achieve the same thing (define a custom event). My guess is, it's still there for backwards compatibility but may be removed in the future – can you confirm that, or is th...
- Fri Nov 29, 2024 4:34 am
- Forum: Bug Reports
- Topic: [2.0.21] Agricultural tower doesn't seem to respect tile_buildability_rules
- Replies: 1
- Views: 114
Re: [2.0.21] Agricultural tower doesn't seem to respect tile_buildability_rules
I have two sets of buildability rules I set up for plants - one that works on water tiles that don't collide with the player (so the plant can be placed in shallows), and one for a set of tiles I've tagged with a special collision layer (for something I want to grow on land, but not into concrete o...
- Thu Nov 28, 2024 1:19 pm
- Forum: Documentation Improvement Requests
- Topic: SpaceLocationPrototype::draw_orbit - API documentation doesn't match
- Replies: 2
- Views: 104
Re: API documentation doesn't match
Agreed, when I first used it I expected it to remove the ring around the planet, rather than around the sun.
- Thu Nov 28, 2024 1:16 pm
- Forum: Bug Reports
- Topic: [2.0.22] Cannot place landfill over shallow/mud water tiles
- Replies: 1
- Views: 99
Re: [2.0.22] Cannot place landfill over shallow/mud water tiles
For whatever reason, they are added to the landfill item's `tile_condition` in space-age/base-data-updates.lua. Any reason why they can't be included directly in base/item.lua?
- Fri Nov 22, 2024 3:24 pm
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 102
- Views: 13574
Re: Friday Facts #438 - Space Age wrap up
I don’t know about you all, but I can’t help feeling a bit disappointed that we didn’t get one final planet focused purely on intense combat. Imagine a “hell on earth” scenario where you’re swarmed by endless enemies and forced to expand while fighting tooth and nail to survive. Don’t get me wrong-...
- Fri Nov 22, 2024 5:04 am
- Forum: Pending
- Topic: [2.0.20] OS X Standalone -Game doesn't fully close after in game upgrade when full screened
- Replies: 2
- Views: 127
Re: [2.0.20] OS X Standalone -Game doesn't fully close after in game upgrade when full screened
The subject says most of the details. If I full screen factorio, and either let the self-update run, or adjust mods and factorio restarts itself, the old factorio window lurks as a full-screen "pane". I can't interact with it, and I can't close it, it just takes up a workspace while the n...
- Thu Nov 21, 2024 7:31 pm
- Forum: Ideas and Suggestions
- Topic: Odd armor gridsize
- Replies: 13
- Views: 540
Re: Odd armor gridsize
Why are there odd vertical gridsizes with quality armor? Pretty much all equipment has an even size, so there is a completely pointless empty row when populating a vertically odd-sized armor. Armor quality progression would be much smoother, if the vertical grid size was even. Alternatively, if bat...
- Wed Nov 20, 2024 3:12 pm
- Forum: Gameplay Help
- Topic: How to deal with bioflux spoiling mid-swing?
- Replies: 9
- Views: 671
Re: How to deal with bioflux spoiling mid-swing?
I'm having issues with inserters picking up bioflux, it spoiling mid-swing, and then the inserter can't stick the spoilage into the destination. This causes the inserter to hang trying to insert spoilage. At first I thought I could just use another inserter with a spoilage filter to access the spoi...
- Tue Nov 19, 2024 4:14 pm
- Forum: Technical Help
- Topic: [2.0.20] Space Age Save Files Do Not Appear on Starting Screen
- Replies: 7
- Views: 416
Re: [2.0.20] Space Age Save Files Do Not Appear on Starting Screen
Since you are on linux I wonder if this could be caused by the fix for 120128 perhaps?
Ref viewtopic.php?p=638062#p638062 and https://github.com/ValveSoftware/steam- ... 2482214082
Ref viewtopic.php?p=638062#p638062 and https://github.com/ValveSoftware/steam- ... 2482214082
- Fri Nov 15, 2024 10:42 am
- Forum: Ideas and Suggestions
- Topic: Please, please change the experimental icons in 2.0.18 further!
- Replies: 19
- Views: 1112
Re: Please, please change the experimental icons in 2.0.18 further!
I assume that all arachnophobes in this thread are having https://mods.factorio.com/mod/arachnophobia installed (and didn't made it to Gleba yet, lol). I assume that arachnophobia claims belong to a different Idea & Suggestion. I assume that arachnophobia claims belong to that mod's Discussions...
- Thu Nov 14, 2024 4:49 pm
- Forum: Modding help
- Topic: Error updating mod for Factorio 2.0
- Replies: 21
- Views: 993
Re: Error updating mod for Factorio 2.0
P.S.: It's also isn't the official Discord (thankfully), and the way they have just decreed themselves to be «the» Factorio Discord chatroom (rather than «[insert group's name here]'s Discord chatroom» or something) is unseemly. (I heard the founders are the moderators of «the» Factorio subreddit ?...
- Thu Nov 14, 2024 11:49 am
- Forum: Modding help
- Topic: Error updating mod for Factorio 2.0
- Replies: 21
- Views: 993
Re: Error updating mod for Factorio 2.0
That would be the «lore» part being blackholed, rather than (in this case) the «knowledge» part. Well I don’t exactly know what you mean about “lore” and I’m not sure I care. I guess we’ll have to agree to disagree. Not everything has to be available in perpetuity. And for something like porting mo...
- Thu Nov 14, 2024 11:46 am
- Forum: Technical Help
- Topic: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)
- Replies: 123
- Views: 11009
Re: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)
AAAAAAAAA, it seems to me that we will soon be left without MAC OS support. Let's live together comrades It seems to me that the whole factorio developer team has very limited resources for the AppleOS. It is rumored that only one single developer is responsible for the whole Apple environment. I w...
- Thu Nov 14, 2024 11:40 am
- Forum: Modding help
- Topic: Error updating mod for Factorio 2.0
- Replies: 21
- Views: 993
Re: Error updating mod for Factorio 2.0
[...] For quicker feedback you may also appreciate joining the #mod-dev-help channel in the official discord. Please don't do that (and don't suggest that), aside from using Discord being unethical (especially if you're a developer !), this guarantees that any help that could have been provided is ...
- Wed Nov 13, 2024 11:45 pm
- Forum: Modding help
- Topic: Error updating mod for Factorio 2.0
- Replies: 21
- Views: 993
Re: Error updating mod for Factorio 2.0
https://github.com/tburrows13/factorio-2.0-mod-porting-guide Have you looked at the docs for selection tools in 2.0 and compared it to the 1.1 docs? https://github.com/tburrows13/ModuleInserterSimplified/commit/ec0bd0646ebfc2a365157449a18582f9d76ad0c8 You might find this helpful. I poked around a b...
- Wed Nov 13, 2024 5:41 pm
- Forum: Not a bug
- Topic: [2.0.15] Polish language search is case sensitive
- Replies: 2
- Views: 155
Re: [2.0.15] Polish language search is case sensitive
You need to opt-in to experimental versions to get 2.0.16 which has the case insensitive search: viewtopic.php?f=3&t=120390
- Wed Nov 13, 2024 9:37 am
- Forum: Modding help
- Topic: Error updating mod for Factorio 2.0
- Replies: 21
- Views: 993
Re: Error updating mod for Factorio 2.0
https://github.com/tburrows13/factorio- ... ting-guide
Have you looked at the docs for selection tools in 2.0 and compared it to the 1.1 docs?
https://github.com/tburrows13/ModuleIns ... f9d76ad0c8 You might find this helpful.
Have you looked at the docs for selection tools in 2.0 and compared it to the 1.1 docs?
https://github.com/tburrows13/ModuleIns ... f9d76ad0c8 You might find this helpful.
- Mon Nov 11, 2024 5:35 pm
- Forum: Not a bug
- Topic: Axis description wrong?
- Replies: 2
- Views: 144
Re: Axis description wrong?
The 38MW is the average across the whole timescale of that graph.Painter211 wrote: ↑Mon Nov 11, 2024 5:19 pm As you can see in the screenshot, the diagram on top says, that steam power is currently at 0, the list below shows that it is at 38MW.
(Modless, exept for quality, elevated rails and space age)
11-11-2024, 18-19-23.png
- Mon Nov 11, 2024 3:06 pm
- Forum: Modding discussion
- Topic: Using space age assets in mods.
- Replies: 7
- Views: 602
Re: Using space age assets in mods.
You're not allowed to distribute Space Age assets to non-expansion Factorio. Interestingly, the Term of Service does allow using SA assets in mods with no further restrictions: Throughout this document, Factorio refers to the Factorio video game as well as the Factorio: Space Age expansion. Any ada...