Search found 635 matches
- Thu Sep 12, 2024 2:54 pm
- Forum: Technical Help
- Topic: Resources disappeared after the update.
- Replies: 9
- Views: 447
Re: Resources disappeared after the update.
I tried disabling the mods and then enabling them using the "Sync" button, but it didn’t help. I tried removing the mods and pressing the "Sync" button, but it didn’t help. It seems like the update somehow broke the map. Does anyone know how to restore or regenerate resources us...
- Wed Sep 11, 2024 12:01 am
- Forum: Technical Help
- Topic: Resources disappeared after the update.
- Replies: 9
- Views: 447
Re: Resources disappeared after the update.
You can control-click on the sync mods button, which will install the exact mod versions you had. I'd recommend staying there if updating is causing problems.
- Mon Jul 29, 2024 7:21 pm
- Forum: Ideas and Requests For Mods
- Topic: Any mod that creates an underground-pipe-underground entity?
- Replies: 8
- Views: 544
Re: Any mod that creates an underground-pipe-underground entity?
https://mods.factorio.com/mod/automatic ... connectors
This is my favourite solution for it, as it doesn’t add extra entities.
This is my favourite solution for it, as it doesn’t add extra entities.
- Wed Jul 24, 2024 1:42 pm
- Forum: Modding discussion
- Topic: A mod with NPC ?
- Replies: 5
- Views: 429
Re: A mod with NPC ?
Not exactly what you are looking for, but here's a few ideas:
https://mods.factorio.com/mod/Companion_Drones
https://mods.factorio.com/mod/sosciencity - no actual things walking around as far as I'm aware
https://mods.factorio.com/mod/warptorio2_expansion - has a robot companion
https://mods.factorio.com/mod/Companion_Drones
https://mods.factorio.com/mod/sosciencity - no actual things walking around as far as I'm aware
https://mods.factorio.com/mod/warptorio2_expansion - has a robot companion
- Sun Jun 30, 2024 9:38 am
- Forum: Ideas and Suggestions
- Topic: Spidetron screen follow
- Replies: 2
- Views: 261
Re: Spidetron screen follow
My Spidertron Enhancements mod has this: press Shift+M while holding a remote and it will open the map on the spidertron, following it as it moves.
- Fri Jun 14, 2024 12:23 pm
- Forum: Implemented Suggestions
- Topic: Quality of items in Factorio 2.0
- Replies: 15
- Views: 1928
Re: Quality of items in Factorio 2.0
In addition to what Koub said, Quality will be its own mod, so you won't even be able to have quality modules if you disable it. Quality is a required dependency for Space Age. But if you never research it, you will never see it in your game. Even if you do research it, you will never see quality i...
- Fri May 24, 2024 12:25 pm
- Forum: Mod portal Discussion
- Topic: Improving the Mod Portal Search
- Replies: 40
- Views: 7332
Re: Improving the Mod Portal Search
I like that the search bar on the recently updated page now finally sorts by recently updated. One of my use cases is to see mods that modify a specific mod and if they recently updated. Now I can just search for the mod name and find that. Interesting. Whilst I like that the home page is "Rec...
- Sat May 18, 2024 3:04 pm
- Forum: Not a bug
- Topic: Unable to delete items from Quickbar using mouse shortcut.
- Replies: 10
- Views: 990
Re: Unable to delete items from Quickbar using mouse shortcut.
I also am unable to find a shortcut in the Settings menu that relates to the Quickbar shortcut deletion. If you know of it please post a screenshot of it circled. It is called "Toggle filter". If you hover over a filled quickbar slot, it will say "Middle-click to clear shortcut"...
- Sun May 05, 2024 12:22 am
- Forum: Modding help
- Topic: Vetoing the pipette tool
- Replies: 5
- Views: 571
Re: Vetoing the pipette tool
Why do your secondary entities have associated items at all? Surely you should just be creating the entity and not the item?
- Sat May 04, 2024 9:31 am
- Forum: Mod portal Discussion
- Topic: Improving the Mod Portal Search
- Replies: 40
- Views: 7332
Re: Improving the Mod Portal Search
Is Recently Updated supposed to be the default sort order? I found myself having to go through multiple pages to find anything somewhat relevant to my search before I noticed it was sorting by Recently Updated. Agreed. I like the front page default view being “Recently updated” but every single tim...
- Sat Apr 20, 2024 10:08 am
- Forum: Implemented in 2.0
- Topic: Remote editing of entity settings on logistic building area
- Replies: 3
- Views: 432
Re: Remote editing of entity settings on logistic building area
For the time being, check out Remote Configuration mod
- Wed Apr 17, 2024 9:51 am
- Forum: Won't implement
- Topic: Roboport on_built_entity
- Replies: 4
- Views: 1111
- Fri Nov 17, 2023 4:48 pm
- Forum: News
- Topic: Friday Facts #385 - Asteroid Collector
- Replies: 58
- Views: 16782
Re: Friday Facts #385 - Asteroid Collector
I'm getting a little concerned given nothing has even been alluded towards grazing anything content related towards enemy forces, whuch is a core, non-superfluous part of the game. I'm very curious as to what or when there'll at least be even a smidgen or dripdrop of anything related towards effort...
- Wed Nov 15, 2023 11:58 pm
- Forum: Duplicates
- Topic: Cannot select text on "Error loading mods" window
- Replies: 3
- Views: 655
Re: Cannot select text on "Error loading mods" window
It has only been fixed in 2.0Illiander42 wrote: ↑Wed Nov 15, 2023 11:40 pmThen this is a regression.
Because it's not working anymore.
- Sat Nov 11, 2023 4:36 am
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 331
- Views: 63114
Re: Friday Facts #384 - Combinators 2.0
I spend more time in game waiting for science packs to be done than anything else, especially when waiting for Blue science packs to be done, so having robots do all the work for me would turn Factorio into an idle game. If I wanted that, I could just go to the main menu and watch the simulations a...
- Fri Nov 03, 2023 11:48 am
- Forum: This Forum
- Topic: Can we request 'Not a bug' topics be reconsidered
- Replies: 4
- Views: 2155
Re: Can we request 'Not a bug' topics be reconsidered
Hi, Is there a way for us to request topics that have been moved to 'Not a bug' be reconsidered. I've run into some odd behavior while playing the 'Freight Forwarding' mod and ended up at the https://forums.factorio.com/viewtopic.php?f=23&t=101436 post. There has been a lot of additional inform...
- Mon Oct 30, 2023 10:51 am
- Forum: Technical Help
- Topic: Worm Pipes Mod Working on PC, but not Steam Deck
- Replies: 5
- Views: 1012
Re: Worm Pipes Mod Working on PC, but not Steam Deck
Could be that it only works in high res sprites or something
- Sun Oct 22, 2023 2:40 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 53222
Re: Friday Facts #381 - Space Platforms
Please tell me, will this all be in version 2.0 or in some kind of extension? And what is the approximate release date? Please read https://factorio.com/blog/post/fff-367 and https://factorio.com/blog/post/fff-373 Tldr: this will be in the Space Age expansion, releasing in around a year’s time, whi...
- Thu Oct 19, 2023 11:05 am
- Forum: Gameplay Help
- Topic: Intermediate recipes order and "total raw" resources in the tooltip
- Replies: 5
- Views: 1052
Re: Intermediate recipes order and "total raw" resources in the tooltip
2 different recipes, so there’ll be 2 different recipes in manual crafting too. Whichever one you click on will be the one used. No, it's a question about multiple recipes for _intermediate_ ingredients. That is, you will only have one recipe for the final product, and how it selects the intermedia...
- Tue Oct 17, 2023 9:18 pm
- Forum: Gameplay Help
- Topic: Intermediate recipes order and "total raw" resources in the tooltip
- Replies: 5
- Views: 1052
Re: Intermediate recipes order and "total raw" resources in the tooltip
- I build a some custom big chest. It can be created from the iron chest or the wood chest (two different recipes). — it's a new modded chest. - So, if I click "create 1 big chest" in manual crafting - which recipe will be selected (if I have both resources: wood and iron plates)? 2 diffe...