Search found 699 matches

by Xorimuth
Sun Dec 01, 2024 12:17 am
Forum: General discussion
Topic: $50 DLC and no sale is disappointing
Replies: 26
Views: 3207

Re: $50 DLC and no sale is disappointing

(Additionally, it doesn't sound like they are using their philosophy of "we must make it worth the price" with SA. They are going to work on it a bit more and then drop it, from the last FFF. Not iterate on it for a long time like they did with the base game.) They’ve been iterating on it...
by Xorimuth
Fri Nov 29, 2024 2:47 pm
Forum: Modding help
Topic: [boskid] How to get the ID of a custom-event?
Replies: 6
Views: 185

Re: [boskid] How to get the ID of a custom-event?

Also, could you tell me why LuaBootstrap.generate_event_name is still available? It's a bit confusing to have two techniques to achieve the same thing (define a custom event). My guess is, it's still there for backwards compatibility but may be removed in the future – can you confirm that, or is th...
by Xorimuth
Fri Nov 29, 2024 4:34 am
Forum: Bug Reports
Topic: [2.0.21] Agricultural tower doesn't seem to respect tile_buildability_rules
Replies: 1
Views: 114

Re: [2.0.21] Agricultural tower doesn't seem to respect tile_buildability_rules

I have two sets of buildability rules I set up for plants - one that works on water tiles that don't collide with the player (so the plant can be placed in shallows), and one for a set of tiles I've tagged with a special collision layer (for something I want to grow on land, but not into concrete o...
by Xorimuth
Thu Nov 28, 2024 1:19 pm
Forum: Documentation Improvement Requests
Topic: SpaceLocationPrototype::draw_orbit - API documentation doesn't match
Replies: 2
Views: 104

Re: API documentation doesn't match

Agreed, when I first used it I expected it to remove the ring around the planet, rather than around the sun.
by Xorimuth
Thu Nov 28, 2024 1:16 pm
Forum: Bug Reports
Topic: [2.0.22] Cannot place landfill over shallow/mud water tiles
Replies: 1
Views: 99

Re: [2.0.22] Cannot place landfill over shallow/mud water tiles

For whatever reason, they are added to the landfill item's `tile_condition` in space-age/base-data-updates.lua. Any reason why they can't be included directly in base/item.lua?
by Xorimuth
Fri Nov 22, 2024 3:24 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 102
Views: 13574

Re: Friday Facts #438 - Space Age wrap up

I don’t know about you all, but I can’t help feeling a bit disappointed that we didn’t get one final planet focused purely on intense combat. Imagine a “hell on earth” scenario where you’re swarmed by endless enemies and forced to expand while fighting tooth and nail to survive. Don’t get me wrong-...
by Xorimuth
Fri Nov 22, 2024 5:04 am
Forum: Pending
Topic: [2.0.20] OS X Standalone -Game doesn't fully close after in game upgrade when full screened
Replies: 2
Views: 127

Re: [2.0.20] OS X Standalone -Game doesn't fully close after in game upgrade when full screened

The subject says most of the details. If I full screen factorio, and either let the self-update run, or adjust mods and factorio restarts itself, the old factorio window lurks as a full-screen "pane". I can't interact with it, and I can't close it, it just takes up a workspace while the n...
by Xorimuth
Thu Nov 21, 2024 7:31 pm
Forum: Ideas and Suggestions
Topic: Odd armor gridsize
Replies: 13
Views: 540

Re: Odd armor gridsize

Why are there odd vertical gridsizes with quality armor? Pretty much all equipment has an even size, so there is a completely pointless empty row when populating a vertically odd-sized armor. Armor quality progression would be much smoother, if the vertical grid size was even. Alternatively, if bat...
by Xorimuth
Wed Nov 20, 2024 3:12 pm
Forum: Gameplay Help
Topic: How to deal with bioflux spoiling mid-swing?
Replies: 9
Views: 671

Re: How to deal with bioflux spoiling mid-swing?

I'm having issues with inserters picking up bioflux, it spoiling mid-swing, and then the inserter can't stick the spoilage into the destination. This causes the inserter to hang trying to insert spoilage. At first I thought I could just use another inserter with a spoilage filter to access the spoi...
by Xorimuth
Fri Nov 15, 2024 10:42 am
Forum: Ideas and Suggestions
Topic: Please, please change the experimental icons in 2.0.18 further!
Replies: 19
Views: 1112

Re: Please, please change the experimental icons in 2.0.18 further!

I assume that all arachnophobes in this thread are having https://mods.factorio.com/mod/arachnophobia installed (and didn't made it to Gleba yet, lol). I assume that arachnophobia claims belong to a different Idea & Suggestion. I assume that arachnophobia claims belong to that mod's Discussions...
by Xorimuth
Thu Nov 14, 2024 4:49 pm
Forum: Modding help
Topic: Error updating mod for Factorio 2.0
Replies: 21
Views: 993

Re: Error updating mod for Factorio 2.0

P.S.: It's also isn't the official Discord (thankfully), and the way they have just decreed themselves to be «the» Factorio Discord chatroom (rather than «[insert group's name here]'s Discord chatroom» or something) is unseemly. (I heard the founders are the moderators of «the» Factorio subreddit ?...
by Xorimuth
Thu Nov 14, 2024 11:49 am
Forum: Modding help
Topic: Error updating mod for Factorio 2.0
Replies: 21
Views: 993

Re: Error updating mod for Factorio 2.0

That would be the «lore» part being blackholed, rather than (in this case) the «knowledge» part. Well I don’t exactly know what you mean about “lore” and I’m not sure I care. I guess we’ll have to agree to disagree. Not everything has to be available in perpetuity. And for something like porting mo...
by Xorimuth
Thu Nov 14, 2024 11:46 am
Forum: Technical Help
Topic: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)
Replies: 123
Views: 11009

Re: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)

AAAAAAAAA, it seems to me that we will soon be left without MAC OS support. Let's live together comrades It seems to me that the whole factorio developer team has very limited resources for the AppleOS. It is rumored that only one single developer is responsible for the whole Apple environment. I w...
by Xorimuth
Thu Nov 14, 2024 11:40 am
Forum: Modding help
Topic: Error updating mod for Factorio 2.0
Replies: 21
Views: 993

Re: Error updating mod for Factorio 2.0

[...] For quicker feedback you may also appreciate joining the #mod-dev-help channel in the official discord. Please don't do that (and don't suggest that), aside from using Discord being unethical (especially if you're a developer !), this guarantees that any help that could have been provided is ...
by Xorimuth
Wed Nov 13, 2024 11:45 pm
Forum: Modding help
Topic: Error updating mod for Factorio 2.0
Replies: 21
Views: 993

Re: Error updating mod for Factorio 2.0

https://github.com/tburrows13/factorio-2.0-mod-porting-guide Have you looked at the docs for selection tools in 2.0 and compared it to the 1.1 docs? https://github.com/tburrows13/ModuleInserterSimplified/commit/ec0bd0646ebfc2a365157449a18582f9d76ad0c8 You might find this helpful. I poked around a b...
by Xorimuth
Wed Nov 13, 2024 5:41 pm
Forum: Not a bug
Topic: [2.0.15] Polish language search is case sensitive
Replies: 2
Views: 155

Re: [2.0.15] Polish language search is case sensitive

You need to opt-in to experimental versions to get 2.0.16 which has the case insensitive search: viewtopic.php?f=3&t=120390
by Xorimuth
Wed Nov 13, 2024 9:37 am
Forum: Modding help
Topic: Error updating mod for Factorio 2.0
Replies: 21
Views: 993

Re: Error updating mod for Factorio 2.0

https://github.com/tburrows13/factorio- ... ting-guide

Have you looked at the docs for selection tools in 2.0 and compared it to the 1.1 docs?

https://github.com/tburrows13/ModuleIns ... f9d76ad0c8 You might find this helpful.
by Xorimuth
Mon Nov 11, 2024 5:35 pm
Forum: Not a bug
Topic: Axis description wrong?
Replies: 2
Views: 144

Re: Axis description wrong?

Painter211 wrote: Mon Nov 11, 2024 5:19 pm As you can see in the screenshot, the diagram on top says, that steam power is currently at 0, the list below shows that it is at 38MW.
(Modless, exept for quality, elevated rails and space age)
11-11-2024, 18-19-23.png
The 38MW is the average across the whole timescale of that graph.
by Xorimuth
Mon Nov 11, 2024 3:06 pm
Forum: Modding discussion
Topic: Using space age assets in mods.
Replies: 7
Views: 602

Re: Using space age assets in mods.

You're not allowed to distribute Space Age assets to non-expansion Factorio. Interestingly, the Term of Service does allow using SA assets in mods with no further restrictions: Throughout this document, Factorio refers to the Factorio video game as well as the Factorio: Space Age expansion. Any ada...

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