Search found 13 matches
- Sun Mar 09, 2025 6:57 pm
- Forum: Show your Creations
- Topic: My Shattered Planet Ship
- Replies: 6
- Views: 557
Re: My Shattered Planet Ship
About the blueprint: The txt file attach isn't the best method to include a blueprint, because you have to save the file, load into some text editor, mark all, copy to clipboard. Instead, there is a bbcode tag to mark a part of the message text as blueprint. Look for the "bp" button in the message ...
- Sun Mar 09, 2025 4:12 pm
- Forum: Show your Creations
- Topic: My Shattered Planet Ship
- Replies: 6
- Views: 557
Re: My Shattered Planet Ship
Neat! I like that the Platform Hub is at the βrearβ, and not in the center.
You can use an Attachment (as .TXT file type) for larger Blueprint strings. ;)
Thanks for the info, I wasn't sure how to get the code on here lol
I looked at a couple of ship builds on the galaxy of fame before making ...
- Sun Mar 09, 2025 2:55 am
- Forum: Show your Creations
- Topic: My Shattered Planet Ship
- Replies: 6
- Views: 557
- Sun Mar 09, 2025 2:52 am
- Forum: Show your Creations
- Topic: My Shattered Planet Ship
- Replies: 6
- Views: 557
My Shattered Planet Ship
I didn't think this ship would be able to make it there and I had a spare fusion generator I slapped on (I should have put them next to each other for the neighbor bonus). I was crawling at the end (~45 km/s) but it worked out. I centered everything around beacons and made squares of underground ...
- Sun Mar 09, 2025 2:24 am
- Forum: Gameplay Help
- Topic: Big asteroids
- Replies: 3
- Views: 247
Re: Big asteroids
I was using rockets to get to Aquilo. Huge asteroids are a different story though.
- Sun Feb 09, 2025 9:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou] [2.0.15] Railgun is shooting other Railsguns
- Replies: 24
- Views: 6411
Re: [Lou] [2.0.15] Railgun is shooting other Railsguns
I'm glad there's a fix for this. When is the .34 version coming out? This is driving me absolutely insane. The way I check that something got destroyed is I don't have extras of anything and look at the 'request for construction' so I immediately know if something got destroyed although now knowing ...
- Tue Dec 03, 2024 2:40 am
- Forum: Ideas and Suggestions
- Topic: Auto-launching of mixed rockets
- Replies: 58
- Views: 17245
Auto-send rocket when full
TL;DR
A button that, when selected, automatically sends a full rocket to a set platform regardless of the mix of items in it.
What?
I think there should be a button that's just: [send when rocket is full] that way you can choose what random mix to dump into it without complication. Apparently there ...
A button that, when selected, automatically sends a full rocket to a set platform regardless of the mix of items in it.
What?
I think there should be a button that's just: [send when rocket is full] that way you can choose what random mix to dump into it without complication. Apparently there ...
- Thu Nov 07, 2024 5:56 am
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 164
- Views: 52390
Re: Space Age general Questions
Is carrying over the materials and building a rocket pad on the surface the only way to exit gleba? Also, if you exit planets with the rocket pad, how do you exit the outer planets when they don't even meet the requirement to build a rocket pad??
- Thu Nov 07, 2024 2:12 am
- Forum: Gameplay Help
- Topic: Higher rarity space platform
- Replies: 11
- Views: 1304
Re: Higher rarity space platform
That's good to know!jdrexler75 wrote: Wed Nov 06, 2024 4:25 pm Since none of its properties have the "quality diamond", that tells you how it improves with quality (unlike the assembler for example), it should be expected that making it in higher quality is useless.
- Tue Nov 05, 2024 8:15 pm
- Forum: Gameplay Help
- Topic: Higher rarity space platform
- Replies: 11
- Views: 1304
Higher rarity space platform
I'm checking whether I'm just doing something wrong first but I can't seem to place uncommon space platform. I was hoping that they would count as more units or something as a higher quality but they don't place at all for me.
- Sun Nov 13, 2022 12:44 am
- Forum: Off topic
- Topic: Factorio is recognized by Midjourney
- Replies: 0
- Views: 1719
Factorio is recognized by Midjourney
Since most don't consider AI generations art I decided to post this in off topic. If you just put Factorio in V4 MJ then it's whatevs but if you prompt it as vehicles and other things you get some interesting results. First two are Factorio tank and second two are Factorio Dodge Viper.
- Sun Mar 03, 2019 1:49 am
- Forum: Ideas and Suggestions
- Topic: Deleting Items (pre-robot)
- Replies: 1
- Views: 867
Deleting Items (pre-robot)
TL;DR
Being able to trash items without having to put them in a chest and destroying the chest.
What ?
Make an X'd spot in the inventory that you can drop items on to destroy them (for burner inserters and other stuff I'll never use again).
Why ?
Because I had to go onto a Reddit forum to ...
Being able to trash items without having to put them in a chest and destroying the chest.
What ?
Make an X'd spot in the inventory that you can drop items on to destroy them (for burner inserters and other stuff I'll never use again).
Why ?
Because I had to go onto a Reddit forum to ...
- Sun Mar 03, 2019 1:36 am
- Forum: Not a bug
- Topic: [0.17.4] New Introduction (various)
- Replies: 0
- Views: 557
[0.17.4] New Introduction (various)
These are just some things I noticed about the new intro. I don't know if this is supposed to be split into many posts or just stay as one.
When it first asked to feed X items to the loader I started dropping said items on it instead of connecting a belt to it from my factory (so, something to ...
When it first asked to feed X items to the loader I started dropping said items on it instead of connecting a belt to it from my factory (so, something to ...