Search found 96 matches
- Sat Apr 26, 2025 5:10 pm
- Forum: Technical Help
- Topic: [2.0.43] high UPS, low FPS, low GPU usage
- Replies: 21
- Views: 1042
Re: [2.0.43] high UPS, low FPS, low GPU usage
My gaming server, 2x 8-cores/16-threads xeons e5-2667 v2s, set to dynamic clocks, and with 256GB DDR3-1066 seems to be faster than my Ryzen 9 7950x with 64GB DDR5-4800 and an ATi RX 580 8GB as sometimes my gamer loses FPS whereas the UPS sticks to a solid 60 (possibly NUMA mode?). My server was ...
- Mon Mar 31, 2025 3:17 am
- Forum: General discussion
- Topic: deterministic lockstep
- Replies: 6
- Views: 563
Re: deterministic lockstep
Sorry, another question, is there a reason why the server/client must have the exact same data and CRCs?
Once you have deterministic lockstep, the entire game can be simulated perfectly, without errors, and any remaining errors are due to existing errors in data or data corruption, and any ...
- Sun Mar 30, 2025 9:14 pm
- Forum: General discussion
- Topic: deterministic lockstep
- Replies: 6
- Views: 563
Re: deterministic lockstep
Sorry, another question, is there a reason why the server/client must have the exact same data and CRCs?
- Sun Mar 30, 2025 3:52 pm
- Forum: General discussion
- Topic: deterministic lockstep
- Replies: 6
- Views: 563
Re: deterministic lockstep
I see, now that makes sense. Thank you for this info.
- Sun Mar 30, 2025 3:46 pm
- Forum: General discussion
- Topic: deterministic lockstep
- Replies: 6
- Views: 563
deterministic lockstep
I do not know if this is the right location, but I am curious why Factorio uses a deterministic lockstep setup. Was there not any other alternative, or is it due to how the engine handles everything?
- Sat Mar 29, 2025 10:08 pm
- Forum: Modding help
- Topic: CLient/server exact same mod, server crashes.
- Replies: 0
- Views: 134
CLient/server exact same mod, server crashes.
I have encountered a very strange bug. My client loads my fixed mod just fine, but my server crashes with the exact mod with this error: 34.479 Error ServerMultiplayerManager.cpp:84: MultiplayerManager failed: "__OreRecipes__/control.lua:13: unexpected symbol near ')'" They are both exactly the same ...
- Sat Mar 29, 2025 10:20 am
- Forum: Modding help
- Topic: 2.0 mod porting void fuel, free science and free space science modifiers
- Replies: 10
- Views: 532
Re: 2.0 mod porting void fuel, free science and free space science modifiers
sorry, one more thing: the free-space-science is also very unintelligble for me:
data.raw["assembling-machine"]["assembling-machine-3"].ingredient_count = 10
data.raw["item"]["low-density-structure"].stack_size = 50
data.raw["item"]["rocket-control-unit"].stack_size = 50
data.raw["item"]["rocket ...
data.raw["assembling-machine"]["assembling-machine-3"].ingredient_count = 10
data.raw["item"]["low-density-structure"].stack_size = 50
data.raw["item"]["rocket-control-unit"].stack_size = 50
data.raw["item"]["rocket ...
- Wed Mar 26, 2025 1:33 pm
- Forum: Modding help
- Topic: 2.0 mod porting void fuel, free science and free space science modifiers
- Replies: 10
- Views: 532
Re: 2.0 mod porting void fuel, free science and free space science modifiers
Truth is: I have a serious case of dyslexia, so learning code is utterly impossible. I really need people to guide me through these more complex issues with porting the code. I actually have been getting paranoid and now feel that the lua engine is reporting false-positives now.
- Wed Mar 26, 2025 11:40 am
- Forum: Modding help
- Topic: 2.0 mod porting void fuel, free science and free space science modifiers
- Replies: 10
- Views: 532
Re: 2.0 mod porting void fuel, free science and free space science modifiers
This is another modifier I am having an issue with, I believe it is a false-positive from the engine itself as these values do not even exist in the code:
Failed to load mods: Error while loading item prototype "burner-fuel-bonus-stone-furnace" (item): Unknown flag "hidden"
Modifications: Burner ...
Failed to load mods: Error while loading item prototype "burner-fuel-bonus-stone-furnace" (item): Unknown flag "hidden"
Modifications: Burner ...
- Wed Mar 26, 2025 10:19 am
- Forum: Modding help
- Topic: 2.0 mod porting void fuel, free science and free space science modifiers
- Replies: 10
- Views: 532
Re: 2.0 mod porting void fuel, free science and free space science modifiers
You need to correct the syntax errors. There are missing "=".
Using an editor such as vscode with its lua plugin helps with writing code that doesn't contain such errors in the first place, since it reports any such error while you type.
I use notepad++ for my editor/debugger. I really wish ...
- Wed Mar 26, 2025 9:24 am
- Forum: Modding help
- Topic: 2.0 mod porting void fuel, free science and free space science modifiers
- Replies: 10
- Views: 532
Re: 2.0 mod porting void fuel, free science and free space science modifiers
Can anyone please help me here? I am trying to interpret the factorio API wiki, but I cannot.
- Wed Mar 26, 2025 1:40 am
- Forum: Modding help
- Topic: 2.0 mod porting void fuel, free science and free space science modifiers
- Replies: 10
- Views: 532
Re: 2.0 mod porting void fuel, free science and free space science modifiers
This is the error I am getting with void fuel: Failed to load mods:
__VoidFuel__/data.lua:2: __VoidFuel__/prototypes/recipe.lua:72: '}' expected near '1'
stack traceback:
[C]: in function 'require'
__VoidFuel__/data.lua:2: in main chunk
Mods to be disabled:
β’ VoidFuel (2.0.0)
I changed it a ...
__VoidFuel__/data.lua:2: __VoidFuel__/prototypes/recipe.lua:72: '}' expected near '1'
stack traceback:
[C]: in function 'require'
__VoidFuel__/data.lua:2: in main chunk
Mods to be disabled:
β’ VoidFuel (2.0.0)
I changed it a ...
- Tue Mar 25, 2025 1:46 am
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 168
- Views: 349867
Re: You know you play Factorio too much when...
I try solving complex logistical puzzles with you spare computer hardware or vintage video game collection to optimise the best solution.
- Tue Mar 25, 2025 1:30 am
- Forum: Off topic
- Topic: Factorio is particularly attractive to autistic people?
- Replies: 14
- Views: 2047
Re: Factorio is particularly attractive to autistic people?
I have 1 part schizophrenia, 2 part autism and this game is most certainly attractive to me. I love solving logistical puzzles an creating complex ingredients from the most basic ones. during the 90's however, I was more of an hardcore arcade game player as I had arcade-style games for my Sega ...
- Mon Mar 24, 2025 8:48 am
- Forum: Modding help
- Topic: 2.0 mod porting void fuel, free science and free space science modifiers
- Replies: 10
- Views: 532
Re: 2.0 mod porting void fuel, free science and free space science modifiers
Is https://mods.factorio.com/mod/FreeScience the mod you're trying to port? If yes, I think you don't need to change the code that much. It should be enough to change the "result = science.name" line to be "results = {{type = "item", name = science.name, amount = 1}}".
The problem is that upon ...
- Mon Mar 24, 2025 6:52 am
- Forum: Modding help
- Topic: 2.0 mod porting void fuel, free science and free space science modifiers
- Replies: 10
- Views: 532
2.0 mod porting void fuel, free science and free space science modifiers
I am trying to port the void fuel, free science and free space science modifiers to 2.0 and am struggling with them. The science pack ones are spitting out Failed to load mods: Error in assignID: item with name 'science-pack' does not exist. I will update with the void fuel issues later on. This is ...
- Mon Oct 28, 2024 2:15 pm
- Forum: News
- Topic: Friday Facts #434 - Galaxy of Fame
- Replies: 47
- Views: 15530
Re: Friday Facts #434 - Galaxy of Fame
I have not purchased the expansion just yet due to watching streamers playthroughs as I want to see what I am getting into. Never, in my life of the 40 years of being alive, have I seen an expansion that gives 5x-10x more game-play value than the base game. Imaging if MMOs companies did that? You ...
- Sat Aug 17, 2024 11:03 am
- Forum: Ideas and Suggestions
- Topic: 64-bit integer limit
- Replies: 18
- Views: 3540
Re: 64-bit integer limit
If the entire 64-bit pool was utilised, it would require super-computer level memory space. All my stacks at 2 billion eat up about 10 GB of memory space, but 64-bit integers are 1.8 duodecillion. No possible home machine can even begin to have that kind of memory capacity (~1-4 exabytes ...
- Wed Aug 14, 2024 5:00 pm
- Forum: News
- Topic: Factorio price increase - 2023/01/26
- Replies: 45
- Views: 62901
Re: Factorio price increase - 2023/01/26
I just want to weigh i non this, and I fully support this pricing. I bought a game back in Janurary for 75 CAD on steam, and it is so broken and buggy that it should not have been sold for that insane price (Cities Skylines II). At least this game worked 100% with full modding out of the box since ...
- Wed Aug 14, 2024 2:33 pm
- Forum: Off topic
- Topic: How did you discover Factorio?
- Replies: 76
- Views: 93786
Re: How did you discover Factorio?
A former friend gifted it to me on Steam randomly and said "let's play together".