Search found 70 matches

by TheKillerChicken
Thu Dec 28, 2023 7:33 pm
Forum: Gameplay Help
Topic: Building queue rearrange
Replies: 3
Views: 436

Re: Building queue rearrange

Just to warn you, hand crafting speed modules and low-density structures will take a very, VERY long time. I suggest automating everything to speed up the process substantially.
by TheKillerChicken
Thu Dec 28, 2023 7:28 pm
Forum: Implemented in 2.0
Topic: Increase Big Electric Pole Wire Reach to 32 to = Chunk Size
Replies: 53
Views: 19335

Re: Increase Big Electric Pole Wire Reach to 32 to = Chunk Size

I personally do not believe anything from social media now as AI can pretty much say or do anything (Like Reddit votes, or X-platforms tweets). I know how scary AI is as I had a linux box with an AI processor in I and was able to generate very convincing, yet fabricated results. So yea, the WUBE dev...
by TheKillerChicken
Wed Dec 27, 2023 7:00 am
Forum: Outdated/Not implemented
Topic: Increase the absolute max stack size within the integers.
Replies: 2
Views: 382

Re: Increase the absolute max stack size within the integers.

I figured as much. I guess using integers of that size will require memory space in the terabytes....
by TheKillerChicken
Wed Dec 27, 2023 2:59 am
Forum: Releases
Topic: Version 1.1.101
Replies: 3
Views: 14470

Re: Version 1.1.101

Bugfixes Fixed a crash when entering bad number values in some input fields. (https://forums.factorio.com/110140) Fixed a crash when removing an item that is being used to hand craft a recipe while also changing the recipe to take fluid ingredients. Fixed a crash when defining a recipe that takes z...
by TheKillerChicken
Thu Dec 21, 2023 1:42 pm
Forum: Outdated/Not implemented
Topic: Increase the absolute max stack size within the integers.
Replies: 2
Views: 382

Increase the absolute max stack size within the integers.

As it states, would it be possible to go up to, let's say a quintillion, or decellion? Assuming the memory footprint will permit such a thing.
by TheKillerChicken
Thu Dec 21, 2023 12:09 pm
Forum: Frequently Suggested / Link Collections
Topic: Game Save File and -Speed Related Suggestions
Replies: 19
Views: 7667

Re: Game Save File and -Speed Related Suggestions

I use windows server 2022 21H2 and my game server(s) are stored on a 15,000 RPM SAS hard drive. So saving is lightning quick. The server hardware is very slow (DDR3-1600 with i7-4790k @4.60ghz) compared to my Ryzen 9 7950x with DDR5-5200 setup. The bottleneck for me is the i7 and the DDR3. Where I n...
by TheKillerChicken
Thu Dec 21, 2023 11:46 am
Forum: Outdated/Not implemented
Topic: Tiled Blueprints Sizing - simple & nice
Replies: 4
Views: 578

Re: Tiled Blueprints Sizing - simple & nice

I personally did not think it was even possible to achieve such a thing as blueprints are stored statically within the game data. Perhaps one day a dynamic storage space in this game will be possible.
by TheKillerChicken
Thu Dec 21, 2023 5:00 am
Forum: Resolved Problems and Bugs
Topic: [1.1.100] Crash opening inventory with large stacks (FloatCast)
Replies: 5
Views: 679

Re: [1.1.100] Crash opening inventory with large stacks (FloatCast)

so pretty much I am having an integer overflow, right? Thanks for the information. You devs are incredible when it comes to stuff like this.
by TheKillerChicken
Wed Dec 20, 2023 11:38 am
Forum: Resolved Problems and Bugs
Topic: [1.1.100] Crash opening inventory with large stacks (FloatCast)
Replies: 5
Views: 679

[1.1.100] Crash opening inventory with large stacks (FloatCast)

As the title states: Before I played this game with multiple 2 billion stacks without issue, now with something in the lines of a ~300 million stack, upon using the 'E" key will cause an unknown error to occur due to crashing. I can access the inventory if I use a machine without issue. What is...
by TheKillerChicken
Sun Dec 17, 2023 5:48 am
Forum: Gameplay Help
Topic: NO RECIPE
Replies: 16
Views: 1368

Re: NO RECIPE

I suggest assigning the machine a recipe . I made that same mistake when I first played this game. I am also throwing this out there, but there could be a slim chance that your memory is experiencing a form of bit-flipping. Just a theory as the DRAM is the lifeblood to this game.
by TheKillerChicken
Sun Dec 17, 2023 4:58 am
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 267081

Re: Just bought the game; What were Your first impressions?

I bought this game out of curiousity, and do not regret it. This game is the only game I know that depends on DRAM and CPU cache latencies over the central processing unit. I also learned later on that this could use a trillion cpu cores and the benefits would only be marginal. I just wish GPU manuf...
by TheKillerChicken
Sun Dec 17, 2023 4:17 am
Forum: Technical Help
Topic: Best CPU available: AMD Ryzen 9 7950X3D?
Replies: 48
Views: 11265

Re: Best CPU available: AMD Ryzen 9 7950X3D?

I have a ryzen 9 7950x with 64GB DDR5-5200. But there is a caveat, I do ultra-extreme things to factorio like 90 trillion native bugs, a radar that can reveal 128 chunks, and modified modules that can create 100k science/minute, and miners that can harvest ~1 million ore/minute with the fact that I ...
by TheKillerChicken
Sat Dec 16, 2023 3:04 pm
Forum: Ideas and Suggestions
Topic: Ability to draw on map
Replies: 45
Views: 12190

Re: Ability to draw on map

I so would love to see this as a feature also.
by TheKillerChicken
Sat Dec 16, 2023 3:01 pm
Forum: General discussion
Topic: FFF is killing me
Replies: 25
Views: 4184

Re: FFF is killing me

I takes these FFFs with a grain of salt as I have an infinite level of patience towards WUBE and their development of the expansion pack. It does interest me, but my will to wait for it is at an infinite level, so I do not give in to the weakness of this hype (or any hype for that matter) as it can ...
by TheKillerChicken
Sat Dec 16, 2023 2:56 pm
Forum: Off topic
Topic: logical elements please
Replies: 2
Views: 1561

Re: logical elements please

Try Satisfactory if you think the automation is complex in this game. In Satisfactory, the mid-to-end game is ultra-complex and requires a lot of know-how when you get the final space elevator parts fabricated and launched.
by TheKillerChicken
Sat Dec 16, 2023 8:55 am
Forum: Ideas and Suggestions
Topic: Possibly suppoert for SMT technology and NUMA
Replies: 13
Views: 1323

Re: Possibly suppoert for SMT technology and NUMA

I just upgraded my gaming machine to a Ryzen 9 7950x with 64GB DDR5-5200. so the NUMA/SMT request is no longer relevant. My workstation was a dinosaur and I figured it was time to retire that energy-consuming pig for a more efficient, new, and much faster system.
by TheKillerChicken
Sat Oct 07, 2023 4:33 pm
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 153
Views: 54881

Re: ARM Build

I would love to see an ARM server support as my current game server is 700-watt power-hungry server and would like an alternative to a mainframe server. Out of curiosity: what's the spec of the server and on what scale do you serve? It has 2x Xeon E5-2667 V2s (16-cores/32-threads @ 3.60Ghz, 128GB E...
by TheKillerChicken
Sat Oct 07, 2023 2:40 pm
Forum: General discussion
Topic: music played
Replies: 2
Views: 507

Re: music played

The music is randomised as I made 300+ custom songs to play as well. Sometimes I hear the same one withing a period of an hour, other times I hear one that has not played for over 200 hours.
by TheKillerChicken
Sat Oct 07, 2023 2:35 pm
Forum: Ideas and Suggestions
Topic: --mp-load-save (Command Line Parameter)
Replies: 11
Views: 1135

Re: --mp-load-save (Command Line Parameter)

I know *how* to run multiple instances; the problems are: * Steam Link/Remote Play doesn't like running multiple games at onceโ€”I can manage it, but it's even more cumbersome than the problem I would like to be able to solve, which is being able to open the game and load the save in a single action....

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