Search found 95 matches

by TheKillerChicken
Mon Mar 31, 2025 3:17 am
Forum: General discussion
Topic: deterministic lockstep
Replies: 6
Views: 292

Re: deterministic lockstep



Sorry, another question, is there a reason why the server/client must have the exact same data and CRCs?


Once you have deterministic lockstep, the entire game can be simulated perfectly, without errors, and any remaining errors are due to existing errors in data or data corruption, and any ...
by TheKillerChicken
Sun Mar 30, 2025 9:14 pm
Forum: General discussion
Topic: deterministic lockstep
Replies: 6
Views: 292

Re: deterministic lockstep

Sorry, another question, is there a reason why the server/client must have the exact same data and CRCs?
by TheKillerChicken
Sun Mar 30, 2025 3:52 pm
Forum: General discussion
Topic: deterministic lockstep
Replies: 6
Views: 292

Re: deterministic lockstep

I see, now that makes sense. Thank you for this info.
by TheKillerChicken
Sun Mar 30, 2025 3:46 pm
Forum: General discussion
Topic: deterministic lockstep
Replies: 6
Views: 292

deterministic lockstep

I do not know if this is the right location, but I am curious why Factorio uses a deterministic lockstep setup. Was there not any other alternative, or is it due to how the engine handles everything?
by TheKillerChicken
Sat Mar 29, 2025 10:08 pm
Forum: Modding help
Topic: CLient/server exact same mod, server crashes.
Replies: 0
Views: 99

CLient/server exact same mod, server crashes.

I have encountered a very strange bug. My client loads my fixed mod just fine, but my server crashes with the exact mod with this error: 34.479 Error ServerMultiplayerManager.cpp:84: MultiplayerManager failed: "__OreRecipes__/control.lua:13: unexpected symbol near ')'" They are both exactly the same ...
by TheKillerChicken
Sat Mar 29, 2025 10:20 am
Forum: Modding help
Topic: 2.0 mod porting void fuel, free science and free space science modifiers
Replies: 10
Views: 447

Re: 2.0 mod porting void fuel, free science and free space science modifiers

sorry, one more thing: the free-space-science is also very unintelligble for me:

data.raw["assembling-machine"]["assembling-machine-3"].ingredient_count = 10
data.raw["item"]["low-density-structure"].stack_size = 50
data.raw["item"]["rocket-control-unit"].stack_size = 50
data.raw["item"]["rocket ...
by TheKillerChicken
Wed Mar 26, 2025 1:33 pm
Forum: Modding help
Topic: 2.0 mod porting void fuel, free science and free space science modifiers
Replies: 10
Views: 447

Re: 2.0 mod porting void fuel, free science and free space science modifiers

Truth is: I have a serious case of dyslexia, so learning code is utterly impossible. I really need people to guide me through these more complex issues with porting the code. I actually have been getting paranoid and now feel that the lua engine is reporting false-positives now.
by TheKillerChicken
Wed Mar 26, 2025 11:40 am
Forum: Modding help
Topic: 2.0 mod porting void fuel, free science and free space science modifiers
Replies: 10
Views: 447

Re: 2.0 mod porting void fuel, free science and free space science modifiers

This is another modifier I am having an issue with, I believe it is a false-positive from the engine itself as these values do not even exist in the code:

Failed to load mods: Error while loading item prototype "burner-fuel-bonus-stone-furnace" (item): Unknown flag "hidden"
Modifications: Burner ...
by TheKillerChicken
Wed Mar 26, 2025 10:19 am
Forum: Modding help
Topic: 2.0 mod porting void fuel, free science and free space science modifiers
Replies: 10
Views: 447

Re: 2.0 mod porting void fuel, free science and free space science modifiers


You need to correct the syntax errors. There are missing "=".

Using an editor such as vscode with its lua plugin helps with writing code that doesn't contain such errors in the first place, since it reports any such error while you type.


I use notepad++ for my editor/debugger. I really wish ...
by TheKillerChicken
Wed Mar 26, 2025 9:24 am
Forum: Modding help
Topic: 2.0 mod porting void fuel, free science and free space science modifiers
Replies: 10
Views: 447

Re: 2.0 mod porting void fuel, free science and free space science modifiers

Can anyone please help me here? I am trying to interpret the factorio API wiki, but I cannot.
by TheKillerChicken
Wed Mar 26, 2025 1:40 am
Forum: Modding help
Topic: 2.0 mod porting void fuel, free science and free space science modifiers
Replies: 10
Views: 447

Re: 2.0 mod porting void fuel, free science and free space science modifiers

This is the error I am getting with void fuel: Failed to load mods:

__VoidFuel__/data.lua:2: __VoidFuel__/prototypes/recipe.lua:72: '}' expected near '1'
stack traceback:
[C]: in function 'require'
__VoidFuel__/data.lua:2: in main chunk

Mods to be disabled:
β€’ VoidFuel (2.0.0)

I changed it a ...
by TheKillerChicken
Tue Mar 25, 2025 1:46 am
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 168
Views: 345256

Re: You know you play Factorio too much when...

I try solving complex logistical puzzles with you spare computer hardware or vintage video game collection to optimise the best solution.
by TheKillerChicken
Tue Mar 25, 2025 1:30 am
Forum: Off topic
Topic: Factorio is particularly attractive to autistic people?
Replies: 14
Views: 966

Re: Factorio is particularly attractive to autistic people?

I have 1 part schizophrenia, 2 part autism and this game is most certainly attractive to me. I love solving logistical puzzles an creating complex ingredients from the most basic ones. during the 90's however, I was more of an hardcore arcade game player as I had arcade-style games for my Sega ...
by TheKillerChicken
Mon Mar 24, 2025 8:48 am
Forum: Modding help
Topic: 2.0 mod porting void fuel, free science and free space science modifiers
Replies: 10
Views: 447

Re: 2.0 mod porting void fuel, free science and free space science modifiers


Is https://mods.factorio.com/mod/FreeScience the mod you're trying to port? If yes, I think you don't need to change the code that much. It should be enough to change the "result = science.name" line to be "results = {{type = "item", name = science.name, amount = 1}}".


The problem is that upon ...
by TheKillerChicken
Mon Mar 24, 2025 6:52 am
Forum: Modding help
Topic: 2.0 mod porting void fuel, free science and free space science modifiers
Replies: 10
Views: 447

2.0 mod porting void fuel, free science and free space science modifiers

I am trying to port the void fuel, free science and free space science modifiers to 2.0 and am struggling with them. The science pack ones are spitting out Failed to load mods: Error in assignID: item with name 'science-pack' does not exist. I will update with the void fuel issues later on. This is ...
by TheKillerChicken
Mon Oct 28, 2024 2:15 pm
Forum: News
Topic: Friday Facts #434 - Galaxy of Fame
Replies: 47
Views: 14722

Re: Friday Facts #434 - Galaxy of Fame

I have not purchased the expansion just yet due to watching streamers playthroughs as I want to see what I am getting into. Never, in my life of the 40 years of being alive, have I seen an expansion that gives 5x-10x more game-play value than the base game. Imaging if MMOs companies did that? You ...
by TheKillerChicken
Sat Aug 17, 2024 11:03 am
Forum: Ideas and Suggestions
Topic: 64-bit integer limit
Replies: 18
Views: 3303

Re: 64-bit integer limit



If the entire 64-bit pool was utilised, it would require super-computer level memory space. All my stacks at 2 billion eat up about 10 GB of memory space, but 64-bit integers are 1.8 duodecillion. No possible home machine can even begin to have that kind of memory capacity (~1-4 exabytes ...
by TheKillerChicken
Wed Aug 14, 2024 5:00 pm
Forum: News
Topic: Factorio price increase - 2023/01/26
Replies: 45
Views: 61795

Re: Factorio price increase - 2023/01/26

I just want to weigh i non this, and I fully support this pricing. I bought a game back in Janurary for 75 CAD on steam, and it is so broken and buggy that it should not have been sold for that insane price (Cities Skylines II). At least this game worked 100% with full modding out of the box since ...
by TheKillerChicken
Wed Aug 14, 2024 2:33 pm
Forum: Off topic
Topic: How did you discover Factorio?
Replies: 76
Views: 91106

Re: How did you discover Factorio?

A former friend gifted it to me on Steam randomly and said "let's play together".
by TheKillerChicken
Wed Aug 14, 2024 2:01 pm
Forum: Ideas and Suggestions
Topic: 64-bit integer limit
Replies: 18
Views: 3303

Re: 64-bit integer limit



The biggest thing is actually to do with FFF 402 and compressing my data streams to only 1 signal so it will not interfere with other information in the data stream, this issue also arises however when wanting to store a particularly large value.


I'd recommend using a mod that adds more ...

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