Search found 80 matches

by TheKillerChicken
Mon Oct 28, 2024 2:15 pm
Forum: News
Topic: Friday Facts #434 - Galaxy of Fame
Replies: 46
Views: 9530

Re: Friday Facts #434 - Galaxy of Fame

I have not purchased the expansion just yet due to watching streamers playthroughs as I want to see what I am getting into. Never, in my life of the 40 years of being alive, have I seen an expansion that gives 5x-10x more game-play value than the base game. Imaging if MMOs companies did that? You ha...
by TheKillerChicken
Sat Aug 17, 2024 11:03 am
Forum: Ideas and Suggestions
Topic: 64-bit integer limit
Replies: 18
Views: 2291

Re: 64-bit integer limit

If the entire 64-bit pool was utilised, it would require super-computer level memory space. All my stacks at 2 billion eat up about 10 GB of memory space, but 64-bit integers are 1.8 duodecillion. No possible home machine can even begin to have that kind of memory capacity (~1-4 exabytes). That's n...
by TheKillerChicken
Wed Aug 14, 2024 5:00 pm
Forum: News
Topic: Factorio price increase - 2023/01/26
Replies: 45
Views: 32879

Re: Factorio price increase - 2023/01/26

I just want to weigh i non this, and I fully support this pricing. I bought a game back in Janurary for 75 CAD on steam, and it is so broken and buggy that it should not have been sold for that insane price (Cities Skylines II). At least this game worked 100% with full modding out of the box since d...
by TheKillerChicken
Wed Aug 14, 2024 2:33 pm
Forum: Off topic
Topic: How did you discover Factorio?
Replies: 76
Views: 78970

Re: How did you discover Factorio?

A former friend gifted it to me on Steam randomly and said "let's play together".
by TheKillerChicken
Wed Aug 14, 2024 2:01 pm
Forum: Ideas and Suggestions
Topic: 64-bit integer limit
Replies: 18
Views: 2291

Re: 64-bit integer limit

The biggest thing is actually to do with FFF 402 and compressing my data streams to only 1 signal so it will not interfere with other information in the data stream, this issue also arises however when wanting to store a particularly large value. I'd recommend using a mod that adds more virtual sig...
by TheKillerChicken
Wed Aug 14, 2024 1:03 pm
Forum: Technical Help
Topic: My UPS/FPS very slow
Replies: 14
Views: 1246

Re: My UPS/FPS very slow

Cities Skylines II can use up to 64-cores/threads, but to what I have noticed with my Ryzen 9 7950x is that across all 32 logical cores, the game still performs like a cement truck drag-race compared to, let's say, Team Fortress 2, which is built on the 2007 source engine, or another game I play is ...
by TheKillerChicken
Wed Aug 07, 2024 8:28 pm
Forum: Ideas and Suggestions
Topic: 64-bit integer limit
Replies: 18
Views: 2291

Re: 64-bit integer limit

No thanks, I do not want to invest in a server that will require 4 terabytes of memory due to the integers flooding the memory pool. 32-bit is just fine for most circumstances in this game. I have all my stacks at 2 billion, and that is suffice for me as I play this game with stupidly huge values.
by TheKillerChicken
Wed Aug 07, 2024 8:04 pm
Forum: Outdated/Not implemented
Topic: [Performance, FFF #421] Potential fix for Electric Network multi-threading issue [Good faith repost]
Replies: 5
Views: 755

Re: [Performance, FFF #421] Potential fix for Electric Network multi-threading issue [Good faith repost]

Processor multithreading is not feasible with games as it will have very little benefits. I know this because I have Cities Skylines II, which can use up to 64 cores, and even though my ryzen 9 7950x 16cores/32threads are fully used, the performance is absolutely horrid as there is more thrashing go...
by TheKillerChicken
Wed Aug 07, 2024 7:43 pm
Forum: News
Topic: Friday Facts #421 - Optimizations 2.0
Replies: 109
Views: 22005

Re: Friday Facts #421 - Optimizations 2.0

I do understand why this game will not utilise multicore. I have Cities Skylines II, which can use up to 64 cores and with my ryzen 9 7950x (16-cores/32-threads), it is a freaking mess trying to execute all of those threads for so little gain and also causes a lot of thrashing. I do not understand w...
by TheKillerChicken
Wed Aug 07, 2024 5:54 pm
Forum: Technical Help
Topic: [1.1.107] modded - Low FPS/High UPS
Replies: 4
Views: 543

Re: [1.1.107] modded - Low FPS/High UPS

I have the same issue, but it is because my DDR3-1866 LRDIMMS are running in 6-channel mode and my DDR5-5200 UDIMMS are in dual-channel mode, so my server is much faster theoretically due to a high bandwidth, also, my DDR5 has a cas of 40, or something like that, whereas my xeon server has a cas of ...
by TheKillerChicken
Thu Dec 28, 2023 7:33 pm
Forum: Gameplay Help
Topic: Building queue rearrange
Replies: 3
Views: 759

Re: Building queue rearrange

Just to warn you, hand crafting speed modules and low-density structures will take a very, VERY long time. I suggest automating everything to speed up the process substantially.
by TheKillerChicken
Thu Dec 28, 2023 7:28 pm
Forum: Implemented in 2.0
Topic: Increase Big Electric Pole Wire Reach to 32 to = Chunk Size
Replies: 53
Views: 22999

Re: Increase Big Electric Pole Wire Reach to 32 to = Chunk Size

I personally do not believe anything from social media now as AI can pretty much say or do anything (Like Reddit votes, or X-platforms tweets). I know how scary AI is as I had a linux box with an AI processor in I and was able to generate very convincing, yet fabricated results. So yea, the WUBE dev...
by TheKillerChicken
Wed Dec 27, 2023 7:00 am
Forum: Outdated/Not implemented
Topic: Increase the absolute max stack size within the integers.
Replies: 2
Views: 650

Re: Increase the absolute max stack size within the integers.

I figured as much. I guess using integers of that size will require memory space in the terabytes....
by TheKillerChicken
Wed Dec 27, 2023 2:59 am
Forum: Releases
Topic: Version 1.1.101
Replies: 3
Views: 18227

Re: Version 1.1.101

Bugfixes Fixed a crash when entering bad number values in some input fields. (https://forums.factorio.com/110140) Fixed a crash when removing an item that is being used to hand craft a recipe while also changing the recipe to take fluid ingredients. Fixed a crash when defining a recipe that takes z...
by TheKillerChicken
Thu Dec 21, 2023 1:42 pm
Forum: Outdated/Not implemented
Topic: Increase the absolute max stack size within the integers.
Replies: 2
Views: 650

Increase the absolute max stack size within the integers.

As it states, would it be possible to go up to, let's say a quintillion, or decellion? Assuming the memory footprint will permit such a thing.
by TheKillerChicken
Thu Dec 21, 2023 12:09 pm
Forum: Frequently Suggested / Link Collections
Topic: Game Save File and -Speed Related Suggestions
Replies: 19
Views: 9107

Re: Game Save File and -Speed Related Suggestions

I use windows server 2022 21H2 and my game server(s) are stored on a 15,000 RPM SAS hard drive. So saving is lightning quick. The server hardware is very slow (DDR3-1600 with i7-4790k @4.60ghz) compared to my Ryzen 9 7950x with DDR5-5200 setup. The bottleneck for me is the i7 and the DDR3. Where I n...
by TheKillerChicken
Thu Dec 21, 2023 11:46 am
Forum: Outdated/Not implemented
Topic: Tiled Blueprints Sizing - simple & nice
Replies: 4
Views: 977

Re: Tiled Blueprints Sizing - simple & nice

I personally did not think it was even possible to achieve such a thing as blueprints are stored statically within the game data. Perhaps one day a dynamic storage space in this game will be possible.
by TheKillerChicken
Thu Dec 21, 2023 5:00 am
Forum: Resolved Problems and Bugs
Topic: [1.1.100] Crash opening inventory with large stacks (FloatCast)
Replies: 5
Views: 994

Re: [1.1.100] Crash opening inventory with large stacks (FloatCast)

so pretty much I am having an integer overflow, right? Thanks for the information. You devs are incredible when it comes to stuff like this.
by TheKillerChicken
Wed Dec 20, 2023 11:38 am
Forum: Resolved Problems and Bugs
Topic: [1.1.100] Crash opening inventory with large stacks (FloatCast)
Replies: 5
Views: 994

[1.1.100] Crash opening inventory with large stacks (FloatCast)

As the title states: Before I played this game with multiple 2 billion stacks without issue, now with something in the lines of a ~300 million stack, upon using the 'E" key will cause an unknown error to occur due to crashing. I can access the inventory if I use a machine without issue. What is...

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