Search found 70 matches
- Thu Dec 28, 2023 7:33 pm
- Forum: Gameplay Help
- Topic: Building queue rearrange
- Replies: 3
- Views: 436
Re: Building queue rearrange
Just to warn you, hand crafting speed modules and low-density structures will take a very, VERY long time. I suggest automating everything to speed up the process substantially.
- Thu Dec 28, 2023 7:28 pm
- Forum: Implemented in 2.0
- Topic: Increase Big Electric Pole Wire Reach to 32 to = Chunk Size
- Replies: 53
- Views: 19335
Re: Increase Big Electric Pole Wire Reach to 32 to = Chunk Size
I personally do not believe anything from social media now as AI can pretty much say or do anything (Like Reddit votes, or X-platforms tweets). I know how scary AI is as I had a linux box with an AI processor in I and was able to generate very convincing, yet fabricated results. So yea, the WUBE dev...
- Wed Dec 27, 2023 7:00 am
- Forum: Outdated/Not implemented
- Topic: Increase the absolute max stack size within the integers.
- Replies: 2
- Views: 382
Re: Increase the absolute max stack size within the integers.
I figured as much. I guess using integers of that size will require memory space in the terabytes....
- Wed Dec 27, 2023 2:59 am
- Forum: Releases
- Topic: Version 1.1.101
- Replies: 3
- Views: 14470
Re: Version 1.1.101
Bugfixes Fixed a crash when entering bad number values in some input fields. (https://forums.factorio.com/110140) Fixed a crash when removing an item that is being used to hand craft a recipe while also changing the recipe to take fluid ingredients. Fixed a crash when defining a recipe that takes z...
- Thu Dec 21, 2023 2:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.100] Crash opening inventory with large stacks (FloatCast)
- Replies: 5
- Views: 679
Re: [1.1.100] Crash opening inventory with large stacks (FloatCast)
Awesome! Thanks for doing this. You are all the best.
- Thu Dec 21, 2023 1:42 pm
- Forum: Outdated/Not implemented
- Topic: Increase the absolute max stack size within the integers.
- Replies: 2
- Views: 382
Increase the absolute max stack size within the integers.
As it states, would it be possible to go up to, let's say a quintillion, or decellion? Assuming the memory footprint will permit such a thing.
- Thu Dec 21, 2023 12:09 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Game Save File and -Speed Related Suggestions
- Replies: 19
- Views: 7667
Re: Game Save File and -Speed Related Suggestions
I use windows server 2022 21H2 and my game server(s) are stored on a 15,000 RPM SAS hard drive. So saving is lightning quick. The server hardware is very slow (DDR3-1600 with i7-4790k @4.60ghz) compared to my Ryzen 9 7950x with DDR5-5200 setup. The bottleneck for me is the i7 and the DDR3. Where I n...
- Thu Dec 21, 2023 11:46 am
- Forum: Outdated/Not implemented
- Topic: Tiled Blueprints Sizing - simple & nice
- Replies: 4
- Views: 578
Re: Tiled Blueprints Sizing - simple & nice
I personally did not think it was even possible to achieve such a thing as blueprints are stored statically within the game data. Perhaps one day a dynamic storage space in this game will be possible.
- Thu Dec 21, 2023 5:00 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.100] Crash opening inventory with large stacks (FloatCast)
- Replies: 5
- Views: 679
Re: [1.1.100] Crash opening inventory with large stacks (FloatCast)
so pretty much I am having an integer overflow, right? Thanks for the information. You devs are incredible when it comes to stuff like this.
- Wed Dec 20, 2023 11:38 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.100] Crash opening inventory with large stacks (FloatCast)
- Replies: 5
- Views: 679
[1.1.100] Crash opening inventory with large stacks (FloatCast)
As the title states: Before I played this game with multiple 2 billion stacks without issue, now with something in the lines of a ~300 million stack, upon using the 'E" key will cause an unknown error to occur due to crashing. I can access the inventory if I use a machine without issue. What is...
- Sun Dec 17, 2023 5:48 am
- Forum: Gameplay Help
- Topic: NO RECIPE
- Replies: 16
- Views: 1368
Re: NO RECIPE
I suggest assigning the machine a recipe . I made that same mistake when I first played this game. I am also throwing this out there, but there could be a slim chance that your memory is experiencing a form of bit-flipping. Just a theory as the DRAM is the lifeblood to this game.
- Sun Dec 17, 2023 4:58 am
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 456
- Views: 267081
Re: Just bought the game; What were Your first impressions?
I bought this game out of curiousity, and do not regret it. This game is the only game I know that depends on DRAM and CPU cache latencies over the central processing unit. I also learned later on that this could use a trillion cpu cores and the benefits would only be marginal. I just wish GPU manuf...
- Sun Dec 17, 2023 4:17 am
- Forum: Technical Help
- Topic: Best CPU available: AMD Ryzen 9 7950X3D?
- Replies: 48
- Views: 11265
Re: Best CPU available: AMD Ryzen 9 7950X3D?
I have a ryzen 9 7950x with 64GB DDR5-5200. But there is a caveat, I do ultra-extreme things to factorio like 90 trillion native bugs, a radar that can reveal 128 chunks, and modified modules that can create 100k science/minute, and miners that can harvest ~1 million ore/minute with the fact that I ...
- Sat Dec 16, 2023 3:04 pm
- Forum: Ideas and Suggestions
- Topic: Ability to draw on map
- Replies: 45
- Views: 12190
Re: Ability to draw on map
I so would love to see this as a feature also.
- Sat Dec 16, 2023 3:01 pm
- Forum: General discussion
- Topic: FFF is killing me
- Replies: 25
- Views: 4184
Re: FFF is killing me
I takes these FFFs with a grain of salt as I have an infinite level of patience towards WUBE and their development of the expansion pack. It does interest me, but my will to wait for it is at an infinite level, so I do not give in to the weakness of this hype (or any hype for that matter) as it can ...
- Sat Dec 16, 2023 2:56 pm
- Forum: Off topic
- Topic: logical elements please
- Replies: 2
- Views: 1561
Re: logical elements please
Try Satisfactory if you think the automation is complex in this game. In Satisfactory, the mid-to-end game is ultra-complex and requires a lot of know-how when you get the final space elevator parts fabricated and launched.
- Sat Dec 16, 2023 8:55 am
- Forum: Ideas and Suggestions
- Topic: Possibly suppoert for SMT technology and NUMA
- Replies: 13
- Views: 1323
Re: Possibly suppoert for SMT technology and NUMA
I just upgraded my gaming machine to a Ryzen 9 7950x with 64GB DDR5-5200. so the NUMA/SMT request is no longer relevant. My workstation was a dinosaur and I figured it was time to retire that energy-consuming pig for a more efficient, new, and much faster system.
- Sat Oct 07, 2023 4:33 pm
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 153
- Views: 54881
Re: ARM Build
I would love to see an ARM server support as my current game server is 700-watt power-hungry server and would like an alternative to a mainframe server. Out of curiosity: what's the spec of the server and on what scale do you serve? It has 2x Xeon E5-2667 V2s (16-cores/32-threads @ 3.60Ghz, 128GB E...
- Sat Oct 07, 2023 2:40 pm
- Forum: General discussion
- Topic: music played
- Replies: 2
- Views: 507
Re: music played
The music is randomised as I made 300+ custom songs to play as well. Sometimes I hear the same one withing a period of an hour, other times I hear one that has not played for over 200 hours.
- Sat Oct 07, 2023 2:35 pm
- Forum: Ideas and Suggestions
- Topic: --mp-load-save (Command Line Parameter)
- Replies: 11
- Views: 1135
Re: --mp-load-save (Command Line Parameter)
I know *how* to run multiple instances; the problems are: * Steam Link/Remote Play doesn't like running multiple games at onceโI can manage it, but it's even more cumbersome than the problem I would like to be able to solve, which is being able to open the game and load the save in a single action....