I'm sorry if this idea exists already in another thread - "update" as well as "patch" (ore patch! ;)) do provide far too many results using the search function to check them all manually.
TL;DR
Streamline the automatic update process by providing diff archives to skip several patches at once ...
Search found 12 matches
- Mon Feb 01, 2021 2:34 pm
- Forum: Ideas and Suggestions
- Topic: Streamline Update Process for the Base Game
- Replies: 1
- Views: 969
- Sat May 18, 2019 2:01 pm
- Forum: Ideas and Suggestions
- Topic: Blueprints Explorer like Mods Explorer
- Replies: 2
- Views: 1487
Re: Blueprints Explorer like Mods Explorer
I like the idea. 

- Sat May 18, 2019 1:51 pm
- Forum: Outdated/Not implemented
- Topic: Electric network cable connections saved in the blueprint
- Replies: 47
- Views: 25670
Re: Electric network cable connections saved in the blueprint
Push... Still waiting for copper wires to be included in blueprints... 

- Fri May 17, 2019 1:22 pm
- Forum: Releases
- Topic: Version 0.17.41
- Replies: 15
- Views: 13735
Re: Version 0.17.41
Works for me. Both direct link and self updater.
- Fri May 10, 2019 6:22 pm
- Forum: Releases
- Topic: Version 0.17.38
- Replies: 12
- Views: 12872
Re: Version 0.17.38
[*]Fluid assembler ghosts now show correct pipe connections.
I think we are still waiting for correct placement of electrical connections when building a blueprint, aren't we? Hope they'll overhaul the functional issues of blueprint handling soon, I don't care as much about visual issues as ...
- Fri Apr 12, 2019 6:43 pm
- Forum: Releases
- Topic: Version 0.17.30
- Replies: 4
- Views: 8221
Re: Version 0.17.30
Just updated the game to .29, restarted and got asked whether to update .30. 

- Sat Mar 23, 2019 9:49 pm
- Forum: General discussion
- Topic: Stop making me download 1GB of assets
- Replies: 16
- Views: 6784
Re: Stop making me download 1GB of assets
I used "About" > "Check updates", game just telling me "No new updates available". No errors about connection or login.
P.S.: Okay, found the issue. You're right, experimental updates were disabled. I couldn't image I had to enable this because I'm using an experimental version already... :oops ...
P.S.: Okay, found the issue. You're right, experimental updates were disabled. I couldn't image I had to enable this because I'm using an experimental version already... :oops ...
- Fri Mar 22, 2019 6:43 pm
- Forum: General discussion
- Topic: Stop making me download 1GB of assets
- Replies: 16
- Views: 6784
Re: Stop making me download 1GB of assets
Still not working for me (Upgrade 0.17.16 -> 0.17.17).
- Fri Mar 22, 2019 6:30 pm
- Forum: Releases
- Topic: Version 0.17.17
- Replies: 31
- Views: 21870
Re: Version 0.17.17
I really hope they'll fix these blueprint issues. It's totally annoying if you're reading somewhere about an awesome logic network, download the blueprint and it doesn't work because there's one tiny mistake that keeps it from working properly. Can't be that hard only to rebuild the copper cable ...
- Mon Mar 11, 2019 7:22 pm
- Forum: Show your Creations
- Topic: Poor man's requester chest
- Replies: 11
- Views: 10674
Re: Poor man's requester chest
+1impetus maximus wrote: Mon Jan 29, 2018 9:14 pmok, someone care to share how to make these for us normies?
What tools did you use? How are the blueprints encoded?
- Mon Mar 11, 2019 7:01 pm
- Forum: Energy Production
- Topic: Minimize nuclear fuel cell consumption
- Replies: 0
- Views: 2466
Minimize nuclear fuel cell consumption
I noticed the nuclear reactor refills fuel as soon the old fuel is used up - regardless of the steam being used or not.
This minimal setup is not about placing reactors in the most efficient way, but features a mechanism to save fuel cells: All produced steam is stored in tanks whose contents are ...
This minimal setup is not about placing reactors in the most efficient way, but features a mechanism to save fuel cells: All produced steam is stored in tanks whose contents are ...
- Fri Mar 01, 2019 9:04 pm
- Forum: Duplicates
- Topic: [0.17.4] Map generator ignores seed change after importing map exchange string
- Replies: 1
- Views: 1068
[0.17.4] Map generator ignores seed change after importing map exchange string
The map generator ignores seed change after importing map exchange string. This is annoying when you've tweaked some map parameters in the past and want to generate a new map using these old parameters.
1.)
-> "New game"
-> "Preview"
-> (optional) change map parameters
-> export map exchange string ...
1.)
-> "New game"
-> "Preview"
-> (optional) change map parameters
-> export map exchange string ...