I‘m not sure, but isn‘t there a graphical glitch in the GIF where the spidertron moves its legs to not step onto rail tracks?
https://cdn.factorio.com/assets/img/blog/fff-362-spider-rails-after-3.mp4
It looks like the spidertron‘s leg on the very right side is in front of the train even though ...
Search found 5 matches
- Mon Nov 02, 2020 9:12 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 93944
- Thu Apr 11, 2019 9:15 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1191980
Re: [0.17] Sea Block Pack 0.3.3
The problem is that by my calculations I should be getting back 64 Sulphur for every 75 that I put in and yet my Hydro Plant seems to be filling up with Sulphur.
That is indeed the problem. Your calculations are off :)
15 sulfuric acid -> 50 slag slurry
50 slag slurry -> 40 sulfuric waste ...
- Wed Apr 10, 2019 5:48 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1191980
Re: [0.17] Sea Block Pack 0.3.2
I am having a problem with a give research in the sea block cua 17 which causes it to crash to title. Could you please tell me how to fix it?
It's crashing because of this recent change in 0.17.26:
Scripting
Removed LuaForce::current_research write.
Note that it will only crash if ...
- Sun Apr 07, 2019 10:24 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1191980
Re: [0.17] Sea Block Pack 0.3.2
I just started my own 0.17 seablock run and am super hyped for it! Thanks so much for this awesome modpack!!
I stumbled upon something a bit strange though:
The electronics research unlocks solder plates, solder and green chips. But to make solder plates (needed for greens) you need a metal mixing ...
I stumbled upon something a bit strange though:
The electronics research unlocks solder plates, solder and green chips. But to make solder plates (needed for greens) you need a metal mixing ...
- Sun Apr 07, 2019 9:24 am
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 71508
Re: Friday Facts #289 - Character GUI
As many others have written before me, let me "add my vote" to that:
A button for disabling personal logistic requests would be very very handy. It would solve 2 problems I have seen skimming through this topic:
1. When dying and walking to your corpse you want to stop the bots from filling your ...
A button for disabling personal logistic requests would be very very handy. It would solve 2 problems I have seen skimming through this topic:
1. When dying and walking to your corpse you want to stop the bots from filling your ...