Search found 4 matches

by Octoshape
Thu Apr 11, 2019 9:15 pm
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1375
Views: 441288

Re: [0.17] Sea Block Pack 0.3.3

The problem is that by my calculations I should be getting back 64 Sulphur for every 75 that I put in and yet my Hydro Plant seems to be filling up with Sulphur. That is indeed the problem. Your calculations are off :) 15 sulfuric acid -> 50 slag slurry 50 slag slurry -> 40 sulfuric waste water 40 ...
by Octoshape
Wed Apr 10, 2019 5:48 am
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1375
Views: 441288

Re: [0.17] Sea Block Pack 0.3.2

I am having a problem with a give research in the sea block cua 17 which causes it to crash to title. Could you please tell me how to fix it? It's crashing because of this recent change in 0.17.26: Scripting Removed LuaForce::current_research write. Note that it will only crash if you create a new ...
by Octoshape
Sun Apr 07, 2019 10:24 am
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.7
Replies: 1375
Views: 441288

Re: [0.17] Sea Block Pack 0.3.2

I just started my own 0.17 seablock run and am super hyped for it! Thanks so much for this awesome modpack!! I stumbled upon something a bit strange though: The electronics research unlocks solder plates, solder and green chips. But to make solder plates (needed for greens) you need a metal mixing f...
by Octoshape
Sun Apr 07, 2019 9:24 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 136
Views: 15818

Re: Friday Facts #289 - Character GUI

As many others have written before me, let me "add my vote" to that: A button for disabling personal logistic requests would be very very handy. It would solve 2 problems I have seen skimming through this topic: 1. When dying and walking to your corpse you want to stop the bots from filling your inv...

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