Agreed. The question immediately arises - can the mechanics of "rotting" (which is on Gleba) be changed to something else for other things (evaporation rate, rusting, etc.) in potential mods?
Search found 14 matches
- Thu Nov 07, 2024 12:06 pm
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 164
- Views: 37030
- Mon Oct 28, 2024 1:56 pm
- Forum: Implemented Suggestions
- Topic: Return sandbox mode back to the game.
- Replies: 13
- Views: 8511
Re: Return sandbox mode back to the game.
Yes, bring it back! It's very inconvenient to play with /editor! A game about planning and construction should definitely have a sandbox mode with a convenient inventory and so on (in the editor you can't save what you need for construction on the quick access panel). Thank you
- Mon May 23, 2022 10:23 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 503729
Re: pY Raw Ores Discussion
When is the big update? Approximately how many days/weeks/months are left to wait? No strength to endure!
- Fri Feb 25, 2022 1:21 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 181
- Views: 96602
Re: pY Alternative Energy - Discussion
So.... should I hold off starting a new game now and wait? Can anyone advise? There's a big ass update coming real soon like a few odd weeks. Would be best to wait till the updates are out Does the update apply to all aspects of your mod or will it again be 90% alien life and 10% of the rest? :) Ev...
- Fri Feb 25, 2022 12:45 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 181
- Views: 96602
Re: pY Alternative Energy - Discussion
So.... should I hold off starting a new game now and wait? Can anyone advise? There's a big ass update coming real soon like a few odd weeks. Would be best to wait till the updates are out Does the update apply to all aspects of your mod or will it again be 90% alien life and 10% of the rest? :)
- Tue Feb 22, 2022 10:59 am
- Forum: PyMods
- Topic: When to start the next playthrough?
- Replies: 3
- Views: 2195
Re: When to start the next playthrough?
I faced the same problem - I want to start a new game right now (I really want to), but there is absolutely no desire to face a huge mountain of problems that will arise when a big update is released. I'm really looking forward to the release of updates on ingame mod-browser.
- Thu Dec 23, 2021 9:53 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 671231
- Wed Dec 22, 2021 9:35 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 671231
Re: pY Coal Processing - Discussion
Good afternoon dear PY and king arthur. Tell me, are you planning on removing this stupid vanilla chemical plant from most of your recipes? Firstly, it doesn't fit your mod's style with great models and excellent graphics. Secondly, this plant has only one type of technology (mk1) and this greatly c...
- Wed Nov 18, 2020 11:39 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 220843
Re: pY Petroleum Handling
They only show up in New chuck's Well, I am using this command https://wiki.factorio.com/Console#Reveal_the_map_around_the_player standing somewhere around map edges to reveal new chunks that had not previously generated (completely black). I believe that should generate new chunks as if I was walk...
- Wed Nov 18, 2020 11:20 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 220843
Re: pY Petroleum Handling
There is still no bitumen seep on my map. There have already been three updates, but the situation has not changed. I opened the map through the console and nothing. There is only a message in the console:
- Mon Nov 09, 2020 9:10 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 220843
Re: pY Petroleum Handling
The old deposits should still be useful as is. The 1/sec thing was not intended and im looking into how to fix it. Bitumen seep only appears in New chucks not in old areas. Thank you for the explanation. Could you clear one more thing for me? I don't understand why tar from stone recipe is still av...
- Mon Nov 09, 2020 8:25 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 220843
Re: pY Petroleum Handling
Version: 1.9.4 Date: 2020-11-08 Changes: - Added new oil system. Read in-game wiki or locale descriptions to know how to use. - Removed tar from stone recipe while pyph is active. - Buffed pumpjack production recipes. - Rebalanced drilling fluids. Added new drilling fluid (0) Updated yesterday. 1. ...
- Fri Apr 05, 2019 11:56 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 503729
Re: pY Raw Ores Discussion
When will this problem be solved? I really want to play.SwiftVanCity wrote: βThu Apr 04, 2019 7:58 pm
0.17.25
Modding: Recipes with duplicate ingredients or products will now error at startup instead breaking crafting runtime. (67857)
- Fri Mar 01, 2019 1:00 pm
- Forum: PyMods
- Topic: Py and 0.17
- Replies: 30
- Views: 10180
Re: Py and 0.17
Dear Pyanodon!
In advance I want to sincerely thank you for the most beautiful mods for the factorio. Very nice and interesting!
With the release of 0.17, I didnβt even look at the novelty since your mods do not go in the new version.
I really look forward to when they earn. Thanks again.
In advance I want to sincerely thank you for the most beautiful mods for the factorio. Very nice and interesting!
With the release of 0.17, I didnβt even look at the novelty since your mods do not go in the new version.
I really look forward to when they earn. Thanks again.