Thank you. I confirmned there is no crash on my desktop computer with an NVIDIA 3060.
I'll try that and report.
Search found 28 matches
- Wed Jan 15, 2025 7:26 pm
- Forum: 1 / 0 magic
- Topic: [2.0.30] Crash - Vanilla, while wandering around Gelba
- Replies: 4
- Views: 506
- Tue Jan 14, 2025 9:16 pm
- Forum: 1 / 0 magic
- Topic: [2.0.30] Crash - Vanilla, while wandering around Gelba
- Replies: 4
- Views: 506
Re: [2.0.30] Crash - Vanilla, while wandering around Gelba
OK digging a little deeper I'm getting matching LiverKernelEvent paired with "Factorio Stopped Responding and was closed" here is the windows report. What else would be helpful?
Also, as I'm playing factorio i'm not getting any crash when watching a space platform or a remote planet. Only when ...
Also, as I'm playing factorio i'm not getting any crash when watching a space platform or a remote planet. Only when ...
- Tue Jan 14, 2025 12:32 am
- Forum: 1 / 0 magic
- Topic: [2.0.30] Crash - Vanilla, while wandering around Gelba
- Replies: 4
- Views: 506
[2.0.30] Crash - Vanilla, while wandering around Gelba
What did you do?:
In the latest experimental I'm getting a crash that I can't figure out how to re-create.
I'm on Gelba after setting up a basic base on Fulgora and Vulcanus and I just updated a request on one of my space stations to ask Nauvis for heat pipes, excangers, and turbines.
I return to ...
In the latest experimental I'm getting a crash that I can't figure out how to re-create.
I'm on Gelba after setting up a basic base on Fulgora and Vulcanus and I just updated a request on one of my space stations to ask Nauvis for heat pipes, excangers, and turbines.
I return to ...
- Tue Nov 19, 2024 4:40 pm
- Forum: Pending
- Topic: If input starved spaceships never auto leave
- Replies: 6
- Views: 611
Re: If input starved spaceships cant leave
Hello, Can you take a minute to update your bug report with the correct formatting?
viewtopic.php?f=7&t=3638
Thanks!
viewtopic.php?f=7&t=3638
Thanks!
- Tue Nov 19, 2024 4:38 pm
- Forum: Pending
- Topic: [2.0.20] Interface hotkeys close blueprint editor without prompt or saving
- Replies: 2
- Views: 292
Re: Interface hotkeys close blueprint editor without prompt or saving
Can you take a minute to update this post per WUBE formatting request?
viewtopic.php?f=7&t=3638
viewtopic.php?f=7&t=3638
- Mon Nov 18, 2024 7:13 pm
- Forum: Duplicates
- Topic: [2.0.20] updated- Train handling interrupt is stuck in station, flashing train status
- Replies: 1
- Views: 418
[2.0.20] updated- Train handling interrupt is stuck in station, flashing train status
Quick note, I've copied the title of another post but posting new as it is v2.0.20 where the other post I found was 2.0.15
Also minor differences in setup to this one: https://forums.factorio.com/viewtopic.php?f=7&t=120833&p=640498&hilit=flashing+train+status#p640498
What did you do?
I have ...
Also minor differences in setup to this one: https://forums.factorio.com/viewtopic.php?f=7&t=120833&p=640498&hilit=flashing+train+status#p640498
What did you do?
I have ...
- Mon Nov 18, 2024 7:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.12] Middle click on toolbar picks up item instead of clearing
- Replies: 7
- Views: 1337
Re: [2.0.12] Middle click on toolbar picks up item instead of clearing
Amazing work! as always.
- Wed Oct 30, 2024 5:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.12] Middle click on toolbar picks up item instead of clearing
- Replies: 7
- Views: 1337
Re: [2.0.12] Middle click on toolbar picks up item instead of clearing
That makes sense. But I dont get how the ini file would be bound to middle click but the GUI shows that clear cursor is bound to it... 1 off error?
- Tue Oct 29, 2024 11:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.12] Middle click on toolbar picks up item instead of clearing
- Replies: 7
- Views: 1337
Re: [2.0.12] Middle click on toolbar picks up item instead of clearing
Amazingly fast response, Thanks!
I see that I've bount "Clear Cursor" to middle click but not pipette. And is there a difference between pipette and smart pipette?
I see that I've bount "Clear Cursor" to middle click but not pipette. And is there a difference between pipette and smart pipette?
- Tue Oct 29, 2024 11:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.12] Middle click on toolbar picks up item instead of clearing
- Replies: 7
- Views: 1337
[2.0.12] Middle click on toolbar picks up item instead of clearing
TL;DR
When I middle click on one of my quick bar icons it is acting like I'm left clicking on it the first time.
What ?
Steps to re-produce:
This is a very strange bug as it seems to happen only after copy-paste of factory settings
1)Load the attached save
2)Copy from one factory to another (my ...
When I middle click on one of my quick bar icons it is acting like I'm left clicking on it the first time.
What ?
Steps to re-produce:
This is a very strange bug as it seems to happen only after copy-paste of factory settings
1)Load the attached save
2)Copy from one factory to another (my ...
- Fri Oct 25, 2024 3:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][2.0.9] Entities locked behind research can be built via parameterization and bots
- Replies: 2
- Views: 1654
Re: [kovarex][2.0.9] Entities locked behind research can be built via parameterization and bots
And time from post to resolution: 5hrs 37min. You guys are insane!
- Fri Oct 25, 2024 3:45 pm
- Forum: Ideas and Suggestions
- Topic: Single click enable filters on inserters
- Replies: 5
- Views: 716
Re: Single click enable filters on inserters
Same here. It really feels like the kind of QoL that WUBE would have caught on their own. To clarify, I've got nothing but respect because I've never played a game with such good QoL and such fast bug patching which is why this was surprising for me.
Thanks Devs.
Thanks Devs.
- Mon Oct 21, 2024 4:09 pm
- Forum: Spread the Word
- Topic: Broken link / missing link in announcement
- Replies: 1
- Views: 539
Broken link / missing link in announcement
Hello my favorite dev team. Minor thing here, in the Steam announcement there is a place where it says "Version 2.0 has a wide range of game changes, optimizations and improvements, which we detailed here." and here is not a hyperlink. Screenshot here: https://imgur.com/gallery/bug-report-missing ...
- Thu Jan 26, 2023 6:49 am
- Forum: Duplicates
- Topic: V1.1.76 Roboport connected without showing dashed yellow line.
- Replies: 2
- Views: 982
Re: Roboport connected without showing dashed yellow line.
Nailed it. so at this point it's just too low priority and too high complexity to solve?
Thanks.
Thanks.
- Thu Jan 26, 2023 4:51 am
- Forum: Duplicates
- Topic: V1.1.76 Roboport connected without showing dashed yellow line.
- Replies: 2
- Views: 982
V1.1.76 Roboport connected without showing dashed yellow line.
I can't believe this hasn't been caught before now but I wasn't able to find it anywhere else.
I've got a medium large base (34MB) and I'm using logistic bots to load ore onto trains. I'm using disconnected networks to keep the bots at the train station instead of trying to deliver ore across the ...
I've got a medium large base (34MB) and I'm using logistic bots to load ore onto trains. I'm using disconnected networks to keep the bots at the train station instead of trying to deliver ore across the ...
- Wed Nov 25, 2020 12:52 am
- Forum: Ideas and Suggestions
- Topic: Train wagons carrying one item button
- Replies: 74
- Views: 26205
Allow filters to be click-and-drag in trains and spidertrons
TL;DR
I allow players to shift+left click and drag a filter around a filterable container to match the rest of the game and to reduce the number of clicks.
What ?
Just like in the rest of the game allow us to drag a Shift+Rclick , Shift+Lclick throught he boxes of a filtered storage chest
I've ...
I allow players to shift+left click and drag a filter around a filterable container to match the rest of the game and to reduce the number of clicks.
What ?
Just like in the rest of the game allow us to drag a Shift+Rclick , Shift+Lclick throught he boxes of a filtered storage chest
I've ...
- Tue Nov 24, 2020 11:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.0] Desync by spidertron logistics (no mods)
- Replies: 2
- Views: 2560
Re: [1.1.0] Desync by spidertron logistics (no mods)
You guys are amazing
- Tue Nov 24, 2020 1:19 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.0] Desync by spidertron logistics (no mods)
- Replies: 2
- Views: 2560
[1.1.0] Desync by spidertron logistics (no mods)
I was playing around with my main save game which is hosted on an Ubuntu box in my house. I was the only one logged in:
I was in a spidertron
5x spidertrons following mine in a chain 1->2->3->4->5
Logistics in my spidertron was requesting 3.2k red rockets and 3.2k yellow with ininifite max
I had ...
I was in a spidertron
5x spidertrons following mine in a chain 1->2->3->4->5
Logistics in my spidertron was requesting 3.2k red rockets and 3.2k yellow with ininifite max
I had ...
- Wed Jul 29, 2020 8:54 pm
- Forum: Duplicates
- Topic: [.18.37] ghost icon cannot be dropped by pressing "Q"
- Replies: 0
- Views: 644
[.18.37] ghost icon cannot be dropped by pressing "Q"
After a recent update I began playing and found that I cannot drop a ghost icon with "Q" like normal. I have the setting turned on that allows the pipet tool to place a ghost icon when I do not have one in inventory. The only way I was able to drop my ghost item was to grab an actual Item I have in ...
- Thu Mar 26, 2020 7:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [.18.16] Numpad enter doesn't work for the final check on Logistic "set request" bar
- Replies: 1
- Views: 2262
[.18.16] Numpad enter doesn't work for the final check on Logistic "set request" bar
I recently loaded an older map and I'm loving the new UI updates as well as the logistic tab but I like to use my numpad for entering numbers and the numpad enter doesn't work to select the green check mark on the "Set request" slider bar.
The keyboard enter works great
Reproduce
Open logistics ...
The keyboard enter works great
Reproduce
Open logistics ...