Search found 28 matches

by kenmras
Wed Jan 15, 2025 7:26 pm
Forum: 1 / 0 magic
Topic: [2.0.30] Crash - Vanilla, while wandering around Gelba
Replies: 4
Views: 506

Re: [2.0.30] Crash - Vanilla, while wandering around Gelba

Thank you. I confirmned there is no crash on my desktop computer with an NVIDIA 3060.
I'll try that and report.
by kenmras
Tue Jan 14, 2025 9:16 pm
Forum: 1 / 0 magic
Topic: [2.0.30] Crash - Vanilla, while wandering around Gelba
Replies: 4
Views: 506

Re: [2.0.30] Crash - Vanilla, while wandering around Gelba

OK digging a little deeper I'm getting matching LiverKernelEvent paired with "Factorio Stopped Responding and was closed" here is the windows report. What else would be helpful?
Also, as I'm playing factorio i'm not getting any crash when watching a space platform or a remote planet. Only when ...
by kenmras
Tue Jan 14, 2025 12:32 am
Forum: 1 / 0 magic
Topic: [2.0.30] Crash - Vanilla, while wandering around Gelba
Replies: 4
Views: 506

[2.0.30] Crash - Vanilla, while wandering around Gelba

What did you do?:
In the latest experimental I'm getting a crash that I can't figure out how to re-create.
I'm on Gelba after setting up a basic base on Fulgora and Vulcanus and I just updated a request on one of my space stations to ask Nauvis for heat pipes, excangers, and turbines.
I return to ...
by kenmras
Tue Nov 19, 2024 4:40 pm
Forum: Pending
Topic: If input starved spaceships never auto leave
Replies: 6
Views: 611

Re: If input starved spaceships cant leave

Hello, Can you take a minute to update your bug report with the correct formatting?

viewtopic.php?f=7&t=3638
Thanks!
by kenmras
Tue Nov 19, 2024 4:38 pm
Forum: Pending
Topic: [2.0.20] Interface hotkeys close blueprint editor without prompt or saving
Replies: 2
Views: 292

Re: Interface hotkeys close blueprint editor without prompt or saving

Can you take a minute to update this post per WUBE formatting request?
viewtopic.php?f=7&t=3638
by kenmras
Mon Nov 18, 2024 7:13 pm
Forum: Duplicates
Topic: [2.0.20] updated- Train handling interrupt is stuck in station, flashing train status
Replies: 1
Views: 418

[2.0.20] updated- Train handling interrupt is stuck in station, flashing train status

Quick note, I've copied the title of another post but posting new as it is v2.0.20 where the other post I found was 2.0.15
Also minor differences in setup to this one: https://forums.factorio.com/viewtopic.php?f=7&t=120833&p=640498&hilit=flashing+train+status#p640498

What did you do?


I have ...
by kenmras
Wed Oct 30, 2024 5:12 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.12] Middle click on toolbar picks up item instead of clearing
Replies: 7
Views: 1337

Re: [2.0.12] Middle click on toolbar picks up item instead of clearing

That makes sense. But I dont get how the ini file would be bound to middle click but the GUI shows that clear cursor is bound to it... 1 off error?
by kenmras
Tue Oct 29, 2024 11:53 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.12] Middle click on toolbar picks up item instead of clearing
Replies: 7
Views: 1337

Re: [2.0.12] Middle click on toolbar picks up item instead of clearing

Amazingly fast response, Thanks!
I see that I've bount "Clear Cursor" to middle click but not pipette. And is there a difference between pipette and smart pipette?
2024-10-29 16_53_00-Factorio_ Space Age 2.0.12.png
2024-10-29 16_53_00-Factorio_ Space Age 2.0.12.png (1.4 MiB) Viewed 1330 times
by kenmras
Tue Oct 29, 2024 11:42 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.12] Middle click on toolbar picks up item instead of clearing
Replies: 7
Views: 1337

[2.0.12] Middle click on toolbar picks up item instead of clearing

TL;DR
When I middle click on one of my quick bar icons it is acting like I'm left clicking on it the first time.

What ?
Steps to re-produce:
This is a very strange bug as it seems to happen only after copy-paste of factory settings
1)Load the attached save
2)Copy from one factory to another (my ...
by kenmras
Fri Oct 25, 2024 3:45 pm
Forum: Ideas and Suggestions
Topic: Single click enable filters on inserters
Replies: 5
Views: 716

Re: Single click enable filters on inserters

Same here. It really feels like the kind of QoL that WUBE would have caught on their own. To clarify, I've got nothing but respect because I've never played a game with such good QoL and such fast bug patching which is why this was surprising for me.

Thanks Devs.
by kenmras
Mon Oct 21, 2024 4:09 pm
Forum: Spread the Word
Topic: Broken link / missing link in announcement
Replies: 1
Views: 539

Broken link / missing link in announcement

Hello my favorite dev team. Minor thing here, in the Steam announcement there is a place where it says "Version 2.0 has a wide range of game changes, optimizations and improvements, which we detailed here." and here is not a hyperlink. Screenshot here: https://imgur.com/gallery/bug-report-missing ...
by kenmras
Thu Jan 26, 2023 6:49 am
Forum: Duplicates
Topic: V1.1.76 Roboport connected without showing dashed yellow line.
Replies: 2
Views: 982

Re: Roboport connected without showing dashed yellow line.

Nailed it. so at this point it's just too low priority and too high complexity to solve?
Thanks.
by kenmras
Thu Jan 26, 2023 4:51 am
Forum: Duplicates
Topic: V1.1.76 Roboport connected without showing dashed yellow line.
Replies: 2
Views: 982

V1.1.76 Roboport connected without showing dashed yellow line.

I can't believe this hasn't been caught before now but I wasn't able to find it anywhere else.

I've got a medium large base (34MB) and I'm using logistic bots to load ore onto trains. I'm using disconnected networks to keep the bots at the train station instead of trying to deliver ore across the ...
by kenmras
Wed Nov 25, 2020 12:52 am
Forum: Ideas and Suggestions
Topic: Train wagons carrying one item button
Replies: 74
Views: 26205

Allow filters to be click-and-drag in trains and spidertrons

TL;DR
I allow players to shift+left click and drag a filter around a filterable container to match the rest of the game and to reduce the number of clicks.

What ?
Just like in the rest of the game allow us to drag a Shift+Rclick , Shift+Lclick throught he boxes of a filtered storage chest
I've ...
by kenmras
Tue Nov 24, 2020 1:19 am
Forum: Resolved Problems and Bugs
Topic: [1.1.0] Desync by spidertron logistics (no mods)
Replies: 2
Views: 2560

[1.1.0] Desync by spidertron logistics (no mods)

I was playing around with my main save game which is hosted on an Ubuntu box in my house. I was the only one logged in:
I was in a spidertron
5x spidertrons following mine in a chain 1->2->3->4->5
Logistics in my spidertron was requesting 3.2k red rockets and 3.2k yellow with ininifite max
I had ...
by kenmras
Wed Jul 29, 2020 8:54 pm
Forum: Duplicates
Topic: [.18.37] ghost icon cannot be dropped by pressing "Q"
Replies: 0
Views: 644

[.18.37] ghost icon cannot be dropped by pressing "Q"

After a recent update I began playing and found that I cannot drop a ghost icon with "Q" like normal. I have the setting turned on that allows the pipet tool to place a ghost icon when I do not have one in inventory. The only way I was able to drop my ghost item was to grab an actual Item I have in ...
by kenmras
Thu Mar 26, 2020 7:21 pm
Forum: Resolved Problems and Bugs
Topic: [.18.16] Numpad enter doesn't work for the final check on Logistic "set request" bar
Replies: 1
Views: 2262

[.18.16] Numpad enter doesn't work for the final check on Logistic "set request" bar

I recently loaded an older map and I'm loving the new UI updates as well as the logistic tab but I like to use my numpad for entering numbers and the numpad enter doesn't work to select the green check mark on the "Set request" slider bar.
The keyboard enter works great
Reproduce

Open logistics ...

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