Nailed it. so at this point it's just too low priority and too high complexity to solve?
Thanks.
Search found 15 matches
- Thu Jan 26, 2023 6:49 am
- Forum: Duplicates
- Topic: V1.1.76 Roboport connected without showing dashed yellow line.
- Replies: 2
- Views: 645
- Thu Jan 26, 2023 4:51 am
- Forum: Duplicates
- Topic: V1.1.76 Roboport connected without showing dashed yellow line.
- Replies: 2
- Views: 645
V1.1.76 Roboport connected without showing dashed yellow line.
I can't believe this hasn't been caught before now but I wasn't able to find it anywhere else. I've got a medium large base (34MB) and I'm using logistic bots to load ore onto trains. I'm using disconnected networks to keep the bots at the train station instead of trying to deliver ore across the ma...
- Wed Nov 25, 2020 12:52 am
- Forum: Ideas and Suggestions
- Topic: Train wagons carrying one item button
- Replies: 74
- Views: 19562
Allow filters to be click-and-drag in trains and spidertrons
TL;DR I allow players to shift+left click and drag a filter around a filterable container to match the rest of the game and to reduce the number of clicks. What ? Just like in the rest of the game allow us to drag a Shift+Rclick , Shift+Lclick throught he boxes of a filtered storage chest I've reco...
- Tue Nov 24, 2020 11:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.0] Desync by spidertron logistics (no mods)
- Replies: 2
- Views: 2033
Re: [1.1.0] Desync by spidertron logistics (no mods)
You guys are amazing
- Tue Nov 24, 2020 1:19 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.0] Desync by spidertron logistics (no mods)
- Replies: 2
- Views: 2033
[1.1.0] Desync by spidertron logistics (no mods)
I was playing around with my main save game which is hosted on an Ubuntu box in my house. I was the only one logged in: I was in a spidertron 5x spidertrons following mine in a chain 1->2->3->4->5 Logistics in my spidertron was requesting 3.2k red rockets and 3.2k yellow with ininifite max I had lot...
- Wed Jul 29, 2020 8:54 pm
- Forum: Duplicates
- Topic: [.18.37] ghost icon cannot be dropped by pressing "Q"
- Replies: 0
- Views: 465
[.18.37] ghost icon cannot be dropped by pressing "Q"
After a recent update I began playing and found that I cannot drop a ghost icon with "Q" like normal. I have the setting turned on that allows the pipet tool to place a ghost icon when I do not have one in inventory. The only way I was able to drop my ghost item was to grab an actual Item ...
- Thu Mar 26, 2020 7:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [.18.16] Numpad enter doesn't work for the final check on Logistic "set request" bar
- Replies: 1
- Views: 1837
[.18.16] Numpad enter doesn't work for the final check on Logistic "set request" bar
I recently loaded an older map and I'm loving the new UI updates as well as the logistic tab but I like to use my numpad for entering numbers and the numpad enter doesn't work to select the green check mark on the "Set request" slider bar. The keyboard enter works great Reproduce Open logi...
- Sat Mar 14, 2020 1:36 am
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 143500
Re: [MOD 0.18] KRASTORIO^2
I'm a hobby graphic designer with lots of experience in Photoshop and Indesign. I'd love to branch out into 3D sprites but have never had a reason to... TILL NOW. Please PM me.
- Sat Mar 07, 2020 3:33 am
- Forum: News
- Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
- Replies: 74
- Views: 29175
Re: Friday Facts #337 - Statistics GUI and Mod Debugger
it always defaults to the 5 second view if you open it. I usally use the 1 and 10 minute view, since theese are more representative for the produciton of the factory than the 5 second view. Maybe if you reopen the gui, it could show the last used time frame? I came here to say exactly this. Please ...
- Fri Nov 15, 2019 8:43 pm
- Forum: News
- Topic: Friday Facts #321 - Countdown
- Replies: 71
- Views: 34650
Re: Friday Facts #321 - Countdown
But yeah, I second the request for a paid DLC... your one of the only companies i ask for a paid DLC. Good companies need the support and the steady income to continue what they do. I disagree.. if the DLC you want is for more content go get a mod (or 25). If you want to support the Dev team find s...
- Fri Oct 25, 2019 7:36 pm
- Forum: News
- Topic: Friday Facts #318 - New Tooltips
- Replies: 118
- Views: 46663
Re: Friday Facts #318 - New Tooltips
I love how much work you guys are still doing to make this game better every week so a big thank you. Maybe I'm the only one or maybe I missed the discussion somewhere but I would like to see units on the fluids (m^3) or (cm^3) really any unit is fine. it just feels weird to me seeing 100 km/h or 10...
- Wed Jul 24, 2019 9:10 pm
- Forum: Duplicates
- Topic: [0.17.58] Blueprint Icons cannot be changed once in blueprint library
- Replies: 5
- Views: 2118
Re: [0.17.58] Blueprint Icons cannot be changed once in blueprint library
Thanks for the great workaround. been bugging me for a bit.
- Sun Jul 21, 2019 9:06 pm
- Forum: Duplicates
- Topic: [0.17.58] Blueprint Icons cannot be changed once in blueprint library
- Replies: 5
- Views: 2118
[0.17.58] Blueprint Icons cannot be changed once in blueprint library
I've looked through the forums some and have been putting off posting about this because I figured I wasn't the first to ask for this but I can't find anything. Please correct me or scold me as needed if I've missed the discussion. The issue is that once a blueprint is placed into the blueprint libr...
- Fri Jun 07, 2019 4:33 pm
- Forum: News
- Topic: Friday Facts #298 - Demo upgrade for Stable
- Replies: 78
- Views: 34489
Re: Friday Facts #298 - Demo upgrade for Stable
A few weeks ago I asked my wife to give me feedback on the demo and she was very confused why the items just disappeared. She also got very frustrated about the quantity of biter attacks. I was also surprised by the frequency of attacks. Perhaps you could make a "pacifist" mode for the dem...
- Fri Mar 01, 2019 3:43 am
- Forum: Releases
- Topic: Version 0.17.3
- Replies: 42
- Views: 29323
Re: Version 0.17.3
I'm not colorblind, but "pastel colors" don't help to quickly see at a glance which chest has which function, maybe even less in a real factory with differing and/or no additional lights, at night, etc. the darker "strong colors" in 0.16 were very easy to recognize and tell apar...