Search found 6 matches
- Mon Dec 23, 2024 10:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.25] Space Map button does not appear when unlocking a "space-location" only a "planet"
- Replies: 2
- Views: 1239
Re: [Rseding91] [2.0.25] Space Map button does not appear when unlocking a "space-location" only a "planet"
Great! Thank you very much.
- Thu Dec 12, 2024 9:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.25] Space Map button does not appear when unlocking a "space-location" only a "planet"
- Replies: 2
- Views: 1239
[Rseding91] [2.0.25] Space Map button does not appear when unlocking a "space-location" only a "planet"
What did you do?
1) Started a new Space Age game.
2) Researched a technology unlocking a space-location using the console, e.g.
/c game.player.force.technologies['promethium-science-pack'].researched=true
What happened?
The technology unlocked. The space map view is NOT available from the ...
1) Started a new Space Age game.
2) Researched a technology unlocking a space-location using the console, e.g.
/c game.player.force.technologies['promethium-science-pack'].researched=true
What happened?
The technology unlocked. The space map view is NOT available from the ...
- Fri Jul 12, 2019 7:31 pm
- Forum: Not a bug
- Topic: [0.17.56] While in a game, selecting "Sync Mods with Save" from the load screen will skip the Quit confirmation dialog
- Replies: 1
- Views: 976
[0.17.56] While in a game, selecting "Sync Mods with Save" from the load screen will skip the Quit confirmation dialog
Just noticed this while sorting out some mod issues.
Usually after a few moments within the game, attempting to quit will trigger a confirmaton dialog "The game is not saved, are you sure you want to quit?"
Selecting Back , then Load , then using Sync mods with save will take the user to the mod ...
Usually after a few moments within the game, attempting to quit will trigger a confirmaton dialog "The game is not saved, are you sure you want to quit?"
Selecting Back , then Load , then using Sync mods with save will take the user to the mod ...
- Fri Mar 15, 2019 7:29 pm
- Forum: Not a bug
- Topic: [0.17.3] Kills graph GUI hovertext is incorrect
- Replies: 2
- Views: 1143
Re: [0.17.3] Kills graph GUI hovertext is incorrect
Thought this might be the case, no problem. I think a "/s" on the tooltip would be sufficient. Or maybe label the axes with "rate / "s and "time / s" or something similar. Thanks for the response!
- Sat Mar 09, 2019 8:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.9] Non-recoverable error in scenario
- Replies: 28
- Views: 16131
Re: [0.17.9] Non-recoverable error in scenario
Also had this issue. It occurs as soon as the "Mining automation" objective begins, seemingly regardless of the player's actions up to that point.
- Fri Mar 01, 2019 3:15 am
- Forum: Not a bug
- Topic: [0.17.3] Kills graph GUI hovertext is incorrect
- Replies: 2
- Views: 1143
[0.17.3] Kills graph GUI hovertext is incorrect
The hovertext on the kill graph does not reflect the actual kills/losses that have occurred. Also, changing the timescale of the graph (eg 5s \ 1m \ 10m ... etc) changes the value of the hovertext. Screens attached:
2_radar_losses_hovertext_says_5.jpg
4_biters_killed_in_10m_hovertext_says_30 ...
2_radar_losses_hovertext_says_5.jpg
4_biters_killed_in_10m_hovertext_says_30 ...