Search found 4 matches

by Faliln
Fri Mar 01, 2019 1:14 pm
Forum: Not a bug
Topic: [0.17.3] Cliff Deconstruction With Bots
Replies: 2
Views: 652

Re: [0.17.3] Cliff Deconstruction With Bots

You are right, I reconstruct the scenario and now it works perfectly fine. So it seem like I was too slow to provide the explosives
by Faliln
Fri Mar 01, 2019 1:04 pm
Forum: Not a bug
Topic: [0.17.3] Cliff Deconstruction With Bots
Replies: 2
Views: 652

[0.17.3] Cliff Deconstruction With Bots

I placed a blueprint on a region where cliffs were(this area has full roboport coverage). At this point there were no cliff explosions inside the logistic network. The bots, which are loaded with the items they want to place now hover over the cliffs, which are marked for deconstruction. Now I added ...
by Faliln
Thu Feb 28, 2019 7:48 pm
Forum: Duplicates
Topic: [0.17.3] False error while placing pipes [FIXED]
Replies: 2
Views: 481

Re: [0.17.3] False error while placing pipes

You're right, the game didn't updated while my resart. It's fixed now
by Faliln
Thu Feb 28, 2019 7:38 pm
Forum: Duplicates
Topic: [0.17.3] False error while placing pipes [FIXED]
Replies: 2
Views: 481

[0.17.3] False error while placing pipes [FIXED]

I just wanted to connect the first pipe of an underground pipe pair and the games tells me I can't do it because different types of fluids would mix, but they acutally wouldn't.
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