Search found 11 matches

by KnightViper18
Fri Apr 12, 2024 4:57 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 149
Views: 17254

Re: Friday Facts #406 - Space Age Music

Each one of these songs reminds me of a different game.

Space = Final Fantasy 7
Vulcanus = Diablo 2 Act 5
Fulgora = an arcade game
And last song gives sim city vibes
by KnightViper18
Sat Jan 30, 2021 6:49 pm
Forum: Technical Help
Topic: Close inventory by tab
Replies: 4
Views: 1089

Re: Close inventory by tab

Thanks for this! I was so bothered when I couldn't close my inventory with tab anymore! This post is a life saver!
by KnightViper18
Sat Jan 30, 2021 4:18 pm
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 35693

Re: Friday Facts #364 - 1.1 stable

Just have to say this... Factorio devs, you guys are legends! ❀
by KnightViper18
Sun Aug 16, 2020 12:29 am
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 99231

Re: Version 1.0.0

It's so damn beautiful, I'm gunna cry!
by KnightViper18
Fri Jul 24, 2020 8:16 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 44745

Re: Friday Facts #357 - Nuke

I agree with what some others said about the animations on the nuke feeling a bit too fast. The nuke after effects should linger longer. It would be nice if some dust and debris could linger in the air for a few seconds after the initial shockwave clears. Also agree that the sound of the nuke needs ...
by KnightViper18
Mon May 13, 2019 12:22 am
Forum: Ideas and Suggestions
Topic: [0.17] Double Click to Install Mod
Replies: 0
Views: 532

[0.17] Double Click to Install Mod

Hello, loving the new UI changes! Under the mods interface, on the "Install" tab, it would be useful to be able to double click a mod in the list and that would initiate the installation of that mod. I feel like this would make installing several mods at once a little less of a pain. Right...
by KnightViper18
Fri Apr 12, 2019 1:10 am
Forum: Ideas and Suggestions
Topic: [0.17.xx] Toggle Network Bots
Replies: 2
Views: 979

[0.17.xx] Toggle Network Bots

How about the idea of having a toggle button that by default is on, and allows Construction bot's from the Network (nearby placed roboports) to be able to place any new ghosts that are put into the world. Once this is toggled off though, any newly places ghosts since the toggling of this feature, wi...
by KnightViper18
Fri Apr 12, 2019 12:56 am
Forum: Ideas and Suggestions
Topic: [0.17.4] Toggle Belt Immunity shortcut
Replies: 13
Views: 4299

Re: [0.17.4] Toggle Belt Immunity shortcut

AlexAegis wrote: ↑
Sat Mar 02, 2019 11:30 am
While I don't really see why would I ever use Toggle Exoskeleton, I'd certainly use a toggle belt immunity button. :)
+1, Agree!
by KnightViper18
Thu Mar 07, 2019 4:04 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.7] Pipette tool makes error sound
Replies: 2
Views: 2288

[Twinsen][0.17.7] Pipette tool makes error sound

Pipette tool makes error sound when you already have the item in your cursor, and use it again on a ghost or existing entity of the same type, and you only have a single stack of the item in your inventory. The sound doesn't occur as soon as you have a 2nd stack worth of whatever item you are trying...
by KnightViper18
Tue Mar 05, 2019 1:17 am
Forum: Campaign / Scenario suggestions
Topic: [0.17.4] Tutorial Feedback
Replies: 0
Views: 851

[0.17.4] Tutorial Feedback

I had my friend play the tutorial, completely new to the game. Here are a few things I observed as I watched him. At the very beginning when it asks you to take the items from the wreckage, it was hard for him to figure out that the right side was the inventory of the wreckage. For a while he wander...

Go to advanced search