Each one of these songs reminds me of a different game.
Space = Final Fantasy 7
Vulcanus = Diablo 2 Act 5
Fulgora = an arcade game
And last song gives sim city vibes
Search found 11 matches
- Fri Apr 12, 2024 4:57 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 47323
- Sat Jan 30, 2021 6:49 pm
- Forum: Technical Help
- Topic: Close inventory by tab
- Replies: 4
- Views: 1665
Re: Close inventory by tab
Thanks for this! I was so bothered when I couldn't close my inventory with tab anymore! This post is a life saver!
- Sat Jan 30, 2021 4:18 pm
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 42298
Re: Friday Facts #364 - 1.1 stable
Just have to say this... Factorio devs, you guys are legends! β€
- Sun Aug 16, 2020 12:29 am
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 113613
Re: Version 1.0.0
It's so damn beautiful, I'm gunna cry!
- Fri Jul 24, 2020 8:16 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 54448
Re: Friday Facts #357 - Nuke
I agree with what some others said about the animations on the nuke feeling a bit too fast. The nuke after effects should linger longer. It would be nice if some dust and debris could linger in the air for a few seconds after the initial shockwave clears. Also agree that the sound of the nuke needs ...
- Tue May 14, 2019 9:10 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.x] Save and Load Quickbar Layouts like blueprints
- Replies: 58
- Views: 22329
Re: [0.17.x] Save and Load Quickbar Layouts like blueprints
Any or all of these ideas, +1
- Mon May 13, 2019 12:22 am
- Forum: Ideas and Suggestions
- Topic: [0.17] Double Click to Install Mod
- Replies: 0
- Views: 722
[0.17] Double Click to Install Mod
Hello, loving the new UI changes!
Under the mods interface, on the "Install" tab, it would be useful to be able to double click a mod in the list and that would initiate the installation of that mod. I feel like this would make installing several mods at once a little less of a pain. Right now as ...
Under the mods interface, on the "Install" tab, it would be useful to be able to double click a mod in the list and that would initiate the installation of that mod. I feel like this would make installing several mods at once a little less of a pain. Right now as ...
- Fri Apr 12, 2019 1:10 am
- Forum: Ideas and Suggestions
- Topic: [0.17.xx] Toggle Network Bots
- Replies: 2
- Views: 1408
[0.17.xx] Toggle Network Bots
How about the idea of having a toggle button that by default is on, and allows Construction bot's from the Network (nearby placed roboports) to be able to place any new ghosts that are put into the world. Once this is toggled off though, any newly places ghosts since the toggling of this feature ...
- Fri Apr 12, 2019 12:56 am
- Forum: Ideas and Suggestions
- Topic: [0.17.4] Toggle Belt Immunity shortcut
- Replies: 14
- Views: 6107
Re: [0.17.4] Toggle Belt Immunity shortcut
+1, Agree!AlexAegis wrote: Sat Mar 02, 2019 11:30 am While I don't really see why would I ever use Toggle Exoskeleton, I'd certainly use a toggle belt immunity button.![]()
- Thu Mar 07, 2019 4:04 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.17.7] Pipette tool makes error sound
- Replies: 2
- Views: 2920
[Twinsen][0.17.7] Pipette tool makes error sound
Pipette tool makes error sound when you already have the item in your cursor, and use it again on a ghost or existing entity of the same type, and you only have a single stack of the item in your inventory. The sound doesn't occur as soon as you have a 2nd stack worth of whatever item you are trying ...
- Tue Mar 05, 2019 1:17 am
- Forum: Campaign / Scenario suggestions
- Topic: [0.17.4] Tutorial Feedback
- Replies: 0
- Views: 1044
[0.17.4] Tutorial Feedback
I had my friend play the tutorial, completely new to the game. Here are a few things I observed as I watched him.
At the very beginning when it asks you to take the items from the wreckage, it was hard for him to figure out that the right side was the inventory of the wreckage. For a while he ...
At the very beginning when it asks you to take the items from the wreckage, it was hard for him to figure out that the right side was the inventory of the wreckage. For a while he ...