Search found 19 matches

by n_slash_a
Fri Nov 08, 2019 6:23 pm
Forum: Not a bug
Topic: [0.17.76] Armor GUI doesn't change when changing armor
Replies: 3
Views: 88

[0.17.76] Armor GUI doesn't change when changing armor

When swapping out armors in Armor slot, then armor GUI does not update. In the screenshots and text, I am using the Power Armor MK2 and MK3 (from the Power Armor MK3 mod), but I just replicated it with the vanilla Power Armor and Power Armor MK2, so I don't think it is mod related. What did you do? ...
by n_slash_a
Fri Nov 01, 2019 7:58 pm
Forum: Won't fix.
Topic: [0.17.74] Module request count not updated after upgrade planner changes assembly mahcine ghost
Replies: 3
Views: 92

Re: [0.17.74] Module request count not updated after upgrade planner changes assembly mahcine ghost

Thanks for the report. However, that's working as intended. It's an intended simplification and performance savings that the request count doesn't have to care if someone or something changes out the target. I understand, that is a reasonable expectation. The expectation is maybe reasonable, but wh...
by n_slash_a
Fri Nov 01, 2019 4:38 pm
Forum: Won't fix.
Topic: [0.17.74] Module request count not updated after upgrade planner changes assembly mahcine ghost
Replies: 3
Views: 92

[0.17.74] Module request count not updated after upgrade planner changes assembly mahcine ghost

What did you do? I placed down a blueprint containing an assembly machine 3, which has 4 modules. In my current game, I do not yet have assembly machine 3 researched, so I used the upgrade planner to downgrade the machine 3 to machine 2, and then placed the machine 2 down. The upgrade planner was us...
by n_slash_a
Sat Sep 07, 2019 5:09 am
Forum: Not a bug
Topic: [0.17.67] Rocket appears behind speed modules
Replies: 2
Views: 159

Re: [0.17.67] Rocket appears behind speed modules

Hi.

Fair enough to say it isn't a bug.

Yes, I also have a rocket silo with the inserters at the top, and when the rocket is prepped for launch it extends over the inserters, and the arrows look out of place.
by n_slash_a
Fri Sep 06, 2019 3:00 pm
Forum: Not a bug
Topic: [0.17.67] Rocket appears behind speed modules
Replies: 2
Views: 159

[0.17.67] Rocket appears behind speed modules

What did you do? I launched a rocket and watched the animation. The rocket silo was surrounded by speed beacons. Look at the bottom middle silo. What happened? The rocket sprite appeared behind the the speed modules (but not the beacon itself) for about the top 1/3 to 1/2 of the rocket sprite. What ...
by n_slash_a
Mon Jul 29, 2019 4:08 am
Forum: Not a bug
Topic: [0.17.59] Default upgrade planner doesn't upgrade filter inserters to stack filter inserters
Replies: 1
Views: 85

[0.17.59] Default upgrade planner doesn't upgrade filter inserters to stack filter inserters

What did you do? I placed down a blueprint. It contained a some fast inserters and filter inserters. I clicked on the upgrade planner button and selected the entire blueprint. What happened? All the fast inserters were upgraded to stack inserters. None of the filter inserters were upgraded to stack ...
by n_slash_a
Sun Jul 21, 2019 4:11 pm
Forum: Duplicates
Topic: [0.17.58] Satellie assembly machine won't accept productivity modules
Replies: 1
Views: 81

[0.17.58] Satellie assembly machine won't accept productivity modules

Steps to reproduce: 1) Place down an assembly machine 2) Set the recipe to the satellite 3) Attempt to add a productivity module What I expect: Since the satellite is an intermediate product (it is under the intermediate products for hand-crafting), it should accept the module What happens: The modu...
by n_slash_a
Fri Apr 12, 2019 2:08 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.23] Handcraft infinite free items
Replies: 8
Views: 3203

Re: [kovarex] [0.17.23] Handcraft infinite free items

Thanks for the report. We can still allow recipes with branching, it just needs to have non zero minimum always (which wasn't the case here). The calculator is assuming the worst possible case, but was broken with 0. Actually I got several debug-only asserts when I was trying to perform the craft. ...
by n_slash_a
Fri Apr 12, 2019 2:08 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.23] Handcraft infinite free items
Replies: 8
Views: 3203

Re: [0.17.23] Handcraft infinite free items

Zaflis wrote:
Wed Apr 03, 2019 4:46 pm
What happens if you cancel that craft, biggest item spill in the history of Factorio?
The game froze. I waited 20 minutes and eventually killed the processes. It might have been the biggest spill, but it also might have tripped something internally and never completed.
by n_slash_a
Tue Apr 02, 2019 4:38 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.21] Infinite research missing when queued
Replies: 4
Views: 672

Re: [Oxyd] [0.17.21] Infinite research missing when queued

Oxyd wrote:
Mon Apr 01, 2019 1:24 pm
Thanks, should be fixed in 0.17.24.
Thank you!!!
by n_slash_a
Tue Apr 02, 2019 4:37 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.23] Handcraft infinite free items
Replies: 8
Views: 3203

Re: [0.17.23] Handcraft infinite free items

I would be fine with that solution as well.
by n_slash_a
Mon Apr 01, 2019 1:01 am
Forum: Pending
Topic: [0.17] Mapgen - Cliff frequency setting does not work.
Replies: 6
Views: 392

Re: [0.17] Mapgen - Cliff frequency setting does not work.

A continuity all the way down turns off cliffs. It works, but is not as intuitive a frequency all the way down.
by n_slash_a
Sun Mar 31, 2019 9:25 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.23] Handcraft infinite free items
Replies: 8
Views: 3203

[kovarex] [0.17.23] Handcraft infinite free items

This bug is largely related to the Production Scrap mod, but the root cause might impact other things. Steps to reproduce: 1) Attempt to handcraft multiple items (craft 5 or craft all) that only have a partial change of success (largely the production scrap mod) 2) If doing craft 5, have just enough...
by n_slash_a
Wed Mar 27, 2019 1:15 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.21] Infinite research missing when queued
Replies: 4
Views: 672

Re: [0.17.21] Infinite research missing when queued

Twinsen wrote:
Wed Mar 27, 2019 11:17 am
See also viewtopic.php?f=182&t=68491.
Duplicate?
Yes, duplicate of item #1 in that post. Sorry about that.
by n_slash_a
Wed Mar 27, 2019 3:04 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.21] Infinite research missing when queued
Replies: 4
Views: 672

[Oxyd] [0.17.21] Infinite research missing when queued

I just upgraded from 0.17.17 to 0.17.21. After loading my game and playing for a bit, my in-progress research of robot speed 7 completed. I opened my research queue, and found that robot speed and laser damage researches are not in the available research technologies. What I expect: the next levels ...
by n_slash_a
Sat Mar 09, 2019 4:57 am
Forum: Ideas and Suggestions
Topic: Energy Weapons Damage 3 should include chemical science
Replies: 6
Views: 384

Energy Weapons Damage 3 should include chemical science

I would expect the research progression for Energy weapons damage and Laser turret shooting speed to be: 1 & 2 - Automation/Logistics/Military 3 & 4 - Automation/Logistics/Military/Chemical 5 & 6 - Automation/Logistics/Military/Chemical/Utility However, for Energy weapons damage, level 3 only requir...
by n_slash_a
Wed Feb 27, 2019 5:48 am
Forum: Won't fix.
Topic: [0.17.1] Tutorial Campaign - Arrival - Game Crash
Replies: 2
Views: 247

Re: [0.17.1] Tutorial Campaign - Arrival - Game Crash

Tried again with bottleneck disabled, and it worked fine. (and vehicle snap, but I don't think that is related)

Looking at the screen now, it looks like the red dots are where the burner miners and stone furnaces are that the companion bot placed. I am guessing that is related.
by n_slash_a
Wed Feb 27, 2019 5:38 am
Forum: Won't fix.
Topic: [0.17.1] Tutorial Campaign - Arrival - Game Crash
Replies: 2
Views: 247

[0.17.1] Tutorial Campaign - Arrival - Game Crash

I was playing the first mission of the tutorial campaign, Arrival I believe. 1) Completed the part where you have to craft a burner miner, 2 belts, and a stone furnace, and put them in the companion chest. 2) The bot then moved to show me how to automate mining, and the game crashed. Not sure if it ...
by n_slash_a
Wed Feb 27, 2019 2:26 am
Forum: Pending
Topic: [0.17] Mapgen - Cliff frequency setting does not work.
Replies: 6
Views: 392

Re: [0.17] Mapgen - Cliff frequency setting does not work.

I see 2 issues here: 1) The slider works above 100%, but does not seem to work below 100% The 600% works as expected: Capture600.PNG As does the 100% Capture100.PNG But the 17% looks the same as 100% Capture17.PNG 2) It appears that the lowest the slider can go is 17%. Was the removal of the 0% / No...

Go to advanced search